Hey guys it’s Sam, and like I said, “more gaming, more voting, and more gaming and voting today and tomorrow!” And an African doesn’t lie, so here I am. So, fans, let’s recap. Yesterday I gave you Splash Master, and I’m back with another Cartoon Network game. This game belongs to Adventure Time, and it’s one I really enjoy, better than its predecessor, actually. Today’s game is the mind-testing castle defense, Sound Castle 2.
As a sequel to the Adventure Time game Sound Castle, this revamped follow-up picks up where the previous game left off, but with a few new tweaks (i.e. playing at night instead of day, new quotes, etc.). The main objective of the first game was that you must protect your castle using nothing but multi-colored sound waves from quotes from these AT characters: Finn, Jake, Ice King, Lumpy Space Princess, and Princess Bubblegum. The enemies sit upon multi-colored clouds, and, for Sound Castle 2, they are changed from the first. The list evolves from simple one-hit evil gnomes, to tree monsters that require three hits of one color, to black-clothed humans that require one hit in each color (as their cloud will change colors upon hit). Then you face the menacing Boss from time to time (just Marceline the Vampire Queen’s dad, otherwise. But, the Boss is a more sleek name, and is also used in badges). This worst enemy is most likely to appear in the middle, with a humongous cloud. The routine of how to kill it is pretty easy, but its technique might be like the black-clothed humans, but is different in an important way. You actually need to trigger SEVERAL hits on a color in order to proceed to the next. Then sometimes, it recaps and gives you colors again before defeat.
You can also hit little swords of different colors to unlock an Adventure Time super attack. Unleash this bad boy and every enemy on the screen will be defeated (except the Boss, primarily). Also, little bars at the very bottom will be filling. These are for characters (the bars also bearing quotes), and their other quotes are listed above their bars. When they are full, they can be unleashed to send a giant version of that character flying upwards, defeating the enemies in that lane. Pretty algebraic, huh?
But that’s pretty much it from the game. All it is, is new quotes, new enemies, and a new time of day. Nothing else. Same graphics, same characters, same etc. It lacks any real innovation. That’s unforgivable! That’s one big step for a game, but a pretty darn small jump for an experience. :( Hopefully, if they ever do make a Sound Castle 3, they can get a little more innovative this time around.
My final score on this game is an 8.5 out of 10, an 85 out of 100. Smooth play, guys, but it just wasn’t perfected. Now it’s YOUR turn to defend your Sound Castle! Can you fulfill your destiny to slay all intruders? Or will your castle come crumbling down?
So that’s what I meant by “one big step for a game, but a pretty darn small jump for an experience”, hmm? Now I have a couple opinions that must be expressed, capiche?
Check back tomorrow for more gaming, voting, and more gaming and voting! I may have only two games up, but the fun’s just beginning!
Sam M. ;)