I’ve been a diehard for Cartoon Network as long as I can remember, ever since it introduced one of the biggest pieces of my brain’s nostalgia center–Tom & Jerry. When I don’t have anything to catch up with, or I do but I’m just kinda procrastinating, I usually spend my time playing their site’s games. You already know that I have some major beef with the Adventure Time games (excluding Jumping Finn, which is actually good), strong faith with the Reg Show games, and keen interests in the Gumball games. Well, take these three shows and a whole lot more, convert them to 3D, and cram them into one game. What do you get? No, not Formula Cartoon. You get this.
Finn, Dexter, and Four-Arms fight the beasts of botany in “the Field”.
FusionFall Heroesis the sequel to the well-renowned FusionFall Universe which Cartoon Network introduced back in 2009. Instead of an open-world experience where you could interact with some of your favorite characters, this is a nonstop action RPG very similar to DOTA. In FFH, you play characters such as Finn and Mordecai, and you get automatically sent into a level. Each level is different–you could be fighting the Tech Queen, while your friend could be fighting the Graveworm. Before you fight the levels’ bosses, you must go through about four waves of smaller enemies. I’ve classified my enemies into two categories:
The enemies that die with one hit, also known as the petite enemies
The enemies that take a round of hits to die, also known as the buff enemies
Anyway, if you’re not a very skilled fighter and you get major health blows, you’re in luck. At your side are medical chests (marked with red crosses) that have health boosters in the forms of breakfast foods like jellied toast, cereal, and pancakes. Also, at your side are very special chests (marked with the infinity sign) that offer special powers once opened. I call it Infinity Power since I really don’t know what the official name is. Once you consume the IP, a five-bar gauge next to your health fills. Once at least one bar is full, you can right-click to perform a special attack that takes away -266 of the enemy’s damage. If you die, you don’t need to restart your fight–you respawn automatically, which saves me a lot of stress and fury. Furthermore, there are these red barrels that explode a few seconds after being hit, which is an easy way to wipe out a pack of petites.
At the in-game store, you can also buy new characters in the forms of “eggs” using points that you receive after a fight.
Right now I’m kicking butt as Finn, and my gamer alias is “Major Zelda”. So if you see that name anywhere while you’re playing FFH, think of me. Anyway, I got hooked onto the game a few weeks ago, the first time I played it. I was bored out of my mind and probably killed an hour or so playing Heroes. What made me so addicted to the game, kept me going back for more, was that it so easy to master. A simple click of the mouse equals a swing of the sword, and that’s probably all you need to know besides that special attack. I love how something new pops up every time I play, and they always have the greatest and most unique boss fights. Albeit they’re not very hard boss fights (I mowed through two in my first sitting), they always relate to the environment you’re fighting in. For example, if you’re fighting monsters made out of auto parts in a junkyard, you’re gonna get a monster made out of cars. Most specifically, the Truckosaurus Rex. Furthermore, if you’re fighting monsters made of electronic parts in a fancy lab, you’re gonna get a giant electronic monster made of enough energy to run a parking lot of Nissan Leaves. Most specifically, the Tech Queen. I also appreciate the 3D techniques that were transcribed from Formula Cartoon.
However, its tendency to repeat levels is very annoying, and the first time I played I thought it was because I hadn’t saved. Then I realized you couldn’t save. Anyway, if I defeat the Tech Queen once, I’m not interested in defeating her five more times. Also, the game’s excitement does quickly wear off, and you find yourself very bored instead of very thrilled. Also, the game does lag sometime on me, which is no fun for an RPGamer. The game’s solo content does get a bit rusty after awhile, but it does offers a party co-op mode that I haven’t tried yet, since I have no friends to co-op with.
Well, let’s not tell sob stories and get to our chart.
THE GOOD
Immersive gameplay
Gorgeous 3D environments ala Formula Cartoon
No-brainer controls
Medical and Infinity Chests serve as helpful aid kits
Ingenious boss fights
THE BAD
Gets tedious and boring after a while
Cantankerous tendency to repeat fights
Annoying lags that slow down battle paces
Offers a middling amount of content in solo mode
FINAL CONSENSUS: FusionFall Heroes is very addictive and unparalleled for a Cartoon Network title, but for any ordinary browser-based RPG it has very insipid flaws such as fight repeats, lags, and conspicuous tedium. However, the game does offer enough to have you coming back for more, which says something.
FINAL SCORE: 8.3/10 (great)
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Well, with all that aside, make sure to subscribe if you’re new, and don’t forget–press the like button. Come back next Monday for more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Video of the Week: Pogo already gave us not one but two Videos of the Week last time (“Living Island” and “Roarcraft“), so it shouldn’t be a surprise I found something really good this week. This video was the third one Pogo ever released, and it was actually put up back in May 2008. It’s not really a remix of anything–it’s Bertke’s first original song. It’s called “SplurgenShitter”, and if you have any questions about the name, don’t ask me because I don’t know. Don’t ask Bertke, because he won’t tell you. Besides, it got paired up with footage of Nick dancing around wearing a Darth Vader mask and it has 1.1 million hits. Quality Internet video!
(You could also find a 4-minute version of the song on Weave and Wish, an EP Bertke released in 2009.)
Our Bonus Video of the Week is a Pogo remix of Lord of the Rings (the Frodo era, not the Bilbo era) that came out in March 2011 and has 1.9 million hits. Someone actually had the nerve to role-play as Frodo, comment on the video, and 3 weeks later it got 187 likes. A true quality Internet video.
Hey guys it’s Sam. Back last year I made a post where the good ole Bookie made a post summing up all of the good books that were coming out that year. Now, I’m here to bring it again, and now you won’t have to wait for most of the novels–they will most likely already be out, and I want to introduce my comrades to some new books. So for now, enjoy this delicious smoothie of chopped, crunched, and blended book-world news of what’s cooking this year.
I’m a huge fan of fast-paced sci-fi thriller novels like Maximum Ride and Witch & Wizard so I think I’d dig this one. This one came out back in February, so it’s gotten lots of time to sink into the mainstream quicksand. You could call this the novelization of Inception if you wanted to, but the latest novel from young adult author Kiersten White really messes with your mind. Mind Games(or Sister Assassinfor non-Americans) is a fast-paced psychological thriller starring Fia, whose first impulse to go with her gut is always correct. Annie, Fia’s sister, is sightless to her surrounding world–she only opens her eyes when her mind whizzes with odd visions of the future. The two sisters are taken into a school that uses superhuman females as weapons of corporate espionage, where they must decide repeatedly to use their strange abilities in horrific ways or to risk their lives and fight the system–no matter what the cost.
Young-adult authors might remember Kiersten White as the author of Paranormalcy, an urban fantasy trilogy that introduced her to the world of books and turned her into a NY Times bestselling author. The final novel, Endlessly (how ironic), concluded the saga last year and White is currently making plans for a Paranormalcy film. MTV Music Video Award-winning director Ray Kay is set to direct the movie.
The book received mixed reviews. High praise was given for its spy-fi elements and well-suited ending, but high criticism was given for pretty much everything else, most notably the plain characterization.
Speaking of sci-fi thriller, that brings us to our next novel which came out back in March. In the writing debut of Debra Driza, Mila 2.0, the titular character lives with her mom in a small Minnesota town. She was supposed to forget her harrowing past of being created in a secret computer science lab and programmed to do the humanly impossible. But when Mila discovers her shocking secret, she must flee. Flee from the dangerous operatives who want her dead because she knows too much. Flee from the mysterious group that wants to capture her and unlock her tech. But Mila’s hidden powers will surprise you (and her), and they might just save her life. Her artificially intelligent life.
Mila 2.0 is just the start. Driza plans on making two more books starring Mila to form a Mila 2.0 trilogy. Goodreads described the book as “the first book in a Bourne Identity-style trilogy that combines heart-pounding action with a riveting exploration of what it really means to be human.” They recommended the novel for fans of I Am Number Four, and said that the book’s gripping ending would pave the way for Mila’s second adventure and have readers hungry for more. I guess there really was more to Mila than met my eyes.
The book received generally positive reviews. Its fast-paced action and heart-racing adrenaline rushes were lauded, but its romance overemphasis and lack of emotional connections were noted as something that could’ve been finessed.
Take Timmy Failure, the clueless and confident CEO of the best detective agency in the nation town. Throw in his partner, an imaginary friend in the form of a polar bear named Total. Throw in Timmy’s mom’s Segway the Failuremobile, and what you have is Total Failure Incorporated, a global enterprise designed to make Timmy wealthy enough to prevent his mom from stressing over bills. But of course, his plan does not include the 4′-tall lady who we shall call She Who Must Not Be Named. Nor does it include Rollo Tookus, who cannot carry out a super-easy spy mission due to his obsession with getting into “Stanfurd”. Stephan Pastis makes a stunning and charming departure from Pearls Before Swine with Timmy Failure: Mistakes Are Made, “the kids’ comedy of the year”. Here are a couple notable blurbs that would look great on the back of the book:
“Timmy Failure is a winner!” – Jeff Kinney, author of Diary of a Wimpy Kid
“Seldom has failure been so likable–or funny.” - Wall Street Journal
“…a great story starring an unforgettable protagonist whose unorthodox approach to detective work (and world domination) will have readers in stitches.” – Lincoln Peirce, author of Big Nate
“Readers should be simultaneously amused and touched by this quirky antihero.” - Booklist
“Pastis has assembled an eccentric and funny cast (running gags revolve around Total’s voracious appetite and a librarian who looks like one of the Hell’s Angels), yet there are also touching interactions to be found…” - Publishers Weekly
Timmy Failure received generally positive reviews. Its well-written humor and charm factors were positively recognized by critics, but some flat characterization and peculiar usage of archaic references were also dissected.
You may recognize Marissa Meyer as the unique author of the sci-fi romance novel Cinder (the start of the Lunar Chronicles), which was one of Indie-Bound’s Kids Next List picks for last winter. But the story of our favorite cyborg heroine is not yet over, as her story continues into Scarlet, the thrilling sequel which came out in February. Now after discovering a shocking secret, Cindy’s trying to break out of the clutches of prison in New Beijing (this was after World War IV), but she’ll be the most-wanted fugitive of the Commonwealth even if she succeeds. Halfway around the Earth, Scarlet Benoit has a missing grandma. It turns out there’s a lot Scarlet doesn’t know about Grandma B, nor of the grim danger she has lived in her whole life. When Scarlet meets a street fighter named Wolf who may or may not have the whereabouts of Scarlet’s grandma, she is reluctant to believe Wolf. However, the two are drawn together in some sort of relationship. After Scarlet and Wolf solve one mystery, they run into another when they come across Cindy herself. Now this misfit trio must stay one step ahead Queen Levana, female ruler of the moon colony Luna. That introduces the book’s side plot, where she is attempting to make Kai (the prince of New Beijing) give into his pressures of marrying Levana or evoking a World War V.
In spite of its slow start, the novel received critical acclaim for its deep and complex story, a shrewd and surprising backstory, and impeccable fairy-tale weaving that made it impossible for most people to put Scarlet down. People are still coming up with ideas of how the brand new characters could play vital roles in the final half of the four-part Lunar Chronicles.
Jessica Brody began writing and “publishing” novels at the age of seven, using materials like cardboard and electrical tape to turn her into an amateur bookbinder. She is no stranger to the world of young adult books–she’s written three already–but this story is her most stellar and unorthodox departure yet. In Unremembered, the beginning of Brody’s new sci-fi saga, a flight courtesy of Freedom Airlines ends horribly and unexpectedly with a crash over the Pacific. No one ever suspected to find survivors among the wreck, and that’s why the sole survivor of the crash has made global headlines. That survivor was 16-year old Seraphina. However, her body shows no signs of the crash, but here’s the kicker–she doesn’t remember boarding the plane. In fact, she doesn’t remember anything before the crash, let alone at all. No one knows why she wasn’t on the passenger manifest, nor can anyone locate her DNA or fingerprints in a single database on Earth. As this astray amnesiac attempts to piece together her empty past, befuddled by a world she doesn’t know and an ominous threat she can’t remember, she discovers an odd boy who claims to have known her before the crash. A boy who claims they were in a relationship. Sera must decide whether or not this boy can be trusted, and if he can protect her from those who have been making her forget.
It turns out you really can’t judge a book by the cover, as Unremembered turned out with very mixed reception. People praised it for having the elements of a sci-fi gem, but criticized it for being an orthodox story that brought nothing unique to the action-thriller genre, and how its intellectual properties (planning and thoughts) were in over their heads. Oh, and it came out in March.
If you’re like me, you’re very familiar with the fantasy subgenre of “fractured fairy tale”. These kinds of books put twists on classic fairy tales and mend interesting and unexpected worlds around them, taking the original stories to whole ‘nother levels. Examples include Gail Carson Levine’s Ella Enchanted, and Adam Gidwitz’s A Tale Dark and Grimm/In A Glass Grimmly. Coincidentally, this story was made for fans of those books. Now rising fantasy star Liesl Shurtliff has given a twist on a classic Grimm story: Rump. This came out just a couple of weeks ago, so it’s probably ankle-deep in the mainstream quicksand. Now, Rump isn’t just short for Rumpelstiltskin–in a magic kingdom where names are destinies, he literally is the rump of everyone’s jokes. But his luck changes when he finds an archaic spinning wheel–he discovers he can spin straw into gold. His best friend whom we’ll call Red (hint hint) warns him of the magic’s darkest dangers, and she’s right. With each spun thread, Rump obliviously weaves himself deeper and deeper into a curse. To break the curse, he must go on a dangerous quest and fight off pixies, trolls, poisonous apples, and a maliciously foolish queen.
Rump got positive reception for having the fun side that most stories fail to have, full of delightful adventures and hidden messages such as greed and friendship.
From the look of this cover, you may already tell this has something to do with sci-fi. Well, if you guessed that, you’re right. This is indeed a sci-fi story called Pulse from the author of Skeleton Creek, which came out in February. 38 years from now, the world is still recognizable. No world wars, no apocalypse, no Republics or Capitols–I’m assuming. Well, the country has been split into two “super States” (what.), and protagonist Faith Daniels attends what is little more than a teenage daycare. In the future, select teens have “pulses” which grant them with the power to move things with their minds. In other words, they’re telekinetic. Faith discovers that she has a pulse with the help of a mysterious classmate named Dylan. Faith uses her powers against telekinetic masters so powerful they could pancake their enemies using uprooted street lights and shifted boulders. But even with a pulse, the mind can be hard to control. So can the heart. If Faith and Dylan want to combine forces and save the world of the future, she must harness both and discover that real power comes from within.
Reception for Pulse was mixed to negative. Its unexplained future was heavily panned alongside its conspicuous lack of action-packed adventure, plus its underwhelming characters and relationships and a greatly deceiving synopsis. In fact, here’s how one Goodreads user put it: “…almost non-existent adventure (unless you consider moving cups with your mind adventure), poor and mostly unlikable and under-developed characters and extremely unhealthy relationships.” Wow, is a story about telekinesis and saving the world that bad?
Also, the finale for Laurie Halse Anderson’s award-winning Seeds of America trilogy (started by Chains and continued by Forge) is forthcoming. It’s going to be called Ashes, and the plot is as of now unknown. The book may be releasing this year as opposed to 2014, but I guess we need to stay tuned for those news.
Ah, finally. We’ve saved the best for last. People who mowed through the Hunger Games trilogy and were starving for more turned Veronica Roth’s Divergent into an award-winning NY Times bestseller. When the book’s sequel Insurgent came out, people turned that into yet another award-winning bestseller. The two books became so successful that Roth is currently planning for a Divergent movie! (Check her Twotter feed to stay tuned. Yeah, I did that on purpose.) But now, after months of theories and guesses, Roth’s epic finale to her trilogy is coming this October–Allegiant. Yeah, Roth sarcastically gave the book the name of Detergent, but some people thought it was called Convergent, and that’s how this came up:
Anyway, check out Amazon’s and Goodreads’ summary to the explosive end to Roth’s smashing saga. (Oh, like my amazing alliteration?)
What if your whole world was a lie?
What if a single revelation—like a single choice—changed everything?
What if love and loyalty made you do things you never expected?
The explosive conclusion to Veronica Roth’s #1 New York Times bestselling Divergent trilogy reveals the secrets of the dystopian world that has captivated millions of readers in Divergent and Insurgent.
Stay tuned and stay hungry for Allegiant when it hits stores October 22. But for now, here’s a link to Roth’s Twotter:
That was fun! If you plan on reading any of my recommended books, post it in the comments below. Make sure to subscribe if you’re new, and don’t forget–press the like button. Now just stay tuned until next time to get more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Video of the Week: If you’ve stuck with me long enough, you probably know who Nick Bertke is. He’s the greatest mixer of all time, that’s who he is. He goes under the stage name Pogo (his channel’s called “Fagottron”), and although he has less than 250,000 subs, his videos have gotten millions of hits and millions of fans for his unique remixes of movies and TV shows. His best works include remixes of Harry Potter, Mary Poppins, Alice in Wonderland (1951), and Snow White & the 7 Dwarfs. Today’s video of the week is a Pogo remix from two years ago with nearly 750,000 hits. It’s a remix of HR Pufnstuf. If you don’t know what that is, sit back and enjoy this lesson.
Back in the 60s, there were these people named Sid & Marty Krofft. They made a show called HR Pufnstuf, which ran in 1969 on NBC. Yes, I said NBC. However, the show was so successful it stayed on the Saturday morning schedule until 1972. The show’s about a boy named Jimmy who takes his magic flute named Freddy and rides a boat to Living Island, where everything from clocks to houses are anthropomorphic. The island’s mayor is a dragon whom is the title character of the show, who takes Jimmy in to protect him from the show’s antagonist Witchiepoo. In a nutshell, it’s basically a psychedelic Sesame Street.
Because I love you guys so much, here’s the Bonus Video of the Week. It’s another Pogo remix, but you should be able to tell what got remixed from the name of the video.
Hey guys it’s Sam from the future, and I just want to apologize once again for the whole malware alert fiasco on Google Chrome. I made edits on most of the gaming sections of the post and it is now 100% officially available for all to see. I know this may have come up a bit late, and I can’t wish you a merry Christmas now, but definitely have a happy new year! See you in a few, America!
~S~ (Sent from the future on 12/29/12)
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Hey guys it’s Sam, and welcome to our third annual Sammwak Christmas/New Year special! But let’s start out with the Christmas half. There’s that one month of the year where the snow falls and temperature drops, but cheer rises. Yep, it’s the month of December, which means the month of Christmas. Most people believe the 24th and 25th are the two days where you hope Santa Claus will come and make your entire year worthwhile, but that’s not even the true meaning of it. It’s actually just a big birthday party for Jesus Christ, as the holiday is actually the “season finale” for Advent, as well as the beginning of the 12 days of Christmastide. (Yeah, I spelled it right, it’s not “Christmastime”.) But anyway, let’s get our party pumping with a nice spin on our trademark Christmas carol…”(Sammwak Wants You To) Deck the Halls 2012″!
Deck the halls with seas of presents,
Fa-la-la-la-la, la-la-la-la.
‘Tis the season to be goody,
Fa-la-la-la-la, la-la-la-la.
Santa’s coming, so please be good, or he’ll give you a big lump of coal!
One day a year is this jolly
Fa-la-la-la-la, la-la-la-LA!
Oh, I also planned to have some SpongeBob in there, so here ya go.
Oh, and here’s a cool song my English Plus class listened to the other day. Here’s the lyrics if you want to partake in a Minecraft Christmas Sing-Along! And since it’ll take too long to go through every word in the entire song, let’s do just the 12th day and work our way down the list of items.
On the twelfth day of Christmas, my Steve gave to me,
twelve iron shovels,
eleven tasty cookies,
ten dancing zombies,
nine little saplings,
eight shiny diamonds,
seven golden apples,
six Ender chests,
FIVE GOLDEN PANTS!
four tasty cakes,
three anvils,
two diamond picks,
and a Creeper hissing at me!
Now for some tips to throw a great Christmas party!
Book a date. As December moves, people get busier by the second, so it’s good to have a date ready.
Send out invitations in late November or early December. This way you can drain out how many people to expect, and remember that this is RSVP only.
Plan your eateries in advance. Are you gonna host a relaxed buffet, or a more sit-down meal? Scrawl down your ideas on the shopping list and stick to them. Prepare as much as possible the day before the party, and make things easy and simple—-the last thing you’d want to do is be slaving your own self in the kitchen while guests are having a good time. Some good recommendations to fulfill hungers are cookies, cookies, and more cookies.
Welcome guests upon arrival. Be sure to make your guests feel good, and greet them at the door. Take their coats and escort them to the party area. Make introductions if guests aren’t acquainted with one another and strike the conversation. Arrange drinks to hand out to your guests, and the real icebreaker comes for shy guests.
Play music. The perfect formula to setting moods fast. Be sure to cook up a few CDs beforehand, but play it at a sustainable volume, since people will want to chat.
Host games (optional decision). The most classic party games in the book, like charades, are perfect for Christmas parties. More sophisticated get-togethers can host adult games, but just in case, have plenty of writing utensils, papers, and balloons.
Have fun! Don’t feel uncomfortable at the party. Your guests will be looking at you to set the mood, you being the host/hostess. If you lead the way of a fun time, all will follow.
Give the kids something to enjoy! Especially if you have children at your party, let them have friends invited. Give the kids something to do that will keep them entertained for a sustainable duration, so keep them busy.
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If you prefer some “picks for popcorn” to satisfy your yuletide needs, check out some of my most favored holiday flick picks!
Golden Tomato Award winner for Best-Reviewed Animated Film of 2011
“…a clever and earnest holiday film with surprising emotional strength” – Rotten Tomatoes
“Fabulous, funny holiday movie about the Christmas spirit” – Common Sense Media
In her film directing debut, Sarah Smith gives us arguably one of the best–if not the best–Christmas film released to theaters in years. The story revolves around Santa Claus’s titular yet maladroit son Arthur Christmas as he gets caught in the middle of yet another gift-giving spree on Christmas Eve. However, not even Santa’s high-tech ship has delivered every present that needed to be delivered, as Arthur realizes that one girl’s present has been left behind. In one of the wildest, riskiest, and craziest journeys yet, Arthur and his comrades must race against the clock to deliver the lone present and save Christmas. The film ended up grossing almost $150 million–$50 million more than the film’s actual budget. But hey, don’t be nervous because it didn’t win commercially. Grab your family and friends and check out how it can really bring the “tide” back into “yuletide”…
2010 Kids Choice Award winner for Favorite Voice from an Animated Movie (Jim Carrey)
2010 Kids Choice Award nominee for Favorite Animated Movie
36th Saturn Award nominee for Best Animated Feature
Common Sense Media Editor’s Pick
“…dazzling special effects…an array of fine performances from Jim Carrey and Gary Oldman” – Rotten Tomatoes
“an exhilarating visual experience” – The Chicago Sun-Times
“a marvelous and touching yuletide toy of a movie” – Entertainment Weekly
From the director from some of history’s most groundbreaking films–Forrest Gump,the Back to the Future trilogy, and The Polar Express–comes one of the most unique animated holiday films of all time. Presented completely in motion-capture animation, Robert Zemeckis’ take on A Christmas Carolstars, as always, the cold and gluttonous Ebenezer Scrooge. In 1843, Scrooge shows true hatred for everything related to Christmas or even happiness itself, refusing to attend his nephew’s Christmas party and forcing his employee Bob Cratchit to beg to take the day off. That night, Scrooge gets an unexpected visit by the spirit of his former partner-in-business Jacob Marley whom had passed a week prior on Xmas Eve, now having to carry heavy chains forged from his greed throughout his afterlife. Marley gives off a premonition that Scrooge will be haunted by three spirits that will guide him to finally repent and prevent an even worse fate than himself. Indeed, Scrooge is haunted by the three ghosts Marley had foretold–the Ghosts of Christmas Past, Christmas Present, and Christmas Yet to Come. Through the spirits Scrooge witnesses visions of how he became the man he is now, the ways he will corrupt others, and–if he really doesn’t cooperate–even his own fate…
1995 Kids Choice Award nominee for Favorite Movie Actor (Tim Allen)
“…firmly rooted in the sort of good old-fashioned holiday spirit missing from too many modern yuletide films” – Rotten Tomatoes
“Heartwarming family tale for both kids and adults” – Common Sense Media
Imagine this: one night you cause Santa Claus to fall from your rooftop to his demise and you and your son must finish St. Nick’s gift deliveries, then you travel to the North Pole where you realize–much to your surprise–that you must actually become the real Santa Claus himself and, under the power of the Santa Clause, convince his loved ones that he truly is Father Christmas himself. But you’re not impersonating Santa, you’re slowly becoming him–you’re growing white hairs, you’re adding weight, etc. Well, that’s basically the entire concept of The Santa Clause. In director John Pasquin’s first collab with Allen since his days on TV with Home Improvement, this fictitious fantasia hosts Allen’s first real primetime trip to the big screen after working a minor role in 1989′s Tropical Snow and is sure to be a family hit for both the hilarity and the heart-warming it has to offer. And if you don’t think so, then ho ho ho boy, you’ve got some work to do! (Bonus: If you want to, consider the movie’s two sequels Santa Clause 2 and Santa Clause 3.)
Title-holder of history’s highest-grossing comedy film as of 2009
1990 Oscar nominee for Best Original Score (composed by John Williams) and Best Original Song (“Somewhere In My Memory”)
1991 Kids Choice Award winner for Favorite Movie
“a good-natured, albeit unrealistic, family film that both kids and adults will enjoy” – Common Sense Media
This is easily the most classic yuletide comedy in the book, the one movie that skyrocketed star Macaulay Culkin’s film career, and one that will always live in my heart. In this hilarious hijink, the McCallister family is preparing to spend their Christmas in Paris, but forget one tiny detail: Kevin, whom is one of the two sons. Now home alone, Kevin finds himself to experience true freedom by pigging out and watching mature films, but after an unexpected visit by the Chicago Police Department Kevin gets an even worse scenario where his house is under the besiege of two dangerous thieves…dangerously dull, that is. Once Kevin realizes he has to defend his home if he wants to emerge as the victor of the fight, he begins organizing an increasingly clever series of booby traps that the burglars mindlessly continue to fall victim to. That’s pretty much the entire film, but that premise alone–and how the film’s director, also responsible for Gremlins and Mrs. Doubtfire, pulled it off–grossed the movie an overall revenue of almost $500 million! No wonder it’s the highest-grossing comedy of all time!
2004 ASCAP Award winner for Top Box Office Films
2004 Golden Trailer winner for Best Comedy
2004 Blimp Award nominee for Favorite Movie
2004 MTV Movie Award nominee for Best Comedic Performance (Will Ferrell)
2004 PFCS Award nominee for Best Live Action Family Film and Best Use of Previously Published or Recorded Music
2004 Teen Choice Award nominee for Choice Movie Actor (Will Ferrell) and Choice Movie – Comedy
2005 Golden Satellite Award nominee for Best Youth DVD
Common Sense Media Editor’s Pick
“A movie full of Yuletide cheer…a spirited, good-natured family comedy…benefits greatly from Will Ferrell’s funny and charming performance as one of Santa’s biggest helpers” – Rotten Tomatoes
“Peppy holiday favorite for both kids and parents” – Common Sense Media
In Will Ferrell’s first primetime starring role for a family film, he portrays Buddy, a man raised among Santa’s elves whom discovers that in actuality he is the son of a father named Walter who likes in NYC and is on Santa’s naughty list. Ditching the North Pole to find his dad, Buddy only incorporates what he’s learned among the elves and elflike, which makes Buddy a snowflake decoration master and gives him expectations to the best from everyone. Which, in case you’re wondering, aren’t really crucial skills in the Big Apple. Buddy’s dad, who’s in the publishing industry, is slipping on thin ice because he needs to find a successful children’s book by Christmas Eve. Despite being skeptical that Buddy is his son, after a DNA test Walter finally accepts Buddy and brings him home to meet Walter’s wife and second son. However at Gimbel’s, Buddy stumbles across a pretty lass named Jovie. On his way to saving the holidays and creating happy endings for all from the North Pole to NYC, Buddy gets lots of opportunities to do idiotically fun activities as he experiences what the Big Apple has to offer, as well as getting more in touch with Jovie and her family.
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That’s enough movies for one special! Now, in reference to this year’s Halloween special, let’s tune in some of your favorite TV show’s efforts in making their viewers’ Christmases a very merry and holly jolly one! But before I tell you that, I need to tell you about the campaigning some of my fave channels have been doing. Cartoon Network has definitely got in the habit, changing their trademark jingle to fit the yuletide mood and even hosting the Naughty Or Nice Christmas event:
And Disney XD has also gotten in a yuletide mood, introducing their new “Shiver-Vision” campaign to support them kinda like how Disney Channel’s “Monstober” campaign kicks in for Halloween.
Now, let’s get to that TV!
“Oh, Christmas Nuts!” from Kickin’ It - Yep, even the Wasabi Warriors celebrate Christmas. But Jack, Milton, and Jerry are more interested in getting presents from Santa than unlocking the true yuletide spirit, so Rudy makes the trio volunteer at “Santa’s village” for activities like gift-wrapping and the snowball toss. However, their intentions backfire when they are framed for stealing a bag of gifts from the village and become “the kids who stole Christmas”, becoming banned from the mall and the dojo. The three desperately attempt to show their innocence, targeting an elf named Tinsel, when they discover a shocking secret about the village’s wrapping paper that might just prove they’re not guilty. In the meantime, Eddie and Kim participate in the ultimate “fight before Christmas” by showing off their window displays in a contest full of envy and competition.
“The Christmas Special” by Regular Show - For this simplistically titled half-hour holiday special, you might be wondering, “What’s the park doing to celebrate Christmastime?” Well, of course throwing a huge Christmas party! Unfortunately, at the same time Santa himself is getting himself in a lot of trouble. One of his own elves, Quillgin, has betrayed him and now they are fighting to what seems to be the death over a gift box. The clash ends suddenly when Quillgin fires three bullets into Santa and causes him to fall out of his sleigh, taking the box with him. He ends up making a crash landing in Skips’ garage, where Mordo and Rigs discover him while going out to get more drinks for the party. After being skeptical Santa proves to them he is not a scam by reciting the two’s Christmas wishes about invisibility cloaks, and he informs them about his purpose and why the gift box is so important. When opened, the box grants its bearers with what they want most–and it accepts anything, even the worst of occurrences. Worse yet, the gift can only be destroyed when thrown into a pit of lava, which means nothing like a chainsaw or a hammer can even dent it. The pair, now having gotten the rest of their comrades into believing their story, travel with Santa to East Pines to drop off the box in an abandoned mineshaft. However, when Rigby commits an act of vandalism by playing with the park’s snowman, they are held as captors by none other than their worst enemy–Gene. Initially Gene does not believe them, stating that they’re trying to pull a yuletide prank because Benson was mad about the quality of his sweater, but after discovering the box’s true powers he gives in. Gene manages to give the gang a ride to the mineshaft on snowmobiles, and warns the gang about a series of booby traps before heading away. It turns out that before they can get to the pit, they must go through three trials that are not as treacherous as the last…
“Christmas” from The Amazing World of Gumball - As the series’ first episode to have a name without “the” in it, Elmore’s Christmas special is obviously a very special one. In what seems to be a reference to The Santa Clause, the Wattersons accidentally hit a filthy bum whom apparently looked strikingly like Santa. When they rush the stranger to the hospital, Richard worries that he will be on the naughty list and decides to do a few impromptu deeds that only manage to wreck the hospital. After Richard’s hospital havoc, the doctor finally gives the family the diagnosis of the situation: the stranger has no ID, no memory, clearly no chances of being Santa, but he does have one thing–he must be cared for by those who caused pain to him in the first place. The family definitely goes overboard with their planning, as Richard surrenders everything he owns to “Santa”, Nicole goes out of her way to ensure that everything “Santa”‘s filthy fingers touch will be put in their place, and the family even takes “Santa” to the mall and replaces him with the mall Santa…
“It’s A SpongeBob Christmas!” from SpongeBob – Remember back in 2000, during SpongeBob‘s second season, when “Christmas Who?” came out and literally redefined Nick’s ways to make a Christmas special? Well twelve years have passed since that, and seemingly to celebrate the success of the original SpongeBob Christmas special, Nick came back with something even bigger. And by big, we mean they took Bikini Bottom, turned it into stop motion inspired by the timeless Rankin/Bass specials, and added several songs to the mix. Yep, that’s a true SpongeBob Christmas. And this Christmastime definitely differs from the rest, as Plankton has his biggest scheme yet to both ruin the happiest day of the year for Bikini Bottom and all its Bikini Bottomites, as well as make himself look good for Santa to put on his nice list and deliver to him what he desires most–the secret Krabby Patty formula. And how does such an evil mastermind do that? Well, after thirteen years of failure Plankton has definitely taken notes, as his new plan is creating…fruitcakes? But these aren’t just any fruitcakes, these are fruitcakes laced with jerktonium, an element “fresh from the periodic table” as “Jt” that can make any consumer become the meanest and nastiest jerk of all. Pretty soon, Plankton spreads his baked horrors across the city and slowly turns everyone Bikini Bottomite around into a jerk. Every single one except SpongeBob. Apparently, his yuletide love is so strong not even jerktonium can reach his heart, so thanks to this Plankton has created a Plan B that will take SpongeBob’s Christmas cheer and crush it–a metallic Sponge-Bot that will impersonate the real being. With SpongeBob curious as to how the city’s gone mad–literally–he visits a cranky Sandy where he finally discovers the secret to the fruitcake’s power…
Note: This episode contains one major error–when in Sandy’s treedome SpongeBob does not wear his water helmet and is perfectly fine in air for some reason–the stop motion likely made it tough to create a helmet for his head, let alone having it stay on.
“A Fairly Odd Christmas” from The Fairly OddParents - Now, this isn’t exactly what you’d call a TV episode, but rather a TV movie. But I still consider this a Christmas special, and it still technically is in the show’s canon. In this riveting holiday Odd Movie sequel to Grow Up, Timmy Turner, Timmy is traveling round the world with his girlfriend Tootie and his fairies. While on this magical trek the foursome are granting wishes for the people they meet, but Santa discovers that with these granted wishes Timmy’s customers automatically get removed from Santa’s nice list. After confrontation with a pair of elves, Santa directly explains to Timmy the true meaning behind “with great power comes great responsibility”. But at that very moment an elf informs Santa that the gift wrapping machine has broken, and when Timmy unwittingly decides to grant Santa’s wish, his fairy magic malfunctions and turns into a blast that sends Santa sailing into the machine. Worse yet, he suffered a blow to the head on the way in, and he has suffered brain damage. Luckily, Timmy’s beefcake companion Jorgen arrives and tells him–once again foreshadowing The Santa Clause–that he must become Santa since all godchildren must take the place of a holiday icon they have been damaged to the point where they can’t do their job. Unfortunately, Timmy can’t become Santa due to being on his naughty list, and Timmy’s fairy friends can’t do squat about it since the planet’s magnetic polarity at the North Pole invalidates this type of magic…
Note: This is Drake Bell’s second starring role to a Nick show’s Christmas special in the form of a TV movie. The first was Merry Christmas, Drake & Josh.
“Mr. Claus” and “Mr. Elf” from Mr. Young - If you couldn’t already infer, this is indeed another reference to The Santa Clause. After Derby’s planned prank goes wrong, Santa ends up falling from his sleigh on Christmas Eve and his hard landing knocks out his memory! So now Adam, Derby, Ivy, Echo, and Slab must deliver the rest of Santa’s gifts to the entire world in just one sleigh! Unfortunately, upon coming back they discover something shocking about Santa that changes the entire Christmas for them. As for “Mr. Elf”, Santa is also a centric character in this episode as Adam takes a reindeer to the North and convinces Santa to automate the work, but now must care for all the unemployed elves. I know it doesn’t make any sense, but then again this episode has only aired in Canada…
“Silent Punch, Deadly Punch” from Randy Cunningham - Norrisville’s favorite ninja is back to kick some yuletide butt, and he is looking for the Skunk Pine so his smoke bombs can be restocked. When Randy does find the Pine, it is stolen by Hannibal McFist to use as a Christmas tree for a party at McFist Industries. After discovering that Howard is also at Hannibal’s party when his company was bought by his industries, Randy disguises as a ninja Santa to infiltrate the party and restock his bombs. Even if it means fighting robo-elves and a robo-snowman…
“Generic Holiday Special” and “Orange Carol” from Annoying Orange - Yep, Nerville and his flock of fruits have definitely got their hands full of yuletide spirit. But they have so much of it, they couldn’t cram it all into one episode–they had to knife chop it into two! Their first episode was the show’s first “generic holiday special”, highlighting things like how the Easter Bunny makes his eggs (ewww), Passion Fruit’s plan to outdo Orange’s “new friend”, as well as some celebrity appearances. And not celebrity appearances as big as the Rock Candy Monster (although he does nonetheless appear), these are actual celebrities–people like “Weird Al” Yankovic, Bret Michaels, and Alice Cooper, to be exact! Oh, there’s also famous vegetable guitarist Squash in there. But as for “Orange Carol”, it sounds pretty much 100% as it seems–Orange’s levels of annoyance have slowly begun to upset his fruity friends as they go Christmas caroling, and even Nerville has been infuriated to the point where he bans Orange from the group of carolers. But as he naps, he is visited by three spirits who will one way or another show him the errors of his ways. The first spirit is the Ghost of Annoyances Past (aka Midget Apple), who shows him how annoying he’s been for the past few Christmases. The second spirit is the Ghost of Annoyances Present (aka Pear), who shows him how his friends are doing without him around. And the third and final spirit is the Ghost of Annoyances Future (aka Marshmallow), who shows him how corrupted his future will be if he continues to be so annoying…
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But of course, I’d be a cold-blooded and cold-hearted blogger if I didn’t talk about the tragedy that occurred exactly a week ago. All was well on the 14th of December for Sandy Hook Elementary in Newtown, CT. Almost 500 kids had enrolled in the school between kindergarten and fourth grade, and it seemed to be a pretty basic day…or so everyone thought. At exactly 9:35 in the morning, 20-year old Adam P. Lanza had just committed matricide and was driving his mom’s car to Sandy Hook, where he broke through a glass door at the front of the school. Sporting apparel fresh out of Battlefield, Lanza spent the 14 minutes he was inside the school shooting every child and teacher in sight. Lanza ended up robbing the lives of twenty children and six adults at Sandy Hook before committing suicide with a headshot as soon as police authorities arrived. Add all that up with Lanza’s mother, and a total of 28 people lost their lives0 in the shooting. Despite the number the Sandy Hook shooting ranks as the second-deadliest shooting in America (behind the Virginia Tech massacre of 2007) as well as the second-deadliest mass murder at an elementary school in the US (behind the 1927 Bath School bombings). Enough gruesome details, let’s just dive into “moment of silence mode” to honor and remember those who were put to rest last Friday. Yes, from bystanders to heroes.
Charlotte Bacon (6)
Daniel Barden (7)
Olivia Engel (6)
Josephine Gay (7)
Dylan Hockley (6)
Madeleine Hsu (6)
Catherine Hubbard (6)
Chase Kowalski (7)
Jesse Lewis (6)
Ana Marquez-Greene (6)
James Mattioli (6)
Grace McDonnell (6)
Emilie Parker (6)
Jack Pinto (6)
Noah Pozner (6)
Caroline Previdi (6)
Jessica Rekos (6)
Avielle Richman (6)
Benjamin Wheeler (6)
Allison Wyatt (6)
Rachel D’Avino (29, teacher’s aid)
Dawn Hochsprung (47, principal)
Anne Marie Murphy (52, teacher’s aid)
Lauren Rousseau (30, teacher)
Mary Sherlach (56, school psychologist)
Victoria Leigh Soto (27, teacher)
Nancy Lanza (52, Lanza’s mother/killed at home)
“We’re going to have to come together and take meaningful action to prevent more tragedies like this, regardless of the politics.”
- Barack Obama in one of his many speeches addressing the Sandy Hook shooting
As you can see in my little blockquote, the shooting has triggered swarms of shock, surprise, and most of all grief across the country and even most of the world. It has gotten tons of reactions from people who took the gratitude to remember those who were put to the big nap in this tragedy. Smosh didn’t even release their usual Friday video one week because of the shooting! Luckily, I think all this was satisfied when practically all the artists and coaches on The Voice banded together to sing Leonard Cohen’s “Hallelujah” with an array of lit candles organized to set the mood. Each artist and coach held a card which bore the name of a young victim in the shooting and their age. Here, it makes a lot more sense if you see it for yourself. (By the way this has over 4.4 million hits, so consider it viral.)
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And since you know how much of a Jolly Good Bookie I am–that’s right, I am the Bookie–let’s count down this year’s best and worst books of the year!
As I said before, and will say again, I’d be daft if I didn’t mention the first three Sisters Grimm books as some of my books of the year. I don’t know how Michael Buckley pulls it off, whether or not he has some sort of “magic touch” when it comes to writing. He has the humor, adventure, action, surprises, excitement, charm, awesomeness, character, fantasy incorporation, and about a million other things that made the original Sisters Grimm trilogy nothing less than a flawless hit. (Wow, I think someone would ought to say this about Ocarina of Time.) When I first read Fairy-Tale Detectives, all I recognized Buckley for was his NERDS series, which I had eventually gotten quite fond of. But as I read the book, it slowly changed my perspective of the fantasy genre itself, and when I put the book down I was almost itching to get the sequel. A few weeks or months later (remember people, this is an entire school grade ago, so I can’t recall much detail) I eventually got the second installment via “on-hold” and read that through like I’d read the first one. In a rather dimwitted act, I got so antsy for that book that I checked out both the third and fourth installments to try and hold me off. Unfortunately, I didn’t read a chapter of either books since I knew it wouldn’t make any sense, and simply refused to treat a series like this. Luckily when I read the third book, it blew its previous installments out of the water. And to this day, although I’m still waiting for my time with the fourth installment to come–I keep having dreams about it–let’s just honor the original trilogy in the meantime. Especially with our Fantasy Books of the Year honor.
Now, I bet you’re wondering, “Oh, of course Sam would put City of Ember as one of the top books.” Well, actually, I’ve got a pattern going on. I list a good book, and then I list a bad book. And as I already listed Sisters Grimm as a good book, then City of Ember inevitably has to be the bad book. Now I bet you’re shocked, flabbergasted, thinking I’m all hypocritical. But actually, City of Ember only messes up on the small problems that predictably grow bigger throughout the story. Speaking of story, the book’s storyline isn’t half bad: in a post-apocalyptic world, the city of Ember has reached its 240th year of existence and seems to be in more eroding condition each year. The lightbulbs that serve as the city’s only light source are beginning to die out, resulting in blackouts that terrify the entire city, but two kids will get to the bottom of it. Doon Harrow and Lina Mayfleet, to be exact. On Assignment Day–it’s sort of like a holiday where each young Emberite (I know it’s not a word, but it sounds right) receives a job requiring work around the city–Lina is given the dreaded job of Pipeworks laborer. Doon, however, gets the best job of all–the messenger–and shockingly turns it down. Eventually Doon convinces Lina to swap jobs with him, as Doon is interested in the Pipeworks due to them bearing Ember’s generator. Seems cool, huh? Not when awkward storyline and clunky perspective and dialogue get in the way. These are basically what makes City of Ember that much farther away from its true goal, and this is kind of sad to say. Ember had a great storyline and plenty of potential, but its problems in general prose is what corrupted the book. And it got turned into one of the most mediocre movies of 2008, as well as one of the year’s biggest box office failures. That’s corruption itself. Let’s give this book a Sci-Fi Miss of the Year honor just to accentuate the book’s imperfections.
You’ve probably never heard of this book. And that’s what makes it that much better. Paul Feig’s groundbreaking children’s literature debut, Ignatius MacFarland: Frequenaut!, practically takes modern science fiction and gives it his own unique twist. And as he was the true main man behind the notorious Nickelodeon show Freaks and Geeks, it wasn’t a surprise Feig didn’t back down in humor. In fact, all of Feig’s charm, adventure, action, and prose skills were conglomerated in this one novel, and it had an equally impressive storyline to go with it. You see–well, let’s just use the description I had in our last INSANE.
“ As the titular star of the book, Ignatius “Iggy” MacFarland, achieves both. The premise of the story revolves around Iggy being the center of lots of teases and laughs from the meaner kids at his school (an example being “Piggy MacFartland”), and when he reaches the last straw he decides to do something that even Neil Armstrong considers bizarre. (Or should I say, considered, due to Neil’s passing earlier this year in August. Long live the man who showed us that it was possible to literally moonwalk. ) Iggy actually builds a rocket ship that he plans to launch to send him (and his friends Gary and Ivan) into outer space to another planet. Iggy has the metaphor that hopefully the extraterrestrials will be more nice to him, but when something horrible happens with his ship–with him inside–he is somehow blasted to…well, not outer space, but a parallel reality or “frequency” known as Lesterville. (And here’s where the science fiction comes in…)
At this twisted dystopian version of the real world, Iggy discovers a strange race of humans and their even stranger language (made up of the mere “puh” and “pah”), and discovers that the entire frequency is ruled by a man known as Chester Arthur–Iggy’s English teacher! He has now become the frequency’s dictator/president, and literally every brand in sight has been affected with Arthur’s name. Arthur Potter by J.K. Arthling, Artbucks, Art Wars: The Artpire Strikes Back, Art of the Rings, The Artfather Parts I and II, even Spider-Art, for Art’s sake! (Oh great, now they got me doing it.) In this frequency, Iggy meets Karen (another Earthling) who becomes his companion in solving the mystery of Lesterville and defeating this version of Mr. Arthur–and hopefully they can return home with their skins. Oh, there’s also a flying fairy-like girl in the story named Foo, which you could consider his second companion.”
I finished it a while ago, and it turned out to be one of the greatest sci-fi novels I’ve read since War of the Worlds. So with all this smashed together, it’s not a big mystery why I should give this my Sci-Fi Book of the Year honor.
Now, Dan Gutman’s always had a special place in the book section of my heart. From his Million Dollar, WeirdSchool, and Homework Machine sagas to some of his standalones like Getting Air and Get Rich Quick Club, he’s always nourished his abilities with humor to fuel his prose. But this–I think he was still experimenting his writing skills with this one. I’m not saying that to insult the book, this is actually his second sci-fi book (after They Came from Centerfield, which is actually Gutman’s fiction debut) and arguably his most creative and unique one yet. It basically revolves around a boy named Lucas “Yip” Turner, named after George Lucas and nicknamed after Yip Harburg (responsible for the music from Wizard of Oz). Yip’s family is engulfed in film special effects–his father is a modern VFX expert while his grandpa is a more old-school junkie in horror film effects. One day, Mr. Turner introduces brand-new software that can create virtual actors to take the places of stunt doubles (known as “vactors”), so Yip and his sister create a vactor of their own. This vactor goes by the name of “Victor” (get it?), and he is pretty much intellectually, physically, mentally, and emotionally perfect. To sum all this up, Victor fulfills the book’s title of being “virtually perfect”. However, Yip makes a deal with Vic–if Yip could let Vic break the barriers of cyberspace and enter the real world, Vic could let Yip break the barriers of the real world and enter cyberspace. However, Yip realizes that the software–and Vic–have bugs, and soon Vic turns against his owner. Which is actually one of the most humdrum plots I’ve seen this year.
This is basically the exact same plot as the DCOM Pixel Perfect (see the similarities already?), except it’s put in a book. “Unfortunately, there were lots of bumps in the book, from prose to premises. And not even its endless consumerism mentioning can stop VIRTUALLY PERFECT from several death-defying imperfections.” That was my Google Books review, by the way. And I think you can tell that this is our Sci-Fi Flop of the Year already.
Historical Fiction Book of the Year. Nuff said.
Take the Boxcar Children‘s humor and character and smash it together with X-Men‘s heroism and action, and and what do you get? Booklist‘s formula for the kickoff to James Patterson’s Maximum Ride, The Angel Experiment. If you paid attention during my Middle School, Worst Years of My Life review a few Fridays ago, you would know that James Patterson writes much more fantastical series. Witch & Wizard focuses mostly on fantasy, while Maximum Ride is Patterson’s taste of science fiction. Anyway, the book revolves around the flock. Max, Fang, Iggy, Nudge, Gasman, and Angel to be exact. Anyway, these six kids all share an amazing yet at the same time dark secret–as babies they were the test subjects of genetic experimentation, and because of that they became 98% human and 2% bird/avian! And with that 2% avian came their own pair of wings which actually allow them to fly! Unfortunately, the novel doesn’t spend the entire 400 pages with these kids frolicking and partaking in aerial mischief–they’re actually the prey of a fierce manhunt formed by the Erasers, a wolflike species which loves eating up winged kids like the flock for dinner. In fact, the Erasers had abducted the former youngest flock member, Ari, and turned him against his own relatives! The actual plot of the book mainly consists of the Eraser-flock battle, from the Erasers kidnapping Angel to a final subway fight with Ari to serve as the finale of the novel. And in case you didn’t know, that’s what makes the novel so exciting to read and picture [using Dav Pilkey's imagination theory]. Here’s what I had to say about the book in my Google Books review:
“James Patterson proves that his history of action and mystery writing from the 1990s is still intact with this engrossing read. THE ANGEL EXPERIMENT impeccably mixes Patterson’s trademark charm, humor, and action to make for one of the best sci-fi adventures in the past decade. Definitely a recommendation for people who love unique science fiction or don’t like science fiction at all, and for those who are skeptical about the series they can start off with the manga books.”
You don’t even have to read the book for the first hundred pages to see why it’s my Book of the Year.
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We’ve been through movies, we’ve been through TV, we’ve even been through the Sandy Hook sho–oh, what’s that? You want me to talk about video games now? If you say so! Here’s a highlight retrospective of what’s been happening through the fourth and final quarter of the gaming season!
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One of the most anticipated games of the year, Assassin’s Creed III, became Ubisoft’s biggest launching success yet. Its pre-order numbers alone drove both Brotherhood and Revelations‘ ratings into the ground, becoming the company’s most pre-ordered game ever. In its opening week the game topped the UK charts as the bestselling game of the week, boasting the best sales the series has ever seen to date. In fact, AC3 was actually the UK’s second biggest launch of the year only behind FIFA 13, doubling the launching week sales of AC2 and beating Revelations by over 100,000 copies! 3.5 million copies of the game were sold in the game’s first week of release! At the night of this year’s Spike VGAs, it received six award nominations: Game of the Year, Best Xbox 360 Game, Best PS3 Game, Best Action-Adventure Game, Best Graphics, and Character of the Year for Connor Kenway. It also was the centerpiece of plenty of critical acclaim from some of the biggest reviewers out there:
“A resonant story, compelling exploration, and tense oceanic battles make Assassin’s Creed III a rousing success” – GameSpot
“…delivers everything the series has promised, and throws in a little more for good measure” – Game Informer magazine
“…newly refined gameplay and incredibly rich setting are captivating stuff…” – Official Xbox Magazine
“…an impressive adventure that succeeds in most of what it attempts.” – IGN
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Of course, one of the year’s biggest anticipations finally unraveled itself last month, as Nintendo’s entry into the eighth generation of gaming and the first 8th-gen console to date. It already has the pride of its big brothers, the Wii, SNES, and NES, and I believe that it builds much more upon that. It indeed was the Wii U, formerly codenamed as “Project Café”, that I’m talking about. Just a few weeks ago this console finally hit the primetime, boasting jaw-dropping prices of over $300. Surprisingly, the console has already sold over 400,000 units as of December 1! I don’t know whether it’s the console’s backward compatibility with the Wii, or its new services like the Nintendo Network, or even the console-controller design that makes the Wii U so popular. In fact, maybe it’s merely just the games it has to offer! In fact, the Wii U showed both its upsides and downsides with select games that it had on its launch list, and I’m just about to tell you what those games were…
New Super Mario Bros. U, the first Mario game for the Wii U or in HD, was arguably the console’s biggest hit. It was the center of lots of critical acclaim, getting compliments like it being “a great excuse for families to gather round the TV”, “an enticing glimpse of Mario’s HD future”, and that it was “an impressive step in the right direction.” To add to that, it even got luck at this year’s Spike VGAs when it was awarded with the Best Wii/Wii U Game award! And who else to accept the award like the big boss of Nintendo himself, Shigeru Miyamoto? Currently, the game has sold more than 200,000 units with an attachment rate of approximately 60%.
On the other hand, the console’s pioneering survival horror ZombiU didn’t do asgood. And I could easily tell why–its London zombie apocalypse premise seemed pretty generic and cheesy to me. And to believe this game was supposed to bring back honor and homage to Zombi, Ubisoft’s first-ever game for consoles like the Commodore 64. The game only proceeded to get a mixed share of reviews overall. Reviewers like Eurogamer praised the game for displaying “the success or otherwise of ZombiU could be defining for the Wii U”. Reviewers like Game Informer and IGN strongly criticized the game for having “a clunky control scheme and annoying melee combat” as well as being “sloppy and poorly executed”. Now, if I were to be the tiebreaker of this skirmish, I’d say that the game isn’t an Operation Raccoon City kind of game, nor is it a Left 4 Dead or Walking Dead kind of game.
The Wii U’s pack-in game, Nintendo Land, managed to be a hit with most of the game critics out there. Nintendo Land, intended to create a carnival or theme park atmosphere, consisted of twelve minigames/”attractions” that each had roots of an old Nintendo game. Legend of Zelda, Metroid, Animal Crossing, Luigi’s Mansion, and Pikmin were just some of the games that were rooted into the attractions. The game was created mainly to display the quality and functionality of the Wii U and its GamePad, just like how Wii Sports displayed the abilities of the Wii. And look where that game is now–it’s the most bestselling game in history! Now, since Nintendo Land likely couldn’t achieve a prestigious honor like that, it got its run to glory started with plenty of positive reviews. GameSpot gave the game an 8/10 score and said the game had “plenty of family-friendly fun and [made] great use of the Wii U’s capabilities.” IGN was even more positive about the game, giving it an 8.7/10 score–making the game an Editor’s Choice pick–calling the title “the cream of the mini-game crop” and praising its variety and content. GamesMaster gave the game 86% and said it was “an essential purchase for party lovers that whets the Nintendo appetite.” To me, it looks like Wii Sports has met its match. No, seriously, that’s straight from IGN.
The Wii U’s first primetime enhanced game, Batman: Arkham City – Armored Edition, made the game look even better than it already is. It’s already won many prestigious titles, awards, honors, and accolades–in fact, so many that it had to release a Game of the Year edition! So how else to praise a good game by enhancing it exclusively on one console to make it even better? And that’s what Armored Edition‘s sole purpose was to do. One of GameSpot’s editors, Carolyn Petit, praised the game from its atmospheric open world to its amazing senses of combat, but only had two problems with the game–BAT mode, as well as the Wii U-specific settings and properties that put “a few chinks in the Caped Crusader’s costume”. IGN, once again, praised the game for the same fields that GameSpot did, and also criticized the game in the same fields that GameSpot did, but this time the game got off the hook with a 9.5/10 score! In fact, Armored Edition is one of the most praised Wii U games out there right now, so it’s definitely worth a glance or two.
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This month, Spike hosted its 10th-anniversary Video Game Awards. They got so in the mood that they actually renamed the award show VGA 10 for any purpose involving the anniversary. For his fourth time yet Samuel L. Jackson returned as the show’s host, the show had a first for presenting awards via Xbox Live, and also users could “play” the show while it aired. Audience members and users with Xbox Smartglass got an incomparable 2nd-screen experience that had real-time updates along with the show. And to add to that, Entertainment Weekly and the Spike VGAs banded together to make the show’s first “Entertainment Weekly and Spike VGA Best Game of the Decade” award. That is, in case you’re curious, a very prestigious honor. Many games that won’t be hitting retail until 2013 were debuted at the show in their exclusive world premieres, including South Park: The Stick of Truth, BioShock Infinite, Tomb Raider, and Assassin’s Creed III: The Tyranny of King Washington (the game’s first DLC pack). Wolfgang Gartner, Tenacious D, Linkin Park, and the Oscar-winning Gustavo Santaolalla. For those who want the results of the show and couldn’t see them live, here they are now:
Game of the Year Nominees:
Assassin’s Creed III
Dishonored
Journey
Mass Effect 3
The Walking Dead
Game of the Year Winner: The Walking Dead
Studio of the Year Nominees:
343 Industries for Halo 4
Arkane Studios for Dishonored
Gearbox Software for Borderlands 2
Telltale Games for The Walking Dead
Studio of the Year Winner: Telltale Games
Character of the Year Nominees:
Connor Kenway for Assassin’s Creed III
Commander Shepard for Mass Effect 3
Master Chief for Halo 4
Raul Menendez for Call of Duty: Black Ops II
Claptrap for Borderlands 2
Character of the Year Winner: Claptrap
Entertainment Weekly and Spike VGA Best Game of the Decade Nominees:
Batman: Arkham City
BioShock
Legend of Zelda: The Wind Waker
Mass Effect 2
Portal
Red Dead Redemption
Shadow of the Colossus
Half-Life 2
Wii Sports
World of Warcraft
Best Game of the Decade Winner: Half-Life 2
Best Xbox 360 Game Nominees:
Assassin’s Creed III
Borderlands 2
Dishonored
Halo 4
Best Xbox 360 Game Winner: Halo 4
Best PS3 Game Nominees:
Assassin’s Creed III
Journey
Borderlands 2
Dishonored
Best PS3 Game Winner; Journey
Best Wii/Wii U Game Nominees:
The Last Story (Wii)
Xenoblade Chronicles (Wii)
New Super Mario Bros. U (Wii U)
ZombiU (Wii U)
Best Wii/Wii U Game Winner: New Super Mario Bros. U(by a landslide, I believe )
Best PC Game Nominees:
XCOM: Enemy Unknown
Diablo III
Guild Wars 2
Torchlight II
Best PC Game Winner: XCOM: Enemy Unknown
Best Shooter Nominees:
Borderlands 2
Max Payne 3
Call of Duty: Black Ops II
Halo 4
Best Shooter Winner: Borderlands 2
Best Action-Adventure Game Nominees:
Sleeping Dogs
Darksiders II
Assassin’s Creed III
Dishonored
Best Action-Adventure Game Winner: Dishonored
Best RPG Nominees:
Diablo III
Torchlight II
Mass Effect 3
Xenoblade Chronicles
Best RPG Winner: Mass Effect 3
Best Multiplayer Game Nominees:
Borderlands 2
Guild Wars 2
Halo 4
Call of Duty: Black Ops II
Best Multiplayer Game Winner: Borderlands 2
Best Individual Sports Game Nominees:
Hot Shots Golf: World Invitational
Tiger Woods PGA Tour 13
WWE ’13
SSX
Best Individual Sports Game Winner: SSX
Best Team Sports Game Nominees:
Madden NFL 13
NHL 13
NBA 2K13
FIFA 13
Best Team Sports Game Winner: NBA 2K13
Best Driving Game Nominees:
DiRT: Showdown
F1 2012
Forza Horizon
Need for Speed: Most Wanted
Best Driving Game Winner: Need for Speed: Most Wanted
Best Song in a Game Nominees:
“Castle of Glass” by Linkin Park for Medal of Honor: Warfighter
“I Didn’t Ask for This” by Austin Wintory for Journey
“Tears” by Health for Max Payne 3
“Cities” by Beck for Sound Shapes
Best Song in a Game Winner: “Cities” by Beck
Best Original Score Nominees:
Journey by Austin Wintory
Call of Duty: Black Ops II by Jack Wall
Halo 4 by Neil Davidge
Max Payne 3 by Health
Best Original Score Winner: Journey by Austin Wintory
Best Graphics Nominees:
Halo 4
Assassin’s Creed III
Dishonored
Journey
Best Graphics Winner: Halo 4
Best Indie Game Nominees:
Fez
Journey
Mark of the Ninja
Dust: An Elysian Trail
Best Indie Game Winner: Journey
Best Fighting Game Nominees:
Dead or Alive 5
Persona 4 Arena
Street Fighter X Tekken
Tekken Tag Tournament 2
Best Fighting Game Winner: Persona 4 Arena
Best Handheld/Mobile Game Nominees:
Gravity Rush (handheld)
Sound Shapes (handheld)
LittleBigPlanet PS Vita (handheld)
New Super Mario Bros. 2 (handheld)
Best Handheld/Mobile Game Winner: Sound Shapes
Best Performance by a Human Female Nominees:
Jen Taylor as Cortana in Halo 4
Emma Stone as Amanda Cartwright for Sleeping Dogs
Jennifer Hale as Commander Shepard (female) for Mass Effect 3
Melissa Hutchison as Clementine for The Walking Dead
Best Performance by a Human Female Winner: Melissa Hutchison as Clementine
Best Performance by a Human Male Nominees:
Dameon Clarke as Handsome Jack for Borderlands 2
Dave Fennoy as Lee for The Walking Dead
James McCaffrey as Max Payne for Max Payne 3
Nolan North as Captain Martin Walker for Spec Ops: The Line
Best Performance by a Human Male Winner: Dameon Clarke as Handsome Jack
Best Adapted Video Game Nominees:
The Walking Dead
Disney Epic Mickey 2
Lego Batman 2
Transformers: Fall of Cybertron
Best Adapted Video Game Winner: The Walking Dead
Best DLC Nominees:
Mass Effect 3: Leviathan
The Elder Scrolls V: Skyrim – Dawnguard
Portal 2 – Perpetual Testing Initiative
Borderlands 2: Mechromancer Pack
Best DLC Winner: Skyrim – Dawnguard
Best Downloadable Game Nominees:
Fez
The Walking Dead
Journey
Sound Shapes
Best Downloadable Game Winner: The Walking Dead
Best Social Game Nominees:
Draw Something
You Don’t Know Jack
SimCity Social
Marvel: Avengers Alliance
Best Social Game Winner: You Don’t Know Jack
Most Anticipated Game Nominees:
Grand Theft Auto V
Tomb Raider
BioShock Infinite
The Last of Us
South Park: The Stick of Truth
Most Anticipated Game Winner: Grand Theft Auto V
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Pretty cool, huh? Unfortunately, this time of year isn’t all for fun and yuletide cheer. I think I’ve made it quite clear on both my blogs that I was a fan of two magazines. One was Game Informer. The other introduced me to reading game magazines themselves (the first actual mag I read was Nick Mag) and did it in such a unique and creative way. Sure, it was centric around just one company, but still. And, of course, that magazine was Nintendo Power. Since summer 1988 it’s been the one, only, and official Nintendo magazine for all Nintendo diehards’ gaming needs. Unfortunately, this August Nintendo revealed heartbreaking news–since they couldn’t renew their licensing agreement with Future Publishing, the magazine would not be making it to 2013.
Oh, come on Peach, don’t be sad. There are plenty of other Nintendo magazines out there!…I think. But then again, this is pretty much the only Nintendo magazine worth caring about. I can’t believe that this mag has to celebrate its 25th anniversary releasing its final issue! Most game series’ 25th anniversaries are times of celebration, but–sorry, I got a bit emotional there. Let’s not waste time trying to force me to give the saddest yuletide speech and let’s take a look at NP‘s final issue’s cover, and how it so gracefully reflects that of the first:
Let’s all “get the power, Nintendo Power” one last time as this great big ship sails into the sunset…or at least, that’s how the magazine described it.
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Now, in the same fashion as last year, let’s get more into the “new year” spirit by introducing something that I’ve never really done before–our Channels of the Year. Not just videos of the week, but in my opinion are the channels that have brought the biggest and best stuff to their home pages for the entire year of 2012. And in addition to that, this might get you anticipated for those of 2013! Now, without further ado, here are the best channels of 2012!
You probably should’ve seen this coming, but indeed Tobuscus ranks among the best channels I’ve seen this year. As the fifteenth highest-subscribed YouTube channel of all time, Tobuscus just keeps getting better and better every year, even if it’s his vlogs we’re talking about! Toby already made a smash at VidCon 2012 (the audience actually sang “Dramatic Song” with him! ) and got a smash for real in his infamous iPhone 5 breaking. His Minecraft song “I Can Swing My Sword!”, after two thirds of the year, became Toby’s second most-viewed video in history with over 20 million hits! (His literal Assassin’s Creed Brotherhood trailer still leads by five million hits.) Not even that, but I also got in touch with Toby more personally at his official Google+! I know for a fact that under all those pictures he takes of him and his fans, he will always be a humble YouTuber. After all, he does have over 500 million video views. So let’s give him the Veteran of the Year Award.
This is definitely one of the newer channels that I’ve been attracted to: Jacksfilms. Much like Toby, his highest video is at over 20 million hits, but he definitely doesn’t have as much subscribers. In fact, he’s only the 378th highest-subscribed channel. That makes me believes that Jacksfilms definitely wins the Underdog of the Year Award in my book. Jack Douglass, the man behind Jacksfilms, does lots of things from his notorious Your Grammar Sucks series to lots of multi million viewed sketch compilations and parodies. He is one third of the “Sideburns Crew” alongside Toby and fellow YouTuber Sean Klitzner, who collaborate in a number of videos. The most-viewed video involving one of these collabs was “TOBJACKSCUS” which got just over 1 million hits since its launch in May 2011. Some of Jack’s parodies also consist of him merely voicing over other commercials like the ShamWow and Snuggie commercials–ironically and coincidentally, these parodies are his top 2 most viewed videos of all time. Sure, Jack doesn’t impress me with every video he releases, but with the videos he does release with impression comes lots of interest. And it’s pretty cool if you’re friends with almost 20,000 people on YouTube.
The fan art Pewdie.
The real Pewdie.
This is probably one of the most famous YouTube channels out there, let alone within the top-10 most subscribed range, and one of those rare channels that manage to bring something great to the table every single dinner. That was a metaphorical statement, but you know what I mean. Felix Arvid Ulf Kjellberg, better known by his YouTube alias PewDiePie or Pewdie, is a 23-year old YouTuber from Sweden who partakes in playing various video games and uploading his reactions to the web for all to see. Some of these games include Cry of Fear, Happy Wheels, PaRappa the Rapper, Shadow of the Colossus, Just Dance, and–easily his most famous one–Amnesia: The Dark Descent. He is the tenth-most subscribed YouTuber of all time, with over 3 million subscribers for his channel, making his channel one of the few fastest-growing ones on YouTube itself. Because of this, Felix definitely deserves a Man of the House Award. He also calls his subscribers “bros” or “the bro army”, which is accentuated by his tendency to perform a viewer-interactive “brofist” at the end of each video. I mainly take pleasure in watching most of the gaming montages he makes, as well as his Happy Wheels and Amnesia videos as standalones. I love PewDiePie so much because he portrays a very humorous but down-to-earth character that is fueled by curiosity and exaggerated human emotions like fear or sorrow. His real-life persona compared to the kind of persona that he portrays in fan art is very intriguing to witness. Speaking of character, sometimes in the games he plays he gives names and life to certain inanimate objects, and here are some of them:
Stephano - Arguably Felix’s primary companion while playing Amnesia. Stephano is a golden statue that Felix has speak in a French accent, and he also carries lots of leadership in his attitude and occasionally yells at Felix for being scared or not noticing a blindsighted clue. Stephano was apparently “born” and his birthday is on August 17, 2011, but I can likely infer that day was the first day he starred in a PewDiePie video. Felix usually sets Stephano down every now and then, but then promptly comes back to get him again. Some of Stephano’s trademark phrases are “Allos Pewdie!”, “You found meh!”, “This way, Pewdes”, or “Follow me, Pewd.” He can also hoarsely whisper whenever he is dropped by surprise or when Felix gets startled.
Gonzalez - The evil twin of Stephano, except he is bronze instead of gold which makes him easy to differentiate from Stephano. He often tries to trick Felix into believing he is Stephano, gives him good counsel, and is possibly related to Gonzales from the game Facade (another PewDiePie-played title).
Piggeh - Likely Felix’s secondary companion in Amnesia, Piggeh is a dead pig that has a birthday two days after Stephano’s, which somehow makes him older than Piggeh. Piggeh’s usual catchphrase is “I’m pumped!” and his humor is very creepy and satirical with a very wide topic range. He has very fluid movement whenever he is carried by Felix, and often says “You thought I’m a pig? No, I’m a snake.” because of this.
Jennifer - A rock that Felix sometimes comes across in Amnesia, and is often criticized for her weight due to being large when discovered. Jennifer actually loves Felix but is almost always rejected by him when he says “You’re too fat, Jennifer” or “I know, you’ve told me 1,000 times already”. Jennifer is one of PewDiePie fangirls’ most sympathized characters as her striving to finally win Felix’s heart seems to be very realistic–for a rock. Currently she does not appear in many videos except when Felix gets a rock thrown at him or is being chased by a rock.
Barrels - In Amnesia, barrels are Felix’s mortal enemy. When encountering a barrel or a number of barrels, he usually shouts “Barrels!!!” and proceeds to throw them around. Sometimes he yells at barrels in Swedish (most notably in Cry of Fear) and often comments about its look or what it says on it. One of Felix’s lesser-used companions, Mayo, actually works for the said barrels and Gonzalez often foreshadows that he is in league with the barrels.
Vespa - Also known as the Segway in Happy Wheels. When playing as the “Segway Guy” character in the game, he will usually refer to the Segway or any used vehicle as “Vespa”. Through Felix, Segway Guy seems to have emotional attachments or attractions to Vespa sometimes wanting to kiss it or cuddle with it. When he plays as the “Moped Couple” characters the moped is also considered “Vespa”.
Farsa/Farsha - What reads of all train destinations in Cry of Fear, and is mainly the moniker he gives to the in-game train(s). Farsa barely shows up but unfortunately committed suicide near the game’s end by driving off a cliff.
Sure, they’re only the 135th most subscribed channel of all time, but they’ve been among the prime YouTube channels to successfully make the Internet-to-TV transition that so many channels have failed to make properly. They are the comedy, filmmaking, music, and advertising duo of Rhett J. McLaughlin and Charles L. “Link” Neal, better known by their combined YouTube alias RhettAndLink. Ever since 2006, a year after YouTube was first born, these two have been working their butts off to make videos for our amusement and pleasure. But they’ve actually been pals since the first grade. On the first day of school in the said grade, the pair were forced to stay inside during recess as a punishment from writing bad words on the desks. When they were assigned to silently color pictures of unicorns, their companionship really sparked. They wrote their first screenplay, Gutless Wonders, at age 14. Coincidentally, they were Wolfpack roomies at the NCSU, where they studied engineering. Some filmmaking lessons and low-budget DIY productions later, they became Rhett and Link itself. But in the first year Rhett and Link became YouTubers (or, as they call themselves, “Internetainers”) they never got a single multi-million hit video. The highest they ever got was 100,000 with their song about velcro. The next year, however, their drive-thru rap video became their first video to exceed a million hits with 3.2 million views. Through 2007 lots of ups and downs went through the channel, with their BBQ song becoming their next multi-million hit and then their “worst commercial ever” becoming the next. You can clearly see that Rhett and Link have not always had it as easy as other more famous YouTubers like Nigahiga or Smosh. But today, they’ve gotten much more innovation, effort, and creativity woven into their videos, their success had led to a clothing line that accompanies their videos, and they have been sponsored by and working with a lot more YouTubers like Orabrush, Tobuscus, MysteryGuitarMan, etc. Because of all this, they definitely deserve an Innovation Constipation of the Year Award and a Diamond Award for being so unique. Some of their most famous videos include:
“2 Guys 600 Pillows” or “My Favorite Pillow” – Write a heartwarming song about one’s long-lived affection and feelings for one another. Take six hundred pillows, do crazy things with them, put in lots of backwards video editing and lots of backwards speaking, and even throw in a sponsor from SleepBetter.org, and you have Rhett and Link’s 2011 Webby Award-winning hit of 2010. To add to that, Rhett and Link were nice enough to throw in a bonus video highlighting most of the original video’s secrets as well as throwing in some extra goodies as well.
“Epic Rap Battle” – The same year “2 Guys 600 Pillows” came out, the pair had also made a rap song made trying to get a restaurant waitress’ attention and affection. Like most of the channel’s songs, the rap contained lots of bizarre things about Rhett and Link that wouldn’t really occur in real life. Here are some examples right here. On the way to work, Rhett carpools a group of third graders and teaches them multiplication tables. Link can apparently speak sentences like “The square root of raspberry should be legalized” in Morse code. Rhett has his own yoga meditation DVD called Mind Reps. Link successfully performed the Heimlich on a horse choking on beef jerky, and it eventually went on to win the Kentucky Derby. Well, you see what I’m trying to say here? And coincidentally, back in September the two released what seems to be a sequel to the video, now centric to their masculinity and manliness, which was entitled “Epic Rap Battle of Manliness“. (And for those of you who are curious and/or skeptical, Rhett and Link were indeed in an Epic Rap Battle of History in case you mistook this one for it. They played the Wright brothers going up against the Mario brothers.)
“5-Word Songs” – Occasionally, the two might run out of song ideas and ask their fans what they think they should make a song out of. But here’s the rule–it can not be any more or any less than five words long. Currently there are two ideas that have been found and successfully made into songs: “rub some bacon on it”, and “Nilla Wafer top hat time”. Combined the two have over 3.1 million hits.
“Good Mythical Morning” – Well, I have two things to say about this that differentiate it from the rest of their videos. 1. This is actually on Rhett and Link’s second channel, RhettAndLink2. And 2. This is not one video, it’s actually an entire show. As the title suggests, Good Mythical Morning (often abbreviated as GMM) is a show that runs every morning on every weekday, from Monday to Friday. Some of the topics discussed on the show include the greatest movie quotes of all time, the strangest name a human can receive, stuff you didn’t know about The Avengers, tips on bear attack and quicksand survival, what makes fire ants special, and if Furbies can really learn anything. It is one of Rhett and Link’s most famous series and their only regularly-airing show to date.
“Dope Zebra” – What do you do if you take a zebra costume, put two people inside that know how to dance, and make that zebra do the most dope moves around? That’s pretty much the story behind Dope Zebra. Since its release a while ago it has 5.1 million hits, making for one of the channel’s biggest hits. But in a full background story on the video and its conception on an episode of Good Mythical Morning, it was told that the Dope Zebra had arguably become the two’s most famous video character yet. Not only did it get both Dope Zebra and Rhett & Link in the music video for LMFAO’s “Sorry for Party Rocking”, they also appeared on America’s Got Talent! Needless to say, the threesome were buzzed with the dreaded triple X before the Dope Zebra could even lift his hind legs off the ground, but luckily Rhett and Link did not expect to pass to the Vegas round, nor did they actually want to. How modest of them.
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Now let’s accentuate our new year celebration by nutshelling all the games you might want to check out!
After the first leg of Rayman’s rebirth plan (Rayman Origins) became a success, our limbless lad can continue his new console experimentation with the upcoming Wii U-exclusive Rayman Legends…
After Lara Croft, one of gaming’s most famous heroines, disappeared from the limelight following 2010′s Guardian of Light, the Crystal Dynamics-Square Enix team reunites once more to bring us Lara’s first series reboot, Tomb Raider…
After stellar success with the Sims 3 saga, Maxis has finally decided to revive the true genesis of the Sim world in the PC & Mac exclusive SimCity…
One of the most popular FPS series in history, BioShock, gets a complete makeover from characters to setting in the 20th century-era BioShock Infinite…
Isaac Clarke’s necromorph-filled bad day continues into a new installment, but now Sgt. John Carver gets to share the pain with him to stop the scourge permanently in Dead Space 3…
In the city of Los Santos within San Andreas, three equally troubled men’s stories will intertwine in the pursuit of the “almighty dollar” in Grand Theft Auto V…
Kratos still hasn’t made ends meet for Ares, the god of war, and now he’s on an ancient-Greek quest to defeat the Fury threesome to sever all ties in God of War: Ascension…
Picking up where the first installment left off, the Palanai island in the Banoi archipelago has become the source of a zombie outbreak, and now after an unsuccessful escape our four survivors must relive their undead nightmare inDead Island: Riptide…
20 years after millions within the human population have ceased from a cordyceps-type fungus, a black-marketeer named Joel and a young girl named Ellie make a dangerous and Infected-filled trek across post-apocalyptic America in The Last of Us…
Epic Games reveals their newest in the Unreal Engine series, Unreal Engine 4, in an open world survival-of-the-fittest monster adventure known as Fortnite…
Nintendo’s famous rural village full of personified animals has taken the big jump to the 3DS, and while Japan has already gotten their share us Americans and Europeans will have to wait a bit longer for Animal Crossing: New Leaf…
Marvel’s ever-so-famous “merc with a mouth” is smashing through the 4th wall from Marvel vs. Capcom and into his own game known merely as Deadpool…
After Skyrim and its DLC Dawnguard changed the perspective of the RPG genre forever, Bethesda plans to make the breakthrough accessible for PCs and Macs everywhere in Elder Scrolls Online…
Luigi made a smash hit on the GameCube as the fourth Ghostbuster, and now he’s been sent on another spine-tingling mission from Professor Gadd to punish all the spirit scamps out there in the newly-named Luigi’s Mansion: Dark Moon…
After Mortal Kombat and the DC Universe collided in the greatly disappointing Mortal Kombat vs DC Universe, NetherRealm and Warner Bros have teamed up once more in the 100% superhero-centric Injustice: Gods Among Us…
One of TV’s most raunchy and beloved shows takes LARPing to an all-time extreme for not just consoles, not just computers, but clouds as well in the hopeful and hilarious RPG, South Park: The Stick of Truth…
(Now let’s talk about movies…well, it won’t be much of a time saver to explain every single movie, let’s just nutshell a few that’ll be coming in 2013.)
The director of the original Spider-Man trilogy brings us a story about the Land of Oz older than the groundbreaking 1939 film or even the 1900 book, portraying James Franco as the new Wizard of Oz in Oz: The Great and Powerful…
The director of Space Chimps teams up with the co-director of How To Train Your Dragon to create a story about a family of cavemen and cavewomen as a disaster leads to them journeying to find new shelter in The Croods…
After the weight of An Unexpected Journey was finally lifted off Peter Jackson’s shoulders, he only had to enhance the LOTR world in preparation for the second installment in the Hobbit trilogy, The Desolation of Smaug…
One of Disney-Pixar’s most notorious films, Monsters, Inc, gets its well-deserved backdrop explaining everything from their first meet in college (even monsters have to go to school) to putting their bitter rivalry behind them in the prequel Monsters University…
Gru, the three orphans, and his ever-so-lovable minions will be returning through a storyline that will seemingly be incorporating aliens into the plot lines in Despicable Me 2…
The second “true blue” film of the trilogy chronicles Gargamel as he creates evil Smurf-like creatures called Naughties, and furthermore kidnaps Smurfette and takes her to Paris where he will use the Eiffel tower as an energy-generating antenna powered by Smurf essence, so the remaining gang must travel back to the human world and regain help from Pat and Grace in The Smurfs 2…
Having shaken off the food storm that almost ate the world, Flint and friends are forced to flee from town where Flint accepts an offer from his idol Chester V to join the Live Corp Company in cleaning up the island, but he realizes that his FLDSMDFR is still alive and is now creating mutated food beasts in Cloudy with a Chance of Meatballs 2(formerly subtitled Revenge of the Leftovers)…
After starring in one of Martin Scorsese’s most successful movies, Hugo, Asa Butterfield has decided to reload and star in another film from the director of X-Men Origins: Wolverine which takes on yet another classic book but of way bigger proportions, Ender’s Game…
When Anna is cursed by her sister, the Snow Queen Elsa, she must reverse the curse by surviving a trek across an icy landscape, but luckily she is joined by outdoorsman Kristoff as well as his one-antlered reindeer and a snowman, which may give her hope to finally melt Elsa’s heart in Frozen…
After Katniss and Peeta manage to survive the 74th annual Hunger Games, they try to forget their time in the battlefield but are only reminded by it when rebellion is simmering across the districts, and while she and Peeta embark on the Victors Tour of all twelve districts President Snow is only crafting a 75th Hunger Games will be a much bigger and bolder affair in Catching Fire…
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Surprisingly, Austin & Ally and Jessie even had their own plans set out for the new year! Actually, they did their first collab over it! And that created the one-hour crossover special “Austin & Jessie & Ally All-Star New Year’s Eve“/”Big Dreams and Big Apples“! I can’t believe they actually went through all the trouble to make this special, so say kudos to them as I explain the crossover’s plot:
To wrap up 2012 with a bang, Austin has got himself a gig in Times Square to play on New Year’s Eve in front of billions of people! Unfortunately, Sheri, Trish’s phone AI–think of “her” as a less-intelligent Siri–has mixed up Times Square with Tim’s Square Pizza! (But hey, it’s the best square pizza in Miami.) Luckily, the dilemma is erased when Sheri manages to book Austin, Ally, Trish, and Dez for the next flight to Times Square! Unfortunately, Sheri mixes the 1:00 pm flight with the 1:00 am flight, and now they’re really stuck. On the other side of the east coast, Emma is ecstatic to find out that Austin will be playing in Times Square, as she is an eccentric fangirl, and begs Jessie to take her. Despite initial rejection, she eventually gets convinced when she realizes that Ryan Seacrest would be there. (Ugh, media these days.) Austin, Ally, Trish, and Dez manage to get a taxi there, but cannot afford the ride and must hoof it to the Square. When they get there, they realize that full capacity has been reached and no other person can be let in, but Jessie uses her riches to hitch a helicopter to ride them. Unfortunately, Bertram has allowed Luke and Ravi to attend the concert as well, and worse yet they’ve abandoned Zuri! And I think you may already know by now that Zuri loves shiny things, and–well–the Times Square ball is pretty shiny…(and that’s only part one…)
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I think that’s a pretty good way to wrap up the year, so I’m Sammwak saying “ho ho ho” right before you go.
See you in 2013, America,
~S~
And here’s for our super-special honor-filled and totally clean Videos of the Year! (Luckily, I managed to narrow down my choices so I didn’t have a list that went on for infinity. Enjoy! )
(Believe it or not, “TNT” is actually the fourth most-viewed gaming video of all time according to the YouTube charts. As the top three above it are all Angry Birds-related/themed, consider this the most bestselling gaming video of all time that isn’t Angry Birds-related. Shockingly, “TNT” actually beat out the official Minecraft trailer itself!)
If you want a more general video, here’s one that takes the most viral videos and stars 2012′s YouTube season had to offer and conglomerates them all into one amazing “Gangnam Style”-themed medley song/video. Can you name all the YouTubers in this video? If you think you can, comment me in the section below and get a secret prize…
Last year was probably one of the best Halloweens I’ve ever had on this blog. And another year has passed, and I remember a promise I made to conclude last year’s Halloween special–to come back next year for the third special. And that third special has finally come. Wow, time flies when you’re having fun with all your fans. Releasing at 5pm like my last special, this Halloween’s gonna be a hoot. Prepare to be scared. Your goosebumps are gonna get goosebumps. Stock up on your lightbulbs, grab a bowl of candy, and hope for the best–because this holiday special may be something you’ll never return from.
Halloween, also known as Hallowe’en, or All Hallows’/Saints’ Eve–based off of its original “All Hallows’ Evening” name–is a yearly worldwide-observed holiday that precedes the western Christian feast of All Hallows, allowing the people of the world to trick-or-treat, attend costume parties, bob for apples, carve jack-o-lanterns, light bonfires, watch scary movies, prank, and visit “haunted” attractions all in one night. Most kids consider it the scariest day of the year, while others consider it the most fun. Me? I don’t directly celebrate Halloween, but rather the fall harvest. But it’s no reason not to host this essential 2012 special. Speaking of specials, Halloween has also been the night of the arrival of the Great Pumpkin–or so Linus van Pelt believes. He’s so determined to find the Pumpkin that every Halloween night he sits in a pumpkin patch awaiting the holiday figure’s arrival. When he fails to show himself, Linus only ups his ants for next Halloween. And there are three things that kid’s learned to never discuss in public: religion, politics, and that ole Great Pumpkin. But you can’t blame the kid for trying, can you? And besides–he has a little brother named Rerun!
Anyway, to change the subject, lots of your favorite channels are still going back to their Halloween-y roots like last year. Disney Channel’s bringing back Monstober (kicking it off with their new DCOM Girl vs. Monster), and on demand I saw a deal from the Hub about RL Stine’s Haunting Hour. (Don’t worry, they put up Goosebumps too.) But, like usual, Cartoon Network seems to be at the top of its game this year. While its campaign may not be as tyrannical and direct as last year’s, my scared-silly supplement did leave me feeling something. But I’ve decided to crunch all the episodes worth caring about together and break them down right here, right now.
“Terror Tales of the Park II” from Regular Show - Last year’s Halloween special from the park was a hoot, offering 1.968 million views on its premiere–but surprisingly, the rest of season three’s episodes literally bedraggled this rating. But hey–if a creepy living doll, the ghosts of a heavy metal crash pit, and Rigby being turned into a house wasn’t scary enough, wait until you see what the gang brought this year. The premise of the episode goes like so: everyone is decked in a costume heading towards a Halloween costume party that Margaret had recommended. Benson is a pirate, Mordecai is Frankenstein, Pops is a mummy, Rigby is what seems to be Hulk Hogan, and so on. But they quickly realize that the drive is taking a bit too long–as they are already lost. To kill the time (get it?), the people decide to spin some scary stories. Benson reluctantly allows them to, with one rule: they can’t really scare Pops.
“Payback” told by Mordecai – This story seems to be a scary, demented, warped version of “Skips Strikes”. Taking place at the same bowling alley, Stardust Lanes, Mordo has just dominated his colleagues in a game. Well, everyone except his uncle Steve, who sits out the round. Despite his colleagues and their bad moods wanting to leave, Mordecai manages to convince them to play another game and gives his uncle a loan of $5. A now ecstatic Mordecai begins to dance around in excitement, but while moonwalking he ends up bumping into uncle Steve. He stumbles over to the ball return, where his light-up tie gets stuck, pulling him in and killing him. (I can’t help but be reminded of Syndrome’s death in The Incredibles.) Later at Steve’s funeral, a guilt-stricken Mordecai has literally changed his name to “Mortified”. And worse yet, his uncle had never paid back his nephew’s $5. But after a bad dream concerning the murder, Mordo wakes up and finds Steve’s ghost staring at him with glowing eyes. After splashing his face with cold water, it happened again. Now concerned whether this is reality or a big mind game, Mordo (and eventually Rigs) continue to be stalked by Uncle Steve’s ghost all the way down to his grave–where it is revealed that he just needed to pay his nephew back.
“Party Bus” told by Margaret – Mordecai, Rigs, Marge, and her friend Eileen are decked out in costumes and ready to hit the movies. But Benson & Skips are currently in control of the golf cart for late-night patrolling of any TP-ing hooligans. With no sign of transportation now, Eileen–her costume being a businesswoman–manages to call a taxi for them. But another car arrives before the taxi, deeming itself as the Party Bus. The four, greatly persuaded by the atmosphere, decide to call off the taxi and board the bus instead–but they take the bus’s slogan, “This Party’s Killer!”, for granted. While the four are enjoying themselves to dancing and downing, Marge sees that the bus driver has passed the local theater downtown. They eventually realize that once they board the bus, they cannot leave the bus. And every partygoer on the bus isn’t wearing a white wig–they’re actually aging before the gang’s eyes as the bus moves forward! Not only that, but they begin to age as well! Seeing their colleagues turn to dust, Mordecai manages to take out the bus driver and follow his first natural instinct–shifting the bus into reverse. But this only gives everyone a case of Benjamin Button’s disease–they start de-aging! The gang manages to escape through the emergency hatch of the bus as children, and make the final jump off the bus as babies. As the gang celebrates their victory, they only dissolve into dust.
“Wallpaper Man” told by Benson – Mordo and Rigs have taken it in to draw a cheesy cartoon in marker on the wall. The cartoon depicts Rigby describing his job as a prison, and Mordecai–pointing to a hole in the wallpaper–having found a way out. Although the two take pleasure in their joke, Benson uncovers it and forces them to re-wallpaper the entire house. If they did a bad job, they’d only re-re-wallpaper the house. After failing to cover up just the cartoon with wallpaper, they find their TV in the hallway promoting Jan the Wallpaper Man. Coincidentally, he’ll do a customer’s first wallpapering job for free! They decide to hire Jan, and lock themselves in their rooms playing video games as Jan takes care of the house. When they decide to take a break, they find the entire house vividly wallpapered in black and red. Unfortunately, when they hear Pops crying for help they find Jan wallpapering him to the wall! When Jan sees his cover has been blown, he hisses at the two and crawls along the walls out of the room. They manage to rescue Pops, but must navigate a constantly-shifting maze of wallpaper to rescue Benson as they hear his cries as well. Due to an optical illusion, the maze gradually gets smaller, causing a claustrophobic Rigs to begin tearing through the walls. They use this method to uncover a cave where the remaining workers–including Benson–have been held hostage by Jan, wrapped in cocoons made of the same wallpaper Jan had used on the house. In one of the most disgusting scenes on Regular Show, Jan transforms into his true giant spider form as he ties Pops to the ceiling. Mordo & Rigs desperately try to fend off Jan with rocks, but only rip the cocoons of their colleagues. While Skips and Pops have heavy landings, Benson has a more smooth landing and even catches a delivery man [sending grenades to Muscle Man. Don't ask.] who had been trapped. As Spider-Jan impales Muscle Man through the stomach and eats him, Benson carries Skips & Pops away to higher ground, forcing Mordecai and Rigby to fire whom they had hired. Rigby does not take the phrase as metaphorically speaking and actually tries to fire Jan, which only makes the problem worse. They realize that the delivery man had left behind his package of grenades, so Rigs manages to retrieve it as Mordo pelts Spider-Jan with rocks. Moments later, they are in his grasps, and–awkwardly saying different catchphrases simultaneously–they unclip all the grenades and throw the package into the beast’s mouth. Their celebration is shortly lived when they suddenly question the range they must be in to avoid the explosion; the resulting explosion not only destroys the house, but presumably Jan and the two as well.
“Costumes & Courage” from Austin & Ally - Austin’s new record label owner, Jimmy Starr, invites him to perform at his record’s Halloween party, where Ally’s new song will be the centerpiece of a duet with him and Taylor Swift! However, Austin believes that Ally had sold their song to Taylor, and lets out his frustration and anger through a text to Starr, calling him an “evil, gutless rat”. However, when it is accidentally sent, they split up at the party to find Jimmy’s phone and delete the message. Meanwhile, Trish and Dez are off ghost-hunting when their plans go haywire when they accidentally knock Taylor unconscious. Since Ally’s wearing an identical costume to her, she decides to step in as an understudy to keep Austin from being left hanging–singing onstage for the first time.
“Summerween” from Gravity Falls - In Gravity Falls, Halloween is such a favored holiday that it’s not only celebrated on its rightful date, but also in the summer as Summerween! With jack-o’-melons, candy, and fun at bay, Mabel and Dipper are excited to dive in. But when Dipper’s crush/fellow Mystery Shack worker Wendy deems trick-or-treating as a child’s activity, Dipper’s entire outlook on Summerween changes. The night gets more heated when worker/elder Soos tells them about the tale of the Summerween Trickster. Believing it to be unrealistic, Dipper insults it but causes it to come to life; by the end of Summerween, when the final light of the final jack-o’-melon is dimmed, they must collect over five hundred pieces of candy for the Trickster or be eaten. Meanwhile, Mabel and Dipper’s Great Uncle/Grunkle Stan attempts to scare two boys who laugh at the definition of horror, claiming to have watched scary movies since the age of 2.
“Wazombie Warriors” from Kickin’ It - This is like some sort of Resident Evil or Left 4 Dead for the show. When Kim falls asleep whilst watching a Halloween movie, she dreams that all of her friends have turned into zombie-vampire hybrids known as “zompyres”. Kim must battle these zompyres, which is a great physical and emotional struggle, due to it feeling like she is hurting her friends–especially Jack. She must travel to the home of Doctor Krupnick (who is Milton in real life, the only fellow non-zompyre person in the dream) whom holds the only zompyre antidote.
“The Halloween” from Gumball - As the show’s first-ever holiday special, the ghostly Carrie (in her 3rd main role) takes Gumball, Darwin, and Anais to a costume party on Halloween–a party inside a real haunted house! So it’s not a big surprise when it is revealed that every single partygoer is a ghost! And Gumball and Darwin seem to be enjoying themselves–until they turn into ghosts themselves! Will this party get crashed before Gumball & Darwin can even put their skins back on?
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Alright now, I think that’s enough crunching for one Halloween. Anyway, like I did last year, I’ll take it in to put up the tips, tricks, and slips to the best Halloween bash ever:
Make good invites for people. An attention-grabbing invitation will encourage them to come.
Afterwards, make a guest list. A good party has a capacity of a good twenty people.
Decide the snacks, party favors, and drinks. It’s a good idea to be willing to include cake.
Decorate your house, but make it good. Any old papier-mâché ghosts or stuff scrawled on paper simply won’t cut it, and your party will be a total bust. Buy your own decorations that are creepy and cheap…they’re cheapy.
Make sure your food is prepared before people arrive. If half of your capacity is already attending the party and you only have a bag of pretzels willing to be eaten, the party-goers won’t have much of a strong appetite, and the chances they might hoof it will rise. Make sure you got food, and food that guests would want to eat.
Try and dress up in a costume yourself. If you host a creepy Halloween party in just a shirt, khakis and a cardigan sweater, you’ll be the center of the audience, yes, but not in an entirely good way. You can leave out this tip if you want, but if you want to blend into your surroundings, try and buy your own costume. Don’t make it too scary, because you might leave a visual scar if half of your attending guests are kids.
Tidy up the house. I don’t mean to sound like I’m quoting something your dad would probably say inside your room, but a good party has a clean atmosphere. If your guests are noticing junk like empty bags of Doritos behind the couches, or colonies of dust bunnies, you, and your party, will probably look like a slob.
Decide where, when, and directions. This is the most important part of a Halloween party. Don’t tell your guests unsure sentences like, “Uh…I honestly don’t know”, because this is the biggest chance that they’ll bail out. Maybe hand out flyers of your party, and have every necessary detail on them, location, date, and address. This makes sure that they’ll know where to come, why they’re coming, and the time they’re expected.
Is the party going to be outdoors or indoors? Another important tip. Make sure if your party is going to be out or in. And make sure everybody gets the same information, because people will be arguing if they get different info. If you plan to have an outdoor party, set up tables and chairs. If indoors, set up stuff like food and décor.
GOOD INVITATION FORMAT
You’re Invited – The simple phrase that makes an invitation an invitation. This phrase sets the tone and lets people know, instead of jumping out and slapping them across the face with other detail. “You’re invited” is merely what an invitation cannot lack.
Where, When, and Why – Another essential invitation detail. Attending guests need to know where they’re going, why they’re headed there, and when they’re expected. Without these details, your invited guest will be more baffled than a half-brained kid taking a MEAP test. Also, be on the safe side and put your number on your ads if guests don’t have invitations, because they gotta reach the host/hostess somehow.
(optional) RSVP – Translated from the classic French phrase repondéz s’il vous plaît, RSVP means “reply please” or “please respond”. This is so that guests can respond to you with “Yes, I can come” or “No, I cannot come” as a response.
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Let’s wish such a happy Halloween birthday to these celebrities that it’s scary…
Vanessa Marano - Notorious for her performances on Gilmore Girls, Without a Trace, Switched at Birth, and–most ideal to today’s theme–Ghost Whisperer, Vanessa may not be as well-known to kids than her little sister Laura, whom plays Ally on Austin & Ally! Vanessa started her run as a starlet from the age of two, working at Stage Door Theater productions since. Her role on Without a Trace is one of her most famous ones to date–and coincidentally, she and Laura were sisters on the show. Anyway, while she currently works as Switched at Birth‘s Bay Kennish, Vanessa will be celebrating her big jump into her twenties on Halloween! And because she’s fluent in Italian: “Buon compleanno, Vanessa!”
Piper Perabo - She’s been in the industry from Coyote Ugly to her Golden Globe-nominated performance on USA’s Covert Affairs–including both Cheaper by the Dozen movies and then some. Born of a physical therapist and a college poetry professor, Piper is of the descent of Norway and Portugal, named after actress Piper Laurie, and the victim sibling of two brothers. She is an Ohio University graduate, with a degree in theater, and will be turning 36 on Halloween! Happy birthday, Piper!
Larry Mullen, Jr. - While he’s worked on many solo projects in his career, Larry is best known as the drummer for one of Ireland’s greatest rock bands, U2. An overabundance of praise and honor engulfed Larry as a result of his work with the band, including over twenty received Grammys. Mullen started all this drumming worker at the age of nine, as the only child of Maureen Mullen and Larry Mullen, Sr. For decades he has lived with girlfriend, fathering several children in the process, but to this day has never tied a knot with someone. And although I don’t know if he’ll be giving out candy or little Lucky Charms boxes on All Hallows’ Eve night, we can only infer that Larry Mullen, Jr fiú a breithlá sona. That’s Irish for “Larry Mullen, Jr. deserves a happy birthday.”
Adam K. Horowitz, also known as the Beastie Boy, King Ad-Rock or just Ad-Rock. This some-of-everything man (music, acting, producing, guitar-playing, and rapping) came from New Jersey from a mom named Doris and a play-writing father named Israel. Beginning his musical passion in the punk rock band, The Young and the Useless, he became the Beastie Boys’ replacement guitarist in 1982, when the original one quit. He has been a piece of the pie since, although he has an epilepsy diagnosis and a 5-year marriage with riot grrrl artist Kathleen Hanna. He is celebrating his 45th birthday today. Happy birthday, King!
Robert M. Van Winkle, also known as Vanilla Ice. This extreme athletic rapping home improvement TV personality pioneered Billboard chart-topping songs with his timeless summer 1990 single, “Ice Ice Baby”. Currently signed to Psychopathic Records (do mass murderers rap there?), he began hosting The Vanilla Ice Project since October 2010 (that’s his home improvement show), and has even survived his own suicidal attempt, as well as surviving a major 3-year fame fall. Today he is turning 44. Happy birthday, Ice!
Willow C.R. Smith is turning 11 today. Better known as Willow Smith, or mononymously as Willow, she encouraged the music junkies of pre-Halloween 2010 to whip their hair like 21st-century girls. The song was only number eleven on the Billboard chart, but it’s been part of meme lore ever since. She’s also dipped her hand into the jar of acting, starring as Robert Neville (played by her own father)’s daughter in I Am Legend and also as the hobo jungle resident Countee in Kit Kittredge: An American Girl. Happy birthday, Willow! And make sure to whip that hair real good!
Sir Peter R. Jackson, known for directing all 3 Lord of the Rings movies, alongside the 2005 revival of King Kong, is turning 50 today. To me, 50 is a big number of age, but the 50-60 area is recently the most prone death area. No offense, Sir Jackson (I’m not a fortune teller), but just be aware. This New Zealander scored global attention by churning out “splatstick” horror comedies such as Bad Taste and Braindead. I’ve seen a little of one of his movies, and all I have to say is: Awesome directing, Pete. Although sometimes he did slip under the line, such as with The Lovely Bones. No offense, but happy birthday, Sir!
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Pretty good special so far, huh? Well, it’s not over yet–check out some of the def new games coming out this season!
In 1937, an Englishman named John Ronald Reuel Tolkien, known more widely as J.R.R. Tolkien, released a novel that spawned what would be one of the most epic book series of our time. And before Harry Potter, before Children of the Red King, before Series of Unfortunate Events–there was Lord of theRings. And Lego’s been able to get their hands on some of the most popular series to kingdom come. Batman, Indiana Jones, SpongeBob, and the like. And now in Lego The Lord of the Rings, Frodo and Gandalf and the rest of middle-Earth are next. This game follows the storyline of–quite surprisingly–the movies instead of the books, taking players through epic moments with sprinkles of the variety and humor Lego does best. The game’s developer Traveler’s Tales (the Lego godfather since 2005) have claimed that they will dramatically tone down the slapstick laughs used in other Lego titles. But like in Lego Star Wars, for example, some scenes have been edited to be family-friendly or just to be a comic relief. Complementing the new Lego LOTR toy collection, the game can obviously be played with company in a drop-in-drop-out style. Due to a growing inventory the player owns, this game is most definitely a Lego RPG. Which is saying something. And if you want it special-edition, you’ll get an extra mini-figure of Elrond! Well, the game’s not coming out until the 30th for the PC, PS3, Xbox, Wii, PS Vita, 3DS, and regular DS, and if you miss out on any of it–you shall not pass! But you can pass to this def game below…
Adventure Time. A show I love with a burning passion. Its online games? Not so much. Sound Castle was too choppy, Righteous Quest was too sloppy, Jake’s Tough Break was too croppy, and I know what you’re thinking–is it possible for me to have a favorite game? Well, I do have a heart, so yes–Flambo’s Hot Mess was pretty good. But this May, the people behind this TV sensation announced something that literally vaporized all we knew about Adventure Time. It’s even got shining light in Nintendo Power. Some of the people involved in this insane project are WayForward (the makers of SpongeBob SquigglePants, Shantae, etc.) and–of course–Cartoon Network Interactive. As Adventure Time‘s first-ever primetime video game, this is Hey Ice King! Why’d You Steal Our Garbage?!I’m not pulling on your chains, that’s the real name of the game. But to prevent any stress let’s call it Adventure Time: The Game. The game’s plot revolves around Ice King building his own Garbage Princess and ends up lying around Finn and Jake. He’s made off with Ooo’s entire garbage supply, so it’s up to Finn and Jake to set things straight. The perspective of the game depends on where you are; when exploring the land of Ooo, you are in a top-down perspective like Legend of Zelda, but when you enter a dungeon or some sort of level the game turns into a 2D sidescroller like Zelda II. But earlier this year in July, it was told that the game would have a collector’s edition on both platforms it’s set out for–the DS and 3DS. It includes a steel case cover of the Enchiridion, a booklet with show creator Pen Ward’s artwork, a poster of Ooo itself, and a stylus stylized around Finn’s own sword! Adventure Time fans with the power of Nintendo on their side, get ready to have the most mathematical adventure of your life! Adventure Time: The Game won’t be hitting stores until November 13th, so that gives you plenty of time to save up. But I do have one question–why on Earth is Ice King being penalized for stealing garbage?! I THOUGHT THAT WAS A GOOD THING!!!
I know what you’re thinking by now: Sam, I appreciate you including the Wii U, but it’s not necessarily a game. And to you I say that there are so many games coming out next month for the Wii U that I might as well include this. Anyway, this is our first peek at the eighth generation of gaming as we know it as Nintendo’s fighter, and hopefully it brings the fire that the Wii brought. And that’s assuredly how the Wii U’s “big brother” financially won the seventh generation of gaming. Will the streak be brought down another generation, or will all the potential be for naught? Well, it has many big perks on the Wii: at 2 gigs it has more than 20x the Wii memory, it features its own embedded-touchscreen GamePad, it will be “backward compatible” with the Wii, it supports Wii attachments like the Remote Plus and Nunchuk, and so on. It’ll be a hefty fine if you want to get it no matter where you come from, since it costs 300 American dollars, 300 euros, 250 British pounds, and nearly 30,000 yen. If you want it premium, it’s 350 dollars, 300 pounds, 350 euros, and just over 30,000 yen. But enough talk, let’s get to the games you should be antsy for:
Ubisoft’s first publication was in 1986, an arcade adventure with the roots of Dawn of the Dead known simply as Zombi. 26 years have passed, and Ubisoft has decided to give the homage and honor to the game that kicked it off in the first place. Formerly known as Killer Freaks from Outer Space, ZombiUwill be one of Ubisoft’s first original and exclusive entries into the Wii U. 4 centuries ago, Welsh astronomer John Dee creates the Black Prophecy, an apocalyptic prophecy which will be brought into full swing in 2012. By November, a zombie apocalypse has surfaced and run amok in London, and you will use the GamePad to not only navigate, but also do things like aiming select weapons and unlocking weapons. You also have a “Bug-Out Bag” which stores your other goods, but do note you are vulnerable while handling it. Upon a player’s death, they are permanently removed from the game and a new survivor takes their place. Kill the dead survivor–which should be a zombie by now–and try and get back any goods from their Bag. And you have plenty of goods to save up if you want to buy this game on November 18th.
Remember in 2006, how Wii Sports was released to demonstrate the true powers of the Wii? And look where it is now–carved into many Wii owners’ hearts, and having stolen the throne from Super Mario Bros as history’s most bestselling game. Well, Wii U’s got its own contender as well–Nintendo Land. Set in a carnival/theme park atmosphere, this game will feature twelve differing minigames based on numerous Nintendo franchises–some of which support a maximum of five, with four equipping the Remote and Nunchuk, and the remaining one equipping the GamePad. Some of the minigames take pages from series like Zelda, Metroid, Mario, Donkey Kong, Pikmin, Luigi’s Mansion, Animal Crossing, and Yoshi. Nintendo Land will be a launch game for the regular version of the Wii U on the 18th, but will be a pack-in for the premium edition.
The Kinect had loads of games upon release; titles like Dance Central and Kinect Sports were actually somewhat good. And one of the games that didn’t make the par was Game Party: In Motion, which maintained a post-poor review incognito status since its kickoff in November 2010. But for the first time, Warner Bros.’s Game Party saga will be company-hopping! Instead of being a Kinect-exclusive, the latest Game Party–Game PartyChampions–will make a beeline for the Wii U. Not much is known about the game except the release date, November 18th, the cover, and the fact that–obviously–it’s a party game.
Like Super Mario 64 represented the Nintendo 64, the red rivet will be coming back to represent the Wii U in New Super Mario Bros. U! Rendering the Mushroom Kingdom now in glorious HD, the game shows that after 27 years of failure Bowser has actually learned something. Bringing the Koopalings with him once more, he ambushes Peach’s castle–but also brings a mechanical arm to chuck Mario, Luigi, and the two Toads to a distance that literally vaporizes them from his worries. So the four must venture back across the land and win back Peach from the king of the Koopa Troopa, and that’s easier said than done. Anyway, the game’s play takes a lot of pages from New Super Mario Bros Wii–up to four can play at the same time, reach the goal flag at the end of each level, etc. As it is the Wii U, either the Remotes or GamePad can be used in-game, the latter of which being able to continue a game off the TV screen. NSMB U also introduces new power-ups, most notably the flying squirrel suit. It is good for long-distance gliding, slow descents down up-down paths, or clinging onto wall sides. Individual players can also carry baby Yoshis. And I’ll have you know that this started as New Super Mario Bros. Mii, but don’t fret–select game modes will allow Miis to be included. And on the 18th, Mario will be making his biggest jump, glide, and stomp yet.
After Ryu Hayabusa had his image bedraggled in the default version of Ninja Gaiden 3, Team Ninja and Tecmo Koei have decided to make a few tweaks to the most controversial problems. So they released the game’s most recent update, Razor’sEdge. Currently a Wii U-exclusive, the game allows the GamePad to choose differing weapons, perform “Ninpo”, view extra game info, etc. The series’ bloody glory will be rejuvenated, and assets like the Karma Counter will be returning. AI has improved as much as the upgrade menu, and the Lunar Staff and Duel Katanas are some of the new exclusive weapons being shown. The game also introduces a playable female ninja, Ayane, whom will bear her own move set similar to her incarnation in Sigma 2. Cutscenes will be sprinkled to explain her role in the game. An early version of the game was already acclaimed by IGN, but you’ll have to wait–like everybody and everything else–until the 18th to sharpen your blades.
Now, if you’ve been tagging along to Sammwak, you’ve heard about news of there possibly being an Epic Mickey sequel. A few months later, I clarified that with a hunk of news about both the sequel and its sequel! But now, there’s been enough news out for the sequel’s sequel to get some shining light. Epic Mickey: The Power of Illusion, Mickey’s upcoming and notably nostalgic adventure, holds it own as a tribute to Mickey’s Illusion games (1990-’95) courtesy of Sega, especially Castle of Illusion Starring Mickey Mouse. Anyway, this game takes place some time after the events of the original game, and Yen Sid has accidentally transported the evil Mizrabel and her Castle of Illusion to the Wasteland. Mickey’s new partner Oswald the Lucky Rabbit contacts Mickey to tell him about the castle’s appearance–and how Minnie’s been seen inside. Mickey then goes off to save not only Minnie, but all the “Illusions” trapped inside the castle. Some of these Illusions are Ariel, Ursula, and Sebastian, Scrooge McDuck, Peter Pan, Rapunzel (in her Tangled iteration), Jafar, the Queen of Hearts, and Gopher. Several Illusion locations have also been announced: King Triton’s underwater kingdom, the Aladdin-themed Agrabah, and Rapunzel’s tower. The game mixes Castle of Illusion‘s side-scrolling with Epic Mickey‘s paint-and-thinner mechanics. Using the touchscreen of its available console–the 3DS–the player will be able to bring scattered items in each stage into existence. How well the player draws these items will affect their quality in the incarnation; a perfectly-traced cannon will surely damage only enemies, but a badly-traced cannon will damage everyone in the area–even Mickey! The game’s nostalgic 16-bit visuals come from hand-drawn sprites, and there will also be scrolling parallax backgrounds according to Disney developer Warren Spector. Like all the Wii U games, it’ll be coming out on the 18th. And as promotion, Power of Illusion underwent a ballot on Epic Mickey‘s official Facebook page. Fans were asked to vote for their preferred game cover, and this was its winner:
Pretty cool, huh? Comment #wiiu and tell me if you’re excited for Nintendo’s 8th-gen fighter! Anyway, let’s keep the show going with some Halloween-y jokes! I know this may be a bit usual for a Halloween special, but it beats stalling around. Heh, that’s a funny word. Stalling…staaaaaalliing….staaaaaaaaaaaallliiiiiiiiiing…stalling?…stalling!….stalling!…stalling!…stalling.
Why wasn’t there any food left at the monster party? Because everyone was a goblin!
What is a skeleton’s favorite instrument? The trombone!
Why doesn’t Dracula have any friends? Cuz he’s always a pain in the neck!
What did one casket say to the other casket? “Is that you coffin?”
What’s the problem with two twin witches? You never know which witch is which!
What do you call a witch who likes the beach but is scared of the water? A chicken sand witch!
Who won the zombie war? Nobody, it was dead even!
Why did Dracula go to the library? He wanted a good book to sink his teeth into!
Why is it hard for a ghost to tell a lie? Because you can see right through him!
Why did the skeleton go scuba diving? Because he wanted to get some muscles!
Why don’t skeletons play music in church? Because they have no organs!
What do you get when you cross a ghost, a dog, and a rooster?…A cockatoo!
To conclude this special–as heartbreaking as it sounds–I’m going to present an index of some of my favorite YouTube videos! And I don’t mean “favorite”, like “I like it, tee hee”, but “This is one of the best videos I’ve seen of its criteria!” I say “some of” since–as you can infer from my Videos of the Week–my actual collection of fave vids would take way too long to present. I know, not typical for a Halloween special, but it’s a darn good blowout. If you like what you see, go ahead and subscribe to their rightful owners, but for now here comes the awesomeness!
Video of the Week: Just to make sure the Halloween feeling’s spreading, check out this video from the “Re-Micks” series on Disney Channel’s Have a Laugh! branch of goodness. (Another HAL! series is the stunt-filled Blam!) Now, the people who make these Re-Micks get Mickey and company to play and/or sing today’s hit songs, like Andy Grammer’s “Keep Your Head Up”, Hannah Montana’s “He Could Be the One”, Queen’s “Another One Bites the Dust”, and even Jessie J and B.o.B.’s “Price Tag”. But I guess this Re-Mick was made to set the Halloween mood. This follows Mickey Mouse’s spine-tingling and perfectly unrealistic Halloween adventure–to the tune of “Ghosts ‘n’ Stuff” by deadmau5! This is basically the official version released by Disney itself, with 6,000 views since its release a few weeks ago.
I decided to make SANUsince with school and everything I’ve really had trouble making posts, trying to figure out what category to put up. So I decided that, since I’ve been handling a lot of things that classify as “on hold”, I’ve decided to make a news update for these things every once in a while known as SANU, or my Super Awesome News Updates. At first, I called it my Incredibly Noble Super Awesome News Expo, but although it does spell INSANE, it really doesn’t make much sense. So until further notice, SANU it is! Me, myself, I, and my stonewashed jeans!
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Well, my first bit of news revolves around something I’ve really been digging–Wonderstruck.
No, no, no, not that Wonderstruck! And besides, I haven’t heard from Swift since “We Are Never Ever Getting Back T”–you know what it’s called. I’m talking about this Wonderstruck.
As you should know if you’ve been tagging along with my two main blogs, I’ve read The Invention of Hugo Cabret. And it’s insane good. And one of the things I’ll never forget about first stepping into my English classroom for the first time of this school year was seeing all these books lined up against the whiteboard. Those were the books that my English teacher had read during the summer. And it wasn’t just one to five books. They literally took up a half of the board! There was a Mike Lupica book called Hero, Gregor the Overlander, all three Max Cassidy books, sporty ones like The Ball and The Dream Team–but one I really noticed was this one. I studied the cover up close and realized it was a Selznick book. And I was able to infer (like every good reader should) that this was similar to Hugo Cabret. After all, it did mention that Selznick was the “creator of the Caldecott Medal winner The Invention of Hugo Cabret“. And after researching the book on Amazon and seeing the little “inside look”, I was positive that this was similar to Hugo. And for the next few weeks, I kept using that book as a highball for my eyeballs, seeming to want to read the book more and more. I even emailed my teacher about it! And one simple question, an armful of steps, and the “beep” of a barcode scan later, I have the book. And I’ve barely left the first chapter, and know that this is gonna be good. And I’ve got a lot of reading to do–it’s 640 pages long! That’s ten pages shy of the first two Potter books combined! More notably, over 100 pages longer than Hugo!
So anyway, expect some sort of Jolly Good Bookie: Wonderstruck to magically appear on the homepage sometime soon! Can’t wait and want to know more? Click here to check out the main and official Wonderstruck website. Want to hear how great this book is from Brian Selznick himself? Check this ScholasticKids video out! (Visit the site if you want all of his spoken words in text via transcript.)
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These are just some of the new Cartoon Network games I played. They’re all surprisingly good each in their own fields of impression, and I’ve already beaten nearly everyone of them. (And besides–you really can’t win in Karate Master, since it records scores via distance.) And I’ve got one thing to say about the new badge mechanics: they’re messed up. I can beat the entire Toxic Targets game, collecting every single Chris Totem along the way, and still not get the badge for an unacceptably long while. (Don’t worry, I have all 6 now. ) I’m still waiting for Flambo’s Hot Mess to accept that I beat the game, and won every single Golden Jelly Bean along the way. But hey–to each his, her, or their own. I also went through a major change from Amusing Chip Shuriken to Major Zelda Shinobi since my password just didn’t get a very comfy margin of the memory section of my brain. Needless to say, I’ve currently got over forty of the site’s badges, and currently have one friend. (Now’s your chance, America.) But anyway, to drive back on topic, I decided to tell you about each game that I played and enjoyed.
Regular Show‘s Escape from Ninja Dojo- So, Rigby just had to buy a bootleg copy of Ninja Dojo. Despite Mordecai’s warnings, he starts up the game anyway. And through some sort of magical and bizarre curse that’s actually pretty normal for Regular Show, Rigby gets sucked into the game. Mordo is now forced to fulfill the role of the “old wise mentor” stereotype and help Rigby through the game, since he is freed after he beats it. Now, what made me hooked to this game was intricate controls, non-pressuring difficulty, and–well–Mordecai’s lessons are pretty straightforward. But poor level design and rather grating music did pull me away a bit. But you’ll likely be having so much fun using the mechanics to explore your worlds that you likely won’t notice.
Adventure Time‘s Flambo’s Hot Mess- Now when it comes to princess relationships, Finn’s got his hands full. He’s come point-blank with literally every damsel in Ooo itself, but he shares the biggest relationships with two particular princesses: Princess Bonnibel Bubblegum, and his real current girlfriend the Flame Princess. Now, the Flame Kingdom really holds its own in both the gratitude of episodes and the story of Ooo through the show, and you’ll actually meet a lot of Flame People. One of these People is Flambo, a flambit who usually shows to be on Finn and Jake’s side. But in Hot Mess, he’s clumsily spilled PB’s entire collection of royal jelly beans. So you must navigate through 33 levels and collect each jelly bean along the way–at least, if you want all the Golden Jelly Beans. But there is a slight problem–since Flambo is made out of fire, every wooden block he comes in contact with will instantly set on fire. And then those blocks will spread their fire to other blocks or vines. And then those blocks and vines could spread to Critters, which could spread the blaze even more quickly. So it takes a real upper hand in logical strategy to navigate through all the levels and get through. Now, that’s what made this game fun–it was innovative, charming, clever, sharp, and challenging. Challenging to the point where–yes, I admit it–I may have used a walkthrough or two.
Total Drama: Revenge of the Island‘s Toxic Targets- This year’s season of Total Drama was a crazy one. Toxic waste mutating the animals of the woodland, an entirely new roster of campers, and the new Hurl of Shame elimination catapult. Anyway, this game has every camper you see in the game nimbly holding or balancing a mutated rabbit. You play show head Chris McLain’s trusty straight-outta-mess-hall partner Chef Hatchet, whom must unbalance these campers. So Chris decides to let him use his toxic meatballs in a fashion strikingly similar to Angry Birds. No seriously–these guys built strongholds outta wood and ice and everything! And here’s what makes these meatballs toxic–whomever gets hit by them gets electrically shocked. Or at least, it’s depicted like that. And if you have only one camper standing, you automatically complete the level. Take out that last camper, you get a Chris Totem. If you can get all forty Chris Totems, then you are an official “meatball marksman”. No, seriously, that’s the title of the badge you get. Anyway, I liked this game because it was also very walkthrough-level challenging, and also quite funny and interesting to play out. The feeling of using Shrinky Meatballs to have entire strongholds vanish in thin air, or shocking campers from beneath the ground with Explosive Meatballs just enticed me so much more to play this game. And I bet after this you’ll be checking your next plate of spaghetti-and-meatballs to make sure your meat’s completely nontoxic.
Gumball‘s Suburban Karate Master- I didn’t know it was humanly possible for Cartoon Network to still go back to those nostalgic 8-bit aesthetics. But in this game, they did it. So, you play a gi-sporting Gumball and merely run down the street while jumping over obstacles like fire hydrants, collecting soda cans for energy (how ironic ), and obviously beating down the baddies. Get enough power and Darwin will join you in an ultimate power blast that will dash you down the street–the thing is it feeds off most of your health. So make sure you’re near some soda cans when you cool down. Although I could barely last thirty seconds in that game without falling flat on my face, what made me keep going back down the block and starting over was that it was funny, innovative, interesting, unique, and–you guessed it–nostalgic. Now if only they were using badges…
Teen Titans Go!‘s Tower Lockdown- Remember how you always used to watch Teen Titans as a kid–at least, if you were a 2000s kid? Then get ready, because your favorite teen superheroes are returning in the most comedic take on the saga yet–Teen Titans Go! Airing on Cartoon Network’s DC Nation block alongside Young Justice, Green Lantern, and the upcoming Beware Batman, expect this show to be saving a life near you next year. But for now, the creators of the show gave us this game. In it, you control Robin, who is trying to find the keys through several levels to unlock doors. But here’s the thing: you are granted the ability to flip gravity whenever necessary. But don’t think of this as some sort of Gravity Guy–space is rather limited, and eventually that pesky key grows some smarts. In one level, you must actually chase the key! But luckily, you can also airwalk from time to time to perform things like bridging gaps and making inaccessible parts within reach. I liked Tower Lockdown because of this: it had smooth controls, clever level designing, and mood-setting tunes. However, when I reached a level that assigned me to turn on a TV and use all the highlighted obstacles to keep me aware in real life (you have to do the most airwalking, I believe), the game went completely mad. It didn’t automatically close the tab I was playing, but it froze for seconds at a time, causing me to die every time for no sane reason. So I believe you should put that on notice if you’re playing on a PC with Google Chrome 22.
Riders ofBerk‘s Dragons: Wild Skies- Now this game literally froze on me, so I’m just gonna put that under “on the fence”.
Chowder‘s Bookin’ Cook- Or should I say, Diner Dash: Chowder Edition. Now, to explain this game is a pretty straightforward toil. You’re likely to pick up this game very quickly if you’ve played Diner Dash or any deriving series similar to it. Now the version you played really doesn’t matter; I don’t care if you played the original, or the sequel, or the third, or the fourth, or the fifth, or the SpongeBob version. Anyway, in this game you control Chowder, but are also helped by your pals Schnitzel and Mung Daal. You must manage an increasing number of customers who will either ask for an apple, a piece of cheese, a head of cabbage, or this blue thingy. (I’m sorry, Chowder fans, I’ve left your little gang for a while now. ) You pick the fruit you want via the “no-fruit”, which will randomly change from fruit to fruit faster than the naked eye can manage, before Schnitzel whacks it with a bat and lands on your fruit. If they wanted sauce with that fruit, you can go to either of three saucing machines (yellow, blue, and pink) and toss it in there for a few seconds. You can toss it in again if you want a second layer, or toss it in another machine to do some mixing-and-matching. If they wanted extra eyes, just throw it into the eye machine (warning: it will take a long while). Mess something up? Just trash it–but it’ll come back to haunt you later. Make sure to keep your customers patient and happy, because their patience level is represented by a bar above their head. If it fully depletes, the customer will now very furiously storm out, and guilt obviously follows. Serve a customer while they’re still jolly, and they’ll leave with their pay of dollops. (Y’see, Chowder runs on their own currency; instead of dollars and cents, they have dollops and sments. Yeah, show fans, I still got it in me. ) One of those customers, matter of fact, is your hotheaded hot mama Truffles, and her patience bar depletes the fastest in the entire game. So when she wants something, you better give it to her. Luckily, I’ve been manageable enough to never see what happened if Truffles lost her patience. Anyway, Mung’s mortal enemy’s daughter/your “girlfriend” Panini will occasionally show up running her mouth like a typewriter. Luckily, if you click on her you can send her away with your signature “I’m not your boyfriend!” And get rid of her fast, because she’s a lethal weapon in taking out patience bars. And rightfully so, in my perspective. I don’t think I really need to explain that I really enjoy this game.
So check out all these games I recommended just for the heck of it, and tell me in the comment section what you thought of them! Give me a rating on a 0-10 scale and explain why–hopefully you’ve been paying attention in English class. But just to set the record, lemme explain each level.
0 - Why did you recommend this to me?!?!
1 – No. No. No, no, no, no, just NO!
2 – I could type up a better game with my feet.
3 – Son, I am disappoint.
4 – …Yeesh.
5 – I’m on the fence about this one.
6 – It’s okay, I guess.
7 – I guess it’s pretty darn good.
8 – Not bad, Sammwak.
9 – Wow, okay, this game is really, really good.
10 - This is true gaming nirvana!!!
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If you’re like me, you’ve heard about this. You’ve greatly heard about this. You may have seen kids flaunting their copies around school and in class, talking about how great the movie was, wondering how its sequel would unfold. This is none other than the Hunger Games, from the lady that brought us the equally engrossing Gregor series. Now, the Hunger Games trilogy premise is simple: it all takes place in Panem, a post-apocalyptic nation split into twelve districts on land where North America once stood. An advanced metropolis known as the Capitol politically rules over the nation, as well as being surrounded by these districts. Now, a boy and girl aged from twelve to eighteen years old (known as a “tribute”) is chosen annually from each district to compete in a televised fight-to-the-death known as the Hunger Games. Now, seeing as these kids seem to be representing their districts, this whole thing must be some sort of bloodier and gorier Olympics. And I believe it’s even more shocking that innocent kids must ruthlessly murder one another just to gain the title of the Games victor. Any more violent, and I’d be putting up a notice for child abuse. Anyway, this year the Capitol has chosen Primrose Everdeen as District 12′s female tribute. Realizing she’s one of the youngest contestants, her older sister Katniss bravely steps up and says four words I don’t think I’ll ever forget: “I volunteer as tribute!” So Primrose is ultimately replaced by her sister in the Games, and it really wouldn’t have been any more dangerous if Katniss hadn’t done diddly squat.
Now, although I had the book as a Google Play sample, I finally got to touch and read the book! And let me tell you, I can’t believe the feeling I had when I read that book. First chapter isn’t actually half bad; darn suspenseful ending. Like Goosebumps. I like like Goosebumps. So the moral of this story is just expect some sort of Jolly Good Bookie: Hunger Games trilogy coming your way at a future date. And y’know how I said that people are talking about the movie’s sequel? Well, they have right to do so, because Catching Fire will actually be turning into a movie coming out next year! After returning from the Games with her skins, Katniss has now embarked on a victor’s tour of the districts, but along the way Katniss’s “suspense senses” begin to tingle. Turns out the Capitol has never lost its grip on the districts, especially with the next upcoming Hunger Games that could change the nation forever…
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Lemon. That word makes me think of Lemony. And that word makes me think of Lemony Snicket. And that word makes me think of his 13-book series that have been giving me a chill since about the fourth grade. It is none other than A Series of Unfortunate Events, and today I just read its final volume. I never knew it would come to an end this–this dramatically. In the series’ “book the thirteenth” (known as the pretty straightforward The End), the three Baudelaire orphans and their lifelong enemy Count Olaf have just escaped Hotel Denouement after its horrifying fire. How did it happen? Well, then I’d be spoiling the twelfth book, wouldn’t I? After surviving a gnarly storm, they wash up on a coastal shelf of an island inhabited by a strange people. While Olaf tries to get the castaways to know him as “king of Olafland”–which obviously fails to work–the orphans come across several islanders, among them being the island’s facilitator Ishmael. Call him Ish if you want to. The Baudelaires also come across recurring series character Kit Snicket (still as pregnant as ever), but at the same time Olaf has decided to disguise himself as Kit. What does he use as his “baby”? A diving helmet containing spores of Medusoid Mycelium, a fungus that had nearly killed Sunny (the youngest orphan) in the eleventh book.
Aye, I’ve said too much! Just be sure to check out Jolly Good Bookie: The End when it comes out at a later date. Who knows, I may even be working on it right now. Will the Baudelaire orphans’ story conclude happily…or unfortunately? You know what Lemony’s said: “Like an off-key violin concert, the Roman Empire, or food poisoning, all things must come to an end.”
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I guess that’s all the news I have to give you this fine week! Make sure to shoot your arrow straight through that like button, and be sure to comment, subscribe, reblog, share, Press This, check me out at G+, and stay tuned for more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Videos of the Week: I remember seeing a real-life Ezio from Assassin’s Creed in a Corridor Digital video. But this takes that to a whole ‘nother level. Nearly 200,000 people have liked this video, and it’s gotten 9.3 million hits since last month! After watching this, I only thought of two things: “Geez, this is freaking awesome!”, and “…Wow, my head hurts.” Comment me if you have the same effect!
Now this one may be one that’s more widely recognized. In August 1960, a U.S. Air Force Colonel known as Joe Kittinger fell from the Excelsior III, setting records for the highest balloon ascent, parachute jump, and the longest drogue-fall at 4 minutes and 36 seconds, the fastest a human’s ever gone through the atmosphere. Just this year, most of those records were broken by an Austrian skydiver/daredevil/BASE jumper. That Austrian was “Fearless Felix” Baumgartner. As part of the Red Bull Stratos project, Felix fell a world-record descent of just over 39 kilometers, setting the “highest manned balloon flight”, “fastest freefall speed”, and “first human to break the sound barrier outside of a vehicle” records. The only thing that Joe still claimed as his was the time he spent freefalling, as 17 seconds separated him and Felix. But it’s already been a web-wide sensation (you may have seen it as the #livejump), and I’ve got this as full-fledged & in-the-flesh proof. It’s got 3.2 million hits with over 10,000 likes–this is Felix Baumgartner’s freefall from the brink of space itself. Literally redefining Red Bull’s famous slogan “It gives you wings.”
And click here for some full-fledged & in-the-flesh extras from the official redbull channel itself!
p.s. Press This and comment if you want to wish my big sis a happy eighteenth birthday tomorrow!
Mario first reared his mustachioed head in 1981 as the Jumpman in the coin-op clash of “man vs. animal”, Donkey Kong. The game had to go through a whole lot of dog doo to save Nintendo from sinking in quicksands of failure. But it did, and Donkey Kong and “Jumpman”‘s heydays were only beginning. Decades later, Mario’s put up over 700 million sold units in the combination of both Mario and Super Mario, making it easily the bestselling series of all time. Mario’s also not a stranger to sports as he is to platforming. He’s done basketball (also as a guest in NBA Street Vol 3), snowboarding (as a guest in SSX On Tour) baseball, golf, tennis, even joined forces with Sonic for the Mario & Sonic at the Olympic Games series. But there’s just one sport that’s being left out. You guessed it. Soccer. The beautiful game. The world game. Football. And Mario’s just as menacing on the pitch as he is on the tracks, or the court, or the field, or the course. And just be ready for a surprise at every nook, cranny, and corner…kick.
Toad sets up what looks to be a menacing bicycle kick against the goalie.
Mario’s first delve into big-league soccer, Super Mario Strikers (known in Europe and Australia as Mario Smash Football) is a GameCube-exclusive good ole five-a-side football game representing the basic rules of football, except referees are ruled out and players give new meaning to the term “offense”. It was released in November 2005 for Europeans, December for Americans, January ’06 for the Japanese, and April for the Australians. (Did that offend anyone in any way?) Revealed as part of E3 ’05, the teams in Strikers compose of a Mario character–the “captain”–with a backup team of “side kicks” (get it?) whom are Toads, Hammer Brothers, Birdos, and Koopas. The game’s goalie (strangely enough, on both sides) is Kritter, a Kremling from the Donkey Kong Country trilogy (except for the robot-composed Super Team, who have a Robo-Kritter). The only playable captains are Mario, Luigi, Peach, Daisy, Yoshi, Waluigi, Wario, and Donkey Kong. (Bowser also NPCs to obstruct players occasionally.) There are several modes in-game:
Grudge Match - The standard single and multiplayer game mode.
Cup Battles - 1-4 players are allowed to compete in tournaments against AI opponents to advance through cups for rewards.
Super Cup Battles - Dominated the Cup Battles? Super denotes a higher tier of enemy lines, and only the strong survive…no, seriously, that was ripped from the game.
Strikers 101 - The game’s tutorial mode, allowing you to learn the basics of the game and then use them in “games” to hone your skills.
Spoils - This is for the people who love to gloat their highest milestones to others. This records awards you’ve won like soccer trophies, so you can cherish the moments and brag about them, too.
Both sidekicks and caps have varying attributes with “balanced” and “defensive” ways to play available. Strikers, for the most part, sticks to the rulebook of soccer with abilities to dash, slide tackle, etc. But then there’s the fact that players can land serious hits with or without the ball, resulting in a more arcade-esque game of soccer. The game has six stadiums/stadia that only change aesthetically and do not alter the playing field, even with electric fences to prevent to ball from going out of bounds. And yes, you can knock players into these fences. The further you go into the game, the more “cheats” you an access; these include a weakened goalie and an infinite set of items to use in impeding opponents.
I already said it was first shown in 2005′s E3, where game director Mike Inglehart and marking director Grace Kim expected the game to be more realistic, but after some consultations with Nintendo the creators opted for a more “over-the-top” turnout. The electric fences were added to accentuate the sport’s physicality, and there are no penalties or cards since the power-up system has compensated for this, considering power-ups are given to the team of a player that has been hurt.
Want to learn the basics of the game right now? Hands up, I’ve got you covered. (Do note that Strikers does not have “positions” in their vocabulary.)
DEFENSE
Slide Tackle (B) – This is one of the classic defensive tricks that always loses the victim of the ball. You can even perform one tackle after another if you wish, but that just makes you look silly. I recommend doing this if it seems like an opponent is about to take a shot at the goal. (Do note that both the tacklee and tackler will trip and fall.)
Big Hit (Y when not having the ball) – Despite being defensive, this is one of the more pain-dealing tricks on the pitch. The Big Hit is literally a bodyslam into an opponent, whether they possess the ball or not. There’s about a 7/8 out of 10 chance that the victim will fork over the ball, and there’s a 4/5 out of 10 chance it’ll go to another opponent. I recommend doing this also if an opponent is about to shoot.
Power-Ups (X, Z to switch)- A Mario game really isn’t a Mario game without power-ups. And like in Mario Power Tennis, power-ups are a major component in Strikers. You receive power-ups by charging shots or having a hurt player. When the time is right, you can use power-ups to impede opposition, relieve them of the ball, and get one step closer to a point. The power-ups include but aren’t limited to:
Banana Peels - They were toughies in Mario Kart, and they’re toughies now. They work by being thrown out and anxiously awaiting a player to slip on them. These peels come alone or have up to 6 of them released at a time.
The Normal Shells – These shells come in green, red, spiny, and–most notorious of all–blue. Green shells fly in straight lines, bouncing off walls and damaging victims. Red shells’ specialties are their homing abilities, victimizing the nearest player. But the dreaded blue shell not only apprehends victims, but freezes them in their tracks. Spiny shells do not stop after first hit, and go off until contact with another item or after hitting the wall twice. These shells all come as singles or triplets.
The Giant Shells – Just like normal shells, except giant-er! Giant green shells bowl over anything in its path, giant reds keep going after hitting a wall, homing in on a victim, and then acting like a mere giant green shell. Giant blues, however, freeze victims as usual, but now detonate on impact as well. Giant spinies are literal bulldozers on an unstoppable rampage down the pitch. Unlike normals, these shells only come in sets of one. But can you imagine how unstoppable they would be as triplets?
Bob-ombs - These living explosives will stand still for a second, and then explode, affecting victims in its range. However, the Giant Bob-ombhas a explosion radius of at least 4x larger, and it sends out a shockwave!
Chain Chomp - Everywhere it goes, it’s feared. It’s been considered one of the scariest foes in Super Mario 64. And it’s especially scary in this game. Like Sonic & Sega All-Stars Racing can grant you an All-Star Move to get you back in the game, Chain Chomps (along with Stars) can only be obtained by the losing team. The Chomp will blaze down the pitch and damage every hand of the opposition. In fact, it won’t leave until there’s at least one man down.
Deke (Z) - When in possession of the ball, opponents are likely to go for your jugular to rid you of the ball. Now you can go for their jugulars when you deke! With a quick Z press–ahem, blue button press, the player can do a quick one-two. This is useful to get rid of opponents and proceed towards the goal.
OFFENSE
Turbo Run (R + thumbstick) – Have you ever heard this phrase?: What is a principle when you are venturing in the woods with, I dunno, a friend or two? A plump kid. When you encounter a bear or an equally threatening animal, your first instinct is to hightail it out of there. And with a plump kid, you don’t have to be the fastest–you just don’t want to be the slowest. And that really applies when you’re turbo-running. Sometimes, your fastest trailblaze down the pitch just isn’t enough. So what else to do than run faster? (Tip: Do note that while turbo-running, you can’t free move, deke, or shoot.)
Pass (A) – No one likes a ballhog, so with one of the oldest tricks in the book you can relieve yourself of the ball to another teammate. There are also special passes: besides the plain old ground pass, there’s also the lob pass (L+A) which is equally efficient in receiving the ball. If you play your cards right you could also uncover a special-er kind of pass…
Simple Shot (B) – The easiest to pull off, but the least likely to score. I suggest charging your shots.
Charged Shot (Hold B) – Okay, now we’re talking. Charged shots are more likely to score, and honestly look a lot sweeter. There is, obviously, a limit to the charge of your shot, and the sidekicks’ limit differs from the captains’ limit. Sidekicks can only go as far as–I dunno–a “fire ball”. But captains can go as far as…
Super Strike (Hold B for captains only) – …this. This really puts the Strikers in Super Mario Strikers. As a captain, you can hold B to the limit (you will see lightning surrounding you when you reach the limit) and you will then see a bar with two parts marked green. There is a white marker that will wave across the entire bar only once. If you time it right, you can land the marker on both green parts with a B press, and that will ensure your Strike is properly aligned. If not–believe it or not–Kritter actually has a chance of blocking it, although he will be temporarily dazed afterward. A successful Super Strike will count as two goals instead of one, and it will look like this:
One-Timer Shot (A + B) – Now this, my friend, is a one-two. The first part of the one-timer is a pass to a teammate. The second part, performed by the final receptor, is the instant shot. You can perform this anywhere, even across the pitch. And a volley shot will bewilder Kritter; just saying.
Perfect Pass (A with teammate near goal) – This is the special-er pass I was talking about. This is only performable if you are passing to a teammate near the goal. You will be certified of a perfected pass if the trail behind the ball is green. If you time it right, you can follow up with something even better… (And yes, there are such things are perfect lob passes.)
Perfect One-Timer Shot (B directly after Perfect Pass) – The last receptor of this one-timer not only shoots the ball. He gets a few seconds of slo-mo glory before slamming it in! The perfect one-timer is a great opportunity to score and honestly is one of the sweetest-looking moves in the game.
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Now to actually talk about the game itself. I really enjoyed Strikers; it had quality GameCube visuals, its arcade soccer had fast-paced, and energetic vibes, the game offered lots of challenge on upper tiers, and the Strikers 101 mode was really helpful. Don’t think I’ve had this much fun on the pitch since FIFA 12. It really hit gold on its addiction factor, and it would have you with the skills of a cartoon version of Ronaldo or Pele in no time. However, the game simply doesn’t feel Mario enough. No honestly, after you’ve heard Luigi says his name at least ten times in his victory celebrations, you’ll be at your wit’s end. And there’s not one chip of properly “Mario” music in the game. And besides, if there was a soccer school, Strikers would be a major dropout. (Unlike FIFA, whom would likely have perfect attendance and finish as the valedictorian. Um, let’s get back to the flaws.) It simply doesn’t follow the sane rules of soccer, and the rules it does follow have more twists than you can give to those unbreakable 50 Cent headphones. Some noticeable issues in frame rate, as well as a lack of animation and audio variety (hence Luigi) that brings the game down even further from perfection. From the cover, and artwork, you may believe that Strikers is super-hardcore. But it, well, isn’t. And besides, Donkey Kong’s breaking the rules of soccer by hitting the ball with his hands. Now I can’t criticize and praise the game all day….we need a chart for that!
2 out of 5 – Educational value – The game does teach you the basics of soccer, and you may sometimes use logical thinking as an advantage on the pitch.
2 out of 5 – Positive messages – Strikers puts up a model of being sportmanslike, both on a playing field and off, although red-card antics are the norm of the game. As almost always in the games I review, perseverance is key as well.
0 out of 5 – Positive role models – Not really applicable.
2 1/2 out of 5 – Ease of play – It may take a while to fully comprehend the controls of the game, but when you do, it gets a lot easier to grasp–although it’s still kinda baffling at times.
3 out of 5 – Violence – In this game, antics that would give you red cards or even worse aren’t punished–they’re rewarded. You can do all sorts of dastardly deeds on the pitch, like knocking opponents into the electric fences, victimizing them with power ups, tackling or big hitting them, or even having Giant Bowser come onto the field and make the forwards’ lives even more miserable. But all of it is cartoon violence meant more for laughs, and when played by the appropriate audiences, this factor of the game can be an uproar.
1 out of 5 – Inappropriate Content – Peach and Daisy are, somewhat but nevertheless, wearing risque and skimpy outfits that show off their stomachs and legs.
0 out of 5 - Language – This aspect is not applicable.
1 out of 5 – Product Placement – Besides being a Mario game, Donkey Kong (cross-advertising?) is likely as far as the game goes in product placement.
0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not applicable.
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Are you kidding?! Now THIS is art!
Smarts: C- (2 points)
Play-Again Ratio: B+ (3.5 points)
Fun: B (3 points)
Entertainment: A (4 points)
Humor: A+ (5 points)
Style: A- (4 points)
FINAL SCORE: 21.5 out of 30 (YEESH. 80), 71% out of 100%, 4 stars out of 5
CONSENSUS: Super Mario Strikers does mark gold on some factors, like the pace of the game and all the modes–and it truly is a fun game–but serious problems like frame rate, a lack of variety, and some definite rule-bending push Strikers away from its true optimum.
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But that’s not all! You’ve heard that this is only part 1 of Game Face Mario Mayhem, right? Well, part 2 is coming soon, and it’s gonna be an even bigger, better Mario game! I can’t say what it is, but let’s just say it’s two-fisted, red-blooded, and all-American. I’ve said too much already.
Check out my latest Sammwak spinoff that’s literally like my own little social network: 3GS! http://3gsam.wordpress.com/
Stay classy, America. ~S~
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Random Videos o’ the Week: I got stuck between two videos and just couldn’t decide. Lemme describe the first one: Annoying Orange is one of the comedy moguls of YouTube history. Ever since its first episode in October 2009 (which garnered over 100 mil. views to date), Orange’s official channel has gained over 2 million subscribers and over 1 billion video views, and to add to that Orange and friends have gotten their own show on Cartoon Network! (Catch The Annoying Orange every Monday at 8:30!) Well, they’ve taken a blast to the past, giving the first-ever episode a reanimation–literally! This animated spin has already gotten over 1 mil since late July and has gotten over 20k likes. Witness the fruity goodness–now in glorious animation (and glorious 720p HD!)!
Our next video is probably just as awesome, maybe a bit more awesome even. A regular gummi worm is 10-25 cm of gelatinous, chewy goodness. In the shape of a worm. First introduced by Trolli in July of 1981 (in fact, the 60th anniversary of gummi bears), these worms come in all shapes and sizes. But it doesn’t come close to the world’s largest gummy worm, brought to you by the makers of the gummi cola bottle and the tablet that turns sour into sweet. Clocking in at over 2 feet, 50 cubic inches, and 3 pounds of sweet, sweet goodness, the world’s largest gummi worm is 128 times of a normal gummi. And it makes a rad dirt cake, too. And it’s actually for sale too (all seven flavors), for the price of $28! The worm’s official video has over 10 million views since its launch in October 2010, and almost 30k likers are craving this monstrosity. Step aside, Epic Meal Time…this epic meal has the oomph for a whole year of fine dine. But this isn’t as far as they can go, so check out and subscribe to their channels! (vat19com, vat19two)
Movies, like anything, come in all shapes and sizes. Action-packed movies that are literally their own explosives, drama titles that pull at your heartstrings, horror bloodbaths that’ll leave you jolting your boxes of popcorn instead of enjoying them, comedies that’ll have you laughing until you can’t breathe, etc. But there’s one type of movie that’s barely gotten true honor: the video game genre. Yes, that exists. Probably the only existent “inner gamer” movie has to be The Wizard, a Christmas ’89 title that introduced what would become one of the biggest games in history: Super Mario Bros. 3. And speaking of arcade games, that’s where that story ends, and this new story begins.
(How many video game characters can you spot? )
I have never been so excited for a movie. Um, ever. Directed by the former animation director for both The Simpsons and Futarama,Wreck-It Ralph, the 52nd Disney Animated Feature and the first of 2012 (the 51st being last year’s Winnie the Pooh), starts at a typically nostalgic down-the-block arcade. One of the titles in that arcade is Fix-It Felix, Jr., where you play Felix himself and must constantly repair the damages of a building facade while the game’s villain smashes away atop the building. That villain is the 9′-tall, 643-pound Wreck-It Ralph (John C. Reilly), and for three decades he’s been the guy that everyone loved to hate. And Ralph’s tired of that. And to make everyone notice he can be the hero, he literally disappears from the game via power cord and joins the light-gun FPS Hero’s Duty, battling “Cy-Bugs” alongside the game’s own hero, Sergeant Calhoun (Jane Lynch). But he doesn’t spend the whole movie in this game, as he later goes onto a candy-themed kart racer called Sugar Rush, and here he meets one of the game’s main characters, Vanellope von Schweetz (Sarah Silverman). Vanellope has learned that her game is faced with a threat that could affect the entire arcade. The worst part? Ralph may have started the whole thing.
I was originally gonna come out with a “Top 5 Most Self-Anticipated Movies of the Year” post, but I’ll tell you right here and now, this movie was #1 before the list was even finished. I first came intact with this movie at this year’s Comic-Con, and I’ve been loving it ever since. <3 This movie promises appearances from some of your favorite game characters: Ryu, Ken, M. Bison, Zangief, Chun-Li, Cammy (all Street Fighters), Clyde (one of the Pac Man ghosts), Bowser, Eggman, Kano, Smoke, Q*bert, and it doesn’t even stop there. (This fact about the movie took a page from Roger Rabbit’s 1988 adventure, also from Disney.) There’s a result of over 200 individual models based off these inclusions. Running on a budget of $150 million to possibly make movie history by rejuvenating the game movie genre, this movie luckily had a date shift to November 2 this year, which was originally next March. (Thank goodness!) And to add to that, it also got a major appearance in the latest Game Informer, and Fix-It Felix’s adventure is now available in full-Flash at Ralph’s official site. And–you likely should’ve seen this coming–Wreck-It Ralph will be receiving his own video game on the Wii, DS, and 3DS! This Disney Inter.-Activision project is stated to be a “story extension” to the movie. And to add to that, Ralph will even be featured among the racers in Sonic & Sega All-Stars Racing Transformed! How can you say “game over” to that? Well, Wreck-It Ralphwill premiere November 2 in 3D, but the story’s not quite done yet…and besides, you haven’t seen these Wreck-It Ralph TV spots yet!
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This is Disney’s new black-and-white short flick, Paperman. Blending traditional and computer animation, you’ll be able to see this movie directly after Wreck-It Ralph, like La Luna was shown right after Brave. The synopsis states that the movie follows a lonely young man in mid-century NYC, whose destiny takes a turn after meeting a ravishing woman during a morning commute. Convinced the girl of his dreams has slipped through his fingers, he gets a second chance at love when he spots the woman in the window of a skyscraper across the avenue of his office. Armed with love, imagination, and a stack of papers, his efforts show not even close to paralleling his awaiting fates. Hearts will break and papers will fly this fall. Ooh, sounds romantic. Anyway, whether you’re in it or not, you can catch Wreck-It Ralph and Paperman in their premieres this fall, and it’s going to be like watching all those scenes at the end of The Avengers.
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Stay cool,
~S~
p.s. Random Video o’ the Week: In the 90s, Goosebumps was hot, Pogs were a fad, Nickelodeon was on fire, and all girls talked about were bands like Hanson, or the Backstreet Boys, or N*SYNC. Now, Goosebumps HorrorLand is the only existent series, Pogs have vanished from the mainstream, and girls are obsessing over people like Justin Bieber and Big Time Rush. Oh, and Nickelodeon still holds a small flame. But you should’ve seen them back in the day. All That, Kenan & Kel, Legends, Figure It Out, Family Double Dare, Clarissa, the list goes on. 90′s kids had it all, and after more than a decade of being in the shadows (excluding SpongeBob, which is still alive, and Figure It Out, which has been revived) it just had to get re-honored in all its nostalgic glory. So TeenNick made The 90′s Are All That last summer. While it’s on every night from 12-2am, with a 2-4am encore right after, at least you can get a taste of how it feels now. (Ever since last August it’s received almost 30k hits.)
Hey guys it’s Sam, and welcome to the second episode of our game reviewing segment, Get Ur Game Face On. Anyway, there are a lot of unknown companies that one day have their names known by 5% of people, and the next day having their names known as the people that gave us the amazing game [please insert amazing game title]. And that’s what happened with lots of companies we now know. Take Bethesda, for example. With thedwindling of games like Brink and RAGE, it was almost certified that Bethesda would begin crippling from the game world, and taking all of their series with them. That is, until they introduced the worldwide phenomenon known as Skyrim. See what I mean? THQ (short for Toy Headquarters. Now you know.) already got a start, giving us pretty much the entire anthology of SpongeBob games. But maybe our porous pal needed a break. So they gave us the first De Blob in ’08. And this is its ’11 sequel.
The two main characters of the game in a nutshell. Blob (the blue guy on the left) is the hero, the guy you control. And Pinky (the pink robot on the right) is your sidekick and guide.
In 2008, the original De Blob met favorably received success, or (as THQ president & CEO Brian Farrell calls it) “broad, critical acclaim.” But the demands rose too high, and they were too big to maintain. So THQ could most likely do nothing but bring out the only weapon in a wave of fiscal demands: a sequel. Instantly the wave died down and THQ could breath a bit easier. That sequel, as I said and will say again, was De Blob 2, also known previously as De Blob: The Underground. Instead of being a Wii exclusive, it (like the forthcoming Epic Mickey sequel) was also available for the Xbox and PS3 as well, alongside the Nintendo DS and 3DS. It was developed by the now inactive Blue Tongue Entertainment, or by Halfbrick Studios (the same buddies that gave us the Fruit Ninja saga) for the DS version, and published by THQ and Syfy Kids (yes, I hasten to add this, but that actually does exist!).
In this game, you basically pick up where the original adventure left off: giving color and happiness with a vengeance (as the antagonistic INKT Corp. has outlawed all the fun and color) to the monochromatic Manhattan parody Chroma City, as a Blob. But not just any Blob. The Caesar of color, the superhero of the spectrum, the rivet of the rainbow, the—oh, you know what I mean. But not alone, with his trusty robo-sidekick Pinky. You can turn into different colors by jumping into different pools of colored paint, or by slamming into different-colored Paintbots, allowing you to make the world literally your canvas & easel. But there are some obstacles in your way, such as surfaces that automatically strip you of your wet, colorful goodness, as well as ink that acts as deadly poison to our hippie of a hero.
While there are several things that separate DE BLOB 2 from its predecessor, it has some fatal flaws, as you can learn from the section below.
Definitely one of the most feel-good games of the year, De Blob 2‘s infectious vibe is only cramped up by one thing: frustration, and frustration under more than one circumstance. You sometimes have no clue what to do, and how to do it, leaving you helplessly struggling for a solution. Repetitive level design occurs repeatedly for a great level of annoyance, and you honestly don’t want to fail root & branch. That’s usually something you always hear in games, but this is a special emphasis; failure results in having to replay long sections or entire levels, putting a chockful of work into the toilet. The targeting system of the game can be a pro various times in the game, but other times when you’re brawling against diverse enemy armies, it’s definitely a con trying to decipher. You should never trust De Blob 2‘s saving system, and even I have examples. Sometimes when I exit a session of De Blob-ing, and come back to that session, I have to redo entire—oh, wait, I already told you about this. But on the bright side, painting the city is more fun that it looks like, and great visuals and tunes make a joyous atmosphere to roam in. Cutscenes are smart and amusingly entertaining, and there is simple fun in the game’s combat. And, of course, there are plenty of cheesily great win quotes in the game like, “Blobberific!” Y’know what, let’s roll the chart.
2 3/4 out of 5 – Educational value – There are puzzle aspects to many of the levels, requiring a great amount of logic and thinking, but the intention of the game is definitely entertainment over education.
3 1/2 out of 5 – Positive messages – Blob is a compassionate hero, determined to bring color (and freedom, and peace, and justice, and—) back to a world ruled by a monochromatic black-and-white tyrant and its corporation. Certain story moments, though, pose moral questions to players, asking them to choose between going after an escaping villain or rescuing innocents.
3 out of 5 – Positive role models – Blob and Pinky are self-sacrificing heroes who value the freedom of their people. Players could choose to make Blob a bit more callous in his pursuit of the baddies if they opt to follow the villains rather than save the innocents at certain points of the game.
4 out of 5 – Ease of play – Controls work very smoothly. If the camera seems problematic at first, know that you can adjust the inversion of the camera functionality; it’s very likely you can find a setting that will be comfortable for your personal style of play, where you prefer going down to go up, or prefer going down to go down. The game offers only two levels of difficulty that sound equally simple: easy and normal.
2 1/2 out of 5 – Violence – Blob fights enemy robots at times with a jump-and-smash ability (or Pinky can zap them with paint). Defeated enemies disappear in a burst of ink. Obviously enough, ink is very poisonous to Blob, and you can surely die if you stay in too long or do not meet a body of water soon enough. Blob can use his jump-and-smash combo to smash into things with violent slams. Overall, the violence is cartoonishly executed, made more for quirks.
0 out of 5 – Inappropriate Content – This aspect is not applicable.
1 out of 5 - Language – “Dammit” rolls off the tongue in a cutscene.
1 out of 5 – Product Placement – This game is the sequel to De Blob, a cult classic on the Wii.
0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not applicable.
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Play-Again Ratio: B- (3 points)
Smarts: B+ (3.5 points)
Fun: B (3 points)
Style: A (4 points)
Humor: A (4 points)
Entertainment: A (4 points)
FINAL SCORE: 21.5 out of 30 (well, that was unexpected), 3 stars out of 5, 69% out of 100%
CONSENSUS: De Blob 2 is a funky-fresh sequel with the same infectious vibe as its predecessor, but monotony and other frustrations get the upper hand of the game and ruin its jam to the point where the game is only fun to play for about ten minutes, if not longer.
PRICE: Have it your way, but here’s the pricing for the game. On the Xbox 360, the game costs $16, but new copies are $9, and used ones are $6. Own a Nintendo DS? You can buy the game for only $9, with new copies being $5, and used ones being $3. Fan of the PS3? It costs yet again $16, but new copies are $9, and used ones are $7. Wii junkie? The game costs $13, with $7 for a new copy, and $2 for a used. At GameStop, the game costs $20 new, and $18 pre-owned on the Xbox. On the Wii, the game costs $20, but pre-owned versions are only $15. The same thing applies for the PS3 and DS versions as well.
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Subscribe, like, rate, comment, reblog, share, please check out that adorable SpongeBob gif at the top of the sidebar, and stay tuned for a brand new post next Monday! Oh, and please consider the following: Wii Play Games could be back on the radar, it’s already at about 20 hits about now and it’s possible that it could be back in the hypes to raise the bar! If you want to revive WPG, go to wiiplaygames.wordpress.com and subscribe, enough subscriptions will make me considering a new post! Now, go go go!
- Sam
p.s. Would You Rather o’ the Week: Would you rather…wear only Gap clothing for the rest of your life, or wear only New Balance shoes for the rest of your life?
p.p.s. Random Video o’ the Week: I’m too exhausted to say more, so check out this hot jam. It’s Basement Jaxx and Robyn. C’mon, you know you want to. It’s got really good reception.
Hey guys it’s Sam, and it’s time to get your game face on, a term which proudly entitles our game-reviewing system, using charts, scoreboards, and my own words to make this little handy number. This one’s gonna be a bit strange, but at the same time, a bit familiar. Everyone’s probably adapted to the running genre, right? The games where you control a player that runs for an indefinite, possibly infinite period of time, usually with the plot of running from something. Some examples include Gravity Guy, a Miniclip hit now at your local App Store, as well as Temple Run, a critically acclaimed pick that redefined the term “freemium”. Well, speaking of free apps, today’s centric topic is indeed a free game. But beware, as this is not your usual running game. You’ve got a few choices: run and succeed, get caught by the enemy, or fall victim to the various types of hazards. He’s done with falling, but now he’s running…and “he” is Running Fred.
In RUNNING FRED, there’s a shop where you can purchase stuff using coins you collect during levels. This is an example of what you’d get if you saved up for a high-quality Wall Grip, so you can treat life like a rotating corridor.
It was just recently updated this year, and this anticipated sequel seems like more than your money’s worth. The third-person platformer Running Fred, a game made by the creators of Falling Fred and its zombified sequel Falling Fred Z, is the “threequel” of the Fred series, after Falling Fred and Falling Fred Z. Last time, you avoided as many traps as possible while plummeting to your doom. Now, you’re avoiding as many traps as possible from fleeing from your doom. This time, an angel-of-death manifestation known as Grimmy (terrorificus unavoidabilis) will show you the ropes of the game. Automatically after that, in a state of irony, he reveals himself as the game’s antagonist as well as the reason for the game name (someone to be “running” from). Now, poor Fred (panicus in extremis) is fleeing from an armed Grimmy while also avoiding hazards and picking up silver or golden coins called “Skullies”. First, you should probably know that this game has intense violence for the masses, interpreting Fred’s gruesome deaths in bloody and gory manners. If you make it to the end of a level, the first thing you will see afterward is the amount of Skullies you picked up on the way. But it breaks down specially, as every five silver Skullies are worth one golden Skullie. Kinda like how in the wizarding world, 29 K’nuts make up one Sickle. For example, let’s visualize it like this: at the end of a level, you collect ninety Skullies (it’s not impossible, folks). Since every five silvers are worth one gold, 90 divided by 5 = 18, so you would have 18 golds. Now, those golden Skullies go toward your collection, which you can then spend in the in-game shop. You can purchase from 3 categories in the said shop: outfits, levels, and abilities.
All you need to notice in this picture is Fred’s choice of clothing.
Outfits are basically costumes that Fred can equip, and most of them are homages or parodies from media. That means you can buy something that would make you look like Indiana Jones, Mario, Skyrim‘s Dovahkiin/Dragonborn, the Terminator, someone from Tron‘s virtual Grid world, Forrest Gump (most specifically, from Run Forrest Run!), heck and even Freddy Krueger. But don’t come in expecting to buy out the whole shop in one stock. The most expensive outfit in the shop is Fred Spartan at 30,000 Skullies. But there are others that range around the $1,000 area, and some that even go cheaper than that, and the cheapest one you can find is Life Down Shirt at just 79 Skullies. But when the shop’s really getting you down, and if you have a chock full of spare money, you could buy freemium purchases that give you Skullies without the hassles. At 99 cents, the 2,000-Skully pack is the cheapest one in the market. But at $30, the 150k-Skully pack is the most expensive. So, yeah. Now you know that when you come in this shop expecting to be a sellout, you’re a dead man.
Skills, which I prefer calling abilities, are little perks that you can buy to benefit you while running a level. But, for instance, once you buy Wall Grip, you can’t instantly walk on walls shown in the picture above. You need to upgrade your skills to 5-star levels first, and that doesn’t come easy either. I bought my first-leveled Wall Grip & Bounce as a dirty deed done dirt cheap, but to get to level two I need 200 Skullies, no joke. Pretty soon, when you fully upgrade your abilities, you’ll probably be a ninja for all I know. Skills range from double jumping (the first skill you will get) to extra lives, Skully magnets, wall gripping and bouncing, chicken flapping, quicker recovery, panic power, and even rubber bones. Although that doesn’t compare to the amount of outfits, skills are very handy in the terms of in-game use.
Extra tracks are also available for purchase for less than 500 Skullies apiece, although that there are few of these at only four of them: the Grisly and Endless Manors, and the Danger and Endless Caves. The most expensive track in the shop is the Danger Caves track at 2,500 Skullies, so it may seem worthwhile although my current Skully stock will not enable me to see the quality of it.
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Running Fred is a good game that combines violence, humor, excitement, tensity, and then some. Playing much like that of Temple Run, this game very beneficially uses its shop extensions to even the odds a little bit on the tracks. It has a memorable, if slightly shortened, soundtrack, and the atmosphere of the music was very specially represented with the inclusion of the game’s revolutionary visuals. Although the game, much like Falling Fred and FF Z, contains blood & gore for the masses (which acts baffling towards the game’s 9+ rating) from evisceration and disemboweling, and although it goes up to a disturbing level, it makes the game that more interesting. But despite that, the game does have its flaws. Wall gripping & bouncing are very frustrating at first levels of use, and due to the fact that you get damaged just by running into something in front of you and how it takes approximately five seconds to get back up again, this causes frustration and loss of time as well as a chance for Grimmy to catch up and kill you with one swipe of his scythe (which has happened to me numerous times under this circumstance). Running Fred usually repeats its tracks from game session to game session, and apart from the tracks, the game has no source of originality in this case. Outfits can sometimes go beyond unnecessary, some like Naughty Fred burning holes into and onto your brain. At the number of extra tracks there are, and at the amount of times you’re actually gonna play them, that third of the shop is basically useless.
Chart, please.
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2 out of 5 – Educational value – The game does teach you the basics of the running game genre, for all I know, and the game does use logic and timing to pull off the use of skills.
3 out of 5 – Positive messages – Fred’s grim adventure (no pun intended) teaches players that when something approaches you bad enough, you either stand up or (in Fred’s case) run from it, although the latter choice is the lesser one. Running Fred‘s case of trial and error also notes perseverance, which means that even when you end each level with your head not attached to your body, you hit “retry” and keep trying. The usage of the shop also says a message in the term of karma: if you do good, you get good back. Fred’s average terrified image gives people the note that even the biggest wallflower or shyest kid can turn out to be a hero one day, making him a role model. Speaking of role models…
2 1/2 out of 5 – Positive role models – Fred is your average terrified little kid, but he still strives to the end through deathly hazards and Grimmy riding his cattails, and in the end he goes from the zero to the hero.
3 3/4 out of 5 – Ease of play – The controls are easy to grasp: press the space bar to jump, use left and right to move around (unless it’s a freefall occasion, where you need all directions), and that’s pretty much it on the basics. To wall jump, jump at a wall using the space bar and the arrow in the direction of that wall, and then press the space bar again and the arrow opposite to jump off. To double jump, press the space bar twice in a row. Save for some frustration, these controls combine well.
5 out of 5 – Violence – (Can you believe it folks? This is the first game in any reviewing field known to viewer to get a perfect violence-wise score. That’s not really good, but to each his or her own.) As I warned you earlier, the first thing I told you separate from the game plot, this game has violence by the masses, interpreting Fred’s deaths in bloody and gory manners. Slice-and-dice occurs regularly, such as how Fred can be dismembered from the head and torso. These gruesome deaths are usually caused by hazards that take advantage of our redheaded hero in mid-run, although long plummets are also an alternative cause. Deathly weapons range from spikes (both on a wall and in a group) to “pendulum blades” resembling swinging axes and built-in sawblades that either spin in place or move back and forth. Upon death, the stump where Fred’s torso/head used to be spills out blood. In the game, you might also see skulls and victims’ skeletal remains. If the amount of violence in both the game and this description are disturbing to you, then you can go to the game options and disable the gore. In a goreless game, whenever Fred meets his usually gory end, the game saves us the grisly visuals and takes out all means of blood and gore possible while still showing Fred dying. For example, if one trap severed Fred’s head and began showing blood, in a goreless game it would simply show Fred fall to the ground, in every bloodless and goreless manner. Also consider the following: the game’s villain is freaking Grim Reaper.
1 3/4 out of 5 – Inappropriate Content – One outfit called “Fred Undies” fulfills to its name and has Fred wearing nothing but heart-spangled boxer shorts. Another outfit called “Naughty Fred” shows Fred in a punk outfit in a “sexy” pose.
0 out of 5 - Language – This aspect is not applicable.
3 out of 5 – Product Placement – Running Fred‘s outfits do reference media, making our hero look like famous icons like “Indiana Jones, Mario, Skyrim‘s Dovahkiin/Dragonborn, the Terminator, someone from Tron‘s virtual Grid world, Forrest Gump (most specifically, from Run Forrest Run!), heck and even Freddy Krueger.”
0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not applicable.
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Smarts: B (3 points)
Play-Again Ratio: A- (3.5 points)
Fun: A (4 points)
Entertainment: A (4 points)
Humor: A- (4 points)
Style: A+ (5 points)
FINAL SCORE: 23.5 OUT OF 30!!! (Well then… ), 3 12 stars out of 5, 76% out of 100%
CONSENSUS: Frustration and trial-and-error are Running Fred‘s 2 most fatal flaws, but majority rules; there’s no doubt saying that Running Fred is in many aspects a truly brutal running game that gets you more than your money’s worth, although it may be the lesser of two evils.
AVAILABILITY: Not only is it available on the Chrome Web Store as an app, but it’s also on the App Store and in the games division of Google Play, and it is free on both sites.
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Well, that’s our goodness for this week, thanks for watching! Make sure to slice that subscribe button up good, and also to like, rate, comment, reblog, share, fart, and stay tuned! Don’t you know what Spain is saying these days?; Nos vemos el viernes! (See you next Friday!) Now if you’ll excuse me, I’ve got a Grim Reaper to flee from…
- Sam (Gosh darnit, that’s the sixth smiley face!)
p.s. Time for our Would You Rather o’ the Week! Would you rather…eat the world’s best fast food for the rest of your life, orambrosia for only one day?
p.p.s. Time for our Random Video o’ the Week! This week goes to yet another Tobuscus video, and it’s a song all about translations, what this song is about, your foreign grandma, and the feeling of being in a gazebo while seeing fifty billion rainbows while the sun & moon are setting at the same time and then God comes down from heaven and gives you a milliondollars!…which is normal for Toby. The video’s called “DRAMATIC SONG” (very relevant), and after hitting half a million views in only two days and receiving tons upon tons of speed-ups and even a few covers, this video is nothing short of a must-see. You’re welcome. Jeez, I need to stop doing that! Please excuse me…
Hey guys it’s Sam, and it’s time for our first-ever episode of gaming news! I know, gaming new’s been a part of Sammwak’s lore for a long time. Actually, one of the first posts on Sammwak was about Left 4 Dead. But it’s time to take that knowledge to a whole ‘notha [level]. And that’s what our segment 1st Person is for; all the news that’s fit to–no, um, it’s the largest source for–no, that’s GameSpot’s slogan. Um, while I think of a catchphrase, how about we get to our first game and find out the first piece of news in our series premiere.
There are a lot of games out there for the Xbox Live Arcade, open since the Christmas month of 2004. Through its eight years of existence, some really good and bad XBLA titles have come to be. Some good examples include the ‘Splosion Man duo, Limbo, and Super Meat Boy. Some bad examples include ZombieWranglers, Tour de France 2009, and Blazing Birds. And another bad example might include the recently released title Warp, the second “XBLA House Party” released for the XBLA, PS3, and PC. In this game, you control an inhuman character named Zero, who seemingly looks like he was a rejected de Blob sidekick. Zero is taken to a military-grade facility, where he fades in and out of consciousness and at one point awakens to find that he is being operated on, having a disc-shaped object extracted from him. Soon after, through telepathic procedures, a fellow alien contacts our hero, saying that it can sense other aliens in the facility and planning the duo’s great escape. Zero then proceeds to fulfill his title as a facility escapee under your control, helping any aliens on the way, but not before reabsorbing that disc. It may seem kinda cute, but this game fulfills its M-rated properties: Warp seems like the perfect name for this game, not only manifesting our hero’s eponymous attack (where he warps through walls and even through people & objects), but also of the game’s oddly balanced warp between violence and cuteness.
A hybrid between stealth, action, and puzzle, Warp is one of two currently-released titles from the Canadian indie developer Trapdoor Inc., the other being Fez for the rarely-known PlayStation-esque NES hardware clone, the PolyStation. Considering Trapdoor has clearly not had much taste in the more popular gaming culture, can Warp be their first success?…Well, kind of. GameSpot’s Jeremiah Johnson said that although the game had merits (enjoyable puzzles, charming balance of gore and cuteness, superb visuals, tough leaderboard challenge rooms), it also had its flaws, like clunky controls and some trial-and-error puzzles. On high, he said that it was an “entertaining top-down puzzler” that was still, however, weighed down. He gave the game a 6.5/10, which ranks as “fair” on the meter, an above-average level. Users were slightly more positive, upping the ranks to 7.2. IGN’s Daemon Hatfield was a lot more positive for the game, however. He called it “brainy and amusing”, and despite some hiccups around the final half of the game, he highly recommended it as a “rich, satisfying adventure.” He gave it an 8.5/10, which is not only “great” on the meter, but also received an Editor’s Choice award. So, yeah. IGN really likes this game. Joystiq gave it a 3/5-star score, saying that it wasn’t particularly memorable, and didn’t quite create an identity for itself, and pulled the inspiration from the many corners of gaming’s landscape, and for that reason, Warp got degraded a bit more. Game Informer gave the game a 6.75/10 score, saying that it was “promising at first, but it becomes more tedious as it progresses”. They said the simple factors of the game weren’t enough to make a standout in the Arcade, and that anyone looking to go deeper should choose a different game. Overall, Warp overall may have fatal flaws that push it back, but it does have its moments. Approach the game with caution.
It’s Manhattan. A viral plague called Blacklight is spreading. The infected become grotesque behemoths on uncontrollable manhunts for the uninfected. You’re an amnesiac mutant, enabled with the power of shape-shifting and absorbing others (known as “consuming”), as well as tremendous power that even allows you to climb up buildings effortlessly. What kind of person are you? You are Alex Mercer, the star of Radical Ent.’s hit of summer 2009, Prototype. Despite its gameplay similarities to other games, it was a critical and commercial success, having enough sales to be inflicted into the Xbox’s Hall of Platinum Hits. And, of course, after that there needed to be a second phase. And so that’s where Prototype 2 comes in, the super-heroic sci-fi sequel. In this game, a man named James Heller goes out to fulfill his goal of eradicating Blacklight, but also plans to terminate a person whom he believes is responsible for the death of his family in the virus outbreak: none other than Alex himself. James practically shares the exact same powers as Alex, although shape-shifting and consumption has become more tactical. Like, if James consumes a soldier, people’s reactions will show they want nothing to do with him. To prevent enemy overwhelm, Radical has included more down-to-earth AI, as well as weapon use, like fending off using a freshly-ripped tank cannon.
Prototype 2, in my eyes, looks like a good game. But is it?…Somewhat yes. IGN’s Greg Miller quoted that the said game “[had] no impact”, and despite the factors of the game, nothing really meant anything to Miller. He said he doubted he’d remember the game’s “sterile side missions and curse word-laden dialogue”, and he came to the conclusion that Prototype 2 was a case of “forgettable fun”. He gave the game a 7/10, which is only “good”. At GameSpot, editor Tom Mc Shea praised the game’s empowering mechanics of movement, huge variety of attacks, experimenting incentives, and fun-to-find collectibles. But he also criticized the game’s practical lack of challenge, and also that it contained little that hasn’t been seen before in the series. He said that these “sporadic missteps” where however covered up by its “brutal delights”, and wrapped up his review with a 7.5/10 score. Another “good”. Joystiq handed out another 3/5-star review, saying that people would have different emotions for the game, as much as you liked its mobility and brands of mass destruction, and how much you can forgive more brain-dead moments like repetition and witless dialogue. Even Destructoid gave the game an 8/10! So, overall, this sequel looks like a good pick to add to your library, but discerning gamers beware.
“In Assassin’s Creed we set up a timeline with this whole end of the world plot in December 2012… That’s fast approaching, and the story we have to tell, we obviously need to do it before we arrive at that point. It would be stupid of us to be centering a game on a semi-reality and then have that conclusion happen after that date in real life…” – Alexandre Amacio, Revelations creative director
Never has Ubisoft attempted such a game that I’ve known of. This is one of the biggest twists in the company’s history. But indeed, their award-winning saga Assassin’s Creed is going back, way back, to the era the thirteen original colonies called “the good ole days”. In other words, Assassin’s Creed is going to the American Revolution with its newest upcoming title, Assassin’s Creed III. This open-world stealthy action-adventure is said by Ubisoft to be bigger than any other installment (no chiz), and it will feature a new character (much like in Prototype 2) named Connor Kenway, whose birth name is Ratohnhaké:ton, which is pronounced (ra-tohn-ha-ke-ton). Spanning 3 decades of Connor’s life from 1753-’83, the war between the Assassins and Templers has moved to the colonial Americas. Connor is a half-English half-Mohawk man drawn into the fight when his home undergoes attack by white colonists. Over the course of the game, it being an art of long-long-ago historical fiction, you’ll run into famous faces of the past like Ben Franklin, presidents Ben Franklin and Thomas Jefferson, Charles Lee, William Prescott, among even others. Work on this game began almost automatically after the primetime release of Assassin’s Creed II, but the following year when Ubisoft first revealed Brotherhood, confusion occurred as to whether or not this was the real deal. Well, luckily, now they know, and now you know to mark your calendar for this game’s release on October 30 in North America, Halloween 2012 for the PAL region.
This game was the cover story of this month’s issue for Game Informer (keep an eye out for the exclusive second issue cover), and it has already exceeded the pre-order numbers of its two previous predecessors, surpassing Brotherhood and achieving numbers 10 times of that Revelations received in a comparable time frame. So, yeah, people really want this game. Attorney/planter/politician Patrick Henry once said in 1775 in his famous speech, “Give me liberty, or give me death!” The rest of Ubisoft says, “Why don’t we just go and give them both?”
You can tell by this picture that Microsoft’s M-rated Arcade title Bloodforge is a very violent game. Well, you don’t say? The game has “blood” in its name, of course it’s violent! Anyway, there’s this guy named Crom, and he’s, y’know, a little miffed. Okay, a lotta miffed. He has murdered his own family, tricked into the act of the god Arawn, and he wants revenge. It’s a familiar setup, by the looks of it, because there’s that one mad guy who charted a brutally satisfying course to get revenge against the gods. Hint: It wasn’t Percy Jackson. And, of course, Crom’s quest to gain his right is a bloodstained one, especially gorier than your average hack-and-slash. And please do like this post if I’m not the only one whom is greatly reminded of Skyrim and Ninja Gaiden 3 whilst looking at screenshots for this game. This game honestly looks like it had mixed emotions, depending on the type of player. Some people praised this game, saying that it was worth every penny–or, in this case, Microsoft Point–while others think that, um, well, there were only 3 player reviews on GameSpot for this game and they were all positive. Are they right in the editor’s eyes?…
Nope. Carolyn Petit, an experienced GameSpot enthusiast in both reading and editing, said that despite some grotesque character designs, the game had tedious combat, terrible boss battles, a generally underdeveloped world, a distractedly unstable camera, and a number of tech problems of minor level. She gave the game 4 merits overall: Brutal (the good), Shallow, Bad Camera, and Derivative (the bad). Petit wrapped up her review with a 3/10 score, a “bad” on the scale. After this cold review, Bloodforge found no luck at IGN, either. Steven Hopper, a level-four editor, praised the game’s visuals and graphics, but criticism got the better of him for numerous reasons: an awful camera, a shallow story, derivative gameplay, and bringing nothing unique and/or innovative to the table to yak up. Hopper said that the game was a bad competitor against series like God of War or Darksiders, and considering the Arcade’s other chockful of prime experiences, it was hard to recommend Bloodforge to anyone, anywhere, anywho. He gave the game a 4/10 score, another “bad” on the meter. Joystiq handed out yet another 3/5-star score, saying that it would be more difficult to confront as a full-priced standalone, and that its action would be tiresome lasting any longer than its campaign, clocking in at a rough five hours’ worth. Attempt to play this game as thoughtfully as Microsoft developed it, you’ll come out disappointed. Attempt to play it whilst accepting it as a button-masher, and you’ll come out guiltily pleased. So overall, Bloodforge might offer a small portion, but all-around, it looks like you should skip this opportunity.
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Well, that’s our news for this week! Thanks for watching, and if you’ll excuse me, I’ve got an anger management class to attend, if you know what I mean. Th-that was a funny joke, right? Oh, if you haven’t already, go check out my friend Maggie at nuthatchlover.wordpress.com. If you like looking at cute pictures and seeing what’s been on the Pinterestboard lately, this is the place to be. If you have a license to Pin, you can also follow Big Mag (see what I did there? ) on Pinterest and see what she’s been further Pinning. And this goes for the both of us—comment, like, rate, subscribe, reblog, follow, and stay tuned for more! (Also feel free to check me out at Google+ @ Samuel Mwak‘s page!)
~Sam~
p.s. Time for our Would You Rather o’ the Week! Would you rather…eat bacon with everything you eat ever, ever, ever, ever again, or would you eat pizza with everything you eat ever, ever, ever, ever again?
p.p.s. Time for our Random Video o’ the Week! This week goes to “Dubstep Puffle“, a video from the official channel for Club Penguin, consisting of a dark gray pet Puffle wearing a pair of headphones, listening to dubstep, while in numerous situations, like living memes and riding inside a box in space that is farting out a rainbow. At the end of the video, you can snag a secret code to get your Puffle their own set of headphones, although I’m not sure it’s gonna be dubstep they’ll be listening to. Anyway, since its debut on the 5th this month, it’s gotten almost 400,000 views, but with you I can bet cold hard fake cash it’s gonna go longer.