I’ve been a diehard for Cartoon Network as long as I can remember, ever since it introduced one of the biggest pieces of my brain’s nostalgia center–Tom & Jerry. When I don’t have anything to catch up with, or I do but I’m just kinda procrastinating, I usually spend my time playing their site’s games. You already know that I have some major beef with the Adventure Time games (excluding Jumping Finn, which is actually good), strong faith with the Reg Show games, and keen interests in the Gumball games. Well, take these three shows and a whole lot more, convert them to 3D, and cram them into one game. What do you get? No, not Formula Cartoon. You get this.
Finn, Dexter, and Four-Arms fight the beasts of botany in “the Field”.
FusionFall Heroesis the sequel to the well-renowned FusionFall Universe which Cartoon Network introduced back in 2009. Instead of an open-world experience where you could interact with some of your favorite characters, this is a nonstop action RPG very similar to DOTA. In FFH, you play characters such as Finn and Mordecai, and you get automatically sent into a level. Each level is different–you could be fighting the Tech Queen, while your friend could be fighting the Graveworm. Before you fight the levels’ bosses, you must go through about four waves of smaller enemies. I’ve classified my enemies into two categories:
The enemies that die with one hit, also known as the petite enemies
The enemies that take a round of hits to die, also known as the buff enemies
Anyway, if you’re not a very skilled fighter and you get major health blows, you’re in luck. At your side are medical chests (marked with red crosses) that have health boosters in the forms of breakfast foods like jellied toast, cereal, and pancakes. Also, at your side are very special chests (marked with the infinity sign) that offer special powers once opened. I call it Infinity Power since I really don’t know what the official name is. Once you consume the IP, a five-bar gauge next to your health fills. Once at least one bar is full, you can right-click to perform a special attack that takes away -266 of the enemy’s damage. If you die, you don’t need to restart your fight–you respawn automatically, which saves me a lot of stress and fury. Furthermore, there are these red barrels that explode a few seconds after being hit, which is an easy way to wipe out a pack of petites.
At the in-game store, you can also buy new characters in the forms of “eggs” using points that you receive after a fight.
Right now I’m kicking butt as Finn, and my gamer alias is “Major Zelda”. So if you see that name anywhere while you’re playing FFH, think of me. Anyway, I got hooked onto the game a few weeks ago, the first time I played it. I was bored out of my mind and probably killed an hour or so playing Heroes. What made me so addicted to the game, kept me going back for more, was that it so easy to master. A simple click of the mouse equals a swing of the sword, and that’s probably all you need to know besides that special attack. I love how something new pops up every time I play, and they always have the greatest and most unique boss fights. Albeit they’re not very hard boss fights (I mowed through two in my first sitting), they always relate to the environment you’re fighting in. For example, if you’re fighting monsters made out of auto parts in a junkyard, you’re gonna get a monster made out of cars. Most specifically, the Truckosaurus Rex. Furthermore, if you’re fighting monsters made of electronic parts in a fancy lab, you’re gonna get a giant electronic monster made of enough energy to run a parking lot of Nissan Leaves. Most specifically, the Tech Queen. I also appreciate the 3D techniques that were transcribed from Formula Cartoon.
However, its tendency to repeat levels is very annoying, and the first time I played I thought it was because I hadn’t saved. Then I realized you couldn’t save. Anyway, if I defeat the Tech Queen once, I’m not interested in defeating her five more times. Also, the game’s excitement does quickly wear off, and you find yourself very bored instead of very thrilled. Also, the game does lag sometime on me, which is no fun for an RPGamer. The game’s solo content does get a bit rusty after awhile, but it does offers a party co-op mode that I haven’t tried yet, since I have no friends to co-op with.
Well, let’s not tell sob stories and get to our chart.
THE GOOD
Immersive gameplay
Gorgeous 3D environments ala Formula Cartoon
No-brainer controls
Medical and Infinity Chests serve as helpful aid kits
Ingenious boss fights
THE BAD
Gets tedious and boring after a while
Cantankerous tendency to repeat fights
Annoying lags that slow down battle paces
Offers a middling amount of content in solo mode
FINAL CONSENSUS: FusionFall Heroes is very addictive and unparalleled for a Cartoon Network title, but for any ordinary browser-based RPG it has very insipid flaws such as fight repeats, lags, and conspicuous tedium. However, the game does offer enough to have you coming back for more, which says something.
FINAL SCORE: 8.3/10 (great)
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Well, with all that aside, make sure to subscribe if you’re new, and don’t forget–press the like button. Come back next Monday for more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Video of the Week: Pogo already gave us not one but two Videos of the Week last time (“Living Island” and “Roarcraft“), so it shouldn’t be a surprise I found something really good this week. This video was the third one Pogo ever released, and it was actually put up back in May 2008. It’s not really a remix of anything–it’s Bertke’s first original song. It’s called “SplurgenShitter”, and if you have any questions about the name, don’t ask me because I don’t know. Don’t ask Bertke, because he won’t tell you. Besides, it got paired up with footage of Nick dancing around wearing a Darth Vader mask and it has 1.1 million hits. Quality Internet video!
(You could also find a 4-minute version of the song on Weave and Wish, an EP Bertke released in 2009.)
Our Bonus Video of the Week is a Pogo remix of Lord of the Rings (the Frodo era, not the Bilbo era) that came out in March 2011 and has 1.9 million hits. Someone actually had the nerve to role-play as Frodo, comment on the video, and 3 weeks later it got 187 likes. A true quality Internet video.
Hey guys it’s Sam. Back last year I made a post where the good ole Bookie made a post summing up all of the good books that were coming out that year. Now, I’m here to bring it again, and now you won’t have to wait for most of the novels–they will most likely already be out, and I want to introduce my comrades to some new books. So for now, enjoy this delicious smoothie of chopped, crunched, and blended book-world news of what’s cooking this year.
I’m a huge fan of fast-paced sci-fi thriller novels like Maximum Ride and Witch & Wizard so I think I’d dig this one. This one came out back in February, so it’s gotten lots of time to sink into the mainstream quicksand. You could call this the novelization of Inception if you wanted to, but the latest novel from young adult author Kiersten White really messes with your mind. Mind Games(or Sister Assassinfor non-Americans) is a fast-paced psychological thriller starring Fia, whose first impulse to go with her gut is always correct. Annie, Fia’s sister, is sightless to her surrounding world–she only opens her eyes when her mind whizzes with odd visions of the future. The two sisters are taken into a school that uses superhuman females as weapons of corporate espionage, where they must decide repeatedly to use their strange abilities in horrific ways or to risk their lives and fight the system–no matter what the cost.
Young-adult authors might remember Kiersten White as the author of Paranormalcy, an urban fantasy trilogy that introduced her to the world of books and turned her into a NY Times bestselling author. The final novel, Endlessly (how ironic), concluded the saga last year and White is currently making plans for a Paranormalcy film. MTV Music Video Award-winning director Ray Kay is set to direct the movie.
The book received mixed reviews. High praise was given for its spy-fi elements and well-suited ending, but high criticism was given for pretty much everything else, most notably the plain characterization.
Speaking of sci-fi thriller, that brings us to our next novel which came out back in March. In the writing debut of Debra Driza, Mila 2.0, the titular character lives with her mom in a small Minnesota town. She was supposed to forget her harrowing past of being created in a secret computer science lab and programmed to do the humanly impossible. But when Mila discovers her shocking secret, she must flee. Flee from the dangerous operatives who want her dead because she knows too much. Flee from the mysterious group that wants to capture her and unlock her tech. But Mila’s hidden powers will surprise you (and her), and they might just save her life. Her artificially intelligent life.
Mila 2.0 is just the start. Driza plans on making two more books starring Mila to form a Mila 2.0 trilogy. Goodreads described the book as “the first book in a Bourne Identity-style trilogy that combines heart-pounding action with a riveting exploration of what it really means to be human.” They recommended the novel for fans of I Am Number Four, and said that the book’s gripping ending would pave the way for Mila’s second adventure and have readers hungry for more. I guess there really was more to Mila than met my eyes.
The book received generally positive reviews. Its fast-paced action and heart-racing adrenaline rushes were lauded, but its romance overemphasis and lack of emotional connections were noted as something that could’ve been finessed.
Take Timmy Failure, the clueless and confident CEO of the best detective agency in the nation town. Throw in his partner, an imaginary friend in the form of a polar bear named Total. Throw in Timmy’s mom’s Segway the Failuremobile, and what you have is Total Failure Incorporated, a global enterprise designed to make Timmy wealthy enough to prevent his mom from stressing over bills. But of course, his plan does not include the 4′-tall lady who we shall call She Who Must Not Be Named. Nor does it include Rollo Tookus, who cannot carry out a super-easy spy mission due to his obsession with getting into “Stanfurd”. Stephan Pastis makes a stunning and charming departure from Pearls Before Swine with Timmy Failure: Mistakes Are Made, “the kids’ comedy of the year”. Here are a couple notable blurbs that would look great on the back of the book:
“Timmy Failure is a winner!” – Jeff Kinney, author of Diary of a Wimpy Kid
“Seldom has failure been so likable–or funny.” - Wall Street Journal
“…a great story starring an unforgettable protagonist whose unorthodox approach to detective work (and world domination) will have readers in stitches.” – Lincoln Peirce, author of Big Nate
“Readers should be simultaneously amused and touched by this quirky antihero.” - Booklist
“Pastis has assembled an eccentric and funny cast (running gags revolve around Total’s voracious appetite and a librarian who looks like one of the Hell’s Angels), yet there are also touching interactions to be found…” - Publishers Weekly
Timmy Failure received generally positive reviews. Its well-written humor and charm factors were positively recognized by critics, but some flat characterization and peculiar usage of archaic references were also dissected.
You may recognize Marissa Meyer as the unique author of the sci-fi romance novel Cinder (the start of the Lunar Chronicles), which was one of Indie-Bound’s Kids Next List picks for last winter. But the story of our favorite cyborg heroine is not yet over, as her story continues into Scarlet, the thrilling sequel which came out in February. Now after discovering a shocking secret, Cindy’s trying to break out of the clutches of prison in New Beijing (this was after World War IV), but she’ll be the most-wanted fugitive of the Commonwealth even if she succeeds. Halfway around the Earth, Scarlet Benoit has a missing grandma. It turns out there’s a lot Scarlet doesn’t know about Grandma B, nor of the grim danger she has lived in her whole life. When Scarlet meets a street fighter named Wolf who may or may not have the whereabouts of Scarlet’s grandma, she is reluctant to believe Wolf. However, the two are drawn together in some sort of relationship. After Scarlet and Wolf solve one mystery, they run into another when they come across Cindy herself. Now this misfit trio must stay one step ahead Queen Levana, female ruler of the moon colony Luna. That introduces the book’s side plot, where she is attempting to make Kai (the prince of New Beijing) give into his pressures of marrying Levana or evoking a World War V.
In spite of its slow start, the novel received critical acclaim for its deep and complex story, a shrewd and surprising backstory, and impeccable fairy-tale weaving that made it impossible for most people to put Scarlet down. People are still coming up with ideas of how the brand new characters could play vital roles in the final half of the four-part Lunar Chronicles.
Jessica Brody began writing and “publishing” novels at the age of seven, using materials like cardboard and electrical tape to turn her into an amateur bookbinder. She is no stranger to the world of young adult books–she’s written three already–but this story is her most stellar and unorthodox departure yet. In Unremembered, the beginning of Brody’s new sci-fi saga, a flight courtesy of Freedom Airlines ends horribly and unexpectedly with a crash over the Pacific. No one ever suspected to find survivors among the wreck, and that’s why the sole survivor of the crash has made global headlines. That survivor was 16-year old Seraphina. However, her body shows no signs of the crash, but here’s the kicker–she doesn’t remember boarding the plane. In fact, she doesn’t remember anything before the crash, let alone at all. No one knows why she wasn’t on the passenger manifest, nor can anyone locate her DNA or fingerprints in a single database on Earth. As this astray amnesiac attempts to piece together her empty past, befuddled by a world she doesn’t know and an ominous threat she can’t remember, she discovers an odd boy who claims to have known her before the crash. A boy who claims they were in a relationship. Sera must decide whether or not this boy can be trusted, and if he can protect her from those who have been making her forget.
It turns out you really can’t judge a book by the cover, as Unremembered turned out with very mixed reception. People praised it for having the elements of a sci-fi gem, but criticized it for being an orthodox story that brought nothing unique to the action-thriller genre, and how its intellectual properties (planning and thoughts) were in over their heads. Oh, and it came out in March.
If you’re like me, you’re very familiar with the fantasy subgenre of “fractured fairy tale”. These kinds of books put twists on classic fairy tales and mend interesting and unexpected worlds around them, taking the original stories to whole ‘nother levels. Examples include Gail Carson Levine’s Ella Enchanted, and Adam Gidwitz’s A Tale Dark and Grimm/In A Glass Grimmly. Coincidentally, this story was made for fans of those books. Now rising fantasy star Liesl Shurtliff has given a twist on a classic Grimm story: Rump. This came out just a couple of weeks ago, so it’s probably ankle-deep in the mainstream quicksand. Now, Rump isn’t just short for Rumpelstiltskin–in a magic kingdom where names are destinies, he literally is the rump of everyone’s jokes. But his luck changes when he finds an archaic spinning wheel–he discovers he can spin straw into gold. His best friend whom we’ll call Red (hint hint) warns him of the magic’s darkest dangers, and she’s right. With each spun thread, Rump obliviously weaves himself deeper and deeper into a curse. To break the curse, he must go on a dangerous quest and fight off pixies, trolls, poisonous apples, and a maliciously foolish queen.
Rump got positive reception for having the fun side that most stories fail to have, full of delightful adventures and hidden messages such as greed and friendship.
From the look of this cover, you may already tell this has something to do with sci-fi. Well, if you guessed that, you’re right. This is indeed a sci-fi story called Pulse from the author of Skeleton Creek, which came out in February. 38 years from now, the world is still recognizable. No world wars, no apocalypse, no Republics or Capitols–I’m assuming. Well, the country has been split into two “super States” (what.), and protagonist Faith Daniels attends what is little more than a teenage daycare. In the future, select teens have “pulses” which grant them with the power to move things with their minds. In other words, they’re telekinetic. Faith discovers that she has a pulse with the help of a mysterious classmate named Dylan. Faith uses her powers against telekinetic masters so powerful they could pancake their enemies using uprooted street lights and shifted boulders. But even with a pulse, the mind can be hard to control. So can the heart. If Faith and Dylan want to combine forces and save the world of the future, she must harness both and discover that real power comes from within.
Reception for Pulse was mixed to negative. Its unexplained future was heavily panned alongside its conspicuous lack of action-packed adventure, plus its underwhelming characters and relationships and a greatly deceiving synopsis. In fact, here’s how one Goodreads user put it: “…almost non-existent adventure (unless you consider moving cups with your mind adventure), poor and mostly unlikable and under-developed characters and extremely unhealthy relationships.” Wow, is a story about telekinesis and saving the world that bad?
Also, the finale for Laurie Halse Anderson’s award-winning Seeds of America trilogy (started by Chains and continued by Forge) is forthcoming. It’s going to be called Ashes, and the plot is as of now unknown. The book may be releasing this year as opposed to 2014, but I guess we need to stay tuned for those news.
Ah, finally. We’ve saved the best for last. People who mowed through the Hunger Games trilogy and were starving for more turned Veronica Roth’s Divergent into an award-winning NY Times bestseller. When the book’s sequel Insurgent came out, people turned that into yet another award-winning bestseller. The two books became so successful that Roth is currently planning for a Divergent movie! (Check her Twotter feed to stay tuned. Yeah, I did that on purpose.) But now, after months of theories and guesses, Roth’s epic finale to her trilogy is coming this October–Allegiant. Yeah, Roth sarcastically gave the book the name of Detergent, but some people thought it was called Convergent, and that’s how this came up:
Anyway, check out Amazon’s and Goodreads’ summary to the explosive end to Roth’s smashing saga. (Oh, like my amazing alliteration?)
What if your whole world was a lie?
What if a single revelation—like a single choice—changed everything?
What if love and loyalty made you do things you never expected?
The explosive conclusion to Veronica Roth’s #1 New York Times bestselling Divergent trilogy reveals the secrets of the dystopian world that has captivated millions of readers in Divergent and Insurgent.
Stay tuned and stay hungry for Allegiant when it hits stores October 22. But for now, here’s a link to Roth’s Twotter:
That was fun! If you plan on reading any of my recommended books, post it in the comments below. Make sure to subscribe if you’re new, and don’t forget–press the like button. Now just stay tuned until next time to get more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Video of the Week: If you’ve stuck with me long enough, you probably know who Nick Bertke is. He’s the greatest mixer of all time, that’s who he is. He goes under the stage name Pogo (his channel’s called “Fagottron”), and although he has less than 250,000 subs, his videos have gotten millions of hits and millions of fans for his unique remixes of movies and TV shows. His best works include remixes of Harry Potter, Mary Poppins, Alice in Wonderland (1951), and Snow White & the 7 Dwarfs. Today’s video of the week is a Pogo remix from two years ago with nearly 750,000 hits. It’s a remix of HR Pufnstuf. If you don’t know what that is, sit back and enjoy this lesson.
Back in the 60s, there were these people named Sid & Marty Krofft. They made a show called HR Pufnstuf, which ran in 1969 on NBC. Yes, I said NBC. However, the show was so successful it stayed on the Saturday morning schedule until 1972. The show’s about a boy named Jimmy who takes his magic flute named Freddy and rides a boat to Living Island, where everything from clocks to houses are anthropomorphic. The island’s mayor is a dragon whom is the title character of the show, who takes Jimmy in to protect him from the show’s antagonist Witchiepoo. In a nutshell, it’s basically a psychedelic Sesame Street.
Because I love you guys so much, here’s the Bonus Video of the Week. It’s another Pogo remix, but you should be able to tell what got remixed from the name of the video.
Get Ur Game Face On was kinda cheesy, so I decided to make it Game Face instead. Anyway, last month was my birthday (insert applause) and my good friend ND gave me a video game for a present for the 2nd year in a row. Last year he gave me De Blob 2 (which I made a review for), and this year he gave me something that totally outshines that game. Something I’ve been interested in ever since it was announced. Something so epic, it changed my entire concept of how I look at fighting games. Actually, it wasn’t that epic, but it was pretty awesome. Anyway, this game is a true pioneer for its genre in terms of content, providing a unique gaming experience that kept my brother and I playing for hours. To awkwardly change the subject, Capcom is no stranger to crossovers. They’ve buddied up with Namco, SNK, and Marvel over the past few years, and now they’re going where no series has gone before.
Vega battles with Raven at the Jurassic Era Research Facility. Behind Vega and Raven’s lifebars are those of their teammates, Balrog and Yoshimitsu (respectively).
The second partnership between Namco and Capcom, Street Fighter X Tekken(akaSFXTK)made its public debut in 2010 as an upcoming Darkstalkers game, but was woven into a crossover between two of the fighting genre’s biggest progenitors. Street Fighter made huge waves in the industry for Capcom and Nintendo in 1991 when Street Fighter II became one of the Super Nintendo’s biggest hits. 3 years later, Tekken made its debut for the arcade and original PlayStation, becoming Namco’s biggest streak of fame since Pac-Man. The game’s playing field is very similar to Street Fighter IV with some several notable modifications made, the biggest being that the game allows players to pick teams of two for a tag team match with a tag-in-tag-out style. As a result of this, the game also incorporates a Cross Gauge which works similarly to the EX Gauge of SFIV and allows teams to do “Cross Arts”, basically the game’s Ultra Combos. For the first time since Street Fighter III, Super Arts appear in the game as the replacement for both Super and Ultra Combos, requiring two Cross Gauge bars to pull off (or you can Super Charge certain moves). Speaking of pulling things off, this game has a staggeringly deep storyline that even I wouldn’t have expected.
One of the biggest motifs within SFXTK is Pandora. Pandora is a celestial, cubical object that fell from space into Antarctica like the Russian meteor. The object is an object of no known origin and has left even the wisest of researchers baffled over its purpose. The only thing Pandora is capable of is releasing energy whenever two people come into conflict over the object, giving them more power. Due to the object’s tendencies to evoke human conflict, it was named “Pandora”. But the story doesn’t stop there. Two organizations, one from each series, wants to get their hands on Pandora and its powers: Street Fighter‘s Shadaloo and Tekken‘s Mishima Zaibatsu. In fact, each character gets impacted by Pandora one way or another, especially after beating arcade mode where the game proceeds to tell the ending stories of your characters, obviously influenced by Pandora. This sparked a special mode in the game known as “Pandora Mode” (enabled with down+down+B&Y for Xbox users), where you can sacrifice the combatant you are currently using and give your sidelined fighter a mega power boost! However, albeit Pandora Mode is great to turn the tables, if you misuse it you will be dead in a matter of seconds. Since you have to kill off one of your fighters, that fighter’s vitality constantly decreases by the second as a time limit, and the game will call “time over” if you fail to defeat your opponent in time. You will automatically lose.
Another new thing in SFXTK is the Gem Unit. Gem Units are kind of like player cards in UMvC3, as you must do something like escape a throw or block a certain amount of times to use them. When you receive a gem, your body glows a certain color depending on which gem you have. Attack gems are red and increase the user’s power. Defense gems are yellow and increase the user’s defense, or decrease the damage of attacks. Speed gems are green and increase the user’s speed. Cross gauge gems are blue and increase the rate of a cross gauge’s filling, or decrease the rate that it’s consumed. Vitality gems are orange and can bring back players’ vitality either gradually or instantly. Assist gems are purple and do stuff like make special attacks easier to pull off or have your character auto-block.
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Street Fighter’s Balrog and Vega exchange menacing glares with Tekken’s Paul and Law at the versus screen.
PRESENTATION: The game has an eyebrow-raising number of deep story feats that make plot lines more conspicuous and help string the crossover together. How we see every character interact with Pandora in their own special way makes it seem like everyone’s still in the same universe. I have to admit, when I first found out about SFXTK‘s storyline a few months before the game hit stores, I was rather skeptical. It made no sense to me at the time and looked like something I would make up for a story idea. However, when I play the game and see all these connections, it makes more sense to me. (9.5/10)
VISUALS: The game’s graphics are drop-dead gorgeous, with detailed character models, bright and vivid stage scenery, eye-popping moves, and humorous bundles of personality. In some levels like the Mishima Estate or the Jurassic Era Research Facl., characters even jump down to the next level below them to continue the fight, which bumps up the game’s intrigue and fluidity. However, I don’t find it cool that this game has to jump on the gratuitous jiggling bandwagon that so many fighting games have paved. Also, I believe the cameraman is slightly perverse, as shots of female characters’ butts and lady parts are abundant, especially with characters like Cammy and Poison. (10/10)
SOUND: Besides the game’s dynamic voice acting, X Tekken has some of the best music I’ve heard in a fighting game, considering it’s from Capcom’s legendary composer Hideyuki Fukasawa. Fukasawa’s composed and arranged stellar music for other Capcom fighting games like MvC3 and Street Fighter IV (including the updates of the games), and this game hits the summit of his talent. Different stages have different tunes to set different moods, and all of these work together to make an enhanced environment. Antarctica has a catchy, fast-paced sound that makes you feel tense and excited–considering there’s a gigantic mammoth chasing you in the background. Stages like Mishima Estate and Pit Stop 109 have different tunes for different rounds, which keep things fresh and conserved. In the end, Fukasawa has composed yet another winning soundtrack that’s gonna be burrowed into my brain for I don’t know how long. However, in terms of dialogue, the game has some sprinkled profanity at the proportions of MvC3. (10/10)
GAMEPLAY: When I first played this game, I found myself immersed into a world with lots of content to offer. The game had an even mix between Street Fighter characters and Tekken characters, unraveling great connections between certain combatants (via dialogue) and a steady learning curve about each character’s backdrop in the arcade mode. The fighting of the game is fast like Tekken, but fluid like Street Fighter, enabling players to switch fighters out in the middle of a hot combo and keep on juggling without skipping a beat. Like Tekken Tag Tournament and unlike UMvC3, the round is put to an end when only one of your fighters is KO’ed, which makes fighting a bit more smooth. However, the game makes no good use of button mashing like Street Fighter would, as the key to fluid combos is a bit of planning in advance. Also, my brother has spotted various bugs within the game, such as how a character would jump forward when he tried to block. In fact, the entire SFXTK gamer community has gotten upset over these bugs. Furthermore, the game’s AI when playing on medium or medium-hard is frustratingly rusty, from jab spams to unblockable hits. (9/10)
EXTRAS: When you don’t feel like fighting, there’s tons of things you can do in X Tekken. You can customize the colors of your characters’ custom outfits, edit gem units for select fighters, check out your player data, do missions, or edit your battle profile–that’s basically the title and comment you had in Street FighterIV. And with Xbox Live, that’s just the tip of the iceberg. (10/10)
DLC: X Tekken (oh, that sounds a lot better) has offered a handful of Street Fighter and Tekken characters that must be downloaded to be playable. All downloadable Street Fighter characters are Sakura, Blanka, Guy, Cody, Dudley, and Elena. (She’s a Kenyan character from Street Fighter III, in case you don’t know her.) All downloadable Tekken characters are Lars, Alisa, Bryan, Jack-X, Christie, and Lei. (Sorry folks, no Eddy here. ) On the PS3 version of the game, there are many more exclusive characters you can play as: Sony’s Japanese mascots Toro and Kuro, alongside Infamous‘ Cole and 80s arcade heroes Mega Man and Pac Man. (It’s funny because Mega Man’s from Capcom and Pac Man’s from Namco.) The game sparked a controversy when fans realized that on-disc characters can only be used by paying more, at which Capcom replied that they had done this to save hard drive space. Another center of criticism was that online tag-team matches were unavailable for the Xbox, and Capcom said that they refused to make a patch for this. Well, that sucks beans. (8/10)
FINAL VERDICT: Street Fighter X Tekken is a great game that stands out among tons of other fighting games, with unique elements, a deep story, and the like. However, problems in the game from bugs to controversies to online issues pull the game away from its potential, but still don’t do enough damage to make it anything less or more than a general doozy of a fighter. Hopefully the upcoming Tekken X Street Fighter will fix these problems.
FINAL SCORE: Street Fighter X Tekken gets a 56.5/60 score, which equals a 93% score aka an A.
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So, d’ya like my new Game Face layout? Do you have any games you want me to opinionate? Contact me in the comments below or at my G+ (“Sam Mwak”), and you could be responsible for the next review! Anyway, until next time, stay tuned for more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Video of the Week: If there’s one issue I’ve had in the past, it’s my allergies. Being allergic to eggs, shrimp, and nuts rules out cookies, cake, and the like. However, there are many people out there who question allergies’ existence, and ponder about why our bodies must react that way to eating or even being in contact with foods like nuts and pollen. However, our ole pal Tobuscus is here to deliver his fifth rant on that very topic: “Why do allergies exist?” If you’ve had allergy problems in the past, tell me your story in the comments below. But otherwise, enjoy the video!
WARNING: This game review is made for the best use and comprehension of all Xbox owners, as that is the version I had played of this game. If you own the PS3 or PS Vita port of this game, you will likely not find much pro-tips in this.
Hey guys it’s Sam, and y’all know what this is–the first Sammwak post of the 2013 season! Let’s start things off right and make this a post that we’ll never forget, eh?
Define the term “crossover“; according to my Google Dictionary, it is “a point or place of crossing from one side to the other”. A notorious type of crossover is the intercompany crossover, where comic characters published from one company meet characters published by another. This has been done frequently by companies like Marvel and DC Universe, but this is the true epitome of those crossovers: a crossover game series. The Marvel vs. Capcomsaga first debuted in 1996-’98 (it was first released for arcades in ’96, then the Sega Saturn in ’97, and finally the PlayStation in ’98) with X-Men vs. Street Fighter, and the rest is core history. But don’t you remember how Super Street Fighter IV amazingly rebalanced Street Fighter IV–after having already blown the fighting genre out of the water? Well, MvC‘s decided to follow in its footsteps–but is it for better or for worse?
Nova unleashes his Super Nova attack, his most effective and devastating attack on the move list. But poor Phoenix…didn’t even have a jury to help him!
Ultimate Marvel vs. Capcom 3is a crossover brawler released just 3/4 of the year after the original MvC 3, and is its standalone update. I say “standalone” because all this was actually planned to be MvC 3 DLC, but after the events of the 2011 Tohoku earthquake-tsunami, scheduling was disrupted and it eventually turned out as its own game. It rebalances the title much like SSF4 did for its original: it gave off new characters, new stages, and a bit of tweaking. The game works largely similar to the original: you fight against an opponent (CPU or human) surrounded with goofy comic book effects upon every painful impact. You may actually see sound effects printed onto the screen, like “THWOKK!!” and “SLAM”. When the face of death rears its ugly head, you can always jump out and be replaced by another “assist” fighter–y’see, you fight in teams of three. When a fighter is killed, they are deemed “down” and the first assist on the list is sent out. When a second fighter is down, the last man standing is sent on a long haul–this is where your X Factor really comes in handy. The Factor is a technique that increases speed and damage, which gains more power if one or both of your assists are down. This is respectively known as a Level 2 or 3 X Factor. There is also a power bar that your character has; this is your Hyper Combo bar. Successfully landed hits fill the bar, and eventually you will fill the bar entirely and level up. This keeps going until you hit the “maximum” at level 5. Once you reach Level 1-3, you can perform those levels’ Hyper Combos. They are named after the amount of bars it takes to perform the move, with Level 3 Combos being the biggest and baddest of the bunch. They’re basically like the Ultra Combos of U MvC 3.
There are also specific in-game modes that you can indulge in:
Arcade Mode - The game’s story mode, to say the least. You fight against five CPU trios until you get to the final boss: Galactus. The thing about Galactus is–he makes you look like a fly.
I mean, the guy’s hard to beat, but it’s not impossible. A few quick one-twos, proper methods and strategy, and a whole lot of hope are the three keys that will unlock Galactus’ ultimate defeat. But there’s a lot of pressure on your shoulders; in the Olympics, you’d fight for your country. In this, you’d fight for your world. Yep–if you fail your mission you will be “world KO’ed” and you get to witness Galactus smash the Earth like a swatter against a housefly. (Awkwardly, after that point the game asks whether or not you want to continue.) But luckily, you can actually see how it’s like to be the final boss in the arcade’s Galactus Mode! (For Xbox owners, when selecting Arcade, press LB + Back + A all at the same time to unlock G Mode.) Once you defeat those five trios, you will destroy the world (which is ironically a good thing in this case) and unlock Galactus’ ending if you did this for the first time. Here are all the Xbox controls for this mode (I dubbed some of the moves myself, so at least try to imagine how painful they’d feel):
X = Hand Dust
Y = Palm Smash
A or RT = One Finger Snap Back
B = Mini Planet Destroyer
Down + Any Attack = Fist Smash
Forward + Any Attack = Sweeper Punch
Up + Any Attack = Finger Laser
Back + Any Attack = Eye Lasers
Roll Back + Any Attack = Grab
LT or Roll Forward + RT = Multi Finger Laser
Roll Back + RT = Full Screen Finger/Eye Lasers
Roll Forward + A = Ultimate Planet Destroyer (this will automatically KO the active opponent, although it takes several seconds to charge up)
Heroes & Heralds - The first thing you need to worry about in H&H is whether or not you’re going to be a hero or a herald. If you’re a hero, you will fight to save the Earth. If you’re a herald, you will fight to attack the Earth. Y’see, all heralds are official property of Galactus. Now it all makes sense, doesn’t it? Anyway, you will fight across a number of stages starting at 0%. Beat someone, and the percentage goes up. Get to 100%, unlock a bonus level. Beat the bonus level, win a valuable ability card. Ability cards show off abilities that prove to be very useful, and these include: turning invisible while dashing, getting health back upon landing a 30-hit combo, stuff like that. But if you get beat, you actually lose percentage. So make sure you end up on the winner’s side. Oh, and I almost forgot–heralds get to be completely chrome! No, not Google Chrome. They have, like, silver bodies.
Missions - The game also has a training mode that allows you to hone your skills in several missions with every single character. Obviously, the fighters are divided into their respective sides of Marvel or Capcom. With each fighter, you will likely see a row of faded icons. Those are missions you have yet to complete; completed missions will bring the icon to full resolution. Stumped on one mission? You can always skip to the next. Tongue-tied over controls? You can always check the mission objective. What happens if you complete all the missions?–then don’t consider visiting me for a match!
Training Mode - Like with any game, UMvC3 comes with a training mode that allows you to fight against a “training dummy” of your choice in a surrounding of your choice. But the biggest diversity of this mode is that you can actually tinker with the settings. Change the placing of the lifebars. Give yourself infinite X Factor. Even take out health regeneration to make this into a “real fight”. Whatever floats your boat or tickles your peach, bro.
Considering that Deadpool and Spider-Man may be Marvel’s only heroes with red and black on ‘em, they might as well bond.
Now, Ultimate MvC3 has the fast-paced action, the cutting-edge visuals, the razor-sharp controls, the unlimited opportunities, and some sprinkles of laughs that most fighting games need. Like with titles including StreetFighter, you can alter the language settings to make every word a character utters in Japanese. This is just an example of the lack of limits the game thrives in–unfortunately, as comical as it is, it does take its powers a bit too far. There’s not much differentiation between game modes, and–like with the original–replays are still non-included. Missions are honestly kind of lackluster in the key tools that will make or break the talent of a player, and will likely just lead to some frustration with missions. Maybe some hair-pulling, but mostly frustration. It’s also not your most squeaky-clean fighting game–like in literally any fighter, females are decked up in skimpy outfits, with the exception of one character that is literally butt-naked on screen. Some unexpected swearing levels occur, and all the game’s bangs and pows can lead to action that can cover the entire screen, which is both a blessing and a curse. The missions also seem well-nigh impossible in later stages, jumping difficulties way faster than we can comprehend them. Much like in gameplay like, what, Diddy Kong Racing, the premises of the game can get quickly old. It’s really the humor, characters, and styling that forms the soft, gooey center of the game. Everything else–well, I hope you haven’t broken your sweet teeth.
0 out of 5 – Educational value – The game is meant to entertain, not educate.
0 out of 5 – Positive messages – Not much positive messaging–unless you believe violence actually is the answer.
1 out of 5 – Positive role models – Some of the femme fatales talk about maintaining ”strong womanhood” and refusing to let male characters discount them due to their gender–but then again, have you seen what these people are wearing?
2 out of 5 – Ease of play – The controls are easy to grasp–if they just made the learning curve a bit less steep. In Street Fighter, you were treated to easy controls like “roll-forward/back” motions, or “Z” or “circle” motions. In this world, they break literally everything down. You might be taught how to do a Hadoken by it saying (down, down-at-a-right-angle, forward), but you realize you’re just rolling forward when you do the move! And how about those people who have literally way too many moves? Moves branching from other moves that themselves branched from other moves, it’s all just a big mind game. Sometimes, specific combos must be performed through an arduous series of button-pressing.
3 out of 5 – Violence – As this is a fighting game, yes it does carry a lot of pows and ows. But this game specializes in weaponry-of-choice like guns, blades, explosives, and fireballs, but not a single drop of blood is spilled. And it might be a bit worse considering these battles are 3-on-3. Even worse than “a bit worse”, all three fighters on a team can combine for one “Crossover Combination” on this one unlucky victim. As I’ve said, the action can get so out of hand that you can even lose track of the characters. But it doesn’t really leave as much marks as series like Mortal Kombat did–instead, defeated players are deemed “down”, not dead. Even more violence is depicted, shown, and foreshadowed in characters’ endings.
3 3/4 out of 5 – Inappropriate Content – Females wear some of the skimpiest in-game clothing you’ll find around, and you might see a lot of cleavage. But there’s one character known as Felicia (from Darkstalkers) that is practically the reason behind the game’s “partial nudity” label. If you were to see her, you would see that she was literally in the buff–except for some white skintight material that keeps only her most sensitive parts covered. But despite this most of her “junk in the trunk” is visible. And get this–she’s forty years old in human years! Also, a female character named Morrigan is shown pole-dancing for Wolverine in his ending.
2 3/4 out of 5 - Language – Definitely more crass than your typical fighter. “Damn”, “hell”, “b*tch”, and “a*s” are the four most commonly uttered words you’ll find in the “trash talking” that occurs before the fight. Some characters continue to utter these words in situations like a missed throw.
4 out of 5 – Product Placement – This game is a Marvel-Capcom crossover with tons of characters, some you may not have even known existed. If you were to learn about them in their bios, you’d actually be able to see their origins of comics or games.
0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not featured in-game.
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Play-Again Ratio: A (4 points)
Smarts: C+ (2.5 points)
Fun: A- (4 points)
Style: B (3 points)
Humor: A (4 points)
Entertainment: A (4 points)
FINAL SCORE: 21.5 out of 30 (Well Done), 3.5 stars out of 5, 79% out of 100%
CONSENSUS: Ultimate Marvel vs. Capcom 3 has the roster, the action, the controls, and the excitement that any standard fighter would, but the biggest problems with the game is that it plays dirty and it plays hooky with the typical rulebook–which differentiates it from the rest both for better and for worse.
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Well, I guess that’s for the kickoff of season ’13 here on Sammwak. Comment me any games that got you putting your game face on, and you could be responsible for our next review! If you prefer putting in more nostalgic and old-school games, I suggest you hop on over to 2S2M for that–we already just kicked off our new old-school game reviewing series, Insert Coin! Check out our series premiere here where I review one of history’s most timeless games–Ocarina of Time!
Video of the Week: I don’t know if any of you have heard about this, but there’s a new show on Cartoon Network that’s gonna be hitting the primetime in exactly three weeks. It’s called Nick Cannon’s Incredible Crew, or just Incredible Crew for short. If you missed the one-hour series preview back on the 31st –aka “Incredible Crew Year’s Eve”–you’re not out of luck. I got a special treat for you that wasn’t in the preview at all, and it’s directly from the official cartoonnetwork channel. It stars Crew member Jeremy Shada–who’s also done work on the Network as the voice of Adventure Time‘s Finn–in a sweet 2-minute music video about his after-school trip with his mom to run errands at the bank, salon, and to pick up his little sister at ballet. All this is interpreted in a sweet rap that is catchy, innovative, and vibrant. And you ain’t seen nothing yet from Incredible Crew, so check out the series premiere on January 24th at 8/7c–only on Cartoon Network!
Hey guys it’s Sam from the future, and I just want to apologize once again for the whole malware alert fiasco on Google Chrome. I made edits on most of the gaming sections of the post and it is now 100% officially available for all to see. I know this may have come up a bit late, and I can’t wish you a merry Christmas now, but definitely have a happy new year! See you in a few, America!
~S~ (Sent from the future on 12/29/12)
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Hey guys it’s Sam, and welcome to our third annual Sammwak Christmas/New Year special! But let’s start out with the Christmas half. There’s that one month of the year where the snow falls and temperature drops, but cheer rises. Yep, it’s the month of December, which means the month of Christmas. Most people believe the 24th and 25th are the two days where you hope Santa Claus will come and make your entire year worthwhile, but that’s not even the true meaning of it. It’s actually just a big birthday party for Jesus Christ, as the holiday is actually the “season finale” for Advent, as well as the beginning of the 12 days of Christmastide. (Yeah, I spelled it right, it’s not “Christmastime”.) But anyway, let’s get our party pumping with a nice spin on our trademark Christmas carol…”(Sammwak Wants You To) Deck the Halls 2012″!
Deck the halls with seas of presents,
Fa-la-la-la-la, la-la-la-la.
‘Tis the season to be goody,
Fa-la-la-la-la, la-la-la-la.
Santa’s coming, so please be good, or he’ll give you a big lump of coal!
One day a year is this jolly
Fa-la-la-la-la, la-la-la-LA!
Oh, I also planned to have some SpongeBob in there, so here ya go.
Oh, and here’s a cool song my English Plus class listened to the other day. Here’s the lyrics if you want to partake in a Minecraft Christmas Sing-Along! And since it’ll take too long to go through every word in the entire song, let’s do just the 12th day and work our way down the list of items.
On the twelfth day of Christmas, my Steve gave to me,
twelve iron shovels,
eleven tasty cookies,
ten dancing zombies,
nine little saplings,
eight shiny diamonds,
seven golden apples,
six Ender chests,
FIVE GOLDEN PANTS!
four tasty cakes,
three anvils,
two diamond picks,
and a Creeper hissing at me!
Now for some tips to throw a great Christmas party!
Book a date. As December moves, people get busier by the second, so it’s good to have a date ready.
Send out invitations in late November or early December. This way you can drain out how many people to expect, and remember that this is RSVP only.
Plan your eateries in advance. Are you gonna host a relaxed buffet, or a more sit-down meal? Scrawl down your ideas on the shopping list and stick to them. Prepare as much as possible the day before the party, and make things easy and simple—-the last thing you’d want to do is be slaving your own self in the kitchen while guests are having a good time. Some good recommendations to fulfill hungers are cookies, cookies, and more cookies.
Welcome guests upon arrival. Be sure to make your guests feel good, and greet them at the door. Take their coats and escort them to the party area. Make introductions if guests aren’t acquainted with one another and strike the conversation. Arrange drinks to hand out to your guests, and the real icebreaker comes for shy guests.
Play music. The perfect formula to setting moods fast. Be sure to cook up a few CDs beforehand, but play it at a sustainable volume, since people will want to chat.
Host games (optional decision). The most classic party games in the book, like charades, are perfect for Christmas parties. More sophisticated get-togethers can host adult games, but just in case, have plenty of writing utensils, papers, and balloons.
Have fun! Don’t feel uncomfortable at the party. Your guests will be looking at you to set the mood, you being the host/hostess. If you lead the way of a fun time, all will follow.
Give the kids something to enjoy! Especially if you have children at your party, let them have friends invited. Give the kids something to do that will keep them entertained for a sustainable duration, so keep them busy.
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If you prefer some “picks for popcorn” to satisfy your yuletide needs, check out some of my most favored holiday flick picks!
Golden Tomato Award winner for Best-Reviewed Animated Film of 2011
“…a clever and earnest holiday film with surprising emotional strength” – Rotten Tomatoes
“Fabulous, funny holiday movie about the Christmas spirit” – Common Sense Media
In her film directing debut, Sarah Smith gives us arguably one of the best–if not the best–Christmas film released to theaters in years. The story revolves around Santa Claus’s titular yet maladroit son Arthur Christmas as he gets caught in the middle of yet another gift-giving spree on Christmas Eve. However, not even Santa’s high-tech ship has delivered every present that needed to be delivered, as Arthur realizes that one girl’s present has been left behind. In one of the wildest, riskiest, and craziest journeys yet, Arthur and his comrades must race against the clock to deliver the lone present and save Christmas. The film ended up grossing almost $150 million–$50 million more than the film’s actual budget. But hey, don’t be nervous because it didn’t win commercially. Grab your family and friends and check out how it can really bring the “tide” back into “yuletide”…
2010 Kids Choice Award winner for Favorite Voice from an Animated Movie (Jim Carrey)
2010 Kids Choice Award nominee for Favorite Animated Movie
36th Saturn Award nominee for Best Animated Feature
Common Sense Media Editor’s Pick
“…dazzling special effects…an array of fine performances from Jim Carrey and Gary Oldman” – Rotten Tomatoes
“an exhilarating visual experience” – The Chicago Sun-Times
“a marvelous and touching yuletide toy of a movie” – Entertainment Weekly
From the director from some of history’s most groundbreaking films–Forrest Gump,the Back to the Future trilogy, and The Polar Express–comes one of the most unique animated holiday films of all time. Presented completely in motion-capture animation, Robert Zemeckis’ take on A Christmas Carolstars, as always, the cold and gluttonous Ebenezer Scrooge. In 1843, Scrooge shows true hatred for everything related to Christmas or even happiness itself, refusing to attend his nephew’s Christmas party and forcing his employee Bob Cratchit to beg to take the day off. That night, Scrooge gets an unexpected visit by the spirit of his former partner-in-business Jacob Marley whom had passed a week prior on Xmas Eve, now having to carry heavy chains forged from his greed throughout his afterlife. Marley gives off a premonition that Scrooge will be haunted by three spirits that will guide him to finally repent and prevent an even worse fate than himself. Indeed, Scrooge is haunted by the three ghosts Marley had foretold–the Ghosts of Christmas Past, Christmas Present, and Christmas Yet to Come. Through the spirits Scrooge witnesses visions of how he became the man he is now, the ways he will corrupt others, and–if he really doesn’t cooperate–even his own fate…
1995 Kids Choice Award nominee for Favorite Movie Actor (Tim Allen)
“…firmly rooted in the sort of good old-fashioned holiday spirit missing from too many modern yuletide films” – Rotten Tomatoes
“Heartwarming family tale for both kids and adults” – Common Sense Media
Imagine this: one night you cause Santa Claus to fall from your rooftop to his demise and you and your son must finish St. Nick’s gift deliveries, then you travel to the North Pole where you realize–much to your surprise–that you must actually become the real Santa Claus himself and, under the power of the Santa Clause, convince his loved ones that he truly is Father Christmas himself. But you’re not impersonating Santa, you’re slowly becoming him–you’re growing white hairs, you’re adding weight, etc. Well, that’s basically the entire concept of The Santa Clause. In director John Pasquin’s first collab with Allen since his days on TV with Home Improvement, this fictitious fantasia hosts Allen’s first real primetime trip to the big screen after working a minor role in 1989′s Tropical Snow and is sure to be a family hit for both the hilarity and the heart-warming it has to offer. And if you don’t think so, then ho ho ho boy, you’ve got some work to do! (Bonus: If you want to, consider the movie’s two sequels Santa Clause 2 and Santa Clause 3.)
Title-holder of history’s highest-grossing comedy film as of 2009
1990 Oscar nominee for Best Original Score (composed by John Williams) and Best Original Song (“Somewhere In My Memory”)
1991 Kids Choice Award winner for Favorite Movie
“a good-natured, albeit unrealistic, family film that both kids and adults will enjoy” – Common Sense Media
This is easily the most classic yuletide comedy in the book, the one movie that skyrocketed star Macaulay Culkin’s film career, and one that will always live in my heart. In this hilarious hijink, the McCallister family is preparing to spend their Christmas in Paris, but forget one tiny detail: Kevin, whom is one of the two sons. Now home alone, Kevin finds himself to experience true freedom by pigging out and watching mature films, but after an unexpected visit by the Chicago Police Department Kevin gets an even worse scenario where his house is under the besiege of two dangerous thieves…dangerously dull, that is. Once Kevin realizes he has to defend his home if he wants to emerge as the victor of the fight, he begins organizing an increasingly clever series of booby traps that the burglars mindlessly continue to fall victim to. That’s pretty much the entire film, but that premise alone–and how the film’s director, also responsible for Gremlins and Mrs. Doubtfire, pulled it off–grossed the movie an overall revenue of almost $500 million! No wonder it’s the highest-grossing comedy of all time!
2004 ASCAP Award winner for Top Box Office Films
2004 Golden Trailer winner for Best Comedy
2004 Blimp Award nominee for Favorite Movie
2004 MTV Movie Award nominee for Best Comedic Performance (Will Ferrell)
2004 PFCS Award nominee for Best Live Action Family Film and Best Use of Previously Published or Recorded Music
2004 Teen Choice Award nominee for Choice Movie Actor (Will Ferrell) and Choice Movie – Comedy
2005 Golden Satellite Award nominee for Best Youth DVD
Common Sense Media Editor’s Pick
“A movie full of Yuletide cheer…a spirited, good-natured family comedy…benefits greatly from Will Ferrell’s funny and charming performance as one of Santa’s biggest helpers” – Rotten Tomatoes
“Peppy holiday favorite for both kids and parents” – Common Sense Media
In Will Ferrell’s first primetime starring role for a family film, he portrays Buddy, a man raised among Santa’s elves whom discovers that in actuality he is the son of a father named Walter who likes in NYC and is on Santa’s naughty list. Ditching the North Pole to find his dad, Buddy only incorporates what he’s learned among the elves and elflike, which makes Buddy a snowflake decoration master and gives him expectations to the best from everyone. Which, in case you’re wondering, aren’t really crucial skills in the Big Apple. Buddy’s dad, who’s in the publishing industry, is slipping on thin ice because he needs to find a successful children’s book by Christmas Eve. Despite being skeptical that Buddy is his son, after a DNA test Walter finally accepts Buddy and brings him home to meet Walter’s wife and second son. However at Gimbel’s, Buddy stumbles across a pretty lass named Jovie. On his way to saving the holidays and creating happy endings for all from the North Pole to NYC, Buddy gets lots of opportunities to do idiotically fun activities as he experiences what the Big Apple has to offer, as well as getting more in touch with Jovie and her family.
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That’s enough movies for one special! Now, in reference to this year’s Halloween special, let’s tune in some of your favorite TV show’s efforts in making their viewers’ Christmases a very merry and holly jolly one! But before I tell you that, I need to tell you about the campaigning some of my fave channels have been doing. Cartoon Network has definitely got in the habit, changing their trademark jingle to fit the yuletide mood and even hosting the Naughty Or Nice Christmas event:
And Disney XD has also gotten in a yuletide mood, introducing their new “Shiver-Vision” campaign to support them kinda like how Disney Channel’s “Monstober” campaign kicks in for Halloween.
Now, let’s get to that TV!
“Oh, Christmas Nuts!” from Kickin’ It - Yep, even the Wasabi Warriors celebrate Christmas. But Jack, Milton, and Jerry are more interested in getting presents from Santa than unlocking the true yuletide spirit, so Rudy makes the trio volunteer at “Santa’s village” for activities like gift-wrapping and the snowball toss. However, their intentions backfire when they are framed for stealing a bag of gifts from the village and become “the kids who stole Christmas”, becoming banned from the mall and the dojo. The three desperately attempt to show their innocence, targeting an elf named Tinsel, when they discover a shocking secret about the village’s wrapping paper that might just prove they’re not guilty. In the meantime, Eddie and Kim participate in the ultimate “fight before Christmas” by showing off their window displays in a contest full of envy and competition.
“The Christmas Special” by Regular Show - For this simplistically titled half-hour holiday special, you might be wondering, “What’s the park doing to celebrate Christmastime?” Well, of course throwing a huge Christmas party! Unfortunately, at the same time Santa himself is getting himself in a lot of trouble. One of his own elves, Quillgin, has betrayed him and now they are fighting to what seems to be the death over a gift box. The clash ends suddenly when Quillgin fires three bullets into Santa and causes him to fall out of his sleigh, taking the box with him. He ends up making a crash landing in Skips’ garage, where Mordo and Rigs discover him while going out to get more drinks for the party. After being skeptical Santa proves to them he is not a scam by reciting the two’s Christmas wishes about invisibility cloaks, and he informs them about his purpose and why the gift box is so important. When opened, the box grants its bearers with what they want most–and it accepts anything, even the worst of occurrences. Worse yet, the gift can only be destroyed when thrown into a pit of lava, which means nothing like a chainsaw or a hammer can even dent it. The pair, now having gotten the rest of their comrades into believing their story, travel with Santa to East Pines to drop off the box in an abandoned mineshaft. However, when Rigby commits an act of vandalism by playing with the park’s snowman, they are held as captors by none other than their worst enemy–Gene. Initially Gene does not believe them, stating that they’re trying to pull a yuletide prank because Benson was mad about the quality of his sweater, but after discovering the box’s true powers he gives in. Gene manages to give the gang a ride to the mineshaft on snowmobiles, and warns the gang about a series of booby traps before heading away. It turns out that before they can get to the pit, they must go through three trials that are not as treacherous as the last…
“Christmas” from The Amazing World of Gumball - As the series’ first episode to have a name without “the” in it, Elmore’s Christmas special is obviously a very special one. In what seems to be a reference to The Santa Clause, the Wattersons accidentally hit a filthy bum whom apparently looked strikingly like Santa. When they rush the stranger to the hospital, Richard worries that he will be on the naughty list and decides to do a few impromptu deeds that only manage to wreck the hospital. After Richard’s hospital havoc, the doctor finally gives the family the diagnosis of the situation: the stranger has no ID, no memory, clearly no chances of being Santa, but he does have one thing–he must be cared for by those who caused pain to him in the first place. The family definitely goes overboard with their planning, as Richard surrenders everything he owns to “Santa”, Nicole goes out of her way to ensure that everything “Santa”‘s filthy fingers touch will be put in their place, and the family even takes “Santa” to the mall and replaces him with the mall Santa…
“It’s A SpongeBob Christmas!” from SpongeBob – Remember back in 2000, during SpongeBob‘s second season, when “Christmas Who?” came out and literally redefined Nick’s ways to make a Christmas special? Well twelve years have passed since that, and seemingly to celebrate the success of the original SpongeBob Christmas special, Nick came back with something even bigger. And by big, we mean they took Bikini Bottom, turned it into stop motion inspired by the timeless Rankin/Bass specials, and added several songs to the mix. Yep, that’s a true SpongeBob Christmas. And this Christmastime definitely differs from the rest, as Plankton has his biggest scheme yet to both ruin the happiest day of the year for Bikini Bottom and all its Bikini Bottomites, as well as make himself look good for Santa to put on his nice list and deliver to him what he desires most–the secret Krabby Patty formula. And how does such an evil mastermind do that? Well, after thirteen years of failure Plankton has definitely taken notes, as his new plan is creating…fruitcakes? But these aren’t just any fruitcakes, these are fruitcakes laced with jerktonium, an element “fresh from the periodic table” as “Jt” that can make any consumer become the meanest and nastiest jerk of all. Pretty soon, Plankton spreads his baked horrors across the city and slowly turns everyone Bikini Bottomite around into a jerk. Every single one except SpongeBob. Apparently, his yuletide love is so strong not even jerktonium can reach his heart, so thanks to this Plankton has created a Plan B that will take SpongeBob’s Christmas cheer and crush it–a metallic Sponge-Bot that will impersonate the real being. With SpongeBob curious as to how the city’s gone mad–literally–he visits a cranky Sandy where he finally discovers the secret to the fruitcake’s power…
Note: This episode contains one major error–when in Sandy’s treedome SpongeBob does not wear his water helmet and is perfectly fine in air for some reason–the stop motion likely made it tough to create a helmet for his head, let alone having it stay on.
“A Fairly Odd Christmas” from The Fairly OddParents - Now, this isn’t exactly what you’d call a TV episode, but rather a TV movie. But I still consider this a Christmas special, and it still technically is in the show’s canon. In this riveting holiday Odd Movie sequel to Grow Up, Timmy Turner, Timmy is traveling round the world with his girlfriend Tootie and his fairies. While on this magical trek the foursome are granting wishes for the people they meet, but Santa discovers that with these granted wishes Timmy’s customers automatically get removed from Santa’s nice list. After confrontation with a pair of elves, Santa directly explains to Timmy the true meaning behind “with great power comes great responsibility”. But at that very moment an elf informs Santa that the gift wrapping machine has broken, and when Timmy unwittingly decides to grant Santa’s wish, his fairy magic malfunctions and turns into a blast that sends Santa sailing into the machine. Worse yet, he suffered a blow to the head on the way in, and he has suffered brain damage. Luckily, Timmy’s beefcake companion Jorgen arrives and tells him–once again foreshadowing The Santa Clause–that he must become Santa since all godchildren must take the place of a holiday icon they have been damaged to the point where they can’t do their job. Unfortunately, Timmy can’t become Santa due to being on his naughty list, and Timmy’s fairy friends can’t do squat about it since the planet’s magnetic polarity at the North Pole invalidates this type of magic…
Note: This is Drake Bell’s second starring role to a Nick show’s Christmas special in the form of a TV movie. The first was Merry Christmas, Drake & Josh.
“Mr. Claus” and “Mr. Elf” from Mr. Young - If you couldn’t already infer, this is indeed another reference to The Santa Clause. After Derby’s planned prank goes wrong, Santa ends up falling from his sleigh on Christmas Eve and his hard landing knocks out his memory! So now Adam, Derby, Ivy, Echo, and Slab must deliver the rest of Santa’s gifts to the entire world in just one sleigh! Unfortunately, upon coming back they discover something shocking about Santa that changes the entire Christmas for them. As for “Mr. Elf”, Santa is also a centric character in this episode as Adam takes a reindeer to the North and convinces Santa to automate the work, but now must care for all the unemployed elves. I know it doesn’t make any sense, but then again this episode has only aired in Canada…
“Silent Punch, Deadly Punch” from Randy Cunningham - Norrisville’s favorite ninja is back to kick some yuletide butt, and he is looking for the Skunk Pine so his smoke bombs can be restocked. When Randy does find the Pine, it is stolen by Hannibal McFist to use as a Christmas tree for a party at McFist Industries. After discovering that Howard is also at Hannibal’s party when his company was bought by his industries, Randy disguises as a ninja Santa to infiltrate the party and restock his bombs. Even if it means fighting robo-elves and a robo-snowman…
“Generic Holiday Special” and “Orange Carol” from Annoying Orange - Yep, Nerville and his flock of fruits have definitely got their hands full of yuletide spirit. But they have so much of it, they couldn’t cram it all into one episode–they had to knife chop it into two! Their first episode was the show’s first “generic holiday special”, highlighting things like how the Easter Bunny makes his eggs (ewww), Passion Fruit’s plan to outdo Orange’s “new friend”, as well as some celebrity appearances. And not celebrity appearances as big as the Rock Candy Monster (although he does nonetheless appear), these are actual celebrities–people like “Weird Al” Yankovic, Bret Michaels, and Alice Cooper, to be exact! Oh, there’s also famous vegetable guitarist Squash in there. But as for “Orange Carol”, it sounds pretty much 100% as it seems–Orange’s levels of annoyance have slowly begun to upset his fruity friends as they go Christmas caroling, and even Nerville has been infuriated to the point where he bans Orange from the group of carolers. But as he naps, he is visited by three spirits who will one way or another show him the errors of his ways. The first spirit is the Ghost of Annoyances Past (aka Midget Apple), who shows him how annoying he’s been for the past few Christmases. The second spirit is the Ghost of Annoyances Present (aka Pear), who shows him how his friends are doing without him around. And the third and final spirit is the Ghost of Annoyances Future (aka Marshmallow), who shows him how corrupted his future will be if he continues to be so annoying…
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But of course, I’d be a cold-blooded and cold-hearted blogger if I didn’t talk about the tragedy that occurred exactly a week ago. All was well on the 14th of December for Sandy Hook Elementary in Newtown, CT. Almost 500 kids had enrolled in the school between kindergarten and fourth grade, and it seemed to be a pretty basic day…or so everyone thought. At exactly 9:35 in the morning, 20-year old Adam P. Lanza had just committed matricide and was driving his mom’s car to Sandy Hook, where he broke through a glass door at the front of the school. Sporting apparel fresh out of Battlefield, Lanza spent the 14 minutes he was inside the school shooting every child and teacher in sight. Lanza ended up robbing the lives of twenty children and six adults at Sandy Hook before committing suicide with a headshot as soon as police authorities arrived. Add all that up with Lanza’s mother, and a total of 28 people lost their lives0 in the shooting. Despite the number the Sandy Hook shooting ranks as the second-deadliest shooting in America (behind the Virginia Tech massacre of 2007) as well as the second-deadliest mass murder at an elementary school in the US (behind the 1927 Bath School bombings). Enough gruesome details, let’s just dive into “moment of silence mode” to honor and remember those who were put to rest last Friday. Yes, from bystanders to heroes.
Charlotte Bacon (6)
Daniel Barden (7)
Olivia Engel (6)
Josephine Gay (7)
Dylan Hockley (6)
Madeleine Hsu (6)
Catherine Hubbard (6)
Chase Kowalski (7)
Jesse Lewis (6)
Ana Marquez-Greene (6)
James Mattioli (6)
Grace McDonnell (6)
Emilie Parker (6)
Jack Pinto (6)
Noah Pozner (6)
Caroline Previdi (6)
Jessica Rekos (6)
Avielle Richman (6)
Benjamin Wheeler (6)
Allison Wyatt (6)
Rachel D’Avino (29, teacher’s aid)
Dawn Hochsprung (47, principal)
Anne Marie Murphy (52, teacher’s aid)
Lauren Rousseau (30, teacher)
Mary Sherlach (56, school psychologist)
Victoria Leigh Soto (27, teacher)
Nancy Lanza (52, Lanza’s mother/killed at home)
“We’re going to have to come together and take meaningful action to prevent more tragedies like this, regardless of the politics.”
- Barack Obama in one of his many speeches addressing the Sandy Hook shooting
As you can see in my little blockquote, the shooting has triggered swarms of shock, surprise, and most of all grief across the country and even most of the world. It has gotten tons of reactions from people who took the gratitude to remember those who were put to the big nap in this tragedy. Smosh didn’t even release their usual Friday video one week because of the shooting! Luckily, I think all this was satisfied when practically all the artists and coaches on The Voice banded together to sing Leonard Cohen’s “Hallelujah” with an array of lit candles organized to set the mood. Each artist and coach held a card which bore the name of a young victim in the shooting and their age. Here, it makes a lot more sense if you see it for yourself. (By the way this has over 4.4 million hits, so consider it viral.)
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And since you know how much of a Jolly Good Bookie I am–that’s right, I am the Bookie–let’s count down this year’s best and worst books of the year!
As I said before, and will say again, I’d be daft if I didn’t mention the first three Sisters Grimm books as some of my books of the year. I don’t know how Michael Buckley pulls it off, whether or not he has some sort of “magic touch” when it comes to writing. He has the humor, adventure, action, surprises, excitement, charm, awesomeness, character, fantasy incorporation, and about a million other things that made the original Sisters Grimm trilogy nothing less than a flawless hit. (Wow, I think someone would ought to say this about Ocarina of Time.) When I first read Fairy-Tale Detectives, all I recognized Buckley for was his NERDS series, which I had eventually gotten quite fond of. But as I read the book, it slowly changed my perspective of the fantasy genre itself, and when I put the book down I was almost itching to get the sequel. A few weeks or months later (remember people, this is an entire school grade ago, so I can’t recall much detail) I eventually got the second installment via “on-hold” and read that through like I’d read the first one. In a rather dimwitted act, I got so antsy for that book that I checked out both the third and fourth installments to try and hold me off. Unfortunately, I didn’t read a chapter of either books since I knew it wouldn’t make any sense, and simply refused to treat a series like this. Luckily when I read the third book, it blew its previous installments out of the water. And to this day, although I’m still waiting for my time with the fourth installment to come–I keep having dreams about it–let’s just honor the original trilogy in the meantime. Especially with our Fantasy Books of the Year honor.
Now, I bet you’re wondering, “Oh, of course Sam would put City of Ember as one of the top books.” Well, actually, I’ve got a pattern going on. I list a good book, and then I list a bad book. And as I already listed Sisters Grimm as a good book, then City of Ember inevitably has to be the bad book. Now I bet you’re shocked, flabbergasted, thinking I’m all hypocritical. But actually, City of Ember only messes up on the small problems that predictably grow bigger throughout the story. Speaking of story, the book’s storyline isn’t half bad: in a post-apocalyptic world, the city of Ember has reached its 240th year of existence and seems to be in more eroding condition each year. The lightbulbs that serve as the city’s only light source are beginning to die out, resulting in blackouts that terrify the entire city, but two kids will get to the bottom of it. Doon Harrow and Lina Mayfleet, to be exact. On Assignment Day–it’s sort of like a holiday where each young Emberite (I know it’s not a word, but it sounds right) receives a job requiring work around the city–Lina is given the dreaded job of Pipeworks laborer. Doon, however, gets the best job of all–the messenger–and shockingly turns it down. Eventually Doon convinces Lina to swap jobs with him, as Doon is interested in the Pipeworks due to them bearing Ember’s generator. Seems cool, huh? Not when awkward storyline and clunky perspective and dialogue get in the way. These are basically what makes City of Ember that much farther away from its true goal, and this is kind of sad to say. Ember had a great storyline and plenty of potential, but its problems in general prose is what corrupted the book. And it got turned into one of the most mediocre movies of 2008, as well as one of the year’s biggest box office failures. That’s corruption itself. Let’s give this book a Sci-Fi Miss of the Year honor just to accentuate the book’s imperfections.
You’ve probably never heard of this book. And that’s what makes it that much better. Paul Feig’s groundbreaking children’s literature debut, Ignatius MacFarland: Frequenaut!, practically takes modern science fiction and gives it his own unique twist. And as he was the true main man behind the notorious Nickelodeon show Freaks and Geeks, it wasn’t a surprise Feig didn’t back down in humor. In fact, all of Feig’s charm, adventure, action, and prose skills were conglomerated in this one novel, and it had an equally impressive storyline to go with it. You see–well, let’s just use the description I had in our last INSANE.
“ As the titular star of the book, Ignatius “Iggy” MacFarland, achieves both. The premise of the story revolves around Iggy being the center of lots of teases and laughs from the meaner kids at his school (an example being “Piggy MacFartland”), and when he reaches the last straw he decides to do something that even Neil Armstrong considers bizarre. (Or should I say, considered, due to Neil’s passing earlier this year in August. Long live the man who showed us that it was possible to literally moonwalk. ) Iggy actually builds a rocket ship that he plans to launch to send him (and his friends Gary and Ivan) into outer space to another planet. Iggy has the metaphor that hopefully the extraterrestrials will be more nice to him, but when something horrible happens with his ship–with him inside–he is somehow blasted to…well, not outer space, but a parallel reality or “frequency” known as Lesterville. (And here’s where the science fiction comes in…)
At this twisted dystopian version of the real world, Iggy discovers a strange race of humans and their even stranger language (made up of the mere “puh” and “pah”), and discovers that the entire frequency is ruled by a man known as Chester Arthur–Iggy’s English teacher! He has now become the frequency’s dictator/president, and literally every brand in sight has been affected with Arthur’s name. Arthur Potter by J.K. Arthling, Artbucks, Art Wars: The Artpire Strikes Back, Art of the Rings, The Artfather Parts I and II, even Spider-Art, for Art’s sake! (Oh great, now they got me doing it.) In this frequency, Iggy meets Karen (another Earthling) who becomes his companion in solving the mystery of Lesterville and defeating this version of Mr. Arthur–and hopefully they can return home with their skins. Oh, there’s also a flying fairy-like girl in the story named Foo, which you could consider his second companion.”
I finished it a while ago, and it turned out to be one of the greatest sci-fi novels I’ve read since War of the Worlds. So with all this smashed together, it’s not a big mystery why I should give this my Sci-Fi Book of the Year honor.
Now, Dan Gutman’s always had a special place in the book section of my heart. From his Million Dollar, WeirdSchool, and Homework Machine sagas to some of his standalones like Getting Air and Get Rich Quick Club, he’s always nourished his abilities with humor to fuel his prose. But this–I think he was still experimenting his writing skills with this one. I’m not saying that to insult the book, this is actually his second sci-fi book (after They Came from Centerfield, which is actually Gutman’s fiction debut) and arguably his most creative and unique one yet. It basically revolves around a boy named Lucas “Yip” Turner, named after George Lucas and nicknamed after Yip Harburg (responsible for the music from Wizard of Oz). Yip’s family is engulfed in film special effects–his father is a modern VFX expert while his grandpa is a more old-school junkie in horror film effects. One day, Mr. Turner introduces brand-new software that can create virtual actors to take the places of stunt doubles (known as “vactors”), so Yip and his sister create a vactor of their own. This vactor goes by the name of “Victor” (get it?), and he is pretty much intellectually, physically, mentally, and emotionally perfect. To sum all this up, Victor fulfills the book’s title of being “virtually perfect”. However, Yip makes a deal with Vic–if Yip could let Vic break the barriers of cyberspace and enter the real world, Vic could let Yip break the barriers of the real world and enter cyberspace. However, Yip realizes that the software–and Vic–have bugs, and soon Vic turns against his owner. Which is actually one of the most humdrum plots I’ve seen this year.
This is basically the exact same plot as the DCOM Pixel Perfect (see the similarities already?), except it’s put in a book. “Unfortunately, there were lots of bumps in the book, from prose to premises. And not even its endless consumerism mentioning can stop VIRTUALLY PERFECT from several death-defying imperfections.” That was my Google Books review, by the way. And I think you can tell that this is our Sci-Fi Flop of the Year already.
Historical Fiction Book of the Year. Nuff said.
Take the Boxcar Children‘s humor and character and smash it together with X-Men‘s heroism and action, and and what do you get? Booklist‘s formula for the kickoff to James Patterson’s Maximum Ride, The Angel Experiment. If you paid attention during my Middle School, Worst Years of My Life review a few Fridays ago, you would know that James Patterson writes much more fantastical series. Witch & Wizard focuses mostly on fantasy, while Maximum Ride is Patterson’s taste of science fiction. Anyway, the book revolves around the flock. Max, Fang, Iggy, Nudge, Gasman, and Angel to be exact. Anyway, these six kids all share an amazing yet at the same time dark secret–as babies they were the test subjects of genetic experimentation, and because of that they became 98% human and 2% bird/avian! And with that 2% avian came their own pair of wings which actually allow them to fly! Unfortunately, the novel doesn’t spend the entire 400 pages with these kids frolicking and partaking in aerial mischief–they’re actually the prey of a fierce manhunt formed by the Erasers, a wolflike species which loves eating up winged kids like the flock for dinner. In fact, the Erasers had abducted the former youngest flock member, Ari, and turned him against his own relatives! The actual plot of the book mainly consists of the Eraser-flock battle, from the Erasers kidnapping Angel to a final subway fight with Ari to serve as the finale of the novel. And in case you didn’t know, that’s what makes the novel so exciting to read and picture [using Dav Pilkey's imagination theory]. Here’s what I had to say about the book in my Google Books review:
“James Patterson proves that his history of action and mystery writing from the 1990s is still intact with this engrossing read. THE ANGEL EXPERIMENT impeccably mixes Patterson’s trademark charm, humor, and action to make for one of the best sci-fi adventures in the past decade. Definitely a recommendation for people who love unique science fiction or don’t like science fiction at all, and for those who are skeptical about the series they can start off with the manga books.”
You don’t even have to read the book for the first hundred pages to see why it’s my Book of the Year.
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We’ve been through movies, we’ve been through TV, we’ve even been through the Sandy Hook sho–oh, what’s that? You want me to talk about video games now? If you say so! Here’s a highlight retrospective of what’s been happening through the fourth and final quarter of the gaming season!
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One of the most anticipated games of the year, Assassin’s Creed III, became Ubisoft’s biggest launching success yet. Its pre-order numbers alone drove both Brotherhood and Revelations‘ ratings into the ground, becoming the company’s most pre-ordered game ever. In its opening week the game topped the UK charts as the bestselling game of the week, boasting the best sales the series has ever seen to date. In fact, AC3 was actually the UK’s second biggest launch of the year only behind FIFA 13, doubling the launching week sales of AC2 and beating Revelations by over 100,000 copies! 3.5 million copies of the game were sold in the game’s first week of release! At the night of this year’s Spike VGAs, it received six award nominations: Game of the Year, Best Xbox 360 Game, Best PS3 Game, Best Action-Adventure Game, Best Graphics, and Character of the Year for Connor Kenway. It also was the centerpiece of plenty of critical acclaim from some of the biggest reviewers out there:
“A resonant story, compelling exploration, and tense oceanic battles make Assassin’s Creed III a rousing success” – GameSpot
“…delivers everything the series has promised, and throws in a little more for good measure” – Game Informer magazine
“…newly refined gameplay and incredibly rich setting are captivating stuff…” – Official Xbox Magazine
“…an impressive adventure that succeeds in most of what it attempts.” – IGN
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Of course, one of the year’s biggest anticipations finally unraveled itself last month, as Nintendo’s entry into the eighth generation of gaming and the first 8th-gen console to date. It already has the pride of its big brothers, the Wii, SNES, and NES, and I believe that it builds much more upon that. It indeed was the Wii U, formerly codenamed as “Project Café”, that I’m talking about. Just a few weeks ago this console finally hit the primetime, boasting jaw-dropping prices of over $300. Surprisingly, the console has already sold over 400,000 units as of December 1! I don’t know whether it’s the console’s backward compatibility with the Wii, or its new services like the Nintendo Network, or even the console-controller design that makes the Wii U so popular. In fact, maybe it’s merely just the games it has to offer! In fact, the Wii U showed both its upsides and downsides with select games that it had on its launch list, and I’m just about to tell you what those games were…
New Super Mario Bros. U, the first Mario game for the Wii U or in HD, was arguably the console’s biggest hit. It was the center of lots of critical acclaim, getting compliments like it being “a great excuse for families to gather round the TV”, “an enticing glimpse of Mario’s HD future”, and that it was “an impressive step in the right direction.” To add to that, it even got luck at this year’s Spike VGAs when it was awarded with the Best Wii/Wii U Game award! And who else to accept the award like the big boss of Nintendo himself, Shigeru Miyamoto? Currently, the game has sold more than 200,000 units with an attachment rate of approximately 60%.
On the other hand, the console’s pioneering survival horror ZombiU didn’t do asgood. And I could easily tell why–its London zombie apocalypse premise seemed pretty generic and cheesy to me. And to believe this game was supposed to bring back honor and homage to Zombi, Ubisoft’s first-ever game for consoles like the Commodore 64. The game only proceeded to get a mixed share of reviews overall. Reviewers like Eurogamer praised the game for displaying “the success or otherwise of ZombiU could be defining for the Wii U”. Reviewers like Game Informer and IGN strongly criticized the game for having “a clunky control scheme and annoying melee combat” as well as being “sloppy and poorly executed”. Now, if I were to be the tiebreaker of this skirmish, I’d say that the game isn’t an Operation Raccoon City kind of game, nor is it a Left 4 Dead or Walking Dead kind of game.
The Wii U’s pack-in game, Nintendo Land, managed to be a hit with most of the game critics out there. Nintendo Land, intended to create a carnival or theme park atmosphere, consisted of twelve minigames/”attractions” that each had roots of an old Nintendo game. Legend of Zelda, Metroid, Animal Crossing, Luigi’s Mansion, and Pikmin were just some of the games that were rooted into the attractions. The game was created mainly to display the quality and functionality of the Wii U and its GamePad, just like how Wii Sports displayed the abilities of the Wii. And look where that game is now–it’s the most bestselling game in history! Now, since Nintendo Land likely couldn’t achieve a prestigious honor like that, it got its run to glory started with plenty of positive reviews. GameSpot gave the game an 8/10 score and said the game had “plenty of family-friendly fun and [made] great use of the Wii U’s capabilities.” IGN was even more positive about the game, giving it an 8.7/10 score–making the game an Editor’s Choice pick–calling the title “the cream of the mini-game crop” and praising its variety and content. GamesMaster gave the game 86% and said it was “an essential purchase for party lovers that whets the Nintendo appetite.” To me, it looks like Wii Sports has met its match. No, seriously, that’s straight from IGN.
The Wii U’s first primetime enhanced game, Batman: Arkham City – Armored Edition, made the game look even better than it already is. It’s already won many prestigious titles, awards, honors, and accolades–in fact, so many that it had to release a Game of the Year edition! So how else to praise a good game by enhancing it exclusively on one console to make it even better? And that’s what Armored Edition‘s sole purpose was to do. One of GameSpot’s editors, Carolyn Petit, praised the game from its atmospheric open world to its amazing senses of combat, but only had two problems with the game–BAT mode, as well as the Wii U-specific settings and properties that put “a few chinks in the Caped Crusader’s costume”. IGN, once again, praised the game for the same fields that GameSpot did, and also criticized the game in the same fields that GameSpot did, but this time the game got off the hook with a 9.5/10 score! In fact, Armored Edition is one of the most praised Wii U games out there right now, so it’s definitely worth a glance or two.
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This month, Spike hosted its 10th-anniversary Video Game Awards. They got so in the mood that they actually renamed the award show VGA 10 for any purpose involving the anniversary. For his fourth time yet Samuel L. Jackson returned as the show’s host, the show had a first for presenting awards via Xbox Live, and also users could “play” the show while it aired. Audience members and users with Xbox Smartglass got an incomparable 2nd-screen experience that had real-time updates along with the show. And to add to that, Entertainment Weekly and the Spike VGAs banded together to make the show’s first “Entertainment Weekly and Spike VGA Best Game of the Decade” award. That is, in case you’re curious, a very prestigious honor. Many games that won’t be hitting retail until 2013 were debuted at the show in their exclusive world premieres, including South Park: The Stick of Truth, BioShock Infinite, Tomb Raider, and Assassin’s Creed III: The Tyranny of King Washington (the game’s first DLC pack). Wolfgang Gartner, Tenacious D, Linkin Park, and the Oscar-winning Gustavo Santaolalla. For those who want the results of the show and couldn’t see them live, here they are now:
Game of the Year Nominees:
Assassin’s Creed III
Dishonored
Journey
Mass Effect 3
The Walking Dead
Game of the Year Winner: The Walking Dead
Studio of the Year Nominees:
343 Industries for Halo 4
Arkane Studios for Dishonored
Gearbox Software for Borderlands 2
Telltale Games for The Walking Dead
Studio of the Year Winner: Telltale Games
Character of the Year Nominees:
Connor Kenway for Assassin’s Creed III
Commander Shepard for Mass Effect 3
Master Chief for Halo 4
Raul Menendez for Call of Duty: Black Ops II
Claptrap for Borderlands 2
Character of the Year Winner: Claptrap
Entertainment Weekly and Spike VGA Best Game of the Decade Nominees:
Batman: Arkham City
BioShock
Legend of Zelda: The Wind Waker
Mass Effect 2
Portal
Red Dead Redemption
Shadow of the Colossus
Half-Life 2
Wii Sports
World of Warcraft
Best Game of the Decade Winner: Half-Life 2
Best Xbox 360 Game Nominees:
Assassin’s Creed III
Borderlands 2
Dishonored
Halo 4
Best Xbox 360 Game Winner: Halo 4
Best PS3 Game Nominees:
Assassin’s Creed III
Journey
Borderlands 2
Dishonored
Best PS3 Game Winner; Journey
Best Wii/Wii U Game Nominees:
The Last Story (Wii)
Xenoblade Chronicles (Wii)
New Super Mario Bros. U (Wii U)
ZombiU (Wii U)
Best Wii/Wii U Game Winner: New Super Mario Bros. U(by a landslide, I believe )
Best PC Game Nominees:
XCOM: Enemy Unknown
Diablo III
Guild Wars 2
Torchlight II
Best PC Game Winner: XCOM: Enemy Unknown
Best Shooter Nominees:
Borderlands 2
Max Payne 3
Call of Duty: Black Ops II
Halo 4
Best Shooter Winner: Borderlands 2
Best Action-Adventure Game Nominees:
Sleeping Dogs
Darksiders II
Assassin’s Creed III
Dishonored
Best Action-Adventure Game Winner: Dishonored
Best RPG Nominees:
Diablo III
Torchlight II
Mass Effect 3
Xenoblade Chronicles
Best RPG Winner: Mass Effect 3
Best Multiplayer Game Nominees:
Borderlands 2
Guild Wars 2
Halo 4
Call of Duty: Black Ops II
Best Multiplayer Game Winner: Borderlands 2
Best Individual Sports Game Nominees:
Hot Shots Golf: World Invitational
Tiger Woods PGA Tour 13
WWE ’13
SSX
Best Individual Sports Game Winner: SSX
Best Team Sports Game Nominees:
Madden NFL 13
NHL 13
NBA 2K13
FIFA 13
Best Team Sports Game Winner: NBA 2K13
Best Driving Game Nominees:
DiRT: Showdown
F1 2012
Forza Horizon
Need for Speed: Most Wanted
Best Driving Game Winner: Need for Speed: Most Wanted
Best Song in a Game Nominees:
“Castle of Glass” by Linkin Park for Medal of Honor: Warfighter
“I Didn’t Ask for This” by Austin Wintory for Journey
“Tears” by Health for Max Payne 3
“Cities” by Beck for Sound Shapes
Best Song in a Game Winner: “Cities” by Beck
Best Original Score Nominees:
Journey by Austin Wintory
Call of Duty: Black Ops II by Jack Wall
Halo 4 by Neil Davidge
Max Payne 3 by Health
Best Original Score Winner: Journey by Austin Wintory
Best Graphics Nominees:
Halo 4
Assassin’s Creed III
Dishonored
Journey
Best Graphics Winner: Halo 4
Best Indie Game Nominees:
Fez
Journey
Mark of the Ninja
Dust: An Elysian Trail
Best Indie Game Winner: Journey
Best Fighting Game Nominees:
Dead or Alive 5
Persona 4 Arena
Street Fighter X Tekken
Tekken Tag Tournament 2
Best Fighting Game Winner: Persona 4 Arena
Best Handheld/Mobile Game Nominees:
Gravity Rush (handheld)
Sound Shapes (handheld)
LittleBigPlanet PS Vita (handheld)
New Super Mario Bros. 2 (handheld)
Best Handheld/Mobile Game Winner: Sound Shapes
Best Performance by a Human Female Nominees:
Jen Taylor as Cortana in Halo 4
Emma Stone as Amanda Cartwright for Sleeping Dogs
Jennifer Hale as Commander Shepard (female) for Mass Effect 3
Melissa Hutchison as Clementine for The Walking Dead
Best Performance by a Human Female Winner: Melissa Hutchison as Clementine
Best Performance by a Human Male Nominees:
Dameon Clarke as Handsome Jack for Borderlands 2
Dave Fennoy as Lee for The Walking Dead
James McCaffrey as Max Payne for Max Payne 3
Nolan North as Captain Martin Walker for Spec Ops: The Line
Best Performance by a Human Male Winner: Dameon Clarke as Handsome Jack
Best Adapted Video Game Nominees:
The Walking Dead
Disney Epic Mickey 2
Lego Batman 2
Transformers: Fall of Cybertron
Best Adapted Video Game Winner: The Walking Dead
Best DLC Nominees:
Mass Effect 3: Leviathan
The Elder Scrolls V: Skyrim – Dawnguard
Portal 2 – Perpetual Testing Initiative
Borderlands 2: Mechromancer Pack
Best DLC Winner: Skyrim – Dawnguard
Best Downloadable Game Nominees:
Fez
The Walking Dead
Journey
Sound Shapes
Best Downloadable Game Winner: The Walking Dead
Best Social Game Nominees:
Draw Something
You Don’t Know Jack
SimCity Social
Marvel: Avengers Alliance
Best Social Game Winner: You Don’t Know Jack
Most Anticipated Game Nominees:
Grand Theft Auto V
Tomb Raider
BioShock Infinite
The Last of Us
South Park: The Stick of Truth
Most Anticipated Game Winner: Grand Theft Auto V
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Pretty cool, huh? Unfortunately, this time of year isn’t all for fun and yuletide cheer. I think I’ve made it quite clear on both my blogs that I was a fan of two magazines. One was Game Informer. The other introduced me to reading game magazines themselves (the first actual mag I read was Nick Mag) and did it in such a unique and creative way. Sure, it was centric around just one company, but still. And, of course, that magazine was Nintendo Power. Since summer 1988 it’s been the one, only, and official Nintendo magazine for all Nintendo diehards’ gaming needs. Unfortunately, this August Nintendo revealed heartbreaking news–since they couldn’t renew their licensing agreement with Future Publishing, the magazine would not be making it to 2013.
Oh, come on Peach, don’t be sad. There are plenty of other Nintendo magazines out there!…I think. But then again, this is pretty much the only Nintendo magazine worth caring about. I can’t believe that this mag has to celebrate its 25th anniversary releasing its final issue! Most game series’ 25th anniversaries are times of celebration, but–sorry, I got a bit emotional there. Let’s not waste time trying to force me to give the saddest yuletide speech and let’s take a look at NP‘s final issue’s cover, and how it so gracefully reflects that of the first:
Let’s all “get the power, Nintendo Power” one last time as this great big ship sails into the sunset…or at least, that’s how the magazine described it.
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Now, in the same fashion as last year, let’s get more into the “new year” spirit by introducing something that I’ve never really done before–our Channels of the Year. Not just videos of the week, but in my opinion are the channels that have brought the biggest and best stuff to their home pages for the entire year of 2012. And in addition to that, this might get you anticipated for those of 2013! Now, without further ado, here are the best channels of 2012!
You probably should’ve seen this coming, but indeed Tobuscus ranks among the best channels I’ve seen this year. As the fifteenth highest-subscribed YouTube channel of all time, Tobuscus just keeps getting better and better every year, even if it’s his vlogs we’re talking about! Toby already made a smash at VidCon 2012 (the audience actually sang “Dramatic Song” with him! ) and got a smash for real in his infamous iPhone 5 breaking. His Minecraft song “I Can Swing My Sword!”, after two thirds of the year, became Toby’s second most-viewed video in history with over 20 million hits! (His literal Assassin’s Creed Brotherhood trailer still leads by five million hits.) Not even that, but I also got in touch with Toby more personally at his official Google+! I know for a fact that under all those pictures he takes of him and his fans, he will always be a humble YouTuber. After all, he does have over 500 million video views. So let’s give him the Veteran of the Year Award.
This is definitely one of the newer channels that I’ve been attracted to: Jacksfilms. Much like Toby, his highest video is at over 20 million hits, but he definitely doesn’t have as much subscribers. In fact, he’s only the 378th highest-subscribed channel. That makes me believes that Jacksfilms definitely wins the Underdog of the Year Award in my book. Jack Douglass, the man behind Jacksfilms, does lots of things from his notorious Your Grammar Sucks series to lots of multi million viewed sketch compilations and parodies. He is one third of the “Sideburns Crew” alongside Toby and fellow YouTuber Sean Klitzner, who collaborate in a number of videos. The most-viewed video involving one of these collabs was “TOBJACKSCUS” which got just over 1 million hits since its launch in May 2011. Some of Jack’s parodies also consist of him merely voicing over other commercials like the ShamWow and Snuggie commercials–ironically and coincidentally, these parodies are his top 2 most viewed videos of all time. Sure, Jack doesn’t impress me with every video he releases, but with the videos he does release with impression comes lots of interest. And it’s pretty cool if you’re friends with almost 20,000 people on YouTube.
The fan art Pewdie.
The real Pewdie.
This is probably one of the most famous YouTube channels out there, let alone within the top-10 most subscribed range, and one of those rare channels that manage to bring something great to the table every single dinner. That was a metaphorical statement, but you know what I mean. Felix Arvid Ulf Kjellberg, better known by his YouTube alias PewDiePie or Pewdie, is a 23-year old YouTuber from Sweden who partakes in playing various video games and uploading his reactions to the web for all to see. Some of these games include Cry of Fear, Happy Wheels, PaRappa the Rapper, Shadow of the Colossus, Just Dance, and–easily his most famous one–Amnesia: The Dark Descent. He is the tenth-most subscribed YouTuber of all time, with over 3 million subscribers for his channel, making his channel one of the few fastest-growing ones on YouTube itself. Because of this, Felix definitely deserves a Man of the House Award. He also calls his subscribers “bros” or “the bro army”, which is accentuated by his tendency to perform a viewer-interactive “brofist” at the end of each video. I mainly take pleasure in watching most of the gaming montages he makes, as well as his Happy Wheels and Amnesia videos as standalones. I love PewDiePie so much because he portrays a very humorous but down-to-earth character that is fueled by curiosity and exaggerated human emotions like fear or sorrow. His real-life persona compared to the kind of persona that he portrays in fan art is very intriguing to witness. Speaking of character, sometimes in the games he plays he gives names and life to certain inanimate objects, and here are some of them:
Stephano - Arguably Felix’s primary companion while playing Amnesia. Stephano is a golden statue that Felix has speak in a French accent, and he also carries lots of leadership in his attitude and occasionally yells at Felix for being scared or not noticing a blindsighted clue. Stephano was apparently “born” and his birthday is on August 17, 2011, but I can likely infer that day was the first day he starred in a PewDiePie video. Felix usually sets Stephano down every now and then, but then promptly comes back to get him again. Some of Stephano’s trademark phrases are “Allos Pewdie!”, “You found meh!”, “This way, Pewdes”, or “Follow me, Pewd.” He can also hoarsely whisper whenever he is dropped by surprise or when Felix gets startled.
Gonzalez - The evil twin of Stephano, except he is bronze instead of gold which makes him easy to differentiate from Stephano. He often tries to trick Felix into believing he is Stephano, gives him good counsel, and is possibly related to Gonzales from the game Facade (another PewDiePie-played title).
Piggeh - Likely Felix’s secondary companion in Amnesia, Piggeh is a dead pig that has a birthday two days after Stephano’s, which somehow makes him older than Piggeh. Piggeh’s usual catchphrase is “I’m pumped!” and his humor is very creepy and satirical with a very wide topic range. He has very fluid movement whenever he is carried by Felix, and often says “You thought I’m a pig? No, I’m a snake.” because of this.
Jennifer - A rock that Felix sometimes comes across in Amnesia, and is often criticized for her weight due to being large when discovered. Jennifer actually loves Felix but is almost always rejected by him when he says “You’re too fat, Jennifer” or “I know, you’ve told me 1,000 times already”. Jennifer is one of PewDiePie fangirls’ most sympathized characters as her striving to finally win Felix’s heart seems to be very realistic–for a rock. Currently she does not appear in many videos except when Felix gets a rock thrown at him or is being chased by a rock.
Barrels - In Amnesia, barrels are Felix’s mortal enemy. When encountering a barrel or a number of barrels, he usually shouts “Barrels!!!” and proceeds to throw them around. Sometimes he yells at barrels in Swedish (most notably in Cry of Fear) and often comments about its look or what it says on it. One of Felix’s lesser-used companions, Mayo, actually works for the said barrels and Gonzalez often foreshadows that he is in league with the barrels.
Vespa - Also known as the Segway in Happy Wheels. When playing as the “Segway Guy” character in the game, he will usually refer to the Segway or any used vehicle as “Vespa”. Through Felix, Segway Guy seems to have emotional attachments or attractions to Vespa sometimes wanting to kiss it or cuddle with it. When he plays as the “Moped Couple” characters the moped is also considered “Vespa”.
Farsa/Farsha - What reads of all train destinations in Cry of Fear, and is mainly the moniker he gives to the in-game train(s). Farsa barely shows up but unfortunately committed suicide near the game’s end by driving off a cliff.
Sure, they’re only the 135th most subscribed channel of all time, but they’ve been among the prime YouTube channels to successfully make the Internet-to-TV transition that so many channels have failed to make properly. They are the comedy, filmmaking, music, and advertising duo of Rhett J. McLaughlin and Charles L. “Link” Neal, better known by their combined YouTube alias RhettAndLink. Ever since 2006, a year after YouTube was first born, these two have been working their butts off to make videos for our amusement and pleasure. But they’ve actually been pals since the first grade. On the first day of school in the said grade, the pair were forced to stay inside during recess as a punishment from writing bad words on the desks. When they were assigned to silently color pictures of unicorns, their companionship really sparked. They wrote their first screenplay, Gutless Wonders, at age 14. Coincidentally, they were Wolfpack roomies at the NCSU, where they studied engineering. Some filmmaking lessons and low-budget DIY productions later, they became Rhett and Link itself. But in the first year Rhett and Link became YouTubers (or, as they call themselves, “Internetainers”) they never got a single multi-million hit video. The highest they ever got was 100,000 with their song about velcro. The next year, however, their drive-thru rap video became their first video to exceed a million hits with 3.2 million views. Through 2007 lots of ups and downs went through the channel, with their BBQ song becoming their next multi-million hit and then their “worst commercial ever” becoming the next. You can clearly see that Rhett and Link have not always had it as easy as other more famous YouTubers like Nigahiga or Smosh. But today, they’ve gotten much more innovation, effort, and creativity woven into their videos, their success had led to a clothing line that accompanies their videos, and they have been sponsored by and working with a lot more YouTubers like Orabrush, Tobuscus, MysteryGuitarMan, etc. Because of all this, they definitely deserve an Innovation Constipation of the Year Award and a Diamond Award for being so unique. Some of their most famous videos include:
“2 Guys 600 Pillows” or “My Favorite Pillow” – Write a heartwarming song about one’s long-lived affection and feelings for one another. Take six hundred pillows, do crazy things with them, put in lots of backwards video editing and lots of backwards speaking, and even throw in a sponsor from SleepBetter.org, and you have Rhett and Link’s 2011 Webby Award-winning hit of 2010. To add to that, Rhett and Link were nice enough to throw in a bonus video highlighting most of the original video’s secrets as well as throwing in some extra goodies as well.
“Epic Rap Battle” – The same year “2 Guys 600 Pillows” came out, the pair had also made a rap song made trying to get a restaurant waitress’ attention and affection. Like most of the channel’s songs, the rap contained lots of bizarre things about Rhett and Link that wouldn’t really occur in real life. Here are some examples right here. On the way to work, Rhett carpools a group of third graders and teaches them multiplication tables. Link can apparently speak sentences like “The square root of raspberry should be legalized” in Morse code. Rhett has his own yoga meditation DVD called Mind Reps. Link successfully performed the Heimlich on a horse choking on beef jerky, and it eventually went on to win the Kentucky Derby. Well, you see what I’m trying to say here? And coincidentally, back in September the two released what seems to be a sequel to the video, now centric to their masculinity and manliness, which was entitled “Epic Rap Battle of Manliness“. (And for those of you who are curious and/or skeptical, Rhett and Link were indeed in an Epic Rap Battle of History in case you mistook this one for it. They played the Wright brothers going up against the Mario brothers.)
“5-Word Songs” – Occasionally, the two might run out of song ideas and ask their fans what they think they should make a song out of. But here’s the rule–it can not be any more or any less than five words long. Currently there are two ideas that have been found and successfully made into songs: “rub some bacon on it”, and “Nilla Wafer top hat time”. Combined the two have over 3.1 million hits.
“Good Mythical Morning” – Well, I have two things to say about this that differentiate it from the rest of their videos. 1. This is actually on Rhett and Link’s second channel, RhettAndLink2. And 2. This is not one video, it’s actually an entire show. As the title suggests, Good Mythical Morning (often abbreviated as GMM) is a show that runs every morning on every weekday, from Monday to Friday. Some of the topics discussed on the show include the greatest movie quotes of all time, the strangest name a human can receive, stuff you didn’t know about The Avengers, tips on bear attack and quicksand survival, what makes fire ants special, and if Furbies can really learn anything. It is one of Rhett and Link’s most famous series and their only regularly-airing show to date.
“Dope Zebra” – What do you do if you take a zebra costume, put two people inside that know how to dance, and make that zebra do the most dope moves around? That’s pretty much the story behind Dope Zebra. Since its release a while ago it has 5.1 million hits, making for one of the channel’s biggest hits. But in a full background story on the video and its conception on an episode of Good Mythical Morning, it was told that the Dope Zebra had arguably become the two’s most famous video character yet. Not only did it get both Dope Zebra and Rhett & Link in the music video for LMFAO’s “Sorry for Party Rocking”, they also appeared on America’s Got Talent! Needless to say, the threesome were buzzed with the dreaded triple X before the Dope Zebra could even lift his hind legs off the ground, but luckily Rhett and Link did not expect to pass to the Vegas round, nor did they actually want to. How modest of them.
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Now let’s accentuate our new year celebration by nutshelling all the games you might want to check out!
After the first leg of Rayman’s rebirth plan (Rayman Origins) became a success, our limbless lad can continue his new console experimentation with the upcoming Wii U-exclusive Rayman Legends…
After Lara Croft, one of gaming’s most famous heroines, disappeared from the limelight following 2010′s Guardian of Light, the Crystal Dynamics-Square Enix team reunites once more to bring us Lara’s first series reboot, Tomb Raider…
After stellar success with the Sims 3 saga, Maxis has finally decided to revive the true genesis of the Sim world in the PC & Mac exclusive SimCity…
One of the most popular FPS series in history, BioShock, gets a complete makeover from characters to setting in the 20th century-era BioShock Infinite…
Isaac Clarke’s necromorph-filled bad day continues into a new installment, but now Sgt. John Carver gets to share the pain with him to stop the scourge permanently in Dead Space 3…
In the city of Los Santos within San Andreas, three equally troubled men’s stories will intertwine in the pursuit of the “almighty dollar” in Grand Theft Auto V…
Kratos still hasn’t made ends meet for Ares, the god of war, and now he’s on an ancient-Greek quest to defeat the Fury threesome to sever all ties in God of War: Ascension…
Picking up where the first installment left off, the Palanai island in the Banoi archipelago has become the source of a zombie outbreak, and now after an unsuccessful escape our four survivors must relive their undead nightmare inDead Island: Riptide…
20 years after millions within the human population have ceased from a cordyceps-type fungus, a black-marketeer named Joel and a young girl named Ellie make a dangerous and Infected-filled trek across post-apocalyptic America in The Last of Us…
Epic Games reveals their newest in the Unreal Engine series, Unreal Engine 4, in an open world survival-of-the-fittest monster adventure known as Fortnite…
Nintendo’s famous rural village full of personified animals has taken the big jump to the 3DS, and while Japan has already gotten their share us Americans and Europeans will have to wait a bit longer for Animal Crossing: New Leaf…
Marvel’s ever-so-famous “merc with a mouth” is smashing through the 4th wall from Marvel vs. Capcom and into his own game known merely as Deadpool…
After Skyrim and its DLC Dawnguard changed the perspective of the RPG genre forever, Bethesda plans to make the breakthrough accessible for PCs and Macs everywhere in Elder Scrolls Online…
Luigi made a smash hit on the GameCube as the fourth Ghostbuster, and now he’s been sent on another spine-tingling mission from Professor Gadd to punish all the spirit scamps out there in the newly-named Luigi’s Mansion: Dark Moon…
After Mortal Kombat and the DC Universe collided in the greatly disappointing Mortal Kombat vs DC Universe, NetherRealm and Warner Bros have teamed up once more in the 100% superhero-centric Injustice: Gods Among Us…
One of TV’s most raunchy and beloved shows takes LARPing to an all-time extreme for not just consoles, not just computers, but clouds as well in the hopeful and hilarious RPG, South Park: The Stick of Truth…
(Now let’s talk about movies…well, it won’t be much of a time saver to explain every single movie, let’s just nutshell a few that’ll be coming in 2013.)
The director of the original Spider-Man trilogy brings us a story about the Land of Oz older than the groundbreaking 1939 film or even the 1900 book, portraying James Franco as the new Wizard of Oz in Oz: The Great and Powerful…
The director of Space Chimps teams up with the co-director of How To Train Your Dragon to create a story about a family of cavemen and cavewomen as a disaster leads to them journeying to find new shelter in The Croods…
After the weight of An Unexpected Journey was finally lifted off Peter Jackson’s shoulders, he only had to enhance the LOTR world in preparation for the second installment in the Hobbit trilogy, The Desolation of Smaug…
One of Disney-Pixar’s most notorious films, Monsters, Inc, gets its well-deserved backdrop explaining everything from their first meet in college (even monsters have to go to school) to putting their bitter rivalry behind them in the prequel Monsters University…
Gru, the three orphans, and his ever-so-lovable minions will be returning through a storyline that will seemingly be incorporating aliens into the plot lines in Despicable Me 2…
The second “true blue” film of the trilogy chronicles Gargamel as he creates evil Smurf-like creatures called Naughties, and furthermore kidnaps Smurfette and takes her to Paris where he will use the Eiffel tower as an energy-generating antenna powered by Smurf essence, so the remaining gang must travel back to the human world and regain help from Pat and Grace in The Smurfs 2…
Having shaken off the food storm that almost ate the world, Flint and friends are forced to flee from town where Flint accepts an offer from his idol Chester V to join the Live Corp Company in cleaning up the island, but he realizes that his FLDSMDFR is still alive and is now creating mutated food beasts in Cloudy with a Chance of Meatballs 2(formerly subtitled Revenge of the Leftovers)…
After starring in one of Martin Scorsese’s most successful movies, Hugo, Asa Butterfield has decided to reload and star in another film from the director of X-Men Origins: Wolverine which takes on yet another classic book but of way bigger proportions, Ender’s Game…
When Anna is cursed by her sister, the Snow Queen Elsa, she must reverse the curse by surviving a trek across an icy landscape, but luckily she is joined by outdoorsman Kristoff as well as his one-antlered reindeer and a snowman, which may give her hope to finally melt Elsa’s heart in Frozen…
After Katniss and Peeta manage to survive the 74th annual Hunger Games, they try to forget their time in the battlefield but are only reminded by it when rebellion is simmering across the districts, and while she and Peeta embark on the Victors Tour of all twelve districts President Snow is only crafting a 75th Hunger Games will be a much bigger and bolder affair in Catching Fire…
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Surprisingly, Austin & Ally and Jessie even had their own plans set out for the new year! Actually, they did their first collab over it! And that created the one-hour crossover special “Austin & Jessie & Ally All-Star New Year’s Eve“/”Big Dreams and Big Apples“! I can’t believe they actually went through all the trouble to make this special, so say kudos to them as I explain the crossover’s plot:
To wrap up 2012 with a bang, Austin has got himself a gig in Times Square to play on New Year’s Eve in front of billions of people! Unfortunately, Sheri, Trish’s phone AI–think of “her” as a less-intelligent Siri–has mixed up Times Square with Tim’s Square Pizza! (But hey, it’s the best square pizza in Miami.) Luckily, the dilemma is erased when Sheri manages to book Austin, Ally, Trish, and Dez for the next flight to Times Square! Unfortunately, Sheri mixes the 1:00 pm flight with the 1:00 am flight, and now they’re really stuck. On the other side of the east coast, Emma is ecstatic to find out that Austin will be playing in Times Square, as she is an eccentric fangirl, and begs Jessie to take her. Despite initial rejection, she eventually gets convinced when she realizes that Ryan Seacrest would be there. (Ugh, media these days.) Austin, Ally, Trish, and Dez manage to get a taxi there, but cannot afford the ride and must hoof it to the Square. When they get there, they realize that full capacity has been reached and no other person can be let in, but Jessie uses her riches to hitch a helicopter to ride them. Unfortunately, Bertram has allowed Luke and Ravi to attend the concert as well, and worse yet they’ve abandoned Zuri! And I think you may already know by now that Zuri loves shiny things, and–well–the Times Square ball is pretty shiny…(and that’s only part one…)
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I think that’s a pretty good way to wrap up the year, so I’m Sammwak saying “ho ho ho” right before you go.
See you in 2013, America,
~S~
And here’s for our super-special honor-filled and totally clean Videos of the Year! (Luckily, I managed to narrow down my choices so I didn’t have a list that went on for infinity. Enjoy! )
(Believe it or not, “TNT” is actually the fourth most-viewed gaming video of all time according to the YouTube charts. As the top three above it are all Angry Birds-related/themed, consider this the most bestselling gaming video of all time that isn’t Angry Birds-related. Shockingly, “TNT” actually beat out the official Minecraft trailer itself!)
If you want a more general video, here’s one that takes the most viral videos and stars 2012′s YouTube season had to offer and conglomerates them all into one amazing “Gangnam Style”-themed medley song/video. Can you name all the YouTubers in this video? If you think you can, comment me in the section below and get a secret prize…
I decided to make SANUsince with school and everything I’ve really had trouble making posts, trying to figure out what category to put up. So I decided that, since I’ve been handling a lot of things that classify as “on hold”, I’ve decided to make a news update for these things every once in a while known as SANU, or my Super Awesome News Updates. At first, I called it my Incredibly Noble Super Awesome News Expo, but although it does spell INSANE, it really doesn’t make much sense. So until further notice, SANU it is! Me, myself, I, and my stonewashed jeans!
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Well, my first bit of news revolves around something I’ve really been digging–Wonderstruck.
No, no, no, not that Wonderstruck! And besides, I haven’t heard from Swift since “We Are Never Ever Getting Back T”–you know what it’s called. I’m talking about this Wonderstruck.
As you should know if you’ve been tagging along with my two main blogs, I’ve read The Invention of Hugo Cabret. And it’s insane good. And one of the things I’ll never forget about first stepping into my English classroom for the first time of this school year was seeing all these books lined up against the whiteboard. Those were the books that my English teacher had read during the summer. And it wasn’t just one to five books. They literally took up a half of the board! There was a Mike Lupica book called Hero, Gregor the Overlander, all three Max Cassidy books, sporty ones like The Ball and The Dream Team–but one I really noticed was this one. I studied the cover up close and realized it was a Selznick book. And I was able to infer (like every good reader should) that this was similar to Hugo Cabret. After all, it did mention that Selznick was the “creator of the Caldecott Medal winner The Invention of Hugo Cabret“. And after researching the book on Amazon and seeing the little “inside look”, I was positive that this was similar to Hugo. And for the next few weeks, I kept using that book as a highball for my eyeballs, seeming to want to read the book more and more. I even emailed my teacher about it! And one simple question, an armful of steps, and the “beep” of a barcode scan later, I have the book. And I’ve barely left the first chapter, and know that this is gonna be good. And I’ve got a lot of reading to do–it’s 640 pages long! That’s ten pages shy of the first two Potter books combined! More notably, over 100 pages longer than Hugo!
So anyway, expect some sort of Jolly Good Bookie: Wonderstruck to magically appear on the homepage sometime soon! Can’t wait and want to know more? Click here to check out the main and official Wonderstruck website. Want to hear how great this book is from Brian Selznick himself? Check this ScholasticKids video out! (Visit the site if you want all of his spoken words in text via transcript.)
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These are just some of the new Cartoon Network games I played. They’re all surprisingly good each in their own fields of impression, and I’ve already beaten nearly everyone of them. (And besides–you really can’t win in Karate Master, since it records scores via distance.) And I’ve got one thing to say about the new badge mechanics: they’re messed up. I can beat the entire Toxic Targets game, collecting every single Chris Totem along the way, and still not get the badge for an unacceptably long while. (Don’t worry, I have all 6 now. ) I’m still waiting for Flambo’s Hot Mess to accept that I beat the game, and won every single Golden Jelly Bean along the way. But hey–to each his, her, or their own. I also went through a major change from Amusing Chip Shuriken to Major Zelda Shinobi since my password just didn’t get a very comfy margin of the memory section of my brain. Needless to say, I’ve currently got over forty of the site’s badges, and currently have one friend. (Now’s your chance, America.) But anyway, to drive back on topic, I decided to tell you about each game that I played and enjoyed.
Regular Show‘s Escape from Ninja Dojo- So, Rigby just had to buy a bootleg copy of Ninja Dojo. Despite Mordecai’s warnings, he starts up the game anyway. And through some sort of magical and bizarre curse that’s actually pretty normal for Regular Show, Rigby gets sucked into the game. Mordo is now forced to fulfill the role of the “old wise mentor” stereotype and help Rigby through the game, since he is freed after he beats it. Now, what made me hooked to this game was intricate controls, non-pressuring difficulty, and–well–Mordecai’s lessons are pretty straightforward. But poor level design and rather grating music did pull me away a bit. But you’ll likely be having so much fun using the mechanics to explore your worlds that you likely won’t notice.
Adventure Time‘s Flambo’s Hot Mess- Now when it comes to princess relationships, Finn’s got his hands full. He’s come point-blank with literally every damsel in Ooo itself, but he shares the biggest relationships with two particular princesses: Princess Bonnibel Bubblegum, and his real current girlfriend the Flame Princess. Now, the Flame Kingdom really holds its own in both the gratitude of episodes and the story of Ooo through the show, and you’ll actually meet a lot of Flame People. One of these People is Flambo, a flambit who usually shows to be on Finn and Jake’s side. But in Hot Mess, he’s clumsily spilled PB’s entire collection of royal jelly beans. So you must navigate through 33 levels and collect each jelly bean along the way–at least, if you want all the Golden Jelly Beans. But there is a slight problem–since Flambo is made out of fire, every wooden block he comes in contact with will instantly set on fire. And then those blocks will spread their fire to other blocks or vines. And then those blocks and vines could spread to Critters, which could spread the blaze even more quickly. So it takes a real upper hand in logical strategy to navigate through all the levels and get through. Now, that’s what made this game fun–it was innovative, charming, clever, sharp, and challenging. Challenging to the point where–yes, I admit it–I may have used a walkthrough or two.
Total Drama: Revenge of the Island‘s Toxic Targets- This year’s season of Total Drama was a crazy one. Toxic waste mutating the animals of the woodland, an entirely new roster of campers, and the new Hurl of Shame elimination catapult. Anyway, this game has every camper you see in the game nimbly holding or balancing a mutated rabbit. You play show head Chris McLain’s trusty straight-outta-mess-hall partner Chef Hatchet, whom must unbalance these campers. So Chris decides to let him use his toxic meatballs in a fashion strikingly similar to Angry Birds. No seriously–these guys built strongholds outta wood and ice and everything! And here’s what makes these meatballs toxic–whomever gets hit by them gets electrically shocked. Or at least, it’s depicted like that. And if you have only one camper standing, you automatically complete the level. Take out that last camper, you get a Chris Totem. If you can get all forty Chris Totems, then you are an official “meatball marksman”. No, seriously, that’s the title of the badge you get. Anyway, I liked this game because it was also very walkthrough-level challenging, and also quite funny and interesting to play out. The feeling of using Shrinky Meatballs to have entire strongholds vanish in thin air, or shocking campers from beneath the ground with Explosive Meatballs just enticed me so much more to play this game. And I bet after this you’ll be checking your next plate of spaghetti-and-meatballs to make sure your meat’s completely nontoxic.
Gumball‘s Suburban Karate Master- I didn’t know it was humanly possible for Cartoon Network to still go back to those nostalgic 8-bit aesthetics. But in this game, they did it. So, you play a gi-sporting Gumball and merely run down the street while jumping over obstacles like fire hydrants, collecting soda cans for energy (how ironic ), and obviously beating down the baddies. Get enough power and Darwin will join you in an ultimate power blast that will dash you down the street–the thing is it feeds off most of your health. So make sure you’re near some soda cans when you cool down. Although I could barely last thirty seconds in that game without falling flat on my face, what made me keep going back down the block and starting over was that it was funny, innovative, interesting, unique, and–you guessed it–nostalgic. Now if only they were using badges…
Teen Titans Go!‘s Tower Lockdown- Remember how you always used to watch Teen Titans as a kid–at least, if you were a 2000s kid? Then get ready, because your favorite teen superheroes are returning in the most comedic take on the saga yet–Teen Titans Go! Airing on Cartoon Network’s DC Nation block alongside Young Justice, Green Lantern, and the upcoming Beware Batman, expect this show to be saving a life near you next year. But for now, the creators of the show gave us this game. In it, you control Robin, who is trying to find the keys through several levels to unlock doors. But here’s the thing: you are granted the ability to flip gravity whenever necessary. But don’t think of this as some sort of Gravity Guy–space is rather limited, and eventually that pesky key grows some smarts. In one level, you must actually chase the key! But luckily, you can also airwalk from time to time to perform things like bridging gaps and making inaccessible parts within reach. I liked Tower Lockdown because of this: it had smooth controls, clever level designing, and mood-setting tunes. However, when I reached a level that assigned me to turn on a TV and use all the highlighted obstacles to keep me aware in real life (you have to do the most airwalking, I believe), the game went completely mad. It didn’t automatically close the tab I was playing, but it froze for seconds at a time, causing me to die every time for no sane reason. So I believe you should put that on notice if you’re playing on a PC with Google Chrome 22.
Riders ofBerk‘s Dragons: Wild Skies- Now this game literally froze on me, so I’m just gonna put that under “on the fence”.
Chowder‘s Bookin’ Cook- Or should I say, Diner Dash: Chowder Edition. Now, to explain this game is a pretty straightforward toil. You’re likely to pick up this game very quickly if you’ve played Diner Dash or any deriving series similar to it. Now the version you played really doesn’t matter; I don’t care if you played the original, or the sequel, or the third, or the fourth, or the fifth, or the SpongeBob version. Anyway, in this game you control Chowder, but are also helped by your pals Schnitzel and Mung Daal. You must manage an increasing number of customers who will either ask for an apple, a piece of cheese, a head of cabbage, or this blue thingy. (I’m sorry, Chowder fans, I’ve left your little gang for a while now. ) You pick the fruit you want via the “no-fruit”, which will randomly change from fruit to fruit faster than the naked eye can manage, before Schnitzel whacks it with a bat and lands on your fruit. If they wanted sauce with that fruit, you can go to either of three saucing machines (yellow, blue, and pink) and toss it in there for a few seconds. You can toss it in again if you want a second layer, or toss it in another machine to do some mixing-and-matching. If they wanted extra eyes, just throw it into the eye machine (warning: it will take a long while). Mess something up? Just trash it–but it’ll come back to haunt you later. Make sure to keep your customers patient and happy, because their patience level is represented by a bar above their head. If it fully depletes, the customer will now very furiously storm out, and guilt obviously follows. Serve a customer while they’re still jolly, and they’ll leave with their pay of dollops. (Y’see, Chowder runs on their own currency; instead of dollars and cents, they have dollops and sments. Yeah, show fans, I still got it in me. ) One of those customers, matter of fact, is your hotheaded hot mama Truffles, and her patience bar depletes the fastest in the entire game. So when she wants something, you better give it to her. Luckily, I’ve been manageable enough to never see what happened if Truffles lost her patience. Anyway, Mung’s mortal enemy’s daughter/your “girlfriend” Panini will occasionally show up running her mouth like a typewriter. Luckily, if you click on her you can send her away with your signature “I’m not your boyfriend!” And get rid of her fast, because she’s a lethal weapon in taking out patience bars. And rightfully so, in my perspective. I don’t think I really need to explain that I really enjoy this game.
So check out all these games I recommended just for the heck of it, and tell me in the comment section what you thought of them! Give me a rating on a 0-10 scale and explain why–hopefully you’ve been paying attention in English class. But just to set the record, lemme explain each level.
0 - Why did you recommend this to me?!?!
1 – No. No. No, no, no, no, just NO!
2 – I could type up a better game with my feet.
3 – Son, I am disappoint.
4 – …Yeesh.
5 – I’m on the fence about this one.
6 – It’s okay, I guess.
7 – I guess it’s pretty darn good.
8 – Not bad, Sammwak.
9 – Wow, okay, this game is really, really good.
10 - This is true gaming nirvana!!!
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If you’re like me, you’ve heard about this. You’ve greatly heard about this. You may have seen kids flaunting their copies around school and in class, talking about how great the movie was, wondering how its sequel would unfold. This is none other than the Hunger Games, from the lady that brought us the equally engrossing Gregor series. Now, the Hunger Games trilogy premise is simple: it all takes place in Panem, a post-apocalyptic nation split into twelve districts on land where North America once stood. An advanced metropolis known as the Capitol politically rules over the nation, as well as being surrounded by these districts. Now, a boy and girl aged from twelve to eighteen years old (known as a “tribute”) is chosen annually from each district to compete in a televised fight-to-the-death known as the Hunger Games. Now, seeing as these kids seem to be representing their districts, this whole thing must be some sort of bloodier and gorier Olympics. And I believe it’s even more shocking that innocent kids must ruthlessly murder one another just to gain the title of the Games victor. Any more violent, and I’d be putting up a notice for child abuse. Anyway, this year the Capitol has chosen Primrose Everdeen as District 12′s female tribute. Realizing she’s one of the youngest contestants, her older sister Katniss bravely steps up and says four words I don’t think I’ll ever forget: “I volunteer as tribute!” So Primrose is ultimately replaced by her sister in the Games, and it really wouldn’t have been any more dangerous if Katniss hadn’t done diddly squat.
Now, although I had the book as a Google Play sample, I finally got to touch and read the book! And let me tell you, I can’t believe the feeling I had when I read that book. First chapter isn’t actually half bad; darn suspenseful ending. Like Goosebumps. I like like Goosebumps. So the moral of this story is just expect some sort of Jolly Good Bookie: Hunger Games trilogy coming your way at a future date. And y’know how I said that people are talking about the movie’s sequel? Well, they have right to do so, because Catching Fire will actually be turning into a movie coming out next year! After returning from the Games with her skins, Katniss has now embarked on a victor’s tour of the districts, but along the way Katniss’s “suspense senses” begin to tingle. Turns out the Capitol has never lost its grip on the districts, especially with the next upcoming Hunger Games that could change the nation forever…
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Lemon. That word makes me think of Lemony. And that word makes me think of Lemony Snicket. And that word makes me think of his 13-book series that have been giving me a chill since about the fourth grade. It is none other than A Series of Unfortunate Events, and today I just read its final volume. I never knew it would come to an end this–this dramatically. In the series’ “book the thirteenth” (known as the pretty straightforward The End), the three Baudelaire orphans and their lifelong enemy Count Olaf have just escaped Hotel Denouement after its horrifying fire. How did it happen? Well, then I’d be spoiling the twelfth book, wouldn’t I? After surviving a gnarly storm, they wash up on a coastal shelf of an island inhabited by a strange people. While Olaf tries to get the castaways to know him as “king of Olafland”–which obviously fails to work–the orphans come across several islanders, among them being the island’s facilitator Ishmael. Call him Ish if you want to. The Baudelaires also come across recurring series character Kit Snicket (still as pregnant as ever), but at the same time Olaf has decided to disguise himself as Kit. What does he use as his “baby”? A diving helmet containing spores of Medusoid Mycelium, a fungus that had nearly killed Sunny (the youngest orphan) in the eleventh book.
Aye, I’ve said too much! Just be sure to check out Jolly Good Bookie: The End when it comes out at a later date. Who knows, I may even be working on it right now. Will the Baudelaire orphans’ story conclude happily…or unfortunately? You know what Lemony’s said: “Like an off-key violin concert, the Roman Empire, or food poisoning, all things must come to an end.”
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I guess that’s all the news I have to give you this fine week! Make sure to shoot your arrow straight through that like button, and be sure to comment, subscribe, reblog, share, Press This, check me out at G+, and stay tuned for more awesomeness courtesy of Sammwak!
Stay classy America,
~S~
Videos of the Week: I remember seeing a real-life Ezio from Assassin’s Creed in a Corridor Digital video. But this takes that to a whole ‘nother level. Nearly 200,000 people have liked this video, and it’s gotten 9.3 million hits since last month! After watching this, I only thought of two things: “Geez, this is freaking awesome!”, and “…Wow, my head hurts.” Comment me if you have the same effect!
Now this one may be one that’s more widely recognized. In August 1960, a U.S. Air Force Colonel known as Joe Kittinger fell from the Excelsior III, setting records for the highest balloon ascent, parachute jump, and the longest drogue-fall at 4 minutes and 36 seconds, the fastest a human’s ever gone through the atmosphere. Just this year, most of those records were broken by an Austrian skydiver/daredevil/BASE jumper. That Austrian was “Fearless Felix” Baumgartner. As part of the Red Bull Stratos project, Felix fell a world-record descent of just over 39 kilometers, setting the “highest manned balloon flight”, “fastest freefall speed”, and “first human to break the sound barrier outside of a vehicle” records. The only thing that Joe still claimed as his was the time he spent freefalling, as 17 seconds separated him and Felix. But it’s already been a web-wide sensation (you may have seen it as the #livejump), and I’ve got this as full-fledged & in-the-flesh proof. It’s got 3.2 million hits with over 10,000 likes–this is Felix Baumgartner’s freefall from the brink of space itself. Literally redefining Red Bull’s famous slogan “It gives you wings.”
And click here for some full-fledged & in-the-flesh extras from the official redbull channel itself!
p.s. Press This and comment if you want to wish my big sis a happy eighteenth birthday tomorrow!
Movies, like anything, come in all shapes and sizes. Action-packed movies that are literally their own explosives, drama titles that pull at your heartstrings, horror bloodbaths that’ll leave you jolting your boxes of popcorn instead of enjoying them, comedies that’ll have you laughing until you can’t breathe, etc. But there’s one type of movie that’s barely gotten true honor: the video game genre. Yes, that exists. Probably the only existent “inner gamer” movie has to be The Wizard, a Christmas ’89 title that introduced what would become one of the biggest games in history: Super Mario Bros. 3. And speaking of arcade games, that’s where that story ends, and this new story begins.
(How many video game characters can you spot? )
I have never been so excited for a movie. Um, ever. Directed by the former animation director for both The Simpsons and Futarama,Wreck-It Ralph, the 52nd Disney Animated Feature and the first of 2012 (the 51st being last year’s Winnie the Pooh), starts at a typically nostalgic down-the-block arcade. One of the titles in that arcade is Fix-It Felix, Jr., where you play Felix himself and must constantly repair the damages of a building facade while the game’s villain smashes away atop the building. That villain is the 9′-tall, 643-pound Wreck-It Ralph (John C. Reilly), and for three decades he’s been the guy that everyone loved to hate. And Ralph’s tired of that. And to make everyone notice he can be the hero, he literally disappears from the game via power cord and joins the light-gun FPS Hero’s Duty, battling “Cy-Bugs” alongside the game’s own hero, Sergeant Calhoun (Jane Lynch). But he doesn’t spend the whole movie in this game, as he later goes onto a candy-themed kart racer called Sugar Rush, and here he meets one of the game’s main characters, Vanellope von Schweetz (Sarah Silverman). Vanellope has learned that her game is faced with a threat that could affect the entire arcade. The worst part? Ralph may have started the whole thing.
I was originally gonna come out with a “Top 5 Most Self-Anticipated Movies of the Year” post, but I’ll tell you right here and now, this movie was #1 before the list was even finished. I first came intact with this movie at this year’s Comic-Con, and I’ve been loving it ever since. <3 This movie promises appearances from some of your favorite game characters: Ryu, Ken, M. Bison, Zangief, Chun-Li, Cammy (all Street Fighters), Clyde (one of the Pac Man ghosts), Bowser, Eggman, Kano, Smoke, Q*bert, and it doesn’t even stop there. (This fact about the movie took a page from Roger Rabbit’s 1988 adventure, also from Disney.) There’s a result of over 200 individual models based off these inclusions. Running on a budget of $150 million to possibly make movie history by rejuvenating the game movie genre, this movie luckily had a date shift to November 2 this year, which was originally next March. (Thank goodness!) And to add to that, it also got a major appearance in the latest Game Informer, and Fix-It Felix’s adventure is now available in full-Flash at Ralph’s official site. And–you likely should’ve seen this coming–Wreck-It Ralph will be receiving his own video game on the Wii, DS, and 3DS! This Disney Inter.-Activision project is stated to be a “story extension” to the movie. And to add to that, Ralph will even be featured among the racers in Sonic & Sega All-Stars Racing Transformed! How can you say “game over” to that? Well, Wreck-It Ralphwill premiere November 2 in 3D, but the story’s not quite done yet…and besides, you haven’t seen these Wreck-It Ralph TV spots yet!
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This is Disney’s new black-and-white short flick, Paperman. Blending traditional and computer animation, you’ll be able to see this movie directly after Wreck-It Ralph, like La Luna was shown right after Brave. The synopsis states that the movie follows a lonely young man in mid-century NYC, whose destiny takes a turn after meeting a ravishing woman during a morning commute. Convinced the girl of his dreams has slipped through his fingers, he gets a second chance at love when he spots the woman in the window of a skyscraper across the avenue of his office. Armed with love, imagination, and a stack of papers, his efforts show not even close to paralleling his awaiting fates. Hearts will break and papers will fly this fall. Ooh, sounds romantic. Anyway, whether you’re in it or not, you can catch Wreck-It Ralph and Paperman in their premieres this fall, and it’s going to be like watching all those scenes at the end of The Avengers.
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Stay cool,
~S~
p.s. Random Video o’ the Week: In the 90s, Goosebumps was hot, Pogs were a fad, Nickelodeon was on fire, and all girls talked about were bands like Hanson, or the Backstreet Boys, or N*SYNC. Now, Goosebumps HorrorLand is the only existent series, Pogs have vanished from the mainstream, and girls are obsessing over people like Justin Bieber and Big Time Rush. Oh, and Nickelodeon still holds a small flame. But you should’ve seen them back in the day. All That, Kenan & Kel, Legends, Figure It Out, Family Double Dare, Clarissa, the list goes on. 90′s kids had it all, and after more than a decade of being in the shadows (excluding SpongeBob, which is still alive, and Figure It Out, which has been revived) it just had to get re-honored in all its nostalgic glory. So TeenNick made The 90′s Are All That last summer. While it’s on every night from 12-2am, with a 2-4am encore right after, at least you can get a taste of how it feels now. (Ever since last August it’s received almost 30k hits.)
Hey guys it’s Sam, and it’s time for our first-ever episode of gaming news! I know, gaming new’s been a part of Sammwak’s lore for a long time. Actually, one of the first posts on Sammwak was about Left 4 Dead. But it’s time to take that knowledge to a whole ‘notha [level]. And that’s what our segment 1st Person is for; all the news that’s fit to–no, um, it’s the largest source for–no, that’s GameSpot’s slogan. Um, while I think of a catchphrase, how about we get to our first game and find out the first piece of news in our series premiere.
There are a lot of games out there for the Xbox Live Arcade, open since the Christmas month of 2004. Through its eight years of existence, some really good and bad XBLA titles have come to be. Some good examples include the ‘Splosion Man duo, Limbo, and Super Meat Boy. Some bad examples include ZombieWranglers, Tour de France 2009, and Blazing Birds. And another bad example might include the recently released title Warp, the second “XBLA House Party” released for the XBLA, PS3, and PC. In this game, you control an inhuman character named Zero, who seemingly looks like he was a rejected de Blob sidekick. Zero is taken to a military-grade facility, where he fades in and out of consciousness and at one point awakens to find that he is being operated on, having a disc-shaped object extracted from him. Soon after, through telepathic procedures, a fellow alien contacts our hero, saying that it can sense other aliens in the facility and planning the duo’s great escape. Zero then proceeds to fulfill his title as a facility escapee under your control, helping any aliens on the way, but not before reabsorbing that disc. It may seem kinda cute, but this game fulfills its M-rated properties: Warp seems like the perfect name for this game, not only manifesting our hero’s eponymous attack (where he warps through walls and even through people & objects), but also of the game’s oddly balanced warp between violence and cuteness.
A hybrid between stealth, action, and puzzle, Warp is one of two currently-released titles from the Canadian indie developer Trapdoor Inc., the other being Fez for the rarely-known PlayStation-esque NES hardware clone, the PolyStation. Considering Trapdoor has clearly not had much taste in the more popular gaming culture, can Warp be their first success?…Well, kind of. GameSpot’s Jeremiah Johnson said that although the game had merits (enjoyable puzzles, charming balance of gore and cuteness, superb visuals, tough leaderboard challenge rooms), it also had its flaws, like clunky controls and some trial-and-error puzzles. On high, he said that it was an “entertaining top-down puzzler” that was still, however, weighed down. He gave the game a 6.5/10, which ranks as “fair” on the meter, an above-average level. Users were slightly more positive, upping the ranks to 7.2. IGN’s Daemon Hatfield was a lot more positive for the game, however. He called it “brainy and amusing”, and despite some hiccups around the final half of the game, he highly recommended it as a “rich, satisfying adventure.” He gave it an 8.5/10, which is not only “great” on the meter, but also received an Editor’s Choice award. So, yeah. IGN really likes this game. Joystiq gave it a 3/5-star score, saying that it wasn’t particularly memorable, and didn’t quite create an identity for itself, and pulled the inspiration from the many corners of gaming’s landscape, and for that reason, Warp got degraded a bit more. Game Informer gave the game a 6.75/10 score, saying that it was “promising at first, but it becomes more tedious as it progresses”. They said the simple factors of the game weren’t enough to make a standout in the Arcade, and that anyone looking to go deeper should choose a different game. Overall, Warp overall may have fatal flaws that push it back, but it does have its moments. Approach the game with caution.
It’s Manhattan. A viral plague called Blacklight is spreading. The infected become grotesque behemoths on uncontrollable manhunts for the uninfected. You’re an amnesiac mutant, enabled with the power of shape-shifting and absorbing others (known as “consuming”), as well as tremendous power that even allows you to climb up buildings effortlessly. What kind of person are you? You are Alex Mercer, the star of Radical Ent.’s hit of summer 2009, Prototype. Despite its gameplay similarities to other games, it was a critical and commercial success, having enough sales to be inflicted into the Xbox’s Hall of Platinum Hits. And, of course, after that there needed to be a second phase. And so that’s where Prototype 2 comes in, the super-heroic sci-fi sequel. In this game, a man named James Heller goes out to fulfill his goal of eradicating Blacklight, but also plans to terminate a person whom he believes is responsible for the death of his family in the virus outbreak: none other than Alex himself. James practically shares the exact same powers as Alex, although shape-shifting and consumption has become more tactical. Like, if James consumes a soldier, people’s reactions will show they want nothing to do with him. To prevent enemy overwhelm, Radical has included more down-to-earth AI, as well as weapon use, like fending off using a freshly-ripped tank cannon.
Prototype 2, in my eyes, looks like a good game. But is it?…Somewhat yes. IGN’s Greg Miller quoted that the said game “[had] no impact”, and despite the factors of the game, nothing really meant anything to Miller. He said he doubted he’d remember the game’s “sterile side missions and curse word-laden dialogue”, and he came to the conclusion that Prototype 2 was a case of “forgettable fun”. He gave the game a 7/10, which is only “good”. At GameSpot, editor Tom Mc Shea praised the game’s empowering mechanics of movement, huge variety of attacks, experimenting incentives, and fun-to-find collectibles. But he also criticized the game’s practical lack of challenge, and also that it contained little that hasn’t been seen before in the series. He said that these “sporadic missteps” where however covered up by its “brutal delights”, and wrapped up his review with a 7.5/10 score. Another “good”. Joystiq handed out another 3/5-star review, saying that people would have different emotions for the game, as much as you liked its mobility and brands of mass destruction, and how much you can forgive more brain-dead moments like repetition and witless dialogue. Even Destructoid gave the game an 8/10! So, overall, this sequel looks like a good pick to add to your library, but discerning gamers beware.
“In Assassin’s Creed we set up a timeline with this whole end of the world plot in December 2012… That’s fast approaching, and the story we have to tell, we obviously need to do it before we arrive at that point. It would be stupid of us to be centering a game on a semi-reality and then have that conclusion happen after that date in real life…” – Alexandre Amacio, Revelations creative director
Never has Ubisoft attempted such a game that I’ve known of. This is one of the biggest twists in the company’s history. But indeed, their award-winning saga Assassin’s Creed is going back, way back, to the era the thirteen original colonies called “the good ole days”. In other words, Assassin’s Creed is going to the American Revolution with its newest upcoming title, Assassin’s Creed III. This open-world stealthy action-adventure is said by Ubisoft to be bigger than any other installment (no chiz), and it will feature a new character (much like in Prototype 2) named Connor Kenway, whose birth name is Ratohnhaké:ton, which is pronounced (ra-tohn-ha-ke-ton). Spanning 3 decades of Connor’s life from 1753-’83, the war between the Assassins and Templers has moved to the colonial Americas. Connor is a half-English half-Mohawk man drawn into the fight when his home undergoes attack by white colonists. Over the course of the game, it being an art of long-long-ago historical fiction, you’ll run into famous faces of the past like Ben Franklin, presidents Ben Franklin and Thomas Jefferson, Charles Lee, William Prescott, among even others. Work on this game began almost automatically after the primetime release of Assassin’s Creed II, but the following year when Ubisoft first revealed Brotherhood, confusion occurred as to whether or not this was the real deal. Well, luckily, now they know, and now you know to mark your calendar for this game’s release on October 30 in North America, Halloween 2012 for the PAL region.
This game was the cover story of this month’s issue for Game Informer (keep an eye out for the exclusive second issue cover), and it has already exceeded the pre-order numbers of its two previous predecessors, surpassing Brotherhood and achieving numbers 10 times of that Revelations received in a comparable time frame. So, yeah, people really want this game. Attorney/planter/politician Patrick Henry once said in 1775 in his famous speech, “Give me liberty, or give me death!” The rest of Ubisoft says, “Why don’t we just go and give them both?”
You can tell by this picture that Microsoft’s M-rated Arcade title Bloodforge is a very violent game. Well, you don’t say? The game has “blood” in its name, of course it’s violent! Anyway, there’s this guy named Crom, and he’s, y’know, a little miffed. Okay, a lotta miffed. He has murdered his own family, tricked into the act of the god Arawn, and he wants revenge. It’s a familiar setup, by the looks of it, because there’s that one mad guy who charted a brutally satisfying course to get revenge against the gods. Hint: It wasn’t Percy Jackson. And, of course, Crom’s quest to gain his right is a bloodstained one, especially gorier than your average hack-and-slash. And please do like this post if I’m not the only one whom is greatly reminded of Skyrim and Ninja Gaiden 3 whilst looking at screenshots for this game. This game honestly looks like it had mixed emotions, depending on the type of player. Some people praised this game, saying that it was worth every penny–or, in this case, Microsoft Point–while others think that, um, well, there were only 3 player reviews on GameSpot for this game and they were all positive. Are they right in the editor’s eyes?…
Nope. Carolyn Petit, an experienced GameSpot enthusiast in both reading and editing, said that despite some grotesque character designs, the game had tedious combat, terrible boss battles, a generally underdeveloped world, a distractedly unstable camera, and a number of tech problems of minor level. She gave the game 4 merits overall: Brutal (the good), Shallow, Bad Camera, and Derivative (the bad). Petit wrapped up her review with a 3/10 score, a “bad” on the scale. After this cold review, Bloodforge found no luck at IGN, either. Steven Hopper, a level-four editor, praised the game’s visuals and graphics, but criticism got the better of him for numerous reasons: an awful camera, a shallow story, derivative gameplay, and bringing nothing unique and/or innovative to the table to yak up. Hopper said that the game was a bad competitor against series like God of War or Darksiders, and considering the Arcade’s other chockful of prime experiences, it was hard to recommend Bloodforge to anyone, anywhere, anywho. He gave the game a 4/10 score, another “bad” on the meter. Joystiq handed out yet another 3/5-star score, saying that it would be more difficult to confront as a full-priced standalone, and that its action would be tiresome lasting any longer than its campaign, clocking in at a rough five hours’ worth. Attempt to play this game as thoughtfully as Microsoft developed it, you’ll come out disappointed. Attempt to play it whilst accepting it as a button-masher, and you’ll come out guiltily pleased. So overall, Bloodforge might offer a small portion, but all-around, it looks like you should skip this opportunity.
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Well, that’s our news for this week! Thanks for watching, and if you’ll excuse me, I’ve got an anger management class to attend, if you know what I mean. Th-that was a funny joke, right? Oh, if you haven’t already, go check out my friend Maggie at nuthatchlover.wordpress.com. If you like looking at cute pictures and seeing what’s been on the Pinterestboard lately, this is the place to be. If you have a license to Pin, you can also follow Big Mag (see what I did there? ) on Pinterest and see what she’s been further Pinning. And this goes for the both of us—comment, like, rate, subscribe, reblog, follow, and stay tuned for more! (Also feel free to check me out at Google+ @ Samuel Mwak‘s page!)
~Sam~
p.s. Time for our Would You Rather o’ the Week! Would you rather…eat bacon with everything you eat ever, ever, ever, ever again, or would you eat pizza with everything you eat ever, ever, ever, ever again?
p.p.s. Time for our Random Video o’ the Week! This week goes to “Dubstep Puffle“, a video from the official channel for Club Penguin, consisting of a dark gray pet Puffle wearing a pair of headphones, listening to dubstep, while in numerous situations, like living memes and riding inside a box in space that is farting out a rainbow. At the end of the video, you can snag a secret code to get your Puffle their own set of headphones, although I’m not sure it’s gonna be dubstep they’ll be listening to. Anyway, since its debut on the 5th this month, it’s gotten almost 400,000 views, but with you I can bet cold hard fake cash it’s gonna go longer.
Hey guys it’s Sam, and 2011 has gone by excruciatingly fast. It’s already the final quarter of the year! So, as my gaming senses are tingling (as well as my snotty nostrils), I’ve decided to give out a list of games that the final quarter is so very proud to present. From the fighters to the strategies and everything in between, here are Q4 2011′s most anticipated games.
Street Fighter IV was a game-changer on its own. But bigger is better, so it got a rebalanced update we now know as Super Street Fighter IV. I guess the same thing happened with Marvel vs Capcom 3, because now it’s Ultimate MvC3. And despite Marvel being involved in the crossover, the game was entirely made by Capcom during and after the earthquake and tsunami that shook and stirred Japan, as well as this game’s DLC schedules before morphing into a standalone title.
Gameplay: This game, it being a mere update, has gameplay almost identical to that of its predecessor. The mechanics still utilize the tag-team effort of MvC3 where a player could switch between their 3 fighters at will even during a fight. During a match, a fighter can call for an assist, or a selected special move, at their will. One of the returning mechanics are the exchange button, allowing players to switch fighters in the midst of an air combo. The game has an 8-way directional system that allows jumping, crouching, and moving towards or away from the opponent. The X-factor returns, but has a shorter duration and less strength boost comparing to its previous installment, but it can now be enabled airborne.
Visuals: The game features 3-dimensional character models and backgrounds, but gameplay is solely restricted to a 2D plane.
Fun fact: Did you know that this game will be a launch title for the PlayStation Vita?
Without Bethesda Softworks, series like The Elder Scrolls and Fallout probably wouldn’t exist. And after its stumble this May with Brink, hopefully their first-person shooters can come back strong this October with Rage. The game takes place in a post-apocalyptic world following the impact of the 2029 Apophis, an asteroid. The player realizes he is the only survivor of the impact after an Ark malfunction. You may think its main premise is a bath of bullets, but players can actually race on dune buggies, get money, and upgrade their cars! For a shooter, I don’t think that’s going to work out well.
Engine: The game is the first of two to run under id Software’s new OpenGL 4.2-based id Tech 5 engine (the other being Doom 4).
Gameplay: At Electronic Entertainment Expo (aka E3), id Software’s creative director Tim Willits, stated that the core of Rage was to be a first-person shooter with the addition of vehicular combat (check please) without it being the premise of the game. The game also has RPG elements, alongside the world being populated with mutants, the main enemies of the game for at least the first half.
Multiplayer: Rage has 2 multiplayer modes: Combat Rally and Legends of the Wasteland. In Combat Rally, up to six players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The objective is to collect rally points that appear around the arena while killing your opponents and stealing their points. Legends of the Wasteland is a series of two-player bonus co-op missions based on stories that you hear about as you play the single player campaign.
Fun fact: Did you know that Rage got a spinoff for the iPhone?
Strap on your headbands, and get your tennis shoes on. If there’s one game to slam-dunk into markets this October, it’s NBA 2K12. The game will release to almost 10 platforms, but the X360 and PS3 are the only two to render the 3D presentation.
Gameplay: For the first time, gamers will be able to control some of NBA’s most iconic players, such as Magic Johnson, Michael “Air Jordan”, and Kareem “Cap” Abdul-Jabbar, and pit them up against other teams to make dream match ups. These basketball legends have been recreated with an unnecessary amount of detail. Says Wikipedia, “Gamers will now tap into the legacy of these legendary athletes by utilizing their signature moves, such as Kareem Abdul-Jabbar’s unstoppable skyhook, to rule the virtual hardwood in NBA 2K12.” Another mode is the My Player mode, a close look at a basketball athlete’s career, even with the ability to get inducted into the B-Ball Hall of Fame. Due to the 2011 lockout, this game is unable to use rookies for the ’11-’12 season. Rookies can still be used if they are created yourself.
Soundtrack: 2K Sports and Duck Down Records hosted a competition for a song placement on the official soundtrack. After cutting thousands of entries down to ten, by popular vote producer Alex Kresovich (of New York) and rap group D.J.I.G. (of New Jersey) were the winners. Other artists on the soundtrack include Eminem & Royce da 5’9″, Freddie Gibbs, and James Pants.
Fun fact: This game is the first in the whole series with motion controls via the PlayStation Move.
Kaka bounds down the field with the ball.
It is history’s biggest franchise in soccer simulation. One of EA Sports’ most proudest accomplishments, it ranks as the seventh-most bestselling video game series in history. It is the Fédération Internationale de Football Association, or most commonly known as FIFA, introducing its nineteenth installment, FIFA 12, at the end of this month. A demo of this game has already been released since last Tuesday, the game heading for platforms as early as the PS2 to some that haven’t even been released yet, like the PlayStation Vita.
Gameplay: This game has several new features and improvements over its preceding installments. For the first time in years the game’s presenting and front end has been remodeled with familiar vertical menus being replaced by a side-scrolling system. Says Wikipedia, “A “trinity” of major gameplay changes have been implemented in FIFA 12; these are the Impact Engine, Tactical Defending, and Precision Dribbling.”
Soundtrack: The game’s OST features 39 established and breakthrough artists from almost 20 countries, covering a large amount of music genres. Some include Alex Metric (who has also been on the FIFA 10 soundtrack with “Head Straight”), The Strokes, and The Ting Tings.
I don’t usually think about overalls, but when I do, I’m thinking about Mario. Probably the most famous plumber across the country from America to Sweden. He always has an excuse to save Princess Peach (does he get tired of it?) with a smart premise for backup. When Mario’s not going on platforming adventures, he likes to tip in his hat and catch in his chest for a game of golf (Mario Golf), or travel with his friend Yoshi (Super Mario World), but he mostly enjoys putting the pedal to the metal in Mario Kart. And this is a way that Mario’s pedal has never been put to metal before…in 3D, as the ultimate Christmas present.
Gameplay: While replenishing some old Mario Kart traditions, Mario Kart 3DS (Mario Kart 7 is too, well…) does bring some new things in its package; vehicles can now be customized, with the decision of frames that range the weight, tires that affect a kart’s handling on certain surfaces, but the biggest new gadget Nintendo has announced is the hang-glider (not a kite, folks!) that allows racers to glide in midair. It can also be played in a 1st-person POV (point of view) utilizing gyroscopic controls. The game will also feature an arsenal of new weapons including the Fire Flower, also enabling underwater driving and earning boost by performing airborne tricks.(check please!)
Fun fact: Did you know that this game is the penultimate (second-last) game of 2011 alone? The final game of the year is BlazBlue Continuum Shift Extend for the PS3 and X360, due to release the 17th.
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I don’t want to go too long, because like they say, “Push yourself as hard enough so you can feel the burn—not to make it hurt.” This has been Sammwak, please subscribe and if you blog here, like this post. If you want more upcoming games, check Wikipedia’s “2011 in video gaming” for the whole year broken down into segments.
- Sam
p.s. Wish me luck on my first book report ever in the history of my life!
Hey guys it’s Sam, starting a new segment on my blog…BKZoo! An abbreviation of Breaking KZoo or Kalamazoo, this segment gives you the ultimate scoop on what’s happening at my house without all of it. This first issue is a very juicy one at most. I’m excited out of my wits for it. I have gotten my hands, for the first time, on a Nintendo Power magazine! (A monthly magazine about the juice Nintendo is squeezing out.)
The first-ever Nintendo Power magazine, just as the 80s were about to become the 90s.
Nintendo Power is one of the longest-running magazines of the American and the Canadian lands at over 20 years of age, and is the famous corporation’s official magazine. Spilling the beans about upcoming Nintendo recommendations ranging from Ocarina of Time 3D, to Dead or Alive: Dimensions, this magazine is one of the hottest funky junk I’ve read. I don’t even care leafing through pages and pages of microscopic print, but it pays off with its flamboyant styles and captivating perspectives.
The issue I have...the March 2011 subscriber edition magazine!
There, I learned lots of stuff that may be a little dated, but gives me some good recommendations whenever I get a 3DS. (courtesy of the Raise Money So Sam Mwakasisi Can Get a 3DS Fund) With the Nintendo power in your hands, Thor will look like an action figure. Check out a peek at some of March’s most anticipated games!
Some info behind some of the Street Fighter IV series newcomers.
Tiger Woods PGA Tour 12: The Masters – No sporting franchise has been as consistently successful on the Wii as Tiger Woods PGA Tour. But this new installment may be his biggest tee-up opportunity…in the Masters tournament! A first for the series, players can show off their skills at the famous Augusta National Golf Club. (I don’t know it, either) Can Woods make a comeback this season? Hey; at least his game never looked better.
The back cover of my issue, depicting SSF4 in a way you'd never think possible.
Super Street Fighter 4 3D Edition – Wasn’t this picture just asking for it? Anyways, my issue revolved around a lot of games, but SSF4 3D Edition was its main premise. March being the month the 3DS was launched in America, (Japan almost got a 4-week boost!) Nintendo fans must’ve screamed with joy when this game was announced. “…the biggest name in fighting games shoryukens its way into the Nintendo 3DS launch-window lineup” the magazine said. Think it’s going to be impossible executing Zangief’s first ultra? (circle motion twice + all 3 punches = Ultimate Atomic Buster) The new, and head-smackingly easy, Lite Controls think otherwise. The magazine was so revolved around this game, they had to interview several Capcom masterminds to get the full scoop! (Seth Killian, the man behind our final boss’s name, gave us some tips to fight like a boss. Alongside, the producer that made it all happen, Yoshinori Ono answering six questions.)
Put pedal to the metal like you never have before in Asphalt 3D. (Yes, it is related with the Asphalt app series.) Predictably the most accessible racing game coming to the handheld, this game boasts an easy power-slide system and an abundance of extra modes and vehicles, providing a lot to offer for both casual and hardcore racers.
A look at the two Ocarina of Time editions, among others: the original, from 1998, and the most recent, this year.
Ocarina of Time 3D – You know it. You love it. 61% want to have his ears, 54% want to play as a female lead, it is The Legend of Zelda. One of Nintendo’s most timeless series starting just around the time this magazine did, it currently ranks as the fourteenth on the chart of best-selling game series at sales paying off at 60 million. This epic has never looked better than its transition into 3D. A sensationally visual enhance of the original by far, it also graces interface improvements such as touch-screen. Whether you’re a longtime Zelda super-fan, or you’ve never played a Zelda game before, this is one adventure that shouldn’t be missed.
A snapshot of a game of Ridge Racer 3D in mid-race.
“It’s Riiiiidge Racerrr! If you imagined the voice of a cheesy announcer when you read that, then you’ve probably played enough Ridge Racer to know the long-running series has such a loyal following…” begins Nintendo Power. Long-running it is at 18 years of age, besides setting off the craze of arcade sensation Pac-Man, one of Namco’s biggest hit series must be Ridge Racer. Is Need for Speed too old for you? Try Ridge Racer especially after its conversion onto the 3DS in Ridge Racer 3D. Cool cars, gorgeous tracks, and racing that takes us back to the golden-aged arcade days. All that magic in your own pocket and where you go, this stellar feller goes.
After Ubisoft’s stumble with their Michael Jackson experience, they should be able to get back on their feet with another conversion of an old-schooled game created before 2000 was even known. It is Rayman 3D, the 3DS transition of 1999′s Rayman 2: The Great Escape. One of the most influential games of the N64 era, Ubisoft has taken the most highly regarded version of the game (the Dreamcast edition) and re-released it. Just with 3D graphics and analog controls and gentler difficulty curves, and better camera systems! In the end…not so different.
A player navigates themselves through a meadow of flowers and bananas.
Wow…talk about balls of steel. After a decade of Sega’s hit series titles all sharing the main premise of a bunch of simians that went “bananas” and transported around in balls to get more…kind of regular. And in Super Monkey Ball 3D, it’s kind of the same thing, except in 3D. There are two types of ways to get things “rolling”: the circle pad, or the motion controls. But this game is a bit of new while still a bunch of old. Two new mini-games are being featured: Monkey Race, and Monkey Fight. Monkey Race is a little Mario Kart-esque, as the whole yearning for first place occurs. Monkey Fight is a little more Super Smash Bros. Either way, critics may not have had positive hearts, but they’re critics; they’re not supposed to.
And to believe this was the 3DS’s bestselling game, and first platinum title. Pet-raising simulation? Pet-raising? Seriously? Were all the people who bought this game girls? Nintendogs + Cats was the leading game at not too far from 2 million copies, beating out Ocarina of Time 3D at 0.63 copies! Making a 6-year return after Nintendogs hit the DS, even my magazine revolved around this for at least one half of a page, explaining its use of 3D graphics, and cute stuff like dogs jumping at the screen to lick you, or throwing a boomerang for your pal to fetch. (Note: This game launched exactly the day the 3DS did.)
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Like what you’re seeing? Then maybe you should subscribe to Nintendo Power on Amazon to get a year’s worth of this juice! Anyways, keep checking back for more breaking Kalamazoo, and more on Sammwak! (Make sure you subscribe, or like this post if you blog here at WordPress.)