Gamecritic – Super Crazy Guitar Maniac Deluxe 3


Hey it’s Sam,and since I don’t have anything else to yammer about, it’s another round of Gamecritical awesomeness! This game is one that every online rhythm game lover must know about. I dig this game. My friends dig this game. If you’re a fan of online music games, then Super Crazy Guitar Maniac Deluxe 3 (yes, it’s a long name) is the game for you.

Created by someone, or some company, named Shinki, the game was described on Not Doppler as “the super crazy guitar maniac returns with 14 new songs to master and 10 awesome guitars to choose from!” This is for people who aren’t ready for Guitar Hero quite yet. The controls are simple and easy to learn right on your keyboard, consisting of just the arrows (up, down, left, and right), the keys A, S, D, and F, and numbers 1-4. The rhythms are sweet, and the guitars look real in-game. The second sequel of Rob Sienkiewicz’s “G-rated” Super Crazy Guitar Maniac Deluxe, SCGMD3 has improved visuals and a bigger multiplier than either of the preceding games. Check out some super crazy maniac jams!

But there are some flaws that take away from the game, sincerely. Let me list them:

  • The track list has songs you wouldn’t know.
  • The voice you always hear can get annoying.
  • Still one stick man to rock with. Still one.
  • Tracks are way too hard.
  • Some carbon-copied things from the past haunt SCGMD3.
  • It may be an odd idea, but multiplayer could help instead of sitting around taking turns.
  • Tracking your notes isn’t always frequent.

SCGMD3's highest multiplier level in super crazy action!

Can’t deal with this on my own, though. Only the true critics can…all of you out there! Check out this game at Not Doppler in the link below! Yep, URLs are too mainstream.

Happy rocking!

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So, you’ve gotten the success of completing stage one of becoming an awesome rockstar! Now, onto Guitar Hero! ;) And, if you’re lucky, maybe even Rock Band! :D

Here are some merits and demerits that this game deserves!

THE GOOD

Sucks You In - A good game, online or video, can use their ability of sucking you in, and making you a part of that game, for an advantage. Games able to pull off this herculean feat, welcoming you for hours or days at a time, are marked with this handy merit.

Great Soundtrack – Any game can carelessly and clumsily slap together a handful of songs onto a mix tape. But when games include music that can help steer moods, it helps give more flair to the experience. Games like those are marked with this merit.

Funny - Even if it’s a comedy, the jokes can easily slip down the drain. And it really proves to be rather hard to keep some jokes moving across. For example: Why did the humor game cross the road? To get stuck with this awesome award. See, that wasn’t hilarious at all. But when games manage to ravish the ROFLCopter of it, it ends up on our Funny list.

Innovative – Games marked as Innovative take at least one aspect of game designing and push it forward. Let’s hear it for doing things differently!

Variety – Games that try different things and get lots of those things correct are very strong candidates for this enticing award.

Better than the Sum Of Its Parts - This award may not sound like it’s anything valuable, but its numerous run-of-the-mill pieces can come together in an interesting way, resulting in a game better than the thinkable.

Outstanding Gameplay - Some games play better than others, and regardless of whether it’s an exciting new development or a refined collection of playing systems that you’ve seen before, if there’s a game that goes above and beyond the call of duty, it’s worth the special mention.

Good Start – This new game introduces us to a lot of new things, and the end result is that we’re left wanting more, like an improved sequel/spin-off. Games that we’d like to see bigger and brighter things from in the future are marked with the Good Start merit.

THE BAD

Difficultly Punishing - Sure the ideal boss fight, like Mario vs. Bowser, can put up a good fight. But when games push it too far, you end up making a fool out of yourself. This game would’ve been more appealing if it reduced the Haterade and punishing difficulty.

Carbon Copycat – Wait, haven’t you lived through this before? This demerit is for games who recycle old feats and try to add them to the experience, and fail to complete the task.

Too Hard – There’s something up when you have to struggle with maintaining a game, if it varies from difficult controls to tough gameplay. When games like these are good exercises for brain tumors, they get marked with this demerit.

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Before this post stretches on for days, SCGMD3‘s final verdict is a “great” 7.9 out of 10. “Hard, punishing controls in a carbon copied environment does strip the experience away, but Super Crazy Guitar Maniac Deluxe 3 manages to compensate a new, distinguishing high for Shinki’s series.” So I guess that SCGMD3 is the breakthrough of Shinki’s series.

Check back here for more Gamecritical posts, more epic humor, and more from Sammwak! And, think you got what it takes to be on my next post? Send in an online game that you love, and if it has the guts, graphics, and genius to dazzle or dismay me, you could be responsible for the next Gamecritical post!

- Sam :D ;)

p.s. Can we just get to 30,000 hits already? I am still waiting… :(

p.p.s. Want to reminisce SCGMD2 without actually playing it? Here are some of my fave jams!

Gamecritic- Sonic Unleashed (X360)


Hey it’s Sam, and I sincerely apologize for my absence from Sammwak. I had to go on a trip, and now I’m in Peoria, IL as I speak! Today we’re taking a look at another “superior” Sonic game. I experienced the demo of this game first (which absolutely rocked!), then the full game. Today, our subject is 2008′s action platformer, Sonic Unleashed. (What, I cannot do online and video games in one segment?)

In just a handful of words to describe Unleashed: A total waste of twenty bucks. Yes, it was that bad. The demo took me as far as the ground. The actual game didn’t do that. It dragged me through excruciatingly punishing difficulties, pestiferous characters, and repeated controls. I really didn’t enjoy the game, and I haven’t even finished the game to date. See what I mean? It’s just too hard. Oh, I need to tell you about the plot.

Well, it starts when Eggman shoots the world with an enormous ray gun. Predictably, Earth breaks apart, but with a side effect: at night, when the moon is out and full, Sonic transforms into his grotesque beastly form…Sonic the Werehog! Dealing with adventures day and night, Sonic has to restore the world to normal after Eggman’s mass destruction.

Every one of Sega’s releases starring that supersonic blue hedgehog carry the hope of picking up the pace that made Sonic a star in the 90s. And every destined venture through Sega’s front door has ended in various degrees of tripping out the back. 2006′s Sonic the Hedgehog met unanimously negative reviews, and Sonic Heroes had some negative points critics had to point out. But Unleashed stooped up to brand new roots of failure. Not only did I feel like the game droned on and on, but it lacked what every platformer had to have: fun. That’s unforgivable! And these slews of infinite problems are caught by an achy shaky camera. All of these mean there is basically no point in playing Unleashed.

Even Sonic himself is disappointed by the failure of his own game.

The werehog levels were definitely unfinished. And they took longer than the classic, and enjoyable, sprint-to-the-finish races. You couldn’t toggle day and night like The Sims 3 let you. And you might have the vigorous ability to send enemies flying with a flaming punch from your stretchy arm, but it didn’t feel that cool, and besides; you’d have to keep doing that for the whole night. Sure you’ll go places, but only in the method of mindlessly mashing the attack button until they explode into rings and whatnot. And the enemies either lack some good AI, or are menacingly challenging. They stand around until you feel like putting the hurt on them. Sock them until they explode. The most common factor for defeating tiny enemies, and one that will never evolve.

Sonic in his werehog form.

In the pictured form, and as I told you, you earn stretchable arms and the ability to grab onto ledges. It’s an essential thing to have when wandering in these stages. And the camera can get restricted when a line of sight is necessary. And since the punishing is so quick, these can rid you life after life in bouts of frustration.

And there are also townsfolk standing around that you can talk to; just be prepared for the boring, bitter aftertaste. I really did not like one bit of the game except for its truthfully proficient graphics. :D So let’s scroll down the list of what Unleashed was taken back by:

  • Repetitive, iterative combat that gets super old, super fast.
  • It’s impossible to talk to townsfolk without getting pestered or bored.
  • Punishing difficulty, which makes the game impossible to beat. What did we do?
  • A lousy camera restricts a good view when you need it.
  • Nighttime levels will take forever to get through.
  • The designs for levels are hideous, especially at night.

And let’s take a look at some of the tarnishing demerits Unleashed got for its trouble!

Annoying Characters - Maybe it’s a lazy facial expression or two. Maybe it’s that pestering voice you have to hear every time. But this demerit only goes out to games worthy of characters who really put the “pest” in “pestiferous.”

Bad Controls - It can differ to overly hard control to overly unresponsive abilities, but something in that controller/joystick/whatever is so jacked up, that you just might want to say, “Controller/joystick/whatever, meet wall!”

Shallow - Some games make up the “negative extreme”, and others reach new lows of that negative extreme. When it just varies to mashing the same thing for a couple minutes, or having to repeat every action from start to finish, you might be playing a Shallow game.

Poor Camera – One of the aggravating things games can do is obscure the way it catches the footage of the game, lacking the ability to show a good view of what’s going on, let alone keep up with any necessary action. Games like this “win” our “award.”

Difficultly Punishing - Sure the ideal boss fight, like Mario vs. Bowser, can put up a good fight. But when games push it too far, you end up making a fool out of yourself. This game would’ve been more appealing if it reduced the Haterade and punishing difficulty.

Disappointing - The ordinary mediocre game can be shaken off in a matter of time. But when games really don’t live up to the potential markets, gamers, and retailers alike, they earn this demerit for their trouble.

Unworthy Value - Expensive games that aren’t worth the huge price, as well as the short and repetitive, come short in the value column. There are more efficient ways to spend your precious cash, but we don’t say the game stinks.

This was something I played in the demo that got me HOOKED. Guess it wasn't worth it!

I guess the final verdict for Sonic Unleashed is a “terrible” 3 out of 10. Worse than Super Smash Flash 2, literally the worst crossover a man can play! I would’ve felt like getting a refund, but, unfortunately, Video Hits Plus went out of business. >:( “Although it runs aground on sleek visuals, Sonic Unleashed is an awful adventure with a poor camera, dreadful controls, pestiferous characters, the list goes on.” This game was supposed to revive all of the negative downfalls Sega suffered, but it’s just become a member of the heap.

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Check back for more Gamecritical posts, as well as the other humor that hooked the hemisphere of WordPress, right here on Sammwak! ;)

p.s. This post is sponsored by Sprintz Sports Gum. When you need to go for the gold when it comes to speed, pick Sprintz. Sprintz Sports Gum, now with 10% less liver damage…and the sweet smell of lemons!