Hey guys it’s Sam, and remember the last time we had a Game n Vote session? I know…early 2011, right? Or was it 2010? Well, I’ve decided to revive our beloved segment to kick off the New Year, and if one can do that, they must be very honored. Well, today I’m reviewing another Adventure Time game that’s as frustrating as it is fun. Ladies, gentlemen, and magical dogs, I give you Righteous Quest 2.
Righteous Quest 2 is the same Adventure Time-themed 2D platformer that Righteous Quest was, but definitely less fun. This game takes place over five (not including the unlockable Lumpy Space level) destinations: the Candy Kingdom, where you fend off Candy Zombies, the Obstacle Course, where you make your way through traps and Battle Cubes, the Ice Kingdom, where you make your way through snow monsters and slippery land, the Ninja Passage, where you make your way through Marceline-sent ninjas, and finally the ultimate boss battle level, starring Marceline herself.
Thankfully enough, this game is a bit more harder than the first Quest, making it at least a bit more fun. The Ninjas come back and now take several hits to defeat, the Ice Kingdom’s snow monsters take 2 hits to destroy, etc. The bad thing about this game is that it takes its responsibilities way too far and turns the game into an impossible 2D version of Sonic Unleashed, literally. The final boss battle is simply the hardest aspect. Marceline’s health goes down unbelievably slow, bit by bit, and it won’t even help if you unleash your full Wizard Powers on her. The game is confusing, head-hurting, and nonetheless a waste of time, no matter how high you can get your score, but I bet you struggle on the boss battle, too!
“A bit” harder than last time
Very nostalgic music
Wizard Powers are normally very useful.
Difficulty is horribly punishing
Boss battle is merely impossible
Finn’s complaints when left idle are annoying
The game has a clear lack of substance
Game-play: B- (3 pts)
Play-Again Ratio: C (2 pts)
Style: B+ (3 pts)
Fun: C- (1.5 pts)
Smarts: C (2 pts)
Entertainment: C- (1.5 pts)
FINAL SCORE: 13 out of 30 (sweet muffins!), 2 stars out of 5, 44% out of 100%
CONSENSUS: What’s boring, mind-numbing, impossible, and all together a waste of time? Sadly enough, Righteous Quest 2, that’s what.
Well, if you don’t believe me, you could always try playing Righteous Quest 2 here. Not-so-happy journeying!
Well, you’re back. I predict that you rage quit. You rage quit, didn’t you? Yeah, you did. Anyway, let’s use our gracious poll to see what you think about the game!
Well, goodbye for now from Sammwak…just kidding! It’s the new year, and I gotta start it with something we’ve never seen before…a Game n Vote double feature! That’s right, not one, but two Finn and Jake games are getting reviewed, and I’m finishing up my sealed deal with an actually fun adventure: Jumping Finn.
Jumping Finn may look like just an ordinary Adventure Time game with not a lot of hope going for it. Actually, despite its lack of badges, it’s the best Adventure Time game I’ve played since…probably the Sound Castle games. It just debuted in the final month of summer 2011 at cartoonnetworkla.com before it finally hit primetime. The game is actually about trying to rescue Princess Bubblegum from the Ice King like usual, and the method of this game is to kick Finn’s butt (literally) and make him go flying. You can even set the power of Jake’s kick, Let’s Golf-style. At the end of your run, you receive “money” that sums up and is usable to buy power-ups and boosts, like fans, rainbows, and even Marceline and Lady Rainicorn themselves. The game ends when you rescue the princess after flying through the Ice King’s castle. The power-ups are:
- Upgrade Kick (increasing the amount of kicks Jake can use on Finn in the air)
- Upgrade Bounce (increasing the amount of bounces Jake can use on Finn when he leaves the sky)
- Fan (Helps Finn stay airborne)
- Rainbow w/ Cloud (Finn gets launched upon contact)
- Marceline (Finn gets launched after being hit by her Axe bass)
- Birds (Finn gets carried by them)
- Lady Rainicorn (Finn can ride her up, but it requires clicking and holding)
- Meteor (Finn can ride it fast and far)
This game is an absolute prime success in its only job: satisfying anyone who plays it. This game is definitely a fun, engaging, and somewhat hilarious entry into Adventure Time‘s countless list of games and their sequels. Heck, the game even allows you to continue your previous game! It saves your progress! No other Finn & Jake game can do that! None! Definitely a good way to kill time in a satisfyingly entertaining way. If you don’t believe me, check out this red-hot rating!
Very fun and entertaining
Kills time very quickly
Upgrades and power-ups are definitely worth the big air
Lack of badges removes hopes and striving.
Game-play: A+ (5 pts)
Entertainment: A+ (5 pts)
Fun: A+ (5 pts)
Play-Again Ratio: A+ (5 pts)
Style: A (4 pts)
Smarts: A (4 pts)
FINAL SCORE: 28 out of 30 (sweet muffins…again!!), 6 stars out of 5, 92% out of 100%
CONSENSUS: It may have a lack of badges, but Jumping Finn‘s charm, humor, entertainment, and time-killing strategies definitely move the loss of badges over players’ heads and make it one of the best Finn & Jake adventures yet.
I’m not even gonna say a word. Just vote.
Well, goodbye from Sammwak, for real this time. But don’t be sad! Come back on the 9th for another red-hot Sammwak post! Make sure to subscribe, like (bloggers only), comment, and rate!
Samuel M. – promoting the cure to boredom since 2010