Hey it’s Sam,and since I don’t have anything else to yammer about, it’s another round of Gamecritical awesomeness! This game is one that every online rhythm game lover must know about. I dig this game. My friends dig this game. If you’re a fan of online music games, then Super Crazy Guitar Maniac Deluxe 3 (yes, it’s a long name) is the game for you.

Created by someone, or some company, named Shinki, the game was described on Not Doppler as “the super crazy guitar maniac returns with 14 new songs to master and 10 awesome guitars to choose from!” This is for people who aren’t ready for Guitar Hero quite yet. The controls are simple and easy to learn right on your keyboard, consisting of just the arrows (up, down, left, and right), the keys A, S, D, and F, and numbers 1-4. The rhythms are sweet, and the guitars look real in-game. The second sequel of Rob Sienkiewicz’s “G-rated” Super Crazy Guitar Maniac Deluxe, SCGMD3 has improved visuals and a bigger multiplier than either of the preceding games. Check out some super crazy maniac jams!

But there are some flaws that take away from the game, sincerely. Let me list them:

  • The track list has songs you wouldn’t know.
  • The voice you always hear can get annoying.
  • Still one stick man to rock with. Still one.
  • Tracks are way too hard.
  • Some carbon-copied things from the past haunt SCGMD3.
  • It may be an odd idea, but multiplayer could help instead of sitting around taking turns.
  • Tracking your notes isn’t always frequent.

SCGMD3's highest multiplier level in super crazy action!

Can’t deal with this on my own, though. Only the true critics can…all of you out there! Check out this game at Not Doppler in the link below! Yep, URLs are too mainstream.

Happy rocking!


So, you’ve gotten the success of completing stage one of becoming an awesome rockstar! Now, onto Guitar Hero! 😉 And, if you’re lucky, maybe even Rock Band! 😀

Here are some merits and demerits that this game deserves!


Sucks You In – A good game, online or video, can use their ability of sucking you in, and making you a part of that game, for an advantage. Games able to pull off this herculean feat, welcoming you for hours or days at a time, are marked with this handy merit.

Great Soundtrack – Any game can carelessly and clumsily slap together a handful of songs onto a mix tape. But when games include music that can help steer moods, it helps give more flair to the experience. Games like those are marked with this merit.

Funny – Even if it’s a comedy, the jokes can easily slip down the drain. And it really proves to be rather hard to keep some jokes moving across. For example: Why did the humor game cross the road? To get stuck with this awesome award. See, that wasn’t hilarious at all. But when games manage to ravish the ROFLCopter of it, it ends up on our Funny list.

Innovative – Games marked as Innovative take at least one aspect of game designing and push it forward. Let’s hear it for doing things differently!

Variety – Games that try different things and get lots of those things correct are very strong candidates for this enticing award.

Better than the Sum Of Its Parts – This award may not sound like it’s anything valuable, but its numerous run-of-the-mill pieces can come together in an interesting way, resulting in a game better than the thinkable.

Outstanding Gameplay – Some games play better than others, and regardless of whether it’s an exciting new development or a refined collection of playing systems that you’ve seen before, if there’s a game that goes above and beyond the call of duty, it’s worth the special mention.

Good Start – This new game introduces us to a lot of new things, and the end result is that we’re left wanting more, like an improved sequel/spin-off. Games that we’d like to see bigger and brighter things from in the future are marked with the Good Start merit.


Difficultly Punishing – Sure the ideal boss fight, like Mario vs. Bowser, can put up a good fight. But when games push it too far, you end up making a fool out of yourself. This game would’ve been more appealing if it reduced the Haterade and punishing difficulty.

Carbon Copycat – Wait, haven’t you lived through this before? This demerit is for games who recycle old feats and try to add them to the experience, and fail to complete the task.

Too Hard – There’s something up when you have to struggle with maintaining a game, if it varies from difficult controls to tough gameplay. When games like these are good exercises for brain tumors, they get marked with this demerit.


Before this post stretches on for days, SCGMD3‘s final verdict is a “great” 7.9 out of 10. “Hard, punishing controls in a carbon copied environment does strip the experience away, but Super Crazy Guitar Maniac Deluxe 3 manages to compensate a new, distinguishing high for Shinki’s series.” So I guess that SCGMD3 is the breakthrough of Shinki’s series.

Check back here for more Gamecritical posts, more epic humor, and more from Sammwak! And, think you got what it takes to be on my next post? Send in an online game that you love, and if it has the guts, graphics, and genius to dazzle or dismay me, you could be responsible for the next Gamecritical post!

– Sam 😀 😉

p.s. Can we just get to 30,000 hits already? I am still waiting… 😦

p.p.s. Want to reminisce SCGMD2 without actually playing it? Here are some of my fave jams!