Hey guys it’s Sam, and welcome to another episode of Game Face! Now take Street Fighter IV, MK 2011, MK vs DCU, and all of the DC Universe characters you can think of, and puree it all in the most pretentious blender you can find at your local supermarket. Pour it in the most posh glass you can find in your house and garnish with a curly straw, and you have Injustice Gods Among Us. This fighting game from the makers of the latest Mortal Kombat game pits the heroes and villains of the DC Universe against one another, but it goes far beyond just over-the-top action.
The game’s plot is the size of a doorstop, and there’s a lot to be understood to fully grasp the meaning of the game. Heck, the entire thing takes place in a parallel universe! It all starts when Joker dastardly and maliciously deceives Superman into believing his wife Lois Lane is a villain named Doomsday, causing him to kill both her and her unborn son who she was apparently preggers with. Not only that, but Kal-El ends up destroying the rest of Metropolis in a single nuclear boom! (Apparently the nuclear bomb was connected with Lois’ heartbeat. What.) Overcome with guilt and fueled by rage, Superman does the one thing Batman wouldn’t–straight up murder Joker in cold blood!
But the Man of Steel will never forgive himself for what Joker made him do, so he seizes the control of several planets across the globe, establishing a new world order as the High Councilor for the lone goal of world peace. Sounds corny, doesn’t it? But if you aren’t with Superman, you sure as heck are against him. The heroes of the earth, from Aquaman to Wonder Woman, are faced with a choice between Superman’s Regime or Batman’s Insurgency. War ends up breaking out between the forces, one that’ll threaten the survival of all of mankind.
I mean, seriously, a bomb linked with a human’s heartbeat? Injustice‘s story really starts to cave in on itself just to find reasons why a pair of heroes should be beating the crap out of each other.
The best way to begin playing the game is to check out its tutorial, which shows you pretty much everything you need to know about the game, from special moves to bounce cancels. Now once you put that to use, you’ll see the same fighting style of Mortal Kombat 2011–well, actually, they’re the exact same controls. Heck, there are even some moves straight out of X-Ray Mode! However, what makes the game the most unique from MK 2011 is its interactive fighting style; “the world is your weapon,” says the back of the game case. And indeed it is; for example, in the Batcave someone can send you hurtling into the Bat Computer, or press a nearby button to blast you with rockets. Or in Atlantis, someone can turn a valve and blast you with an unblockable burst of water. However, many of the game’s heavier-built players can destroy these helpful objects almost effortlessly. A stone tablet that Batman can use as a jumping pad, Superman will simply crush. This will definitely be the birth of many Injustice trolls.
Injustice also has “level transitions”, which you can perform on characters by doing a select attack near one of a level’s ends. Your opponent will be painfully sent to the lower level, and if you choose you can painfully send them back to the upper level. However, while the game’s transitions can be over-the-top, the game’s laws of physics are very lenient and unrealistic (but still over-the-top). You can take a good long fall through several building floors, get hurtled into space, be inside a crashing helicopter, and more. And you’ll surely survive through all of it like it’s nothing.
The game is also unique for its Character Powers: whether it’s flight, healing, or just a temporary strength boost, these Powers are exclusive to each character. Another new part of the game is the Clashes: it can immediately interrupt a combo, allowing both players to secretly gamble some or all of their super meter (which can be saved up to perform a Super Move). It is only available when its starter has at least half of their meter full, and is only available once. There are also no rounds in Injustice–just two health bars. If one player has both of their bars emptied, the match automatically ends and the other player is declared the winner. The matches are also timed, and I’m not a fan of timed matches. I like Super Street Fighter IV, where you can set match times to infinite.
But hey, at least Injustice gives you a quick reference of your special moves whenever you pause.
Winning matches will increase your XP, and enough XP allows you to level up, unlocking content from music to concept art. And if you aren’t fighting, you could take a visit to STAR Labs to do character-specific missions that I have yet to unearth. If that wasn’t enough, you could waste a couple of minutes customizing your “hero card” and your “portrait” that comes with your Injustice in-game account. Besides that there are some half-decent mini games: shoot arrows from Green Arrow’s POV, use your eye lasers to destroy entire cars as Superman, the list goes on. However, I don’t enjoy how Superman is willingly incinerating vehicles with people inside. I mean, whatever happened to defending the world?
Oh, and also, if you consider a spinoff comic series as an extra, I should note the Injustice comic by Tom Taylor and Jheremy Raapack, as well as the Injustice action figure line.
In the end, Injustice Gods Among Us is a shockingly derivative fighting game that doubles as a big love letter to the fan base of the DC Universe, fueled by enjoyable over-the-top action and a thin story that most people will give no heed. (And it should stay that way.)
FINAL SCORE: ★★★
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Well, that was fun! Be sure to tune in next Friday for more awesomeness courtesy of Sammwak! Oh, and have a radical summer!
Video of the Week: “About Pogo (Nick Bertke)” by Fagottron aka Pogo. You’ve seen some of his amazing videos since they’ve been past Videos of the Week, but learn the story of Pogo in just 9 minutes!
“I love making music. I think it’s the ultimate way to express myself. I can’t imagine how else I would connect with myself and the world around me.” (Poetry.)