Hey guys it’s Sam, and welcome to another episode of Game Face! Now take Street Fighter IV, MK 2011, MK vs DCU, and all of the DC Universe characters you can think of, and puree it all in the most pretentious blender you can find at your local supermarket. Pour it in the most posh glass you can find in your house and garnish with a curly straw, and you have Injustice Gods Among Us. This fighting game from the makers of the latest Mortal Kombat game pits the heroes and villains of the DC Universe against one another, but it goes far beyond just over-the-top action.
The game’s plot is the size of a doorstop, and there’s a lot to be understood to fully grasp the meaning of the game. Heck, the entire thing takes place in a parallel universe! It all starts when Joker dastardly and maliciously deceives Superman into believing his wife Lois Lane is a villain named Doomsday, causing him to kill both her and her unborn son who she was apparently preggers with. Not only that, but Kal-El ends up destroying the rest of Metropolis in a single nuclear boom! (Apparently the nuclear bomb was connected with Lois’ heartbeat. What.) Overcome with guilt and fueled by rage, Superman does the one thing Batman wouldn’t–straight up murder Joker in cold blood!
But the Man of Steel will never forgive himself for what Joker made him do, so he seizes the control of several planets across the globe, establishing a new world order as the High Councilor for the lone goal of world peace. Sounds corny, doesn’t it? But if you aren’t with Superman, you sure as heck are against him. The heroes of the earth, from Aquaman to Wonder Woman, are faced with a choice between Superman’s Regime or Batman’s Insurgency. War ends up breaking out between the forces, one that’ll threaten the survival of all of mankind.
I mean, seriously, a bomb linked with a human’s heartbeat? Injustice‘s story really starts to cave in on itself just to find reasons why a pair of heroes should be beating the crap out of each other.
The best way to begin playing the game is to check out its tutorial, which shows you pretty much everything you need to know about the game, from special moves to bounce cancels. Now once you put that to use, you’ll see the same fighting style of Mortal Kombat 2011–well, actually, they’re the exact same controls. Heck, there are even some moves straight out of X-Ray Mode! However, what makes the game the most unique from MK 2011 is its interactive fighting style; “the world is your weapon,” says the back of the game case. And indeed it is; for example, in the Batcave someone can send you hurtling into the Bat Computer, or press a nearby button to blast you with rockets. Or in Atlantis, someone can turn a valve and blast you with an unblockable burst of water. However, many of the game’s heavier-built players can destroy these helpful objects almost effortlessly. A stone tablet that Batman can use as a jumping pad, Superman will simply crush. This will definitely be the birth of many Injustice trolls.
Injustice also has “level transitions”, which you can perform on characters by doing a select attack near one of a level’s ends. Your opponent will be painfully sent to the lower level, and if you choose you can painfully send them back to the upper level. However, while the game’s transitions can be over-the-top, the game’s laws of physics are very lenient and unrealistic (but still over-the-top). You can take a good long fall through several building floors, get hurtled into space, be inside a crashing helicopter, and more. And you’ll surely survive through all of it like it’s nothing.
The game is also unique for its Character Powers: whether it’s flight, healing, or just a temporary strength boost, these Powers are exclusive to each character. Another new part of the game is the Clashes: it can immediately interrupt a combo, allowing both players to secretly gamble some or all of their super meter (which can be saved up to perform a Super Move). It is only available when its starter has at least half of their meter full, and is only available once. There are also no rounds in Injustice–just two health bars. If one player has both of their bars emptied, the match automatically ends and the other player is declared the winner. The matches are also timed, and I’m not a fan of timed matches. I like Super Street Fighter IV, where you can set match times to infinite.
But hey, at least Injustice gives you a quick reference of your special moves whenever you pause.
Winning matches will increase your XP, and enough XP allows you to level up, unlocking content from music to concept art. And if you aren’t fighting, you could take a visit to STAR Labs to do character-specific missions that I have yet to unearth. If that wasn’t enough, you could waste a couple of minutes customizing your “hero card” and your “portrait” that comes with your Injustice in-game account. Besides that there are some half-decent mini games: shoot arrows from Green Arrow’s POV, use your eye lasers to destroy entire cars as Superman, the list goes on. However, I don’t enjoy how Superman is willingly incinerating vehicles with people inside. I mean, whatever happened to defending the world?
Oh, and also, if you consider a spinoff comic series as an extra, I should note the Injustice comic by Tom Taylor and Jheremy Raapack, as well as the Injustice action figure line.
In the end, Injustice Gods Among Us is a shockingly derivative fighting game that doubles as a big love letter to the fan base of the DC Universe, fueled by enjoyable over-the-top action and a thin story that most people will give no heed. (And it should stay that way.)
FINAL SCORE: ★★★
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Well, that was fun! Be sure to tune in next Friday for more awesomeness courtesy of Sammwak! Oh, and have a radical summer!
Video of the Week: “About Pogo (Nick Bertke)” by Fagottron aka Pogo. You’ve seen some of his amazing videos since they’ve been past Videos of the Week, but learn the story of Pogo in just 9 minutes!
“I love making music. I think it’s the ultimate way to express myself. I can’t imagine how else I would connect with myself and the world around me.” (Poetry.)
Nintendo has revolutionized modern gaming in many ways, and this world would be very different without them. They began in fall 1889, founded by Fusajiro Yamauchi, originally a card company. As time went by, they evolved into a game company that has made a market value of over $85 billion! The American part of the company also owns the Seattle Mariners MLB team (imagine that), but that’s not the point. Nintendo has become gradually better with every new console releases, evolving from giant cartridges to comfortably small discs, and their skills in the industry have made them a three-time gaming generation winner by sales standings. One of their unsuccessful years was the fifth generation, which they lost to the PlayStation. However, the Nintendo 64 was still a 3D trailblazer for tons of series, and I’m here to count down the top ten creamiest creams of the crop.
#10. Pokemon Stadium (2000)
When Nintendo started the Pokemon saga with Red and Blue in 1998, they became established as heroes in the industry of RPGs. By the time they released Gold and Silver they also experimented with the Nintendo 64’s 3D specialties. The game was intended to be for the Nintendo 64DD, but transferred into cartridge format when the add-on became a commercial letdown. There is no linear plot to the game–you must win Cups and complete the Gym Leader Castle to progress in the game. The game also made good use of the console’s Transfer Pak to transfer Pokemon from past titles.
#9. Conker’s Bad Fur Day (2001)
Few gamers remember Conker’s Pocket Tales, which was a Game Boy Color exclusive that starred a lighthearted red squirrel named Conker that would appeal to young audiences. This family-friendly rodent went through one of gaming history’s most shocking transformations into a greedy guzzler. After a night of binge drinking, he is attempting to return home to his girlfriend while avoiding the Panther King, who wants Conker as a replacement for his missing table leg. The game was controversial for its language and inappropriate humor, but eventually gained a cult following despite being a commercial disappointment at the end of the console’s life cycle. But never will I forget hearing that giant pile of crap sing opera.
#8. GoldenEye 007 (1997)
GoldenEye is known for probably nothing but being the first Pierce Brosnan Bond movie, maybe being a great financial success, getting nominated for a couple BAFTAs. But it was the game made for it that not only made it ten times more popular, but made the Nintendo 64 a real force to be reckoned with. In the game you played as Bond and tried to stop this bad guy from using a satellite weapon against London to cause a worldwide financial meltdown. But no one really cared about the campaign, did they? All that mattered was the multiplayer. The game allowed one to three of your buddies to play with you in different types of deathmatch games, and I can tell you’re already remembering the memories of you mercilessly murdering your friend with the Golden Gun. Let’s face it, nothing beat the Golden Gun.
#7. Tony Hawk’s Pro Skater (1999)
Tony Hawk is known for many things: he did the first successful 900, he founded the Boom Boom Huck Jam exhibition/tour, he started a foundation to build skate parks in underprivileged areas, but everything really changed when Pro Skater first came out. This showed that Hawk wasn’t really playing around, and it’s still to this day one of the most influential skateboarding games in existence. You could skate and trick like nobody’s business and collect letters to make the word “SKATE” all while in an ambience of punk music. I also loved playing as Kareem Campbell; why, I think it was the hoodie. I was the best at Kareem, and I played no one but Kareem (ok, maybe Reynolds).
#6. Star Fox 64 (1997)
Star Fox began as a Super Nintendo exclusive in 1993, which spawned a sequel (also for the SNES) that could practically taste completion before being left in the dust as Shigeru Miyamoto decided to experiment with the Nintendo 64. The game turned into a 3D rail shooter starring Fox McCloud, leader of the Star Fox team, as he and his crew (Peppy Hare, Falco Lombardi, and Slippy Toad) embark on intergalactic adventures to destroy a disembodied ape head named Andross. The game was famous for popularizing the Rumble Pak, a removable add-on that provided lifelike vibrations to the controller. It also spawned some of gaming history’s most classic phrases, such as “Do a barrel roll!” and “Can’t let you do that, Star Fox!”
#5. Mario Kart 64 (1997)
Mario and his friends first got into racing with Super Mario Kart, which is credited as a pioneer of the kart racing subgenre and helping Mario branch out its gaming styles to establish it as the most bestselling game franchise in history. When new opportunity formed in the shape of the Nintendo 64, Mario Kart went in full-force. Not only was 3D CG graphics one of the big differences (allowing changes in elevation and such), but its multiplayer allowed up to four racers at a time. There were also four different modes to play in: grand prix (compete against the CPU for different cups), time trial (race a track and try to set a record), versus (race against your friend or friends), and battle (kickin’ it old school with balloons). It was the first N64 game I ever played, and it’s still among the best I’ve ever played. Never will I forget traveling down Rainbow Road.
#4. Super Smash Bros. (1999)
Take all of your favorite Nintendo heroes and put them together in a take-no-prisoners crossover beat em’ up, and that’s basically Super Smash Bros for you. The game starred Mario, Kirby, Fox, Pikachu, Link, and so many more famous characters. Every aspect of the game was a blast: you could slow down the speed of training, play bonus rounds
that were impossible, or you could play a single-player campaign mode to face the Master Glove. You could also play campaign to unlock characters like Luigi and Jigglypuff. I essentially got good at Kirby, but I really started picking up combos for Mario. SSB was also famous for debuting the ever-so-notorious “Falcon Punch”, the unbeatable move. It also branched out into a series that included the GameCube’s most bestselling game, one of the best Wii games ever, and an upcoming something-something for the Wii U and 3DS.
#3. Super Mario 64 (1996)
Yeah, I really roasted this game, didn’t I? You’d expect me to put it at, like, #2. But I guess I didn’t enjoy it as much as many critics and gamers did. Anyway, this game alongside LoZ: Ocarina of Time basically paved the way into the 3D generation, and that’s one of the reasons why it is critically lauded even to this day. The game’s story is simple on the outside, but complex at the core: you play as Mario, and you must recover 120 Power Stars to stop Bowser, free Peach, and get a cake. This game had everything–helpful camera angles, stellar control schemes, and one of our generation’s greatest video game soundtracks.
#2. Diddy Kong Racing (1997)
Picture this: it’s Christmas 1997. You find a gift under the yule tree that’s just for you, and you open it with trembling hands. You let out a squeal when you see what’s inside–a brand new copy of Diddy Kong Racing. You are among the hundreds of thousands of people that ordered the game a week or two before Christmas, and you have helped the game to setting a Guinness record for being the fastest-selling game of the time. Now let’s talk turkey: the game did have a story, but no one really paid attention to it. All you did was race levels and beat bosses of different “domains” to race Wizpig, the game’s final boss. There were also side missions such as racing levels while picking up silver coins, and another mode where you could race tracks backwards. If you weren’t up to the challenge, you could play tracks on your own or with up to three buddies. What puts DKR so high up on the list is that its bouncy soundtrack and unique racing environments just form an aura that attracts you to it. At least, that’s how I felt when I played it back in the day.
#1. Legend of Zelda: Ocarina of Time (1998)
Guys…guys, I’m sorry. I wasted your time and ended up picking the same game as hundreds of other lists to be at the top spot. But this game just gave me a feeling few games ever give me: the feeling of euphoria. The feeling that makes me say, “This game is unlike the rest, this game is a real gem.” At first I was skeptical about the game, seeing all its perfect scores and its Guinness records. But when I visited my friend’s house and plugged it in, I was mesmerized by the environment. Opening chests with that grand jingle or smashing pots to collect rupees was just as amazing as people had described it. Of course, the game was accompanied by a revolutionary soundtrack that made everything all the better, and I have to end on this note: Ocarina of Time is, and will be, arguably the single greatest video game of our generation. I know, that sounded really corny.
- Legend of Zelda: Majora’s Mask (2000)
- Killer Instinct Gold (1996)
- Donkey Kong 64 (1999)
- Banjo Kazooie (1998)
- Perfect Dark (2000)
- Mario Golf (1999)
- Mario Tennis (2000)
- Resident Evil 2 (1999)
- 1080° Snowboarding (1998)
- Mortal Kombat 4 (1998)
Well, that’s all for this month folks! Be sure to tune in next Friday for more awesomeness courtesy of Sammwak!
Channel of the Week: This week’s honor goes to videogamedunkey, a one-man gaming channel full of hysterical play-throughs and hilarious reviews. The channel has been up since fall 2010 and has over 470,000 subs and 132.8 million hits! Check out some of his best videos and try not to laugh. (Warning: Some strong language throughout)
Hey guys it’s Sam, and this is Press Start, the only gaming blog segment where you get to hear news and reviews about games on the mainstream. Okay, that was a cocky intro, but still. Do you all remember 1st Person from last April? Yeah, this is 1st Person 2.0 with gaming news. You’re welcome. Anyway, let’s get into the action!
This was easily one of the most anticipated games of the year, as it was Naughty Dog’s big break to make a hit as big as (or even bigger than) Uncharted 3, which was one of 2011’s most critically acclaimed titles. The setup was simple: remember that fungal infection from Planet Earth that could turn ants into zombies? Well, what if that infection spread onto humans? That creates the apocalyptic scene of The Last of Us, which takes place twenty years after the fungal outbreak. The survivors of the apocalypse are in quarantined zones under the heel of the military. Within one of these zones is a black marketeer named Joel, who goes through an event that makes him vow to get a young teenager named Ellie to a resistance group called the Fireflies. They begin to trek through the fallen country while also avoiding the spreading disease and scavengers hungry for prey. It doesn’t stop there–the military won’t stop until they find and bring back Ellie.
The game was indeed a major success receiving universal acclaim, winning 25 awards after E3 ’12, a notable margin of them praising the game as the best title of the show and the most anticipated game of the show. It also received various perfect scores of 5 or 10:
- A British film magazine called Empire gave the game a perfect 5 score, lauding it as “an easy contender for the best game of this console generation”, “gaming’s Citizen Kane moment”, and “a masterpiece that will be looked back upon favorably for decades”.
- The official PlayStation mag also gave the game a perfect 10 score, calling it “a work of art” and “an emotionally draining, constantly compelling end of days adventure”.
- IGN also gave the game a solid 10, praising it as “a masterpiece, PlayStation 3’s best exclusive and an absolute must-play.”
- Destructoid also gave the game a 10 saying, “There is more to The Last of Us than just combat and ‘emotional’ story tropes… The Last of Us had achieved everything it needed to achieve in order to provide me with everything [Jim Sterling] wanted.”
- It received a perfect five stars from Giant Bomb, Games Radar, and Joystiq.
- Eurogamer, VideoGamer.com, Edge, and Computer & Video Games gave the game a clean 10.
So, I guess all you post-apocalyptic gamers out there need to play this game! You guys are really missing out!
Animal Crossing was released in Japan during spring 2001 as one of the Nintendo 64’s final titles, but eventually was re-released in other countries during fall 2002 for the Nintendo GameCube. The game’s setup was simple: you move into a village full of talking animals, you can interact with them (and other players via memory card), and the console’s internal clock and calendar allowed real-time gameplay complete with changing seasons and holidays. It was more recognizable on the latter console as one of the best financial and critical successes the console ever had, and its fame increased as Wild World became a DS hit, and City Folk became a Wii bestseller despite a mixed critical say. Five years later, Animal Crossing: New Leaf released with tons of new changes. You lived in a tent rather than a house that could be expanded and upgraded, customization now allows pant modification, and you can swim in the lake at the village waterfront. Oh, and you’re also the mayor. Oh, and now there are hamsters and deer.
The game became a critical success and is now the series’ highest-rated game, with a Metacritic score of 88 and a GameRankings score of 86.96%. Critics were pleased with New Leaf‘s visuals as well as proper use of the 3DS’ stereoscopic effects (oh, did I forget to say that it was a 3DS exclusive?). The game’s environment, objects, and content were noted as a major step up from City Folk. The Japanese version of the game got a near-perfect score of 39 from Famitsu magazine, but won their Platinum Award. New Leaf became the first 3DS game to pass two million sold units in under two months (in Japan), and the game has sold nearly four million copies so far, making it a great financial success. So I guess people who have been faithful to the series (or at least have a 3DS) should get this one.
71 years into the future, Paris has become Neo-Paris and the Memorize corporation has made a new brain implant called the Sensation Engine that allows 99% of the population to upload and share their memories on the net. It’s like YouTube, but strictly for memories. They can also remove unhappy or unpleasant memories too, which is pretty awesome. However, what’s not as awesome is the SensEn gives Memorize lots of surveillance-like control over Neo-Paris, and a rebellion is rising. This rebellion comes in the form of “Errorists”, rebels who strive for nothing but to see Memorize destroyed and defeated. The invention of Memorize’s SensEn has created Leapers, people who have absorbed memories like drugs to the point where their SensEn has degraded and they mutate into subhuman beings that live in the sewers! In Remember Me, you play as an Errorist named Nilin who is one of the most crucial components of the rebellion. Why, you don’t know…yet. And neither does she, considering she’s having her memory wiped by Memorize. Nilin must free her fellow Neo-Parisians from tyrannical technology while piecing together her lost past.
Remember Me slipped by with a mixed to positive say from critics. IGN’s Daniel Krupa enjoyed the game’s promise, setting, story, and memory manipulation, but was disappointed by its unappealing combat, feeble platforming, and repetitive gameplay. Tom Bramwell from Eurogamer had almost the same problems with the game but noted a frail script. Kevin VanOrd from GameSpot enjoyed Nilin as a protagonist as well as the Memory Remixes, but noted flaws in the story, world design, and camera. GameTrailer’s Justin Speer praised the game’s general scope, but said it was “underdeveloped and underutilized”. GamesRadar’s Ryan Taljonick also liked the Memory Remixes and customizable combos, but disliked the game’s linearity. Official PlayStation Magazine didn’t have much different to say. So, you may or may not enjoy Remember Me, but it might leave a lasting memory! Get it? Cuz the game’s about mem–man, you guys never appreciate my gaming humor!
500 gigabytes of storage? 7.1 surround sound? More entertainment oriented? We all have to agree that last month’s revealing of the Xbox One was decently impressive. It seemed like it would expand upon the 360 like the 360 expanded upon the original Xbox. But several weeks later, the console’s abrasive side began to kick in:
- No backward compatibility (you can’t play any 360 games on it)
- The new Kinect is downright creepy (always watching, always listening)
- The new Kinect is a requirement to use the console (it must be on and connected nonstop)
- The console will use its region-locking skills to lock down games “geographically” (so a person across the globe can’t play some good ole Modern Warfare cuz it’s blocked in their country, kinda like a game filter)
- The Xbox One won’t allow game-loaning like a normal console (you either need to sign in under your buddy’s account or pay for the game full retail price)
- You’re gonna need an Internet connection (even to play single-player games offline!)
- The console seems to focus more on entertainment than actual games (then why does it have the honor of being a console?!)
I bet a year from now when the PS4 wins the eighth generation of video games, Microsoft will be scratching its head asking itself, “Where did we go wrong?” Anyway, the One’s list of upcoming titles seems to be a bit more promising than the One itself, so let’s take a look at some titles:
- Assassin’s Creed IV: Black Flag: Play as Connor Kenway’s grandpa Edward and embark on a swashbuckling pirate adventure! (10/29/13)
- Battlefield 4: Blood will splatter, bullets will fire, and guards will be let down in the gruesome adventures of US Special Forces squad member Recker. (10/29/13)
- Call of Duty: Ghosts: Because Modern Warfare 4 wasn’t good enough, this game stars a band of elite soldiers called “Ghosts” that wage a covert war after a global power balance apocalypse. (11/5/13)
- Destiny: After their big departure from Microsoft in 2010, Bungie teams up with Activision to create a post-apocalyptic world where you (among the final defenders of the human race) must fight aliens to prevent the obliteration of mankind. (Q3 or Q4 2013)
- Fantasia Music Evolved: In this interactive follow-up to Fantasia and Fantasia 2000, you are the apprentice of sorcerer Yen Sid and you must generate life in desolate levels by moving rhythmically to popular licensed songs from Fun., Bruno Mars, Queen, and more. (2014)
- FIFA 14: In this year’s FIFA instalment, new features have been added from “real ball physics” to “teammate intelligence” that might improve upon FIFA 13‘s skill games, and there’s a new global scouting network and modifications with career mode. (9/24/13)
- Need for Speed Rivals: In this gas-burning romp you’re either a racer or a cop, and it has the aesthetics of NFS Underground plus the features of Hot Pursuit and Most Wanted. (11/19/13 for PS3 & X360; PS4 & XOne TBA)
- Watch Dogs: This Ubisoft action-adventure/stealth game lets you play as an elite hacker that can either get and control info or destroy it wholly. You can hack phones to retrieve bank data, you can even hack traffic lights to cause crashes! (11/19/13 for PC, PS3, Wii U & X360; PS4 & XOne Q4 2013)
Alright, that is it for this week! Make sure to tune in next Friday at 1:00 PM EST for more awesomeness courtesy of Sammwak!
Video of the Week: Have you heard of that new Daft Punk song with Pharrell Williams, uh, “Get Lucky”? Pfff, of course you have! Have you heard that old System of a Down song called, uh, “BYOB”? Pfff, of course you have…n’t. Anyway, here’s a brief summary of the band: they’re four Armenian-American guys from Glendale, California who play alternative metal and love to scream and yell a lot. Now, what if you put these two together? Since BYOB stands for “bring your own bombs”, this mashup is called “Bring Your Own Luck”. This was originally done by this guy called DJ Lobsterdust, and the sad part is this video hasn’t even broken 6,000 hits yet! Just listen to it and tell me if it should be viral by now.
I’ve been a diehard for Cartoon Network as long as I can remember, ever since it introduced one of the biggest pieces of my brain’s nostalgia center–Tom & Jerry. When I don’t have anything to catch up with, or I do but I’m just kinda procrastinating, I usually spend my time playing their site’s games. You already know that I have some major beef with the Adventure Time games (excluding Jumping Finn, which is actually good), strong faith with the Reg Show games, and keen interests in the Gumball games. Well, take these three shows and a whole lot more, convert them to 3D, and cram them into one game. What do you get? No, not Formula Cartoon. You get this.
FusionFall Heroes is the sequel to the well-renowned FusionFall Universe which Cartoon Network introduced back in 2009. Instead of an open-world experience where you could interact with some of your favorite characters, this is a nonstop action RPG very similar to DOTA. In FFH, you play characters such as Finn and Mordecai, and you get automatically sent into a level. Each level is different–you could be fighting the Tech Queen, while your friend could be fighting the Graveworm. Before you fight the levels’ bosses, you must go through about four waves of smaller enemies. I’ve classified my enemies into two categories:
- The enemies that die with one hit, also known as the petite enemies
- The enemies that take a round of hits to die, also known as the buff enemies
Anyway, if you’re not a very skilled fighter and you get major health blows, you’re in luck. At your side are medical chests (marked with red crosses) that have health boosters in the forms of breakfast foods like jellied toast, cereal, and pancakes. Also, at your side are very special chests (marked with the infinity sign) that offer special powers once opened. I call it Infinity Power since I really don’t know what the official name is. Once you consume the IP, a five-bar gauge next to your health fills. Once at least one bar is full, you can right-click to perform a special attack that takes away -266 of the enemy’s damage. If you die, you don’t need to restart your fight–you respawn automatically, which saves me a lot of stress and fury. Furthermore, there are these red barrels that explode a few seconds after being hit, which is an easy way to wipe out a pack of petites.
Right now I’m kicking butt as Finn, and my gamer alias is “Major Zelda”. So if you see that name anywhere while you’re playing FFH, think of me. Anyway, I got hooked onto the game a few weeks ago, the first time I played it. I was bored out of my mind and probably killed an hour or so playing Heroes. What made me so addicted to the game, kept me going back for more, was that it so easy to master. A simple click of the mouse equals a swing of the sword, and that’s probably all you need to know besides that special attack. I love how something new pops up every time I play, and they always have the greatest and most unique boss fights. Albeit they’re not very hard boss fights (I mowed through two in my first sitting), they always relate to the environment you’re fighting in. For example, if you’re fighting monsters made out of auto parts in a junkyard, you’re gonna get a monster made out of cars. Most specifically, the Truckosaurus Rex. Furthermore, if you’re fighting monsters made of electronic parts in a fancy lab, you’re gonna get a giant electronic monster made of enough energy to run a parking lot of Nissan Leaves. Most specifically, the Tech Queen. I also appreciate the 3D techniques that were transcribed from Formula Cartoon.
However, its tendency to repeat levels is very annoying, and the first time I played I thought it was because I hadn’t saved. Then I realized you couldn’t save. Anyway, if I defeat the Tech Queen once, I’m not interested in defeating her five more times. Also, the game’s excitement does quickly wear off, and you find yourself very bored instead of very thrilled. Also, the game does lag sometime on me, which is no fun for an RPGamer. The game’s solo content does get a bit rusty after awhile, but it does offers a
party co-op mode that I haven’t tried yet, since I have no friends to co-op with.
Well, let’s not tell sob stories and get to our chart.
- Immersive gameplay
- Gorgeous 3D environments ala Formula Cartoon
- No-brainer controls
- Medical and Infinity Chests serve as helpful aid kits
- Ingenious boss fights
- Gets tedious and boring after a while
- Cantankerous tendency to repeat fights
- Annoying lags that slow down battle paces
- Offers a middling amount of content in solo mode
FINAL CONSENSUS: FusionFall Heroes is very addictive and unparalleled for a Cartoon Network title, but for any ordinary browser-based RPG it has very insipid flaws such as fight repeats, lags, and conspicuous tedium. However, the game does offer enough to have you coming back for more, which says something.
FINAL SCORE: 8.3/10 (great)
Well, with all that aside, make sure to subscribe if you’re new, and don’t forget–press the like button. Come back next Monday for more awesomeness courtesy of Sammwak!
Stay classy America,
Video of the Week: Pogo already gave us not one but two Videos of the Week last time (“Living Island” and “Roarcraft“), so it shouldn’t be a surprise I found something really good this week. This video was the third one Pogo ever released, and it was actually put up back in May 2008. It’s not really a remix of anything–it’s Bertke’s first original song. It’s called “SplurgenShitter”, and if you have any questions about the name, don’t ask me because I don’t know. Don’t ask Bertke, because he won’t tell you. Besides, it got paired up with footage of Nick dancing around wearing a Darth Vader mask and it has 1.1 million hits. Quality Internet video!
(You could also find a 4-minute version of the song on Weave and Wish, an EP Bertke released in 2009.)
Our Bonus Video of the Week is a Pogo remix of Lord of the Rings (the Frodo era, not the Bilbo era) that came out in March 2011 and has 1.9 million hits. Someone actually had the nerve to role-play as Frodo, comment on the video, and 3 weeks later it got 187 likes. A true quality Internet video.
Hey guys it’s Sam. Back last year I made a post where the good ole Bookie made a post summing up all of the good books that were coming out that year. Now, I’m here to bring it again, and now you won’t have to wait for most of the novels–they will most likely already be out, and I want to introduce my comrades to some new books. So for now, enjoy this delicious smoothie of chopped, crunched, and blended book-world news of what’s cooking this year.
I’m a huge fan of fast-paced sci-fi thriller novels like Maximum Ride and Witch & Wizard so I think I’d dig this one. This one came out back in February, so it’s gotten lots of time to sink into the mainstream quicksand. You could call this the novelization of Inception if you wanted to, but the latest novel from young adult author Kiersten White really messes with your mind. Mind Games (or Sister Assassin for non-Americans) is a fast-paced psychological thriller starring Fia, whose first impulse to go with her gut is always correct. Annie, Fia’s sister, is sightless to her surrounding world–she only opens her eyes when her mind whizzes with odd visions of the future. The two sisters are taken into a school that uses superhuman females as weapons of corporate espionage, where they must decide repeatedly to use their strange abilities in horrific ways or to risk their lives and fight the system–no matter what the cost.
Young-adult authors might remember Kiersten White as the author of Paranormalcy, an urban fantasy trilogy that introduced her to the world of books and turned her into a NY Times bestselling author. The final novel, Endlessly (how ironic), concluded the saga last year and White is currently making plans for a Paranormalcy film. MTV Music Video Award-winning director Ray Kay is set to direct the movie.
The book received mixed reviews. High praise was given for its spy-fi elements and well-suited ending, but high criticism was given for pretty much everything else, most notably the plain characterization.
Speaking of sci-fi thriller, that brings us to our next novel which came out back in March. In the writing debut of Debra Driza, Mila 2.0, the titular character lives with her mom in a small Minnesota town. She was supposed to forget her harrowing past of being created in a secret computer science lab and programmed to do the humanly impossible. But when Mila discovers her shocking secret, she must flee. Flee from the dangerous operatives who want her dead because she knows too much. Flee from the mysterious group that wants to capture her and unlock her tech. But Mila’s hidden powers will surprise you (and her), and they might just save her life. Her artificially intelligent life.
Mila 2.0 is just the start. Driza plans on making two more books starring Mila to form a Mila 2.0 trilogy. Goodreads described the book as “the first book in a Bourne Identity-style trilogy that combines heart-pounding action with a riveting exploration of what it really means to be human.” They recommended the novel for fans of I Am Number Four, and said that the book’s gripping ending would pave the way for Mila’s second adventure and have readers hungry for more. I guess there really was more to Mila than met my eyes.
The book received generally positive reviews. Its fast-paced action and heart-racing adrenaline rushes were lauded, but its romance overemphasis and lack of emotional connections were noted as something that could’ve been finessed.
Take Timmy Failure, the clueless and confident CEO of the best detective agency in the
nation town. Throw in his partner, an imaginary friend in the form of a polar bear named Total. Throw in Timmy’s mom’s Segway the Failuremobile, and what you have is Total Failure Incorporated, a global enterprise designed to make Timmy wealthy enough to prevent his mom from stressing over bills. But of course, his plan does not include the 4′-tall lady who we shall call She Who Must Not Be Named. Nor does it include Rollo Tookus, who cannot carry out a super-easy spy mission due to his obsession with getting into “Stanfurd”. Stephan Pastis makes a stunning and charming departure from Pearls Before Swine with Timmy Failure: Mistakes Are Made, “the kids’ comedy of the year”. Here are a couple notable blurbs that would look great on the back of the book:
“Timmy Failure is a winner!” – Jeff Kinney, author of Diary of a Wimpy Kid
“Seldom has failure been so likable–or funny.” – Wall Street Journal
“…a great story starring an unforgettable protagonist whose unorthodox approach to detective work (and world domination) will have readers in stitches.” – Lincoln Peirce, author of Big Nate
“Readers should be simultaneously amused and touched by this quirky antihero.” – Booklist
“Pastis has assembled an eccentric and funny cast (running gags revolve around Total’s voracious appetite and a librarian who looks like one of the Hell’s Angels), yet there are also touching interactions to be found…” – Publishers Weekly
Timmy Failure received generally positive reviews. Its well-written humor and charm factors were positively recognized by critics, but some flat characterization and peculiar usage of archaic references were also dissected.
You may recognize Marissa Meyer as the unique author of the sci-fi romance novel Cinder (the start of the Lunar Chronicles), which was one of Indie-Bound’s Kids Next List picks for last winter. But the story of our favorite cyborg heroine is not yet over, as her story continues into Scarlet, the thrilling sequel which came out in February. Now after discovering a shocking secret, Cindy’s trying to break out of the clutches of prison in New Beijing (this was after World War IV), but she’ll be the most-wanted fugitive of the Commonwealth even if she succeeds. Halfway around the Earth, Scarlet Benoit has a missing grandma. It turns out there’s a lot Scarlet doesn’t know about Grandma B, nor of the grim danger she has lived in her whole life. When Scarlet meets a street fighter named Wolf who may or may not have the whereabouts of Scarlet’s grandma, she is reluctant to believe Wolf. However, the two are drawn together in some sort of relationship. After Scarlet and Wolf solve one mystery, they run into another when they come across Cindy herself. Now this misfit trio must stay one step ahead Queen Levana, female ruler of the moon colony Luna. That introduces the book’s side plot, where she is attempting to make Kai (the prince of New Beijing) give into his pressures of marrying Levana or evoking a World War V.
In spite of its slow start, the novel received critical acclaim for its deep and complex story, a shrewd and surprising backstory, and impeccable fairy-tale weaving that made it impossible for most people to put Scarlet down. People are still coming up with ideas of how the brand new characters could play vital roles in the final half of the four-part Lunar Chronicles.
Jessica Brody began writing and “publishing” novels at the age of seven, using materials like cardboard and electrical tape to turn her into an amateur bookbinder. She is no stranger to the world of young adult books–she’s written three already–but this story is her most stellar and unorthodox departure yet. In Unremembered, the beginning of Brody’s new sci-fi saga, a flight courtesy of Freedom Airlines ends horribly and unexpectedly with a crash over the Pacific. No one ever suspected to find survivors among the wreck, and that’s why the sole survivor of the crash has made global headlines. That survivor was 16-year old Seraphina. However, her body shows no signs of the crash, but here’s the kicker–she doesn’t remember boarding the plane. In fact, she doesn’t remember anything before the crash, let alone at all. No one knows why she wasn’t on the passenger manifest, nor can anyone locate her DNA or fingerprints in a single database on Earth. As this astray amnesiac attempts to piece together her empty past, befuddled by a world she doesn’t know and an ominous threat she can’t remember, she discovers an odd boy who claims to have known her before the crash. A boy who claims they were in a relationship. Sera must decide whether or not this boy can be trusted, and if he can protect her from those who have been making her forget.
It turns out you really can’t judge a book by the cover, as Unremembered turned out with very mixed reception. People praised it for having the elements of a sci-fi gem, but criticized it for being an orthodox story that brought nothing unique to the action-thriller genre, and how its intellectual properties (planning and thoughts) were in over their heads. Oh, and it came out in March.
If you’re like me, you’re very familiar with the fantasy subgenre of “fractured fairy tale”. These kinds of books put twists on classic fairy tales and mend interesting and unexpected worlds around them, taking the original stories to whole ‘nother levels. Examples include Gail Carson Levine’s Ella Enchanted, and Adam Gidwitz’s A Tale Dark and Grimm/In A Glass Grimmly. Coincidentally, this story was made for fans of those books. Now rising fantasy star Liesl Shurtliff has given a twist on a classic Grimm story: Rump. This came out just a couple of weeks ago, so it’s probably ankle-deep in the mainstream quicksand. Now, Rump isn’t just short for Rumpelstiltskin–in a magic kingdom where names are destinies, he literally is the rump of everyone’s jokes. But his luck changes when he finds an archaic spinning wheel–he discovers he can spin straw into gold. His best friend whom we’ll call Red (hint hint) warns him of the magic’s darkest dangers, and she’s right. With each spun thread, Rump obliviously weaves himself deeper and deeper into a curse. To break the curse, he must go on a dangerous quest and fight off pixies, trolls, poisonous apples, and a maliciously foolish queen.
Rump got positive reception for having the fun side that most stories fail to have, full of delightful adventures and hidden messages such as greed and friendship.
From the look of this cover, you may already tell this has something to do with sci-fi. Well, if you guessed that, you’re right. This is indeed a sci-fi story called Pulse from the author of Skeleton Creek, which came out in February. 38 years from now, the world is still recognizable. No world wars, no apocalypse, no Republics or Capitols–I’m assuming. Well, the country has been split into two “super States” (what.), and protagonist Faith Daniels attends what is little more than a teenage daycare. In the future, select teens have “pulses” which grant them with the power to move things with their minds. In other words, they’re telekinetic. Faith discovers that she has a pulse with the help of a mysterious classmate named Dylan. Faith uses her powers against telekinetic masters so powerful they could pancake their enemies using uprooted street lights and shifted boulders. But even with a pulse, the mind can be hard to control. So can the heart. If Faith and Dylan want to combine forces and save the world of the future, she must harness both and discover that real power comes from within.
Reception for Pulse was mixed to negative. Its unexplained future was heavily panned alongside its conspicuous lack of action-packed adventure, plus its underwhelming characters and relationships and a greatly deceiving synopsis. In fact, here’s how one Goodreads user put it: “…almost non-existent adventure (unless you consider moving cups with your mind adventure), poor and mostly unlikable and under-developed characters and extremely unhealthy relationships.” Wow, is a story about telekinesis and saving the world that bad?
Also, the finale for Laurie Halse Anderson’s award-winning Seeds of America trilogy (started by Chains and continued by Forge) is forthcoming. It’s going to be called Ashes, and the plot is as of now unknown. The book may be releasing this year as opposed to 2014, but I guess we need to stay tuned for those news.
Ah, finally. We’ve saved the best for last. People who mowed through the Hunger Games trilogy and were starving for more turned Veronica Roth’s Divergent into an award-winning NY Times bestseller. When the book’s sequel Insurgent came out, people turned that into yet another award-winning bestseller. The two books became so successful that Roth is currently planning for a Divergent movie! (Check her Twotter feed to stay tuned. Yeah, I did that on purpose.) But now, after months of theories and guesses, Roth’s epic finale to her trilogy is coming this October–Allegiant. Yeah, Roth sarcastically gave the book the name of Detergent, but some people thought it was called Convergent, and that’s how this came up:
Anyway, check out Amazon’s and Goodreads’ summary to the explosive end to Roth’s smashing saga. (Oh, like my amazing alliteration?)
What if your whole world was a lie?
What if a single revelation—like a single choice—changed everything?
What if love and loyalty made you do things you never expected?
The explosive conclusion to Veronica Roth’s #1 New York Times bestselling Divergent trilogy reveals the secrets of the dystopian world that has captivated millions of readers in Divergent and Insurgent.
Stay tuned and stay hungry for Allegiant when it hits stores October 22. But for now, here’s a link to Roth’s Twotter:
That was fun! If you plan on reading any of my recommended books, post it in the comments below. Make sure to subscribe if you’re new, and don’t forget–press the like button. Now just stay tuned until next time to get more awesomeness courtesy of Sammwak!
Stay classy America,
Video of the Week: If you’ve stuck with me long enough, you probably know who Nick Bertke is. He’s the greatest mixer of all time, that’s who he is. He goes under the stage name Pogo (his channel’s called “Fagottron”), and although he has less than 250,000 subs, his videos have gotten millions of hits and millions of fans for his unique remixes of movies and TV shows. His best works include remixes of Harry Potter, Mary Poppins, Alice in Wonderland (1951), and Snow White & the 7 Dwarfs. Today’s video of the week is a Pogo remix from two years ago with nearly 750,000 hits. It’s a remix of HR Pufnstuf. If you don’t know what that is, sit back and enjoy this lesson.
Back in the 60s, there were these people named Sid & Marty Krofft. They made a show called HR Pufnstuf, which ran in 1969 on NBC. Yes, I said NBC. However, the show was so successful it stayed on the Saturday morning schedule until 1972. The show’s about a boy named Jimmy who takes his magic flute named Freddy and rides a boat to Living Island, where everything from clocks to houses are anthropomorphic. The island’s mayor is a dragon whom is the title character of the show, who takes Jimmy in to protect him from the show’s antagonist Witchiepoo. In a nutshell, it’s basically a psychedelic Sesame Street.
Because I love you guys so much, here’s the Bonus Video of the Week. It’s another Pogo remix, but you should be able to tell what got remixed from the name of the video.