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We haven’t seen any works of the waistband warrior from Dav Pilkey since The Preposterous Plight of the Purple Potty People six years ago. Yeah, yeah, you might already know how this is going, and you might ask “Sam, didn’t we already go over this?” And we may have already talked about this topic back on 2Sam2Mwak. The most recent excuse Dav put out there was that he was caring for his terminally ill grandpa. Well, although his grandpa is gleefully watching this post from *sniffle* that big bookstore in the sky :(, he is already halfway through his four-book Scholastic contract. And this is the penultimate book on the contract, something he bargained for–but we didn’t.

Apparently, Captain Underpants and the Terrifying Re-Turn of Tippy Tinkletrousers came out two months ago while summer was just starting to decay. While I expected it to be a bit more upcoming, I’ll just tell you now. Anyway, the premise of the story–if you didn’t already know–picks up where Preposterous Plight left off. The last time we saw George & Harold, they were being arrested and headed for the slammer. Then Harold spoke thirteen fateful words: ‘”What could be worse than going to jail for the rest of our lives?”, changing the course of time itself forever. Now, Captain Underpants 9 is the most innovative entry yet for various reasons–one of them being that part of the book serves as a prequel that takes us back to the “good ole kindergarten days”! Now, they’re not fighting aliens or scientists. Now, an afro-sporting George and a not-so-badly-haircut Harold are using brainpower to fight against Principal Krupp’s equally nasty nephew Kipper.

Now, let’s go to the (hopefully) real plot: Professor Poopypants (the main villain of the fourth book) had showed up after four books in some sort of limbo. He had taken it in after the defeat of his debut appearance to change his name–but that only made him a laughingstock of a jailbird. But now, he’s back for–most likely–revenge, and he’s got plenty of technological advantages up his sleeve. (One contraption from the last book left anyone who dared to laugh at his new name frozen solid. 8-o) Now, Captain’s had plenty of hard hits (including wedgies) in his past, but the return of an old villain? Totally new. Will this competition leave this scantily-clad superhero’s underwear in a bunch? Or will Tippy be forced to “poopy his pants” once more?

Now, since the book’s already out, it’s gotten pretty good feedback. Out of the 9 reviews I saw on Amazon, most people enjoyed the book for its returning laughs and unparalleled entertainment, but some people were more critical over elements like its ending. One specific review from Louisville, Kentucky gave it its only 2-star rating–due to it not actually having any underpants or Klingon in it. And let me inform you that the person that sent this review is a mother. A mother that needs to catch up on her Dav Pilkey.

“With reading, however, it’s a whole different story–we get involved. When we read a book, there aren’t any special effects. There’s no music to set the mood, and there’s no costume designers or set decorators. We have to fill in all those special details ourselves by using our imaginations. The simple fact is, the more we read, the more we get to use our imaginations. And the more we use our imaginations, the more powerful we become. So crack open a book and start reading, because reading really does give you super powers. And imagination is the greatest super power of all.”

– Dav Pilkey in his “Author Adventures” video on Amazon

Couldn’t have said those very words better myself. Anyway, you can check out Captain Underpants 9 when it hits bookstores on–oh yeah, it’s out right now. And a small little chunk of my mind is telling me you shouldn’t miss out on the opportunity. And if you don’t want to, you’ve already got plenty of dollars to save up for when the tenth installment (The Revolting Revenge of the Radioactive Robo-Boxers) comes out next January.

And in case you’re wondering, yes, Professor Poo–sorry, Tippy Tinkletrousers will be returning for this installment too! Even Sulu and Crackers will be coming back! Again! In this boo–er, first, try to imagine a world without underpants. Not only Captain, but likely undergarments in general. You’d be a dead duck if you got pantsed, and if you didn’t wipe good enough it would go straight to your pants. Anyway, this might be the future of Cap, as–er–something horrible happened to George & Harold. And why couldn’t C.U. pipe up and save them? Since Tippy and his tech-savvy hijinks had prevented the two from creating the waistband warrior to begin with! Now, having broken the yo-yo of time, George & Harold must figure out how to change changed time. It sounds ridick, but it has to happen–or else over a decade of gutbusting adventures will all be for naught. And I already saw a different version of the world as we know it in Preposterous Plight. Will the grandfather clock ever strike twelve? Find out when Revolting Revenge hits stores next year.

Stay classy, America.

~S~ 😎

p.s. Speaking of future dates, Dav’s official website @ http://www.pilkey.com, is currently on hold due to all this Tippy Tinkletrousers madness. He stated that it would be up and running in “a few weeks”–but that’s what it says every time you visit the site.

Videos of the Week: If you tuned into my second chopped, screwed, squeezed, and crunched pack of news concerning Adventure Time‘s status in the DVD world, you might have checked out my Video of the Week. It was the first entry in Swoozie’s Cheating series, “Cheating in Middle School”. And if you laughed just as much as I expected you to, ya might wanna consider this 3.4 million-time viewed sequel.

And here’s something that might make old-time gamers crack a smile:

Plus that “Author Adventures” video I got that quote from:

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Hey guys it’s Sam, and welcome to the second episode of our game reviewing segment, Get Ur Game Face On. Anyway, there are a lot of unknown companies that one day have their names known by 5% of people, and the next day having their names known as the people that gave us the amazing game [please insert amazing game title]. And that’s what happened with lots of companies we now know. Take Bethesda, for example. With the dwindling of games like Brink and RAGE, it was almost certified that Bethesda would begin crippling from the game world, and taking all of their series with them. That is, until they introduced the worldwide phenomenon known as Skyrim. See what I mean? THQ (short for Toy Headquarters. Now you know.) already got a start, giving us pretty much the entire anthology of SpongeBob games. But maybe our porous pal needed a break. So they gave us the first De Blob in ’08. And this is its ’11 sequel.

The two main characters of the game in a nutshell. Blob (the blue guy on the left) is the hero, the guy you control. And Pinky (the pink robot on the right) is your sidekick and guide.

In 2008, the original De Blob met favorably received success, or (as THQ president & CEO Brian Farrell calls it) “broad, critical acclaim.” But the demands rose too high, and they were too big to maintain. So THQ could most likely do nothing but bring out the only weapon in a wave of fiscal demands: a sequel. Instantly the wave died down and THQ could breath a bit easier. That sequel, as I said and will say again, was De Blob 2, also known previously as De Blob: The Underground. Instead of being a Wii exclusive, it (like the forthcoming Epic Mickey sequel) was also available for the Xbox and PS3 as well, alongside the Nintendo DS and 3DS. It was developed by the now inactive Blue Tongue Entertainment, or by Halfbrick Studios (the same buddies that gave us the Fruit Ninja saga) for the DS version, and published by THQ and Syfy Kids (yes, I hasten to add this, but that actually does exist!).

In this game, you basically pick up where the original adventure left off: giving color and happiness with a vengeance (as the antagonistic INKT Corp. has outlawed all the fun and color) to the monochromatic Manhattan parody Chroma City, as a Blob. But not just any Blob. The Caesar of color, the superhero of the spectrum, the rivet of the rainbow, the—oh, you know what I mean. But not alone, with his trusty robo-sidekick Pinky. You can turn into different colors by jumping into different pools of colored paint, or by slamming into different-colored Paintbots, allowing you to make the world literally your canvas & easel. But there are some obstacles in your way, such as surfaces that automatically strip you of your wet, colorful goodness, as well as ink that acts as deadly poison to our hippie of a hero.

While there are several things that separate DE BLOB 2 from its predecessor, it has some fatal flaws, as you can learn from the section below.

Definitely one of the most feel-good games of the year, De Blob 2‘s infectious vibe is only cramped up by one thing: frustration, and frustration under more than one circumstance. You sometimes have no clue what to do, and how to do it, leaving you helplessly struggling for a solution. Repetitive level design occurs repeatedly for a great level of annoyance, and you honestly don’t want to fail root & branch. That’s usually something you always hear in games, but this is a special emphasis; failure results in having to replay long sections or entire levels, putting a chockful of work into the toilet. The targeting system of the game can be a pro various times in the game, but other times when you’re brawling against diverse enemy armies, it’s definitely a con trying to decipher. You should never trust De Blob 2‘s saving system, and even I have examples. Sometimes when I exit a session of De Blob-ing, and come back to that session, I have to redo entire—oh, wait, I already told you about this. But on the bright side, painting the city is more fun that it looks like, and great visuals and tunes make a joyous atmosphere to roam in. Cutscenes are smart and amusingly entertaining, and there is simple fun in the game’s combat. And, of course, there are plenty of cheesily great win quotes in the game like, “Blobberific!” Y’know what, let’s roll the chart.

 2 3/4 out of 5 – Educational value – There are puzzle aspects to many of the levels, requiring a great amount of logic and thinking, but the intention of the game is definitely entertainment over education.

 3 1/2 out of 5 – Positive messages – Blob is a compassionate hero, determined to bring color (and freedom, and peace, and justice, and—) back to a world ruled by a monochromatic black-and-white tyrant and its corporation. Certain story moments, though, pose moral questions to players, asking them to choose between going after an escaping villain or rescuing innocents.

3 out of 5 – Positive role models – Blob and Pinky are self-sacrificing heroes who value the freedom of their people. Players could choose to make Blob a bit more callous in his pursuit of the baddies if they opt to follow the villains rather than save the innocents at certain points of the game.

 4 out of 5 – Ease of play – Controls work very smoothly. If the camera seems problematic at first, know that you can adjust the inversion of the camera functionality; it’s very likely you can find a setting that will be comfortable for your personal style of play, where you prefer going down to go up, or prefer going down to go down. The game offers only two levels of difficulty that sound equally simple: easy and normal.

2 1/2 out of 5 – Violence – Blob fights enemy robots at times with a jump-and-smash ability (or Pinky can zap them with paint). Defeated enemies disappear in a burst of ink. Obviously enough, ink is very poisonous to Blob, and you can surely die if you stay in too long or do not meet a body of water soon enough. Blob can use his jump-and-smash combo to smash into things with violent slams. Overall, the violence is cartoonishly executed, made more for quirks.

 0 out of 5 – Inappropriate Content – This aspect is not applicable.

1 out of 5 – Language – “Dammit” rolls off the tongue in a cutscene.

1 out of 5 – Product Placement – This game is the sequel to De Blob, a cult classic on the Wii.

0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not applicable.

……………………………..

Play-Again Ratio: B- (3 points)

Smarts: B+ (3.5 points)

Fun: B (3 points)

Style: A (4 points)

Humor: A (4 points)

Entertainment: A (4 points)

FINAL SCORE: 21.5 out of 30 (well, that was unexpected), 3 stars out of 5, 69% out of 100%

CONSENSUS: De Blob 2 is a funky-fresh sequel with the same infectious vibe as its predecessor, but monotony and other frustrations get the upper hand of the game and ruin its jam to the point where the game is only fun to play for about ten minutes, if not longer.

PRICE: Have it your way, but here’s the pricing for the game. On the Xbox 360, the game costs $16, but new copies are $9, and used ones are $6. Own a Nintendo DS? You can buy the game for only $9, with new copies being $5, and used ones being $3. Fan of the PS3? It costs yet again $16, but new copies are $9, and used ones are $7. Wii junkie? The game costs $13, with $7 for a new copy, and $2 for a used. At GameStop, the game costs $20 new, and $18 pre-owned on the Xbox. On the Wii, the game costs $20, but pre-owned versions are only $15. The same thing applies for the PS3 and DS versions as well.

………………………..

Subscribe, like, rate, comment, reblog, share, please check out that adorable SpongeBob gif at the top of the sidebar, and stay tuned for a brand new post next Monday! Oh, and please consider the following: Wii Play Games could be back on the radar, it’s already at about 20 hits about now and it’s possible that it could be back in the hypes to raise the bar! If you want to revive WPG, go to wiiplaygames.wordpress.com and subscribe, enough subscriptions will make me considering a new post! Now, go go go!

– Sam 😀

p.s. Would You Rather o’ the Week: Would you rather…wear only Gap clothing for the rest of your life, or wear only New Balance shoes for the rest of your life?

p.p.s. Random Video o’ the Week: I’m too exhausted to say more, so check out this hot jam. It’s Basement Jaxx and Robyn. C’mon, you know you want to. It’s got really good reception.