Hey guys it’s Sam, and remember the last time we had a Game n Vote session? I know…early 2011, right? Or was it 2010? Well, I’ve decided to revive our beloved segment to kick off the New Year, and if one can do that, they must be very honored. Well, today I’m reviewing another Adventure Time game that’s as frustrating as it is fun. Ladies, gentlemen, and magical dogs, I give you Righteous Quest 2.
Righteous Quest 2 is the same Adventure Time-themed 2D platformer that Righteous Quest was, but definitely less fun. This game takes place over five (not including the unlockable Lumpy Space level) destinations: the Candy Kingdom, where you fend off Candy Zombies, the Obstacle Course, where you make your way through traps and Battle Cubes, the Ice Kingdom, where you make your way through snow monsters and slippery land, the Ninja Passage, where you make your way through Marceline-sent ninjas, and finally the ultimate boss battle level, starring Marceline herself.
Thankfully enough, this game is a bit more harder than the first Quest, making it at least a bit more fun. The Ninjas come back and now take several hits to defeat, the Ice Kingdom’s snow monsters take 2 hits to destroy, etc. The bad thing about this game is that it takes its responsibilities way too far and turns the game into an impossible 2D version of Sonic Unleashed, literally. The final boss battle is simply the hardest aspect. Marceline’s health goes down unbelievably slow, bit by bit, and it won’t even help if you unleash your full Wizard Powers on her. The game is confusing, head-hurting, and nonetheless a waste of time, no matter how high you can get your score, but I bet you struggle on the boss battle, too!
“A bit” harder than last time
Very nostalgic music
Wizard Powers are normally very useful.
Difficulty is horribly punishing
Boss battle is merely impossible
Finn’s complaints when left idle are annoying
The game has a clear lack of substance
Game-play: B- (3 pts)
Play-Again Ratio: C (2 pts)
Style: B+ (3 pts)
Fun: C- (1.5 pts)
Smarts: C (2 pts)
Entertainment: C- (1.5 pts)
FINAL SCORE: 13 out of 30 (sweet muffins!), 2 stars out of 5, 44% out of 100%
CONSENSUS: What’s boring, mind-numbing, impossible, and all together a waste of time? Sadly enough, Righteous Quest 2, that’s what.
Well, if you don’t believe me, you could always try playing Righteous Quest 2 here. Not-so-happy journeying!
Well, you’re back. I predict that you rage quit. You rage quit, didn’t you? Yeah, you did. Anyway, let’s use our gracious poll to see what you think about the game!
Well, goodbye for now from Sammwak…just kidding! It’s the new year, and I gotta start it with something we’ve never seen before…a Game n Vote double feature! That’s right, not one, but two Finn and Jake games are getting reviewed, and I’m finishing up my sealed deal with an actually fun adventure: Jumping Finn.
Jumping Finn may look like just an ordinary Adventure Time game with not a lot of hope going for it. Actually, despite its lack of badges, it’s the best Adventure Time game I’ve played since…probably the Sound Castle games. It just debuted in the final month of summer 2011 at cartoonnetworkla.com before it finally hit primetime. The game is actually about trying to rescue Princess Bubblegum from the Ice King like usual, and the method of this game is to kick Finn’s butt (literally) and make him go flying. You can even set the power of Jake’s kick, Let’s Golf-style. At the end of your run, you receive “money” that sums up and is usable to buy power-ups and boosts, like fans, rainbows, and even Marceline and Lady Rainicorn themselves. The game ends when you rescue the princess after flying through the Ice King’s castle. The power-ups are:
- Upgrade Kick (increasing the amount of kicks Jake can use on Finn in the air)
- Upgrade Bounce (increasing the amount of bounces Jake can use on Finn when he leaves the sky)
- Fan (Helps Finn stay airborne)
- Rainbow w/ Cloud (Finn gets launched upon contact)
- Marceline (Finn gets launched after being hit by her Axe bass)
- Birds (Finn gets carried by them)
- Lady Rainicorn (Finn can ride her up, but it requires clicking and holding)
- Meteor (Finn can ride it fast and far)
This game is an absolute prime success in its only job: satisfying anyone who plays it. This game is definitely a fun, engaging, and somewhat hilarious entry into Adventure Time‘s countless list of games and their sequels. Heck, the game even allows you to continue your previous game! It saves your progress! No other Finn & Jake game can do that! None! Definitely a good way to kill time in a satisfyingly entertaining way. If you don’t believe me, check out this red-hot rating!
Very fun and entertaining
Kills time very quickly
Upgrades and power-ups are definitely worth the big air
Lack of badges removes hopes and striving.
Game-play: A+ (5 pts)
Entertainment: A+ (5 pts)
Fun: A+ (5 pts)
Play-Again Ratio: A+ (5 pts)
Style: A (4 pts)
Smarts: A (4 pts)
FINAL SCORE: 28 out of 30 (sweet muffins…again!!), 6 stars out of 5, 92% out of 100%
CONSENSUS: It may have a lack of badges, but Jumping Finn‘s charm, humor, entertainment, and time-killing strategies definitely move the loss of badges over players’ heads and make it one of the best Finn & Jake adventures yet.
I’m not even gonna say a word. Just vote.
Well, goodbye from Sammwak, for real this time. :( But don’t be sad! Come back on the 9th for another red-hot Sammwak post! Make sure to subscribe, like (bloggers only), comment, and rate!
Samuel M. – promoting the cure to boredom since 2010
Hey it’s Sam, and when gaming and voting collide, we have another fresh-off-the-grill Game n Vote to kick off the beginning of August! :D Another one from Flapjack (click here if you missed the first), this game takes the water and freezes it into a winter wonderland in today’s harbor adventure, Thrills and Chills.
If you thought Adventure Bound was a ridiculous concept, you ain’t seen nothing yet! It has to be the easiest, most tedious, and most nettlesome* game I’ve ever played. (*nettlesome = annoying) Do you know how hard it was to compensate to that pestiferous theme song while making this post alone?
Flapjack has found a new winter adventure: Flipping and flying all over Stormalong Harbor!…Yes, that’s it.
You have to make Flapjack do flips on a piece of wood as the snowy, woody ground slopes down, curves up, and makes gaps to trick over…or fall into, which is A) hilarious, and B) what that little kid deserves. If this is the future of Tony Hawk games, then I’ll never buy another Activision product again.
The game has an interface with ‘PLAY’ carved into the snow (what.), and some wintery music playing in the background. But all the game breaks down to is: Jump, make a trick. Jump, make another trick. Jump, bail face-first. Rinse and repeat. There’s no collection of levels to progress onto; it’s just one undersized level that you have the power to begin, but you don’t know when it ends. There’s not even any other characters, or better boards. It’s just Flapjack and a lousy piece of wood. Would you want to play that for a half hour?
This is another Flapjack game where the mouse is a main component. With your cursor in play, you click to crouch, and release to jump. Airborne, you click to do flips for speed and extra time. There’s pretty much nothing beyond that. So, it’s kind of a letdown. I guess I’ll have to say it now: SON, I AM DISAPPOINT. It’s easier than peeling a banana, but as tedious as the latest Harry Potter game. Maybe even more.
You’re probably wondering, “Sam, why are there even any plusses?” And, my friend, it’s because I SAID SO. (The nicer way to translate it is, “Because there simply are plusses.”)
- :) At least the controls are easy to learn.
- :) When you pick up speed, it gets more “thrilling” than usual.
- :) At least the Flapjack model looks good.
Oh, here we go…
- :( The game has the most annoying theme song ever. (Adventure Bound, you’ve been dethroned.) And when it ends, it loops right back into the beginning.
- :( You’re more likely to bail than to boost, and did I mention the time spent bailing clocks in at 3 SECONDS?!?!
- :( You don’t know when the level will end. You could be preparing for an epic trick, but then Flapjack bails off board himself and begins dancing, which marks the end of the thrills and chills.
- :( Did I mention that you can’t play again? No, literally. You try to hit ‘PLAY AGAIN’, and the game is unresponsive. Ignorant.
- :( You’re doomed for a face full of snow when you wind back on the tip of your board? >:( It’s like doing a manual, and those always work!!!
- :( No voice acting. None at all. No “whees”, no hysterical laughter, no “oofs” in mid-bail? That’s another slab of perfectly good character stripped away.
- :( The worst sound effects ever in a game. When you bail, it sounds like a car horn mixed with a swung golf club.
- :( The most tedious and repetitive Flapjack game I’ve ever played. (Adventure Bound, you just got dethroned again!)
For a frosty frolic, Thrills and Chills is not your ideal game with tedious gameplay, an annoying theme song, and bad sound effects. But for all who are desperate for something wintery, you could give it a try…but don’t come to me looking all disappointed and say, “Sam told me to.” This game gets a “fair” 6.0 out of 10. Or, as IGN would do it…
Awesome? I know, I know. If you enjoy this post, and you are a WordPress blogger, than please like me, and to any of you out there who don’t even know what WordPress is, please subscribe to me. And thus concludes another Game n Vote! Check back for more in the weeks to come, and remember: What you think isn’t really is even though it seems it isn’t but it really is what it is. Isn’t it?
Hey guys it’s Sam, and it’s been long since we’ve had a personal time to game and vote. Well, here we are, and this game is yet again, from Cartoon Network. But this one’s not from Adventure Time; it’s from Flapjack. I know that show hasn’t been around since the late summer of 2010, where it was cancelled but ended. This game is an adventure at sea, and it’s real adventure bound…that’s why it’s called Adventure Bound.
It’s a good thing that the games of forgotten Cartoon Network shows are still around, because I’d never find this game without them. And for a sailor’s venturing, it’s actually pretty fun. The concept may be freaking ridiculous, but at least there are some solid sound effects to captivate those moments.
It’s actually just that Flapjack and K’nuckles want to find treasure in the sky, only what the bravest, most adventurous adventurers would do. No, seriously that’s what Captain K said himself.
This is the concept which I said was “freaking ridiculous”: You control Bubbie the whale (with Flapjack and Captain inside), and click to send one adventurer in the sky through her spout, and it’s your job to catch them before they bounce into the sea. And don’t forget them precious chains/combos. Pretty ludicrous, huh?
Adventure Bound has a sleek user interface with that sailor feel, such as seaside sounds of anchors and birds, but the noise is too much when you just want to hit play. However, the venturing gets old, and there’s little variation from one level to the next. And it actually takes more time than expected to recover a player overboard.
The gameplay is so easy, a caveman could…play it. (Geico sue deflect!) It just consists of moving your mouse to control Bubbie, and click to send a player into the air. A little too easy, but I have to say, the gameplay does come out clean. It has good interest rate attractions, the situations remind you of the show, and it’s actually easier than you think.
- :) The interface is well-crafted.
- :) The gameplay is easy to learn for beginners.
- :) Good environments to fess up for corked visuals.
- :) Controls have great, if not perfect, outcomes.
- :) Yes, there are badges, which equal goals to strive for.
But here’s the thing…
- :( There’s no pausing, let alone getting out. Is it Super Smash Flash 2 again?
- :( The main levels are awfully easy, even at level 5 or higher. And the amount of coins there is in environments like bubbles and seagulls might be near to impossible to catch without losing a matey.
- :( No one talks. No one at all (excluding the horrific voice acting). No hysterical laughter, no “Whees”, not even any startled cries falling overboard?
- :( You send out adventurers at random. You don’t know what to expect. It’s not like Tetris, where you can know what block is next, and hold it or anything.
- :( At the bottom right, you’ll see your progress bar. (That’s what I call it.) It has Bubbie on it (you), and it swims as you swim to track your progress. However, it can swim off the bar and off screen….
- :( Speaking of the bonus game, it starts out easy, but it gets punishingly hard. You have to click faster than a running gazelle. That’s why the “Get x8 in the Bonus Game” is impossible to get.
- :( The voice acting is abominable. Flapjack and K’nuckles alike both sound like screaming men.
- :( Not a completely reasonable storyline.
- :( Awfully repetitive.
- :( The most annoying game music I’ve ever heard, even if it does fit the situation.
- :( During the main level, if you see the first photo I uploaded, Flapjack looks awfully sketchy. And then it always pretends like nothing happened with…
Adventure Bound isn’t the best Flapjack game out there, as it gets quite old, and quite tedious, quite fast, but for beginning Flapjack gamers, with its enticing controls and down-to-earth environments, what more could you ask for? My final score is a “good” 7.5 out of 10. Or, as IGN would do it..
Pretty impressive, huh? Anyways, you can check out Adventure Bound yourself by following the rainbow…just kidding, just follow this link. Happy spouting!
Back after a long day at sea? Time to vote!
Check back for more rip-snooting good times with the ultimate gaming-and-voting fusion! This is Sammwak, and remember: Don’t do drugs, sleep with a turtle, dance with a grasshopper, and play with an ant.
Hey guys it’s Sam, and like I said, “more gaming, more voting, and more gaming and voting today and tomorrow!” And an African doesn’t lie, so here I am. So, fans, let’s recap. Yesterday I gave you Splash Master, and I’m back with another Cartoon Network game. This game belongs to Adventure Time, and it’s one I really enjoy, better than its predecessor, actually. Today’s game is the mind-testing castle defense, Sound Castle 2.
As a sequel to the Adventure Time game Sound Castle, this revamped follow-up picks up where the previous game left off, but with a few new tweaks (i.e. playing at night instead of day, new quotes, etc.). The main objective of the first game was that you must protect your castle using nothing but multi-colored sound waves from quotes from these AT characters: Finn, Jake, Ice King, Lumpy Space Princess, and Princess Bubblegum. The enemies sit upon multi-colored clouds, and, for Sound Castle 2, they are changed from the first. The list evolves from simple one-hit evil gnomes, to tree monsters that require three hits of one color, to black-clothed humans that require one hit in each color (as their cloud will change colors upon hit). Then you face the menacing Boss from time to time (just Marceline the Vampire Queen’s dad, otherwise. But, the Boss is a more sleek name, and is also used in badges). This worst enemy is most likely to appear in the middle, with a humongous cloud. The routine of how to kill it is pretty easy, but its technique might be like the black-clothed humans, but is different in an important way. You actually need to trigger SEVERAL hits on a color in order to proceed to the next. Then sometimes, it recaps and gives you colors again before defeat.
You can also hit little swords of different colors to unlock an Adventure Time super attack. Unleash this bad boy and every enemy on the screen will be defeated (except the Boss, primarily). Also, little bars at the very bottom will be filling. These are for characters (the bars also bearing quotes), and their other quotes are listed above their bars. When they are full, they can be unleashed to send a giant version of that character flying upwards, defeating the enemies in that lane. Pretty algebraic, huh?
But that’s pretty much it from the game. All it is, is new quotes, new enemies, and a new time of day. Nothing else. Same graphics, same characters, same etc. It lacks any real innovation. That’s unforgivable! That’s one big step for a game, but a pretty darn small jump for an experience. :( Hopefully, if they ever do make a Sound Castle 3, they can get a little more innovative this time around.
My final score on this game is an 8.5 out of 10, an 85 out of 100. Smooth play, guys, but it just wasn’t perfected. Now it’s YOUR turn to defend your Sound Castle! Can you fulfill your destiny to slay all intruders? Or will your castle come crumbling down?
So that’s what I meant by “one big step for a game, but a pretty darn small jump for an experience”, hmm? Now I have a couple opinions that must be expressed, capiche?
Check back tomorrow for more gaming, voting, and more gaming and voting! I may have only two games up, but the fun’s just beginning!
Sam M. ;)
Hi to all. It’s me Sam, and whoops, again! It’s been seconds, that turn into minutes, that turn into hours, that turn into days, that turn into weeks, that turn into months, that turn into YEARS since I’ve given you a Game n Vote. I’m sorry, but I’m such a procrastinator these days. So, in my return of sincere apology, I’m BACK with a handful of more gaming and voting! Today’s game is from the brand-new Cartoon Network animated comedy, The Amazing World of Gumball. Heard of it? A cat named Gumball, and his fish-with-legs friend Darwin? Well, the Interwebs finally decided to make a game for it…from thence, Splash Master was born.
I just heard about this game through an ad on Cartoon Network itself, during a commercial break. The real backstory of this game is super-catchy: Gumball and Darwin are looking for the most epic swimming dive. The two take turns diving off a board. In the air will be shining rings, and obstacles (mostly birds and flowerpots, for me). Your job is to collect enough rings to reach the target of required rings, while avoiding obstacles. If you run into one, you’ll lose some rings (which eventually will come floating down)! For extra flair, click your mouse to do stylish tricks, like when Darwin holds his arms to make a heart, and Gumball outstretches his arms while his legs are curled in; all of this done upside down. The board keeps getting bumped up, and so is the target amount of rings. You’ll be diving to shake paws, or fins, with the moon, but it gets a little wacky once you’re high-diving in SPACE! (Try shaking hands with E.T.) If you collect enough rings, your objective now is to click again to form a cannonball to land into the water, making a humongous namesake splash. Nicole, Richard, and Anais will be waiting, and they will give you a score on your dive, the maximum being 10. Splash Master has 46, 942 players…can you be one? I set a super high score of 242, 350 points, making me a “True Pro” diver. Can you beat that?
All of this makes the game a very enticing pick, but let’s talk about its downside. If you dive what you believe is a perfect dive, the judges might still give you scores lower than 10. That means those judges are critical. And after becoming a True Pro diver, the drops get faster, giving you less time to collect all the rings. TOO MUCH OF A CHALLENGE HERE, GUYS! Give us a couple more Easy As! And the ability to only play as Gumball and Darwin ONLY gets very tiresome along the way. And besides, you know how funny it would’ve been to see Richard all out? And WHAT THE HECK IS A SWAN DIVE?!!!? I spent several MINUTES trying to unleash a swan dive, but the game still leaves me baffled! They should have more easy controls next time. Hopefully, if they give this game a sequel (like Adventure Time‘s Sound Castle and Righteous Quest), they’ll fill all these empty cups for us. Capiche?
My final score for the game is a .5 out of 10. And if you remove that decimal, that makes a 75 out of 100. Now go out there. Get jiggy with it. Become the ultimate Splash Master (that is, if you can beat me)!
So, you’re back after an epic diving adventure. Now I have a couple polls for you to fill in.
But that’s just the first step in my weekly walk in the park. Check back tomorrow and the rest of the week for more gaming, more voting, and more Gaming n Voting! Oh, and I almost forgot! If you have an account on Cartoon Network, look for these badges on the way. (Boldfaced badges show ones I have already received.)
A badge for performing every trick in a single dive.
A badge for completing a dive without getting any rings.
A badge for performing a swan dive.
A badge for performing a dive from space.
A badge for collecting 300 rings in a single dive.
A badge for scoring three perfect 10s in a single dive.
Yeah, I know that stupid swan dive has me perplexed every time. >:(
Well, this is goodbye from Sammwak for now! Check back for more…oh, I already told you that!
– Sam ;)
I’m sorry that I haven’t released a Game n Vote in months’ time, but I’ll make it up to you with a load of new games for voting this week! The first one is a Cartoon Network that I truly enjoy. I even have a couple badges for it, too. This is for those who are fans of Regular Show.
So, you are Mordecai or Rigby, and you need to pick up enough trash (apple cores, pieces of paper, etc.) to proceed to the next level. But there are obstacles in your way that grow bigger within every level. At first, you’re stuck trying to dodge the lawn mowers. If you get mowed, you fall into a black puddle. But if you click elsewhere, you’re back up and running again. If you pick up 5 pieces of trash, you either receive a marble worth 50 (be careful, it rolls!), or–even BETTER–Skips. All you need is to collect the whistle to blow it, and Skips will zigzag through the entire landscape, stunning all of the obstacles (except for volcanoes).
If you have enough, you can even plant stink bombs, that detonate on contact with a lawn mower or unicorn and such. Yeah, unicorns are TOO obstacles. You can even get badges for this game, for there aren’t a lot. I can even list them:
A badge for clearing level 3.
A badge for clearing level 4.
A badge for clearing level 5.
A badge for clearing level 7.
A badge for picking up 100 pieces of trash.
..And a final badge for getting all the others!
If you want to play for these badges, log in (or if you don’t have a profile, GET ONE) and start picking up some TRASH! I can’t tell you MY username and password, but if you see Amusing Chip Shuriken anywhere, on the homepage, on Fan Talk threads…that’s yours truly.
So you’ve been defeated. Now, I got a couple questions to ask…
Check back for more Game n Votes throughout the week!
Hey guys, it’s Sam with the fifth and final Game n Vote of the week! If you don’t know what “penultimate” means, it means “next to last.” And surely, this is the next post to the final one of the week, aka the Friday finale! Now, since the end is near, I’ve decided to hit Miniclip and come back with another groundbreaking game…Skywire 2.
Now, as illustrated, you simply see a cable car trying to dodge half-metallic pandas on parachutes. This game is about a cable car, which you control. You glide on a wire, but don’t get caught in obstacles! You’ll lose a passenger. And when all the passengers are lost, it’s game over and retry. But obstacles get more serious. Soon enough is when you’ll be face-to-face with all-metallic monkeys, half-metallic pandas, and it’s only the beginning when your car faces the beasts of the deep sea! Think you can make it out with a passenger or two…and your cable car? Try yourself, and try out the game at Miniclip.com. Trust me. It’s harder than you think….
This game is powered by Nitrome, the loud-and-proud company from London also responsible for contributing in Miniclip games like Skywire 2‘s predecessor, Skywire, and the destruction puzzle game, Rubble Trouble.
Take some time to give Nitrome a big hand!
So you’re back after all that craziness. Now it’s time to vote:
Our great week of Game n Vote has come to an end. But be on the lookout for more posts soon!