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And let that be known. I already told you all about the news, and what I found next was even more than I had blogged about. A surprise beyond surprises. A surprise good enough to land the cover story of the latest Nintendo Power! Lemme recap from my previous post about the news: “Back in the years of the twentieth century, there was a craze that I’d like to call the “animation invasion” or the “cartoon boom”. This was a time where cartoons literally came into our world and ran wild, changing rules and righting wrongs. This era still echoes in our minds today, but there are some mass-media businesses that brought us the echo, most of them being stuff like Nickelodeon or Disney. Nickelodeon jumped into action in about the early to late 90s, and perhaps the early 2000s as well, introducing timeless classics like DougRocko’s Modern LifeCatDog, and, of course, SpongeBob (most likely the only creation during the cartoon boom that still runs today). But don’t forget about Disney and all they’ve done with bringing memorable characters to our time. Especially Mickey Mouse, and this brings up a new point. If you were a Wii owner headed in the right direction as of ’10, you might have picked up the M. Mouse game Epic Mickey. And, like usual, it triggered a swarm of rumors about a possible sequel. Well, everything you’ve heard is true.”

I already informed you about information like Epic Mickey officially receiving a sequel, and the tons of debuts the new sequel was gonna have: Oswald making his playable debut, the series making its debut on console and computer alike, the new modes in the game, its plot and list of tentative titles, and even its possible date: holiday 2012. Well, you’re about to add more to what you already know, because Epic Mickey and company are coming back later this year, but not in just one sequel, but two! The NP cover story issue isn’t hitting the markets until tomorrow, so be lucky I’ve got this exclusive info for you. The two sequels will be The Power of Two for the Wii, and The Power of Illusion for the 3DS. Get your paint and thinner ready, folks—you’re getting more opportunity than you even bargained for.

Although I showed you four possible covers for the game that were competing for the ultimate and official title, they basically all lost to another cover that I honestly believe doesn’t parallel as much, but is still kinda cool.

But, hey—what the creators must announce is what the fans must anticipate. Anyway, let’s talk a bit about The Power of Two, the more-known-about sequel of the two, the one that actually has a Wikipedia article. The platform range for this game have branched out tremendously, abandoning the concept of being just a Wii-exclusive title. It is now available for the Mac OS X, the PC, and the three rivals of the seventh generation of gaming: the PS3, Wii, and X360. Now that’s a severe case of irony. The excitement first kindled thanks to Destructoid when they put up an article last summer speculating the sequel and its possible covers. The rumors inched closer to reality when the French division of Disney as well as game designer Warren Spector invited the French to an “epic project”  comencing in late March 2012. The rumors came even closer when Nintendo Power announced, at the end of their March ’12 issue, that their next issue in April would have a “top-secret” preview, and this is what that would look like if you actually read the last page:

Can you tell what those things at the bottom are?…

GameTrailers also stated that their March 22, 2012 episode would involve a “world-exclusive preview of Warren Spector’s new epic adventure”, and it would be “notably significant.” Tons of clues and mind-boggles later, Warren finally confirmed that the rumors were true on the 21st, and that the title of the game would be Power of Two, and would feature new parts of the city as well as old ones ruined by earthquakes and other natural disasters. But luckily, for us, I confirmed this information even earlier. Not to be a showoff. Warren said that over 700 people would be part of the sequel’s crew, and that over a thousand alters were made to the camera issues that were criticized in the first game. Now, about the plot.

Taking place some time after the original title, the Mad Doctor (whom Mickey had defeated in the original), mysteriously returns to the Wasteland, despite being presumably blown up in the original game. [This reminds me about a metaphor you could always use in these peculiar situations: when Kenny dies in South Park, he almost always comes back for the next episode he appears in.] Claiming to have realized the error of his ways, ironically enough, he offers to work alongside Oswald and other Wasteland residents to mend the damage caused by earthquakes in order to make a few amends.

Giving him the benefit of the doubt, Oswald accepts the Mad Doctor’s helpful plan for the city. However, not long after this, the Wasteland suffers even more wear-and-tear than before, and suspicion rises that the Mad Doctor is not keeping to his own truth. Gus the Gremlin, Oswald’s buddy advisor, and his girlfriend Ortensia (confirming that rabbits can actually have love lives), all come to a conclusion: “When there’s something strange in the neighborhood, who we gonna call? MICKEY MOUSE!” And apparently this is the best possible plan since Mickey had saved Wasteland in 2010. Mickey climbs through the same mirror that he did in 2010, retrieves his magical paint-and-thinner brush from Yen Sid’s workshop, after having it taken away at the end of–gee, this game has a lot of tie-ins to its predecessor, doesn’t it? With the help of Gus, Mickey returns to the corrupted Wasteland to uncover the truth behind the Mad Doctor’s “little white lie”, with Oswald as a sidekick along the way.

And indeed, they discover that the Mad Doctor had tricked them, using his helpful offer as an excuse to create and release his new works known as “Blotworx” into the already troubled districts, hybrids of the original game’s Blotlings and Beetleworx. Realizing his mistake that could cost him the life of the city, Oswald becomes Mickey’s assist in taking down the Mad Doctor once again to fix a mess he himself had started.


For Wii users, your game will be developed by Junction Point Studios, but for PS3 and X360 users, yours will be from Blitz Games. For everyone, it will be published by Disney and distributed by Buena Vista, running under the Gamebryo engine, used by companies like 2K Games, Ubisoft, and Sony. Instead of coming out in the holidays of the year, it will instead come around the fall season in September. Waiting 5 months isn’t all that bad, is it? If you can’t wait, you can always hitch up the Nintendo Power April issue and get your fix before the primetime release.

Yep, this is the final cover art. Not some fake that I made to be show-y…POST APRIL FOOLS! You totally fell for that, didn’t you? Yeah, this is just a fake I made, but at least it looks cool. And, Disney, if you’re coming up with a cover for Power of Illusion, you could always use mine under my 100% permission, but only with 5% of the game’s financial revenues. Anyway, Power of Illusion will be an apparent 3DS-exclusive Epic Mickey sequel, and it will probably be the second of the two sequels, as its date is not yet determined. So, the game is basically a sequel’s sequel. This time, a company named Dreamrift will be grabbing the reins of development, and Peter Ong will be designing, but Disney and Buena Vista still have their jobs. It is not yet known what engine it will run on, but it has been spreading that the sequel will possibly be running under hand-drawn sprites and scrolling backgrounds, which Spector has confirmed as true.

The plot for this game is completely irrelevant with that of The Power of Two, but still takes place after the original game. In this, the evil witch Mizrable (good name), and her Castle of Illusion, have accidentally been transported to the Wasteland thanks to the wizard Yen Sid, the same guy with the workshop Mickey got his brush back from in Power of Two. Oswald tells Mickey the news, but also adds that Minnie Mouse has been detected inside. So now, for his second sequel, the two are on a mission to save not only Minnie, but the “Illusions” of other trapped Disney characters inside the castle.

The 3DS mechanics of the game basically resemble the game Scribblenauts; where you must write out words to convert them into real objects. In this game, you must trace out those objects to bring them to existence. And for people who aren’t the best illustrators, that’s a bad thing, since the quality of your drawings reflect on the quality of the drawn object. Nintendo Power used a cannon as an example. A well-traced cannon will only inflict harm on enemies, but a badly traced cannon can inflict harm on everyone else, even Mickey! Each stage of the game will resemble a different Disney animated feature. Some announced ones include Peter PanSleeping Beauty, and even Tangled.


So are you excited for these sequels? I know I’ll be checking the ratings in September this year to see if I should pick it up! Anyway, I’ll give you one last thing to participate in before you leave. Mwak out.

– Sam

p.s. Time for our Would You Rather o’ the Week! Would you rather…every time you go #1 in the bathroom, it lights on fire, or every time you go #2, it blows up?

Hey guys it’s Sam, and I’ve just recently got my hands on another juicy Nintendo Power issue for more buzz from there to here! It talked about upcoming excitements such as the 25th Sonic anniversary reunion with modern and classic, Sonic Generations, the third Olympian battle between speed and style, Mario & Sonic at the London 2012 Olympic Games, and an old 3DS revisit to a classic in-your-face ninja adventure, Shinobi.

Sadly, that’s not what I’m entirely talking about (which doesn’t mean I’m spilling no beans at all). There’s always one page in every NP issue in the “Pulse” section that looks at the fans instead of the games. This page is called “The Score”: what Nintendo fans think, want, and do. Racked with percentages or opinions from fans, this page has some pretty surprising juice on it. Check out this page from last month’s issue:

If you’re not a fan of tiny print, I’ll break it down to you. Did you know that:

  • 40% of people first played Ocarina of Time on the N64?
  • The most people selected gray as their primary N64 controller color?
  • 48% of fans played the original Super Smash Bros. for over 2 days?
  • 32% more of you like Polygonal Mario over Paper Mario?
  • 44% of you know the DK Rap?
  • According to a pie chart, people think the best N64 wrestling game is WWF Wrestlemania 2000?
  • 14% more of you think that repeating days in LoZ (Legend of Zelda): Majora’s Mask was pure genius?
  • 2% more of you (against Super Mario 64‘s percentage and GoldenEye 007‘s percentage combined) think that the original Ocarina of Time made the most lasting impact?

See, I told you it was fascinating. Here are a couple of fan-determined facts from my Score…

  • The best way to fly is by raccoon tail (Super Mario Bros. 3) according to 46% of you.
  • When asked which 3DS virtual console game library was the most anticipated, fans decided that the Game Boy Color‘s library was the most anticipating.
  • 89% more people would be a Koopa, for a Bowser lackey, instead of a Goomba.
  • 58% of gamers hoard RPG items instead of using them frequently.
  • People believe that they could go either way when questioned if Pilotwings‘ Wuhu Island should return in future games.
  • Speaking of Pilotwings, people say the best in-game vehicle is the plane. Duh.
  • A surprisingly tough 53% of you play horror games with the lights off
  • 36% more people think that the power glove Link acquires in A Link To The Past is better than the NES peripheral’s.

And now the beans that you’ve all been wanting me to spill….new upcoming games more exciting than you can shake a tail feather at!

Mario, my dear plumbing friend, I'm not a toiletologist, but I recommend you don't step in that.

Link had his time to shine in 3D this year with Ocarina of Time 3D, so what about Mario? Don’t worry. He has a great new 3DS adventure of his own, now officially entitled Super Mario 3D Land. Flying into stores November 13, this game mixes itself into classic 2D side-scrolling Mario games, and modern free-roam 3D Mario games. Wikipedia describes: “The game offers a number of traditional Mario items, such as the Super Mushroom, Fire Flower, and Starman, along with new power-ups that bestow a special suit onto Mario that grants him new abilities. Some revealed power-ups include the Super Leaf from Super Mario Bros. 3 which allows him to turn into Tanooki Mario and attack with his raccoon-like tail and float in the air, and the Propeller Box, which acts similarly to the Propeller Block and the Propeller Mushroom from New Super Mario Bros. Wii, allowing Mario to reach high places.” Does it sound juicy enough? This game features a 3DS autostereoscopic technology that bestows players with depth gazing at the screen. Although it’s a band fit for one man, look forward to this game as something to be thankful for this Thanksgiving.

Straining yourself choosing between green eyes or potbellies? Traditional platforming or unbridled speed? Well, with the 25th anniversary of Sega’s fast-n’-famous hedgehog, you don’t have to choose. We’re going back in time while still staying in the future with Sonic Generations, where modern and classic speeds of sound reunite. Sonic and company get sucked into a “time hole” during their 25th anniversary celebration, scattering everyone across time. As Sonic begins searching for his pals, he stumbles upon his old 1991 self that made the Genesis so popular, Classic Sonic. The two race through history to find their friends and mend the time stream. But this isn’t just a 3DS-exclusive..it’s also heading for the Xbox 360, PS3, and even the PC. Are you feeling a need for speed across 3 eras in 20 years of adventure (Classic, Dreamcast, and Modern)? Do you want to see your idolized hedgehog skateboard? Do you want to get your money’s worth after 6 months of announcement? Then this is the game changer for you.

If there's one warrior who can make a seriously Chinese entrance, it's Samurai Jack.

And if there’s one game this year that will have you singing a different toon, it’s Cartoon Network: Punch Time Explosion. Busting up retail stores on the 8th of November (although the 3DS edition was released at the start of June 2011), this game may literally be the Mortal Kombat vs DC Universe of the animated kiddie world…except everyone’s from the same company. Crossing over characters from the boss to the confusingly accepted, such as Samurai Jack (pictured above), the Powerpuff Girls, Chowder, Flapjack, Ben “Ben 10” Tennyson, and Dexter from his laboratory. The plot is so ridiculous and confusing, it hurts my brain trying to decipher it all on this post: but to make a long story short, the Announcer decides to watch Cartoon Network on a day off, but he realizes that all these shows are facing utter destruction. When I first saw this game, I was mad out of my wits. I was so angry, I made a bull in a rodeo look gentle. It was because there were no new (and actually important) people that had just started their lives on Cartoon Network. Mordecai, Rigby, Finn, Jake, all off the roster? Son, I wanted to sue Papaya Studio. But discovering that they were actually going to return for the Xbox and PS3 editions, I decided to cool my jets a little. And why does everyone love parodying Super Smash Bros. now? First Super Monkey Ball 3D included Monkey Fight, now this stealing the original format? And there’s still not some sort of interactive law against this…


Want to keep track of the magazine’s site? Go to nintendopower.com and subscribe to it (also performable on Amazon) so you can get every single issue with 72% of the savings! Can you feel the power? Do you want more power? Then subscribe to Sammwak, and like this post if you blog here at WordPress. Want more Nintendo rave? Then keep rooting for more in the comment section!

Can you believe Sammwak has been running for almost 20 months now, and we’ve gotten over 40,000 hits? Keep going, and we’ll have the most epic party of our lives when we hit 100,000!…

– Sam

p.s. How do you get Pikachu onto a bus?…you poke-em-on! *lolololololololololol*….yeah, I didn’t think it was funny, either.

Hey parents, it’s Sam, and usually, I aim my posts for kids, but any age can enjoy Sammwak, so I’ve decided to have a segment in honor of parental needs too! Without parents, we’d be as wild as monkeys without their bananas. If there’s one thing I know kids hate doing, it’s chores. If there’s one thing I know kids love doing, it’s to play video games. So parents, why choose when you can do them both? (Based on Lucky Luke’s letter submission of the April 2011 subscriber’s issue of Nintendo Power.)

Lucky Luke says he and his 8-year old brother are always told by their mom to spend more time mastering chores than video games. Then, as if a light bulb flashed over her head, she got the perfect idea: turning chores into video games! Each week, Luke and company get 3 lives. A life is lost when chores are done lazily, they talk, or goof off. When they lose their third and final life, they get a “game over”, which means a weekly video game restriction. Luckily, their mom does things like hide rewards or extra lives in her shoes when she asks her kids to put them away. Now this is a life I would want to live! Unfortunately, it didn’t turn out well for editor-in-chief Chris Slate, as he says the magazine staff took turns jumping on his head trying to beat the final boss. It’s every gamer for themselves, folks.

The way I would probably do it is almost identical to Luke’s with a little twist that makes the odds a little more even.

  • At the start of the week, we get five lives. I’m the king of second chances, man!
  • If we do something really good, we get a 3-life boost. I’m trying to be fair without being invincible.
  • Rewards can originate from actual games, such as power pellets and mushrooms. But here’s the catch–they can be traded in for real cash. I’m not trying to be a penny-pincher, but it’s honestly a good way to fill your allowance. Almost like those Mom Bucks from Rodrick Rules. Here’s the chart: power pellets can be traded in for $1.00, super mushrooms go for $1.25, leaves go for $1.50, hearts go for $2.00, and if you’re good enough to get a Starman…it’s a $4-boost.

The main reason why we played video games is how fun it would be in real life. That’s what bored gaming YouTubers do all their online life. This is known as the online abbreviation “IRL”. Anyways, parents, if you want to make your chores worth getting up and doing, follow my procedures and your kids will never sneak out of chores again, absolutely positive!

If you like my ideas to make your life better, than subscribe for more weekly juice, and if enough kids and parents like Parents Produce, it’s going on the list of main segments! Also be a doll and click the like button if you blog at WordPress. And as the final post and day of September, I’ll give you a couple things to look forward to on Sammwak!

  • Nintendo’s super-duper-specially-important 122nd birthday celebration. That’s as old as the world’s oldest grandma, no kidding!
  • Why did the vampire go to the orthodontist?…To improve his bite! Sounds cheesy, but it’s a hint for the second annual Sammwak Halloween special. One thing is that there’s a lot of surprises!
  • A not-yet-clarified celebration of my three-hundredth post…the one you’re looking at right now! Man, isn’t 2011 the year of celebration?

Hey guys it’s Sam, starting a new segment on my blog…BKZoo! An abbreviation of Breaking KZoo or Kalamazoo, this segment gives you the ultimate scoop on what’s happening at my house without all of it. This first issue is a very juicy one at most. I’m excited out of my wits for it. I have gotten my hands, for the first time, on a Nintendo Power magazine! (A monthly magazine about the juice Nintendo is squeezing out.)

The first-ever Nintendo Power magazine, just as the 80s were about to become the 90s.

Nintendo Power is one of the longest-running magazines of the American and the Canadian lands at over 20 years of age, and is the famous corporation’s official magazine. Spilling the beans about upcoming Nintendo recommendations ranging from Ocarina of Time 3D, to Dead or Alive: Dimensions, this magazine is one of the hottest funky junk I’ve read. I don’t even care leafing through pages and pages of microscopic print, but it pays off with its flamboyant styles and captivating perspectives.

The issue I have...the March 2011 subscriber edition magazine!

There, I learned lots of stuff that may be a little dated, but gives me some good recommendations whenever I get a 3DS. (courtesy of the Raise Money So Sam Mwakasisi Can Get a 3DS Fund) With the Nintendo power in your hands, Thor will look like an action figure. Check out a peek at some of March’s most anticipated games!

Some info behind some of the Street Fighter IV series newcomers.

  • Tiger Woods PGA Tour 12: The Masters – No sporting franchise has been as consistently successful on the Wii as Tiger Woods PGA Tour. But this new installment may be his biggest tee-up opportunity…in the Masters tournament! A first for the series, players can show off their skills at the famous Augusta National Golf Club. (I don’t know it, either) Can Woods make a comeback this season? Hey; at least his game never looked better.

The back cover of my issue, depicting SSF4 in a way you'd never think possible.

  •  Super Street Fighter 4 3D Edition – Wasn’t this picture just asking for it? Anyways, my issue revolved around a lot of games, but SSF4 3D Edition was its main premise. March being the month the 3DS was launched in America, (Japan almost got a 4-week boost!) Nintendo fans must’ve screamed with joy when this game was announced. “…the biggest name in fighting games shoryukens its way into the Nintendo 3DS launch-window lineup” the magazine said. Think it’s going to be impossible executing Zangief’s first ultra? (circle motion twice + all 3 punches = Ultimate Atomic Buster) The new, and head-smackingly easy, Lite Controls think otherwise. The magazine was so revolved around this game, they had to interview several Capcom masterminds to get the full scoop! (Seth Killian, the man behind our final boss’s name, gave us some tips to fight like a boss. Alongside, the producer that made it all happen, Yoshinori Ono answering six questions.)
  • Put pedal to the metal like you never have before in Asphalt 3D. (Yes, it is related with the Asphalt app series.) Predictably the most accessible racing game coming to the handheld, this game boasts an easy power-slide system and an abundance of extra modes and vehicles, providing a lot to offer for both casual and hardcore racers.

A look at the two Ocarina of Time editions, among others: the original, from 1998, and the most recent, this year.

  • Ocarina of Time 3D – You know it. You love it.  61% want to have his ears, 54% want to play as a female lead, it is The Legend of Zelda. One of Nintendo’s most timeless series starting just around the time this magazine did, it currently ranks as the fourteenth on the chart of best-selling game series at sales paying off at 60 million. This epic has never looked better than its transition into 3D. A sensationally visual enhance of the original by far, it also graces interface improvements such as touch-screen. Whether you’re a longtime Zelda super-fan, or you’ve never played a Zelda game before, this is one adventure that shouldn’t be missed.

A snapshot of a game of Ridge Racer 3D in mid-race.

  • “It’s Riiiiidge Racerrr! If you imagined the voice of a cheesy announcer when you read that, then you’ve probably played enough Ridge Racer to know the long-running series has such a loyal following…” begins Nintendo Power. Long-running it is at 18 years of age, besides setting off the craze of arcade sensation Pac-Man, one of Namco’s biggest hit series must be Ridge Racer. Is Need for Speed too old for you? Try Ridge Racer especially after its conversion onto the 3DS in Ridge Racer 3D. Cool cars, gorgeous tracks, and racing that takes us back to the golden-aged arcade days. All that magic in your own pocket and where you go, this stellar feller goes.
  • After Ubisoft’s stumble with their Michael Jackson experience, they should be able to get back on their feet with another conversion of an old-schooled game created before 2000 was even known. It is Rayman 3D, the 3DS transition of 1999’s Rayman 2: The Great Escape. One of the most influential games of the N64 era, Ubisoft has taken the most highly regarded version of the game (the Dreamcast edition) and re-released it. Just with 3D graphics and analog controls and gentler difficulty curves, and better camera systems! In the end…not so different.

A player navigates themselves through a meadow of flowers and bananas.

  • Wow…talk about balls of steel. After a decade of Sega’s hit series titles all sharing the main premise of a bunch of simians that went “bananas” and transported around in balls to get more…kind of regular. And in Super Monkey Ball 3D, it’s kind of the same thing, except in 3D.  There are two types of ways to get things “rolling”: the circle pad, or the motion controls. But this game is a bit of new while still a bunch of old. Two new mini-games are being featured: Monkey Race, and Monkey Fight. Monkey Race is a little Mario Kart-esque, as the whole yearning for first place occurs. Monkey Fight is a little more Super Smash Bros. Either way, critics may not have had positive hearts, but they’re critics; they’re not supposed to.
  • And to believe this was the 3DS’s bestselling game, and first platinum title. Pet-raising simulation? Pet-raising? Seriously? Were all the people who bought this game girls? Nintendogs + Cats was the leading game at not too far from 2 million copies, beating out Ocarina of Time 3D at 0.63 copies! Making a 6-year return after Nintendogs hit the DS, even my magazine revolved around this for at least one half of a page, explaining its use of 3D graphics, and cute stuff like dogs jumping at the screen to lick you, or throwing a boomerang for your pal to fetch. (Note: This game launched exactly the day the 3DS did.)


Like what you’re seeing? Then maybe you should subscribe to Nintendo Power on Amazon to get a year’s worth of this juice! Anyways, keep checking back for more breaking Kalamazoo, and more on Sammwak! (Make sure you subscribe, or like this post if you blog here at WordPress.)

This is Sam breaking KZoo, signing out.

– Sam

It is impossible not to know the colorized butt-smacking Power Rangers, classic examples of modern superhero teams at their finest. If you’ve seen at least Power Rangers S.P.D. or Mighty Morphin Power Rangers, you’re good for now. If you haven’t, hand over a good reason because you’ll need your smarts. This superhero squad has been alive since 1993 with MMPR, calculating a good seventeen years of existence. And the nineteenth season is coming up, even, no lie. Power Rangers fans and fanatics, meet….

This is the forthcoming 19th season in the Power Rangers franchise, and, yes, it still contains the old info used years ago. The show features Red, Blue, Green, Yellow, and Pink Rangers like always, duking it out with the villainous Master Xandred and the Netherworld’s forces. But, whilst they are doing this, they are mastering the Samurai Symbols of Power which power them with the elements of fire, water, sky, forest, and earth. Also, a 6th Gold Ranger will appear later on in this series.

Catch Power Rangers Samurai on Nickelodeon, premiering February 7, 2011 (which is coincidentally ten days before my birthday)! Don’t catch the episode premieres? Nicktoons will also wield reruns, so there’s no such thing as missing an episode!

But this is not the only new show premiering on Nickelodeon. Other shows, like Kung Fu Panda: Legends of Awesomeness and Supah Ninjas are airing on Nick soon. So keep an eye on Nick for some brand new broadcasts!

Sincerely yours,


Hey guys it’s me Sam once again at Sammwak: the blog that doesn’t let homework lay a finger on mother nature. So anyways, you know my previous post today about GH6? Well, this is about another upcoming album in the rhythm genre, called Power Gig: Rise of the SixString. You’re probably wondering, “Oh so it’s about playing songs. So what?” But it isn’t just about playing songs. Advance into the post and you’ll be crawling back.

Like Guitar Hero and even Rock Band, Power Gig has a guitar game controller that is so close in comparison to that of a real guitar, that even real musicians such as Eric Clapton, Dave Matthews, and even Kid Rock  have been attracted because of the simplicity of the buttoning concept. They have also signed exclusive licenses with Seven45 Studios, the company which developed the game. The game also involves AirStrike, the main drumming system, which includes no drum set, but only drumsticks. The game will detect your movements for the simulation of actual drum playing. Here is someone basically demonstrating AirStrike:

So anyways, and so far, Power Gig has been expected to make a release for the PS3 and X360. A Wii version is also planned. The guitar controller can also be used with compatible games like Guitar Hero and Rock Band. The game does not include FULL-band gameplay, it only includes 3 parts: guitarist, drummer, and vocalist (no bass)A

Anyways check out more Power Gig right here:


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Be cool in school 🙂