I was ecstatic when I first saw a trailer for the Xbox Kinect. This only proved that technology has finally reached a caliber high enough to put up works at this level. Needless to say, the next birthday bash I had I got a Kinect as a present. And I’ve cherished that thing like the rarest Pokemon card in history ever since. First game I ever played on it was Kinect Adventures, but the first standalone was Dance Central. Think I got Kinect Sports for my next birthday. And then I did some pretty hard chores and got Kinect Sports Season Two for that. Either way, I’ve had a long history with the Kinect. And if you were to sift through all gaming generations and pick out its strongest enemy, you’d likely pick the Wii. Who wouldn’t? They both specialize in motion control, voice recognition, and vice versa. But the Wii and Kinect really built an enmity for one another over two of their most famous series: Dance Central, obviously, and Just Dance. Although Just Dance had a head start, they both seem equally up to par. Well, maybe their latest upcoming titles can break the tie.
Let’s do Dance Central first because, to me, DC > JD. (Don’t wanna start a controversy or anything.) First announced at this year’s E3 Microsoft press conference, Dance Central 3 seems to be this year’s new adaptation to the Kinect’s top-dog dance series. As with its predecessors, players must dance to imitate the motions of onscreen characters, with their score multiplying and increasing depending on how well the player performs. Instead of having simply the three core categories (easy-medium-hard), it now introduces the new beginner and expert categories. Some new modes include the “Crew Throwdown”, which is basically a more advanced and hardcore version of the Dance Battle; in this mode, two teams of four fight tooth-and-nail for dance supremacy in a series of performances, battles, and even mini games. More modes include “Keep the Beat”, a rhythm-tracking mode, and “Make Your Move”, which finally interprets the create-your-own-dance mechanics that we’ve been praying for. (Guess who got to it first, though? :-x) There is also a standalone beginner mode for complete dance game newbies, and there is Party Mode. Party Mode plays random tracks and mini games as people play, bumping the difficulty higher or lower depending on the dancer’s performance.
Now, one of the biggest changes in DC3 compared to its previous games is mostly the “dancing through the decades” mode. Each crew in the game is now assigned with a different decade to represent, so I guess they’ll be looking like those actors on those old-time field trips you always took with classmates.
- Lu$h Crew, composed of classics Angel (pronounced “awn-hell”) and Miss Aubrey, will be representing the 70s. Well, save for Hi-Def’s electric boogie.
- Hi-Def, composed of classic Mo and newbie Glitch, will be representing the 80s.
- Flash4wrd, composed of classic Taye and newbie Lil’ T, will be representing the 90s.
- Riptide, composed of classic Emilia and newbie Bodie, will be representing the 2000s.
- DCI, the brand-new crew composed of Rasa and Lima, will be representing the 2010s/present day.
But don’t get me wrong, that’s not every crew in the game. There’s still M.O.C. (classic Oblio + DC2 antagonist Dr. Tan) and DeCoy (classics Dare & MacCoy) that will be appearing in the game, so be ready for a nostalgic throwback-filled trip down memory lane. Each crew will also have their own venue: the DCI will have the DCI HQ, Lu$h with the Roller Disco, Hi-Def with Street Side, Flash4wrd with House Party, Riptide with Dance Central Live, M.O.C. with (according to the intro) Tan’s Castle, and DeCoy with a venue that has yet to be determined and announced. There will be over 100 songs to jam to, plus bonus tracks only available from pre-ordering them at select retailers (I’ll give you the heads-ups when you need it). These are some of the songs to expect:
- “1, 2 Step” by Ciara ft. Missy Elliott, from Goodies (2004)
- “Around the World” by Daft Punk, from Homework (1997)
- “I Will Survive” by Gloria Gaynor, from Love Tracks (1978)
- “In Da Club” by 50 Cent, from Get Rich or Die Tryin’ (2003)
- “Everybody (Backstreet’s Back)” by the Backstreet Boys, from Backstreet’s Back (1997)
- “Moves Like Jagger” by Maroon 5 ft. Christina Aguilera, from Hands All Over (2010)
- “Sexy and I Know It” by LMFAO, from Sorry for Party Rocking (2011)
- “OMG” by Usher ft. will.i.am, from Raymond v. Raymond (2010)
- “Teach Me How to Dougie” by Cali Swag District, from The Kickback (2011)
- “YMCA” by the Village People, from Cruisin’ (1978)
- “I Am the Best (Original Version)” by 2NE1, from 2NE1 (2011)
- “Now That We Found Love” by Heavy D & the Boyz ft. Aaron Hall, from ??? (???)
- “On the Floor” by Jennifer Lopez ft. Pitbull, from Love? (2011)
- “You Got It (The Right Stuff)” by the New Kids On the Block, from Hangin’ Tough (1988)
- “Boom Boom Pow” by the Black Eyed Peas, from The E.N.D. (2009)
- “Boyfriend” by Justin Bieber, from Believe (2012)
- “Macarena (Bayside Boys Mix)” by Los Del Rio, from A mí me gusta (1994) and Fiesta Macarena (1996)
And all the special pre-order-only tracks:
- “Alejandro” by Lady Gaga, from The Fame Monster (2009) (Amazon-only)
- “Paparazzi” by Lady Gaga, from The Fame (2008) (Amazon-only)
- “Sorry for Party Rocking” by LMFAO, Sorry for Party Rocking (2011) (Walmart-only)
- “Euphoria” by Usher ft. Swedish House Mafia, from Looking 4 Myself (2012) (Best Buy-only)
- “Whip It” by Nicki Minaj, from Pink Friday: Roman Reloaded (2012) (Walmart-only)
- “Twisted” by Usher ft. Pharrell, from Looking 4 Myself (2012) (Best Buy-only)
And that’s not even all! Believe it or not, each song will have their own choreographer! (But I refuse to say goodbye to that talking boombox.) Some of these ‘graphers include Usher, Marcos Aguirre, Frenchy Hernandez, and Chanel Thompson. I guess you know all about this game, so you’ll be ready when it releases this Tuesday! Now onto–the other one. :roll:
The latest in Ubisoft’s so-called hit series, Just Dance 4 was also announced at this year’s E3, but to make it more pizzazz-y they had Flo Rida and Aisha Tyler announce it! Not only that, but it’s gonna be for the PS3 (PS Move), Xbox (Kinect), Wii, and Wii U!!! Gameplay remains similar to previous titles, but now new modes will be introduced (one of them being the dance battle mode), unlockable bonus routines will be hidden, and there will also be a Wii U-exclusive “Puppetmaster” mode as well, using the controller to “Master” and manipulate the dance and visuals. Another mode will be the Just Sweat mode, which actually splits into five workouts, 3 females and 2 males: Aerobics in Space, Electro Body Combat, Sweat Around the World, Cheerleaders Boot Camp, and Swinging 60s Workout. Additional modes, like Simon Says Mode and the 8-player feat, will be removed in this game. There are also “dance quests” that come in six for each song, which build up your “mojo” as you complete them. You can also make your own “dancer cards” which showcase stats like your fave songs, best scores, challenges, etc. Every version except the Wii’s (sorry, folks :() also allows online leaderboards. Now this game only has fifty tracks, and like before I’ll only show some of them.
- “(I’ve Had) The Time of My Life” by Bill Medley & Jennifer Warnes, from Dirty Dancing (1987)
- “Ain’t No Other Man” by Christina Aguilera, from Back to Basics (2006)
- “Call Me Maybe” by Carly Rae Jepsen, from Curiosity (2012)
- “Maneater” by Nelly Furtado, from Loose (2006)
- “Never Gonna Give You Up” by Rick Astley, from Whenever You Need Somebody (1987)
- “Love You Like a Love Song” by Selena Gomez & the Scene, from When the Sun Goes Down (2011)
- “Beauty and a Beat” by Justin Bieber ft. Nicki Minaj, from Believe (2012)
- “Rock N’ Roll (Will Take You To the Mountain)” by Skrillex, from Scary Monsters and Nice Sprites (2010)
- “Domino” by Jessie J, from Who You Are (2011)
- “Istanbul” by They Might Be Giants, from Flood (1990)
- “Good Feeling (Alice Version)” by Flo Rida, from Wild Ones (2012)
- “Superstition” by Stevie Wonder, from Talking Book (1972)
- “The Final Countdown” by Europe, from The Final Countdown (1986)
- “Super Bass” by Nicki Minaj, from Pink Friday (2010)
- “Wild Wild West” by Will Smith ft. Dru Hill and Kool Moe Dee, from Wild Wild West (1999) and Willennium (1999)
- “What Makes You Beautiful” by One Direction, from Up All Night (2011)
- “Umbrella” by Rihanna ft. Jay-Z, from Good Girl Gone Bad (2007)
- “Oops!… I Did It Again” by Britney Spears, from Oops!… I Did It Again (2000)
- “So What” by P!nk, from Funhouse (2008)
So now that you know all you need to about this game, you’ll be ready for it to start the war–since it’s actually out right now. Well, the Wii U version’s not coming out until next month, but I guess you can already start “just dancing” right now.
Oh, that reminds me! Some of my sister’s high school friends made this video in an effort to make a new raving dance. They were successful. It’s become a school trend, and its video has over 1,000 hits and fifteen likes already! And they put this up two weeks ago! Anyway, prepare to have a newly-planted earworm in your head. Because Off Brand, JH UpintheStudio, ButterScott, Broseph Chillingston, Sneaky Nick, and Big Ash (pretty thoughtful gamertags, guys :D) are now Shugga Street Dynasty. This is no normal Cupid shuffle, or electric slide, or cha-cha slide, or wobble. This–is “Do the Shugga“. (Put #shugga in your comment to get this thing trending!)
Vote wisely. And do wisely–by subscribing, commenting, liking, sharing, re-blogging, Pressing This, checking out my G+, and coming back next time for more awesomeness courtesy of Sammwak!
Video of the Week: This was kind of a last-minute entry, but it was so funny I decided to include it anyway. In this episode, Sneaky Nick & Broseph Chillingston from the Shugga Street Dynasty are back! But it’s not a new song they’re debuting. They’ve done this fake little commercial for the slingshot of generations to come. It’s got speed, it’s got durability, it’s got accuracy–or so they advertise! It’s the Slingshot 2000! (Came out last Sunday, so it’s only at 100+ hits and only a single like. Can’t blame it, can ya?) And put up #shuggastreetdynasty or #ssd in your comment if you want more sweet-as-shugga hits!
WARNING: One case of coarse language, and lots of blades and sharp, pointy things.
And let that be known. I already told you all about the news, and what I found next was even more than I had blogged about. A surprise beyond surprises. A surprise good enough to land the cover story of the latest Nintendo Power! Lemme recap from my previous post about the news: “Back in the years of the twentieth century, there was a craze that I’d like to call the “animation invasion” or the “cartoon boom”. This was a time where cartoons literally came into our world and ran wild, changing rules and righting wrongs. This era still echoes in our minds today, but there are some mass-media businesses that brought us the echo, most of them being stuff like Nickelodeon or Disney. Nickelodeon jumped into action in about the early to late 90s, and perhaps the early 2000s as well, introducing timeless classics like Doug, Rocko’s Modern Life, CatDog, and, of course, SpongeBob (most likely the only creation during the cartoon boom that still runs today). But don’t forget about Disney and all they’ve done with bringing memorable characters to our time. Especially Mickey Mouse, and this brings up a new point. If you were a Wii owner headed in the right direction as of ’10, you might have picked up the M. Mouse game Epic Mickey. And, like usual, it triggered a swarm of rumors about a possible sequel. Well, everything you’ve heard is true.”
I already informed you about information like Epic Mickey officially receiving a sequel, and the tons of debuts the new sequel was gonna have: Oswald making his playable debut, the series making its debut on console and computer alike, the new modes in the game, its plot and list of tentative titles, and even its possible date: holiday 2012. Well, you’re about to add more to what you already know, because Epic Mickey and company are coming back later this year, but not in just one sequel, but two! The NP cover story issue isn’t hitting the markets until tomorrow, so be lucky I’ve got this exclusive info for you. The two sequels will be The Power of Two for the Wii, and The Power of Illusion for the 3DS. Get your paint and thinner ready, folks—you’re getting more opportunity than you even bargained for.
Although I showed you four possible covers for the game that were competing for the ultimate and official title, they basically all lost to another cover that I honestly believe doesn’t parallel as much, but is still kinda cool.
But, hey—what the creators must announce is what the fans must anticipate. Anyway, let’s talk a bit about The Power of Two, the more-known-about sequel of the two, the one that actually has a Wikipedia article. The platform range for this game have branched out tremendously, abandoning the concept of being just a Wii-exclusive title. It is now available for the Mac OS X, the PC, and the three rivals of the seventh generation of gaming: the PS3, Wii, and X360. Now that’s a severe case of irony. The excitement first kindled thanks to Destructoid when they put up an article last summer speculating the sequel and its possible covers. The rumors inched closer to reality when the French division of Disney as well as game designer Warren Spector invited the French to an “epic project” comencing in late March 2012. The rumors came even closer when Nintendo Power announced, at the end of their March ’12 issue, that their next issue in April would have a “top-secret” preview, and this is what that would look like if you actually read the last page:
GameTrailers also stated that their March 22, 2012 episode would involve a “world-exclusive preview of Warren Spector’s new epic adventure”, and it would be “notably significant.” Tons of clues and mind-boggles later, Warren finally confirmed that the rumors were true on the 21st, and that the title of the game would be Power of Two, and would feature new parts of the city as well as old ones ruined by earthquakes and other natural disasters. But luckily, for us, I confirmed this information even earlier. Not to be a showoff. Warren said that over 700 people would be part of the sequel’s crew, and that over a thousand alters were made to the camera issues that were criticized in the first game. Now, about the plot.
Taking place some time after the original title, the Mad Doctor (whom Mickey had defeated in the original), mysteriously returns to the Wasteland, despite being presumably blown up in the original game. [This reminds me about a metaphor you could always use in these peculiar situations: when Kenny dies in South Park, he almost always comes back for the next episode he appears in.] Claiming to have realized the error of his ways, ironically enough, he offers to work alongside Oswald and other Wasteland residents to mend the damage caused by earthquakes in order to make a few amends.
Giving him the benefit of the doubt, Oswald accepts the Mad Doctor’s helpful plan for the city. However, not long after this, the Wasteland suffers even more wear-and-tear than before, and suspicion rises that the Mad Doctor is not keeping to his own truth. Gus the Gremlin, Oswald’s buddy advisor, and his girlfriend Ortensia (confirming that rabbits can actually have love lives), all come to a conclusion: “When there’s something strange in the neighborhood, who we gonna call? MICKEY MOUSE!” And apparently this is the best possible plan since Mickey had saved Wasteland in 2010. Mickey climbs through the same mirror that he did in 2010, retrieves his magical paint-and-thinner brush from Yen Sid’s workshop, after having it taken away at the end of–gee, this game has a lot of tie-ins to its predecessor, doesn’t it? With the help of Gus, Mickey returns to the corrupted Wasteland to uncover the truth behind the Mad Doctor’s “little white lie”, with Oswald as a sidekick along the way.
And indeed, they discover that the Mad Doctor had tricked them, using his helpful offer as an excuse to create and release his new works known as “Blotworx” into the already troubled districts, hybrids of the original game’s Blotlings and Beetleworx. Realizing his mistake that could cost him the life of the city, Oswald becomes Mickey’s assist in taking down the Mad Doctor once again to fix a mess he himself had started.
For Wii users, your game will be developed by Junction Point Studios, but for PS3 and X360 users, yours will be from Blitz Games. For everyone, it will be published by Disney and distributed by Buena Vista, running under the Gamebryo engine, used by companies like 2K Games, Ubisoft, and Sony. Instead of coming out in the holidays of the year, it will instead come around the fall season in September. Waiting 5 months isn’t all that bad, is it? If you can’t wait, you can always hitch up the Nintendo Power April issue and get your fix before the primetime release.
Yep, this is the final cover art. Not some fake that I made to be show-y…POST APRIL FOOLS! You totally fell for that, didn’t you? Yeah, this is just a fake I made, but at least it looks cool. And, Disney, if you’re coming up with a cover for Power of Illusion, you could always use mine under my 100% permission, but only with 5% of the game’s financial revenues. Anyway, Power of Illusion will be an apparent 3DS-exclusive Epic Mickey sequel, and it will probably be the second of the two sequels, as its date is not yet determined. So, the game is basically a sequel’s sequel. This time, a company named Dreamrift will be grabbing the reins of development, and Peter Ong will be designing, but Disney and Buena Vista still have their jobs. It is not yet known what engine it will run on, but it has been spreading that the sequel will possibly be running under hand-drawn sprites and scrolling backgrounds, which Spector has confirmed as true.
The plot for this game is completely irrelevant with that of The Power of Two, but still takes place after the original game. In this, the evil witch Mizrable (good name), and her Castle of Illusion, have accidentally been transported to the Wasteland thanks to the wizard Yen Sid, the same guy with the workshop Mickey got his brush back from in Power of Two. Oswald tells Mickey the news, but also adds that Minnie Mouse has been detected inside. So now, for his second sequel, the two are on a mission to save not only Minnie, but the “Illusions” of other trapped Disney characters inside the castle.
The 3DS mechanics of the game basically resemble the game Scribblenauts; where you must write out words to convert them into real objects. In this game, you must trace out those objects to bring them to existence. And for people who aren’t the best illustrators, that’s a bad thing, since the quality of your drawings reflect on the quality of the drawn object. Nintendo Power used a cannon as an example. A well-traced cannon will only inflict harm on enemies, but a badly traced cannon can inflict harm on everyone else, even Mickey! Each stage of the game will resemble a different Disney animated feature. Some announced ones include Peter Pan, Sleeping Beauty, and even Tangled.
So are you excited for these sequels? I know I’ll be checking the ratings in September this year to see if I should pick it up! Anyway, I’ll give you one last thing to participate in before you leave. Mwak out.
p.s. Time for our Would You Rather o’ the Week! Would you rather…every time you go #1 in the bathroom, it lights on fire, or every time you go #2, it blows up?
Hey guys it’s Sam, and if there’s one thing I report myself doing, it’s to play video games. I review video games. I recommend video games. I rant over video games. I get a couple new video games all the time. And today, we’re taking it to the course of boxing gloves and rubber balls known as ABC’s Wipeout. The slapstick violent comedic competition was so famed, it not only got several KCA nominations, but it got a hand with Activision to make Wipeout: The Game in 2010 alongside the season 3 premiere, currently for the Wii, DS, and DSi. The game then got a following brother in summer 2011, now gracing the Kinect motion controls in Wipeout: In The Zone. And when you think it’s the end of the line, it’s just begun. Because just tomorrow, yet another Wipeout-licensed game is flopping into stores tomorrow…Wipeout 2.
Name: Wipeout 2/Wipeout II
Releasing: October 11, 2011
Announced: August 18, 2011
Publisher/Developer: Activision (Activision Blizzard?)/Endemol
Rating: E10+ for mild cartoon violence (and possibly an extra comic mischief, as of the DS version)
Sequel to: Wipeout: The Game, the first of the trio. Surprising, isn’t it?
Difference from original: The player will navigate the same ragdoll-esque contestant from In The Zone, but through environments of more snowy and icy obstacles. Looks like someone’s preparing for the winter!
I don’t get it. Why is it called Wipeout 2 if it’s the third game in the series? Why not Wipeout 3? The truth is that despite its Kinect compatibility (compatible, not required), it is the partner of the original Wipeout-licensed 2010 game. But its Kinect controls aren’t limited to just the Xbox…turns out it’s available for the PS3 (via Move compatibility), the Wii, the DS, and even the 3DS! The game claims to have more than fifty whopping obstacles up its sleeve. The game is cut into eight whole episodes, each half being a different season (summer or winter). Then those episodes are broken into sections. The first is a race against speed, the second is an endurance challenge of survival, and the third is yet another speed race. GameSpot already has their share of previews, and the game is to be crafted and distributed in yet the same hands from last time. Is it going to be the biggest? Perhaps. Is it going to be the best? At over half of the price of summer’s game, it just might be.
So bounce on over to game retailers near you and get Wipeout 2 for just the predictably-assumed price of $50! But then again, GameStop almost always assigns that price. Go figure. Anyway, this is Sam again from Sammwak, telling you to have a great week!
Good night and big balls,
Hey guys, it’s Sam. And do you know what was and is perhaps the most bloodiest, and most gruesome fighting tournament of the 90s…Mortal Kombat? You can’t NOT know that tournament. It is perhaps one of the most famous ones you’ll find. Mortal Kombat is just a tournament to determine the grand Mortal Kombat champion (currently Shaolin monk Liu Kang). But to be determined winner, combatants must battle through a stomach-churning event of guts, tears, and buckets of blood way more than a human can bleed. MK is still alive, meaning that it’s approximately 18 years old since the first game. And guess what? As an addition, the ninth main entry of the series is almost here…Mortal Kombat.
But, no lie, it actually is called Mortal Kombat. No 9; just Mortal Kombat. This game is said to be the first in the series to include 3D graphics with gameplay on the 2D plane, in other words, 2.5D. Developers have also said this is actually the first game in which they are putting in deeper gameplay to more dedicated combatants.
This game is also depicted after the events of Mortal Kombat Armageddon (the worst MK game EVER!), but set at the period when the first three games unfold. But due to a plot-line twist (Raiden now having knowledge of the future), the events are slightly altered…heh, heh. MK9 was announced on June 10, 2010, being published by Warner Bros. Interactive Entertainment, and being developed by the newly-founded NetherRealm Studios. In North America, it is set for release for the PS3 and X360 on April 19, 2011.
But that’s not all. That’s not all…no, babies aren’t drinking alcohol. You’re thinking of a different song.
Are there any people out there who love God of War, but hate Mortal Kombat? Or people that just love God of War? Don’t be embarrassed. Raise your hands. Well, a special surprise is coming to the MK9 universe…Kratos is a playable character!!! Sadly, only for the PS3 version. T_T
Ed Boon (co-creator of MK and leader of NetherRealm Studios) felt that Kratos would simply fit perfectly into the MK universe. We all know he’s got another thing coming…
Keep an eye out for April 19, and it’s no fool!
p.s. Check YouTube for more info, such as gameplay and announced Fatalities! DOUBLE RARE!!!
Hey guys it’s Sam. And do you know Snowboard Supercross, or more simply and commonly referred as, SSX? The greatest snowboarding game series of all time? Consisting of SSX, Tricky, 3, On Tour, and Blur? Perhaps these videos will help tickle your peach if it isn’t tickled already:
Is that better?
If you’re still baffled, SSX is simply one of EA Sports BIG’s greatest creations, with arcade-styled larger-than-life adrenaline lying in your snowboard (or skis, in that matter). And I have some good, if not great, news associated with that series. At the 2011 Spike Video Game Awards, it was announced that a sixth installment will be added to SSX very, very soon. Being developed by EA Canada, and published by EA Sports, the new game has a more realistic turn on real-life snowboarding and vice versa…but in a much, much DARKER tone. A trailer is already out, and from the looks of it, it seems like it is to reach…DEADLY DESCENTS.
See the much more morbid sights of this new game? It’s even been described by websites as looking akin to Call of Duty. And believe me, you can’t NOT know how THAT looks like. But, seriously, this game is called SSX: Deadly Descents, and according to Wikipedia, the PS3 and Xbox 360 are available for this game. If you also enjoy avalanches and wingsuit flying, think about picking this game up.
And I don’t know about you, but it’s becoming a frozen wasteland here in Michigan…well, if you call a wind chill of -13 COLD…