Captain Underpants 9 & 10 Get The Real Shining Light


We haven’t seen any works of the waistband warrior from Dav Pilkey since The Preposterous Plight of the Purple Potty People six years ago. Yeah, yeah, you might already know how this is going, and you might ask “Sam, didn’t we already go over this?” And we may have already talked about this topic back on 2Sam2Mwak. The most recent excuse Dav put out there was that he was caring for his terminally ill grandpa. Well, although his grandpa is gleefully watching this post from *sniffle* that big bookstore in the sky :(, he is already halfway through his four-book Scholastic contract. And this is the penultimate book on the contract, something he bargained for–but we didn’t.

Apparently, Captain Underpants and the Terrifying Re-Turn of Tippy Tinkletrousers came out two months ago while summer was just starting to decay. While I expected it to be a bit more upcoming, I’ll just tell you now. Anyway, the premise of the story–if you didn’t already know–picks up where Preposterous Plight left off. The last time we saw George & Harold, they were being arrested and headed for the slammer. Then Harold spoke thirteen fateful words: ‘”What could be worse than going to jail for the rest of our lives?”, changing the course of time itself forever. Now, Captain Underpants 9 is the most innovative entry yet for various reasons–one of them being that part of the book serves as a prequel that takes us back to the “good ole kindergarten days”! Now, they’re not fighting aliens or scientists. Now, an afro-sporting George and a not-so-badly-haircut Harold are using brainpower to fight against Principal Krupp’s equally nasty nephew Kipper.

Now, let’s go to the (hopefully) real plot: Professor Poopypants (the main villain of the fourth book) had showed up after four books in some sort of limbo. He had taken it in after the defeat of his debut appearance to change his name–but that only made him a laughingstock of a jailbird. But now, he’s back for–most likely–revenge, and he’s got plenty of technological advantages up his sleeve. (One contraption from the last book left anyone who dared to laugh at his new name frozen solid. 8-o) Now, Captain’s had plenty of hard hits (including wedgies) in his past, but the return of an old villain? Totally new. Will this competition leave this scantily-clad superhero’s underwear in a bunch? Or will Tippy be forced to “poopy his pants” once more?

Now, since the book’s already out, it’s gotten pretty good feedback. Out of the 9 reviews I saw on Amazon, most people enjoyed the book for its returning laughs and unparalleled entertainment, but some people were more critical over elements like its ending. One specific review from Louisville, Kentucky gave it its only 2-star rating–due to it not actually having any underpants or Klingon in it. And let me inform you that the person that sent this review is a mother. A mother that needs to catch up on her Dav Pilkey.

“With reading, however, it’s a whole different story–we get involved. When we read a book, there aren’t any special effects. There’s no music to set the mood, and there’s no costume designers or set decorators. We have to fill in all those special details ourselves by using our imaginations. The simple fact is, the more we read, the more we get to use our imaginations. And the more we use our imaginations, the more powerful we become. So crack open a book and start reading, because reading really does give you super powers. And imagination is the greatest super power of all.”

- Dav Pilkey in his “Author Adventures” video on Amazon

Couldn’t have said those very words better myself. Anyway, you can check out Captain Underpants 9 when it hits bookstores on–oh yeah, it’s out right now. And a small little chunk of my mind is telling me you shouldn’t miss out on the opportunity. And if you don’t want to, you’ve already got plenty of dollars to save up for when the tenth installment (The Revolting Revenge of the Radioactive Robo-Boxers) comes out next January.

And in case you’re wondering, yes, Professor Poo–sorry, Tippy Tinkletrousers will be returning for this installment too! Even Sulu and Crackers will be coming back! Again! In this boo–er, first, try to imagine a world without underpants. Not only Captain, but likely undergarments in general. You’d be a dead duck if you got pantsed, and if you didn’t wipe good enough it would go straight to your pants. Anyway, this might be the future of Cap, as–er–something horrible happened to George & Harold. And why couldn’t C.U. pipe up and save them? Since Tippy and his tech-savvy hijinks had prevented the two from creating the waistband warrior to begin with! Now, having broken the yo-yo of time, George & Harold must figure out how to change changed time. It sounds ridick, but it has to happen–or else over a decade of gutbusting adventures will all be for naught. And I already saw a different version of the world as we know it in Preposterous Plight. Will the grandfather clock ever strike twelve? Find out when Revolting Revenge hits stores next year.

Stay classy, America.

~S~ 8-)

p.s. Speaking of future dates, Dav’s official website @ http://www.pilkey.com, is currently on hold due to all this Tippy Tinkletrousers madness. He stated that it would be up and running in “a few weeks”–but that’s what it says every time you visit the site.

Videos of the Week: If you tuned into my second chopped, screwed, squeezed, and crunched pack of news concerning Adventure Time‘s status in the DVD world, you might have checked out my Video of the Week. It was the first entry in Swoozie’s Cheating series, “Cheating in Middle School”. And if you laughed just as much as I expected you to, ya might wanna consider this 3.4 million-time viewed sequel.

And here’s something that might make old-time gamers crack a smile:

Plus that “Author Adventures” video I got that quote from:

GAME FACE MARIO MAYHEM, Part 1: Super Mario Strikers


Mario first reared his mustachioed head in 1981 as the Jumpman in the coin-op clash of “man vs. animal”, Donkey Kong. The game had to go through a whole lot of dog doo to save Nintendo from sinking in quicksands of failure. But it did, and Donkey Kong and “Jumpman”‘s heydays were only beginning. Decades later, Mario’s put up over 700 million sold units in the combination of both Mario and Super Mario, making it easily the bestselling series of all time. Mario’s also not a stranger to sports as he is to platforming. He’s done basketball (also as a guest in NBA Street Vol 3), snowboarding (as a guest in SSX On Tour) baseball, golf, tennis, even joined forces with Sonic for the Mario & Sonic at the Olympic Games series. But there’s just one sport that’s being left out. You guessed it. Soccer. The beautiful game. The world game. Football. And Mario’s just as menacing on the pitch as he is on the tracks, or the court, or the field, or the course. And just be ready for a surprise at every nook, cranny, and corner…kick.

North American cover art

Toad sets up what looks to be a menacing bicycle kick against the goalie.

Mario’s first delve into big-league soccer, Super Mario Strikers (known in Europe and Australia as Mario Smash Football) is a GameCube-exclusive good ole five-a-side football game representing the basic rules of football, except referees are ruled out and players give new meaning to the term “offense”. It was released in November 2005 for Europeans, December for Americans, January ’06 for the Japanese, and April for the Australians. (Did that offend anyone in any way?) Revealed as part of E3 ’05, the teams in Strikers compose of a Mario character–the “captain”–with a backup team of “side kicks” (get it?) whom are Toads, Hammer Brothers, Birdos, and Koopas. The game’s goalie (strangely enough, on both sides) is Kritter, a Kremling from the Donkey Kong Country trilogy (except for the robot-composed Super Team, who have a Robo-Kritter). The only playable captains are Mario, Luigi, Peach, Daisy, Yoshi, Waluigi, Wario, and Donkey Kong. (Bowser also NPCs to obstruct players occasionally.) There are several modes in-game:

  • Grudge Match - The standard single and multiplayer game mode.
  • Cup Battles - 1-4 players are allowed to compete in tournaments against AI opponents to advance through cups for rewards.
  • Super Cup Battles - Dominated the Cup Battles? Super denotes a higher tier of enemy lines, and only the strong survive…no, seriously, that was ripped from the game.
  • Strikers 101 - The game’s tutorial mode, allowing you to learn the basics of the game and then use them in “games” to hone your skills.
  • Spoils - This is for the people who love to gloat their highest milestones to others. This records awards you’ve won like soccer trophies, so you can cherish the moments and brag about them, too.

Both sidekicks and caps have varying attributes with “balanced” and “defensive” ways to play available. Strikers, for the most part, sticks to the rulebook of soccer with abilities to dash, slide tackle, etc. But then there’s the fact that players can land serious hits with or without the ball, resulting in a more arcade-esque game of soccer. The game has six stadiums/stadia that only change aesthetically and do not alter the playing field, even with electric fences to prevent to ball from going out of bounds. And yes, you can knock players into these fences. The further you go into the game, the more “cheats” you an access; these include a weakened goalie and an infinite set of items to use in impeding opponents.

I already said it was first shown in 2005′s E3, where game director Mike Inglehart and marking director Grace Kim expected the game to be more realistic, but after some consultations with Nintendo the creators opted for a more “over-the-top” turnout. The electric fences were added to accentuate the sport’s physicality, and there are no penalties or cards since the power-up system has compensated for this, considering power-ups are given to the team of a player that has been hurt.

Want to learn the basics of the game right now? Hands up, I’ve got you covered. (Do note that Strikers does not have “positions” in their vocabulary.)

DEFENSE

Slide Tackle (B) – This is one of the classic defensive tricks that always loses the victim of the ball. You can even perform one tackle after another if you wish, but that just makes you look silly. I recommend doing this if it seems like an opponent is about to take a shot at the goal. (Do note that both the tacklee and tackler will trip and fall.)

Big Hit (Y when not having the ball) – Despite being defensive, this is one of the more pain-dealing tricks on the pitch. The Big Hit is literally a bodyslam into an opponent, whether they possess the ball or not. There’s about a 7/8 out of 10 chance that the victim will fork over the ball, and there’s a 4/5 out of 10 chance it’ll go to another opponent. I recommend doing this also if an opponent is about to shoot.

Power-Ups (X, Z to switch)- A Mario game really isn’t a Mario game without power-ups. And like in Mario Power Tennis, power-ups are a major component in Strikers. You receive power-ups by charging shots or having a hurt player. When the time is right, you can use power-ups to impede opposition, relieve them of the ball, and get one step closer to a point. The power-ups include but aren’t limited to:

  • Banana Peels - They were toughies in Mario Kart, and they’re toughies now. They work by being thrown out and anxiously awaiting a player to slip on them. These peels come alone or have up to 6 of them released at a time.
  • The Normal Shells – These shells come in green, red, spiny, and–most notorious of all–blue. Green shells fly in straight lines, bouncing off walls and damaging victims. Red shells’ specialties are their homing abilities, victimizing the nearest player. But the dreaded blue shell not only apprehends victims, but freezes them in their tracks. Spiny shells do not stop after first hit, and go off until contact with another item or after hitting the wall twice. These shells all come as singles or triplets.
  • The Giant Shells – Just like normal shells, except giant-er! Giant green shells bowl over anything in its path, giant reds keep going after hitting a wall, homing in on a victim, and then acting like a mere giant green shell. Giant blues, however, freeze victims as usual, but now detonate on impact as well. Giant spinies are literal bulldozers on an unstoppable rampage down the pitch. Unlike normals, these shells only come in sets of one. But can you imagine how unstoppable they would be as triplets?
  • Bob-ombs - These living explosives will stand still for a second, and then explode, affecting victims in its range. However, the Giant Bob-ombhas a explosion radius of at least 4x larger, and it sends out a shockwave!
  • Chain Chomp - Everywhere it goes, it’s feared. It’s been considered one of the scariest foes in Super Mario 64. And it’s especially scary in this game. Like Sonic & Sega All-Stars Racing can grant you an All-Star Move to get you back in the game, Chain Chomps (along with Stars) can only be obtained by the losing team. The Chomp will blaze down the pitch and damage every hand of the opposition. In fact, it won’t leave until there’s at least one man down.

Deke (Z) - When in possession of the ball, opponents are likely to go for your jugular to rid you of the ball. Now you can go for their jugulars when you deke! With a quick Z press–ahem, blue button press, the player can do a quick one-two. This is useful to get rid of opponents and proceed towards the goal.

OFFENSE

  • Turbo Run (R + thumbstick) – Have you ever heard this phrase?: What is a principle when you are venturing in the woods with, I dunno, a friend or two? A plump kid. When you encounter a bear or an equally threatening animal, your first instinct is to hightail it out of there. And with a plump kid, you don’t have to be the fastest–you just don’t want to be the slowest. And that really applies when you’re turbo-running. Sometimes, your fastest trailblaze down the pitch just isn’t enough. So what else to do than run faster? (Tip: Do note that while turbo-running, you can’t free move, deke, or shoot.)
  • Pass (A) – No one likes a ballhog, so with one of the oldest tricks in the book you can relieve yourself of the ball to another teammate. There are also special passes: besides the plain old ground pass, there’s also the lob pass (L+A) which is equally efficient in receiving the ball. If you play your cards right you could also uncover a special-er kind of pass…
  • Simple Shot (B) – The easiest to pull off, but the least likely to score. I suggest charging your shots.
  • Charged Shot (Hold B) – Okay, now we’re talking. Charged shots are more likely to score, and honestly look a lot sweeter. There is, obviously, a limit to the charge of your shot, and the sidekicks’ limit differs from the captains’ limit. Sidekicks can only go as far as–I dunno–a “fire ball”. But captains can go as far as…
  • Super Strike (Hold B for captains only) – …this. This really puts the Strikers in Super Mario Strikers. As a captain, you can hold B to the limit (you will see lightning surrounding you when you reach the limit) and you will then see a bar with two parts marked green. There is a white marker that will wave across the entire bar only once. If you time it right, you can land the marker on both green parts with a B press, and that will ensure your Strike is properly aligned. If not–believe it or not–Kritter actually has a chance of blocking it, although he will be temporarily dazed afterward. A successful Super Strike will count as two goals instead of one, and it will look like this:
  • One-Timer Shot (A + B) – Now this, my friend, is a one-two. The first part of the one-timer is a pass to a teammate. The second part, performed by the final receptor, is the instant shot. You can perform this anywhere, even across the pitch. And a volley shot will bewilder Kritter; just saying.
  • Perfect Pass (A with teammate near goal) – This is the special-er pass I was talking about. This is only performable if you are passing to a teammate near the goal. You will be certified of a perfected pass if the trail behind the ball is green. If you time it right, you can follow up with something even better… (And yes, there are such things are perfect lob passes.)
  • Perfect One-Timer Shot (B directly after Perfect Pass) – The last receptor of this one-timer not only shoots the ball. He gets a few seconds of slo-mo glory before slamming it in! The perfect one-timer is a great opportunity to score and honestly is one of the sweetest-looking moves in the game.

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Now to actually talk about the game itself. I really enjoyed Strikers; it had quality GameCube visuals, its arcade soccer had fast-paced, and energetic vibes, the game offered lots of challenge on upper tiers, and the Strikers 101 mode was really helpful. Don’t think I’ve had this much fun on the pitch since FIFA 12. It really hit gold on its addiction factor, and it would have you with the skills of a cartoon version of Ronaldo or Pele in no time. However, the game simply doesn’t feel Mario enough. No honestly, after you’ve heard Luigi says his name at least ten times in his victory celebrations, you’ll be at your wit’s end. And there’s not one chip of properly “Mario” music in the game. And besides, if there was a soccer school, Strikers would be a major dropout. (Unlike FIFA, whom would likely have perfect attendance and finish as the valedictorian. ;) Um, let’s get back to the flaws.) It simply doesn’t follow the sane rules of soccer, and the rules it does follow have more twists than you can give to those unbreakable 50 Cent headphones. Some noticeable issues in frame rate, as well as a lack of animation and audio variety (hence Luigi) that brings the game down even further from perfection. From the cover, and artwork, you may believe that Strikers is super-hardcore. But it, well, isn’t. And besides, Donkey Kong’s breaking the rules of soccer by hitting the ball with his hands. Now I can’t criticize and praise the game all day….we need a chart for that!

2 out of 5 – Educational value – The game does teach you the basics of soccer, and you may sometimes use logical thinking as an advantage on the pitch.

 2 out of 5 – Positive messagesStrikers puts up a model of being sportmanslike, both on a playing field and off, although red-card antics are the norm of the game. As almost always in the games I review, perseverance is key as well.

0 out of 5 – Positive role models – Not really applicable.

 2 1/2 out of 5 – Ease of play – It may take a while to fully comprehend the controls of the game, but when you do, it gets a lot easier to grasp–although it’s still kinda baffling at times.

3 out of 5 – Violence – In this game, antics that would give you red cards or even worse aren’t punished–they’re rewarded. You can do all sorts of dastardly deeds on the pitch, like knocking opponents into the electric fences, victimizing them with power ups, tackling or big hitting them, or even having Giant Bowser come onto the field and make the forwards’ lives even more miserable. But all of it is cartoon violence meant more for laughs, and when played by the appropriate audiences, this factor of the game can be an uproar.

1 out of 5 – Inappropriate Content – Peach and Daisy are, somewhat but nevertheless, wearing risque and skimpy outfits that show off their stomachs and legs.

0 out of 5 - Language – This aspect is not applicable.

1 out of 5 – Product Placement – Besides being a Mario game, Donkey Kong (cross-advertising?) is likely as far as the game goes in product placement.

0 out of 5 – Drinking, Drugs, and/or Smoking – This aspect is not applicable.

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Are you kidding?! Now THIS is art!

Smarts: C- (2 points)

Play-Again Ratio: B+ (3.5 points)

Fun: B (3 points)

Entertainment: A (4 points)

Humor: A+ (5 points)

Style: A- (4 points)

FINAL SCORE: 21.5 out of 30 (YEESH. 80), 71% out of 100%, 4 stars out of 5

CONSENSUS: Super Mario Strikers does mark gold on some factors, like the pace of the game and all the modes–and it truly is a fun game–but serious problems like frame rate, a lack of variety, and some definite rule-bending push Strikers away from its true optimum.

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But that’s not all! You’ve heard that this is only part 1 of Game Face Mario Mayhem, right? Well, part 2 is coming soon, and it’s gonna be an even bigger, better Mario game! I can’t say what it is, but let’s just say it’s two-fisted, red-blooded, and all-American. I’ve said too much already.

Check out my latest Sammwak spinoff that’s literally like my own little social network: 3GS! http://3gsam.wordpress.com/

Stay classy, America. ~S~ 8-)

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Random Videos o’ the Week: I got stuck between two videos and just couldn’t decide. Lemme describe the first one: Annoying Orange is one of the comedy moguls of YouTube history. Ever since its first episode in October 2009 (which garnered over 100 mil. views to date), Orange’s official channel has gained over 2 million subscribers and over 1 billion video views, and to add to that Orange and friends have gotten their own show on Cartoon Network! (Catch The Annoying Orange every Monday at 8:30!) Well, they’ve taken a blast to the past, giving the first-ever episode a reanimation–literally! This animated spin has already gotten over 1 mil since late July and has gotten over 20k likes. Witness the fruity goodness–now in glorious animation (and glorious 720p HD!)!

Our next video is probably just as awesome, maybe a bit more awesome even. A regular gummi worm is 10-25 cm of gelatinous, chewy goodness. In the shape of a worm. First introduced by Trolli in July of 1981 (in fact, the 60th anniversary of gummi bears), these worms come in all shapes and sizes. But it doesn’t come close to the world’s largest gummy worm, brought to you by  the makers of the gummi cola bottle and the tablet that turns sour into sweet. Clocking in at over 2 feet, 50 cubic inches, and 3 pounds of sweet, sweet goodness, the world’s largest gummi worm is 128 times of a normal gummi. And it makes a rad dirt cake, too. And it’s actually for sale too (all seven flavors), for the price of $28! The worm’s official video has over 10 million views since its launch in October 2010, and almost 30k likers are craving this monstrosity. Step aside, Epic Meal Time…this epic meal has the oomph for a whole year of fine dine. But this isn’t as far as they can go, so check out and subscribe to their channels! (, )

The News n’ Release Dates of the Pilkey Books WE’VE BEEN WAITING FOR


Hey guys it’s Sam, and you might remember the time when I complained about there being no Captain Underpants 9 yet back on my other site, 2Sam2Mwak. Well, Wikipedia hooked me up with the release dates I needed, and those are the release dates that I’ll be sharing with you! It’s like a game of phone tag, isn’t it?!?! Except, there are no phones…or tags, I guess. If you read my post (if you haven’t click on the colored lettering above) about it you’d know Dav Pilkey’s top excuse for the delays, but let’s just slice through the cheese and get what we need. And plus I’ll throw in some Pilkey videos to certify you aren’t just reading passage after passage, because that’s all boring and stuff!

This cover art seems strangely promising, but my mind's telling me it's fake.

If you’ve read Captain Underpants 8, you’d know how the book would end: a coming-soon ad for Captain Underpants 9, also known as the Terrifying Re-Turn of Tippy Tinkletrousers, confirming Professor Poopypants to be the first villain in Captain Underpants history to be a main villain for two books. That ad was back when the book published in 2006, and a confirmed 6 years later is when the book will release…this year. In the final days of August 2012, the ninth epic novel we’ve been itching for is finally coming out. August will also be the month of the scheduled release of the eighth and final promotion for F.A.R.T.S. before its official publishing in the fall, “Fartistic: The Art of F.A.R.T.S.” Pass the spray, please! Dav hasn’t cracked much open about it, but we’ll naturally learn more as the year progresses, won’t we? And to make things even better, by the very end of the first month of the next year (Jan 2013), a tenth waistband-warrior novel is scheduled to release! Captain Underpants, among being able to leap buildings wedgie-free and being faster than a speeding waistband, is known for being more powerful than boxer shorts. But will his next foe provide his met match in the Revolting Revenge of the Radioactive Robo-Boxers? That’s for you to find out, and me to squeeze the juice out of, hopefully. But are these boxers boxer shorts, or actual boxers, like pugilists, the people you see in the ring knocking the wind out of one another?

At the end of the eighth book, there was also a “coming soon-ish” ad for other books, and one of them was Captain Underpants Cartoon-O-Rama #1: Heroes, Villains, and Super Creeps, a how-to-draw book starring your favorite friends of Jerome Horwitz Elementary, with the exaggerated promise of 78 billion cartoons to learn in 22 1/2 easy lessons. I’ll say this in the easiest and nicest way possible: yeah, right. The release date of this is TBA (that’s a fancy term for when we don’t know the date yet, alas “to be announced”), but it still sounds somewhat promising.

What happens when you give products twists of your own without butchering them? You get stuff like, I dunno, parodies. And Dav Pilkey himself once conceived one of those in a parody compilation that never made it to market because of his girlfriend believing it would be too offensive (Try saying that to the Topps Company’s face.), and it was at that time in the mid-90′s when Dav scrapped the idea and began working on the first Captain Underpants book instead. These unreleased parodies included Where the Mild Things AreThe Babysitters ClubbedSmellalunaFurious GeorgeThe Tragic Schoolbus, and SarahPlain and Portly. But now in the early 2010′s, Dav’s at it again with FrankenFart vs. the Bionic Barf Bunnies of Diarrhea Land, a “confirmed” book that we barely know about. Written by Dav’s “evil doppelganger” Evil Dav, the book, according to the cover art (all we saw of it) in its ad, the book will contain “high-brow”, “sophisticated humor”, and “relevant social commentary.” Gosh, I never knew Evil Dav was such a proficient speller. FrankenFart also made a cameo as an “easy-to-read book” in Captain Underpants 8 itself, being read by the exceptionally dumb Melvin Sneedly—wait, here’s the kicker—in the parallel universe. We  know an exceptionally little amount about this book, but the details of the book inside and out are TBD (that’s a fancy term for to be determined), but that seems like an exceptionally good book compared to the exceptional amount of times I use the word “exceptionally.”

If you know your proper kung-fu-caveman graphic novel adventures, you’re likely to have heard of Ook Schadowski and Gluk Jones. If you read their first adventure, Kung-Fu Cavemen from the Future (which I personally own via Christmas gift), you’d learn about how they stopped the effect of the combination of two generations of the Goppernopper family from destroying the natures of Ook and Gluk’s surroundings, and now via “coming soon-ish ad” the announcement of Ook and Gluk’s next adventure, The Adventures of Ook and Gluk Jr.: Kung-Fu Cavekids in Outer Space, commenced and is currently, like Captain Underpants Cartoon-O-Rama, with a release date that is TBA, as well as the main crafting of it, let alone its premise.

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So there you have it—all the release dates of the Pilkey books we’ve been waiting for. Comment, rate, and give that ole subscribe button a good wedgie! And check back next Monday, Tuesday, or any other day of next week for a new dose of awesomeness. For now, this is Sammwak, giving a reason of why I want a Facebook. Here’s my plan: I’ll name myself “Nobody”, and when I like someone’s post, it’ll say Nobody Likes This! Wasn’t that a kneeslapper?

- Sam

p.s. More Pilkey fever? Well, my friend, infect away with these cool FUN FACTS!!!

  • Did you know that Dav Pilkey’s picture book The Paperboy won the 1997 Caldecott Honor award? See, Pilkey’s an award-winning author. Other awards he’s earned is The National Written and Illustrated By… Awards Contest for Students in ’86, winning the 14-19 age group with his first-ever book, World War Won. His book Dog Breath (1994) also won the 1998 California Young Reader Medal.
  • Dav was caught in a magnitude 6.8 earthquake in the Pac. Northwest, rocking his house for 30 seconds while painting the illustrations for the first Super Diaper Baby. Various possessions of his broke, but luckily none of them were his paints. Now that’s what I call nothing more or less than a miracle.
  • The main villain of the fourth waistband warrior novel, Professor Pippy P. Poopypants, was designed after Albert Einstein, and few people know this, but Einstein’s middle name was actually Pippy.
  • Super Diaper Baby 2 was partially somewhat designed after Dav’s old childhood comic saga, Water Man. If you’ve read the book (*spoiler alert*), you’d know how Rip van Tinkle slides into the bank and slides each bill under the door, and this was exactly how Water Man’s evil twin Mazumba used to sneak into and rob banks. You know how Rip van Tinkle can evaporate into a cloud and rain pee drops that find their ways into chimneys? This was how Water Man’s evaporation worked, but all the drops would go into one chimney and reform themselves into Water Man again.
  • The Ricky Ricotta’s Mighty Robot series by Dav Pilkey (as well as illustrator Martin Ontiveros) was originally Ricky Ricotta’s Giant Robot, but this was varied when young fans realized that the Robot isn’t “Giant”; he’s just 12 times taller than a mouse, which would make him only about 2 1/2 feet tall, but if you still have a Giant Robot copy, hang on to it, since no more copies of that kind are published and it might be valuable one day!

The football championship of the year is just A WEEK AWAY!…


…And, yes, I’m somewhat excited for it. Hey guys it’s Sam, and you might ask yourself, “Why is Sam releasing a post on Sunday when he’s usually an every-Monday kind of blogger?” And I might answer, “That’s a real good question. But the real sitch (slang shortening for “situation”. Have you even seen Kim Possible?) is that it might comprehend more, since a certain sporting event is on the same day this post came out. And what is that grand event? Well, none other but the Super Bowl XLVI (46), my friend. Since the day hasn’t come yet, lots of spots on the form have been left blank, if you know what I mean, and not even the teams have been yet announced. But the Super Bowl’s going from near the heart of Texas in Arlington to the heart of Indiana in Indianapolis, there’s probably something to remember with this Bowl.

The logo for the latest Bowl is literally identical to last year in 2011. Even 2010's Bowl logo was more original than this!

The teams that are officially playing in the Bowl (winners of the NFC and AFC championships) are the New York Giants and the New England Patriots (the fan-favorite by 3.5), the exact same teams that went neck-’n’-neck in 2008′s Super Bowl XLII, with the Giants rising above the rubble 17-14. Can the Pats be able to avenge their loss against the G-Men (these nicknames are the tiniest bit odd) next Sunday? If anyone reading this in the East Coast wants to tune in for the kickoff on time, set your clocks to a scheduled timing of 6:25 pm.

The Super Bowl XLVI will take place at the Lucas Oil Stadium of Indianapolis, the first Bowl ever to do so, as well as the 4th Bowl to be played in a cold-weathered city, after Detroit (XVI & XL) and Minneapolis (XXVI). John Parry (a ref since the 2000 season) will be refereeing for this event, and one of the confirmed halftime show performers will be Madonna, with a possible appearance of M.I.A. and Nicki Minaj as well. Also, be on the lookout for Nicki’s latest album, Pink Friday: Roman Reloaded, in April. The singer of the national anthem (“Star-Spangled Banner” if you forgot) will be Kelly Clarkson, who hopefully won’t screw up and become a meme sensation like Christina Aguilera did last year. Kelly Clarkson’s confirmation to sing the anthem has been the fourth time in the past five years someone who participated in a season of American Idol has done so, following Carrie Underwood, Jennifer Hudson, and Jordin Sparks. The husband-and-wife country musicians Blake Shelton and Miranda Lambert may also be unofficially performing “America the Beautiful”. NBC is hosting the Bowl for the first time since the Super Bowl XLIII in 2009. Al Michaels and Chris Collinsworth will be announcing, and the Indiana University Marching Hundred will “tackle” the pregame show.

This is the only-revealed poster of ACT OF VALOR, a movie Relativity Media is to advertise during the Bowl.

The only movie companies that have purchased slots for this years’ Bowl have been Relativity Media, Paramount Pictures, Walt Disney Pictures, and Universal Studios. Act of Valor (shown above) is one of Relativity Media’s official to-be-advertised movies, the only one announced yet, a war film starring legit active-duty U.S. Navy Seals as well as a small ensemble of actors, forming a squad that goes on a Yugoslavian covert operation to rescue a kidnapped officer of the CIA, while also handling terrorists who plan to attack America. If you like war movies, be sure to renew your tickets for February 24. But seriously…I thank God that I didn’t have a war movie come out on my 11th birthday.

30-second commercial ads have reached new highs of money at $3.5 million apiece (except for one that commanded a $4 million price), the highest rate for advertisement in Super Bowl history. Other confirmed advertisements include Doritos, Volkswagen, Coca-Cola, General Motors, Toyota, and Dannon Yogurt. Can any of them become as famous and viral and…well, adorable as last year’s Volkswagen commercial (see above)?

If you want to learn more about the Super Bowl XLVI, click here, por favor.

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If we remember last year on NBC in April when the interactive reality talent show The Voice debuted and ended at the end of June with Javier Colon (Adam’s team) taking the crown, the $100,000 cash prize, and the Universal Republic recording contract. But do you think that The Voice just dissolved from NBC’s world of competition for good, true or false? If you guessed true, you are…wrong. The correct answer is false, since The Voice‘s second season will be premiering right after the Super Bowl. Christina, Adam, Cee Lo, and Blake are all returning, and Carson Haly is still hosting, but the only change is that Alison Haislip (the social media correspondent) will be replaced by Christina Milian, a triple threat (singer, actress, and dancer) as well as a model. The surprising thing is that The Voice has also been branched into versions of Dutch, British, Albanian, and even Israeli! What’s next, The Voice of Bikini Bottom?…Actually, that would be awesome.

Kay, so now I just gave you a reason to go back to foam-fingering and making a racket so loud, the whole neighborhood can hear it. So pay me back by subscribing, liking, sharing, rating, and staying tuned for more gold—I mean, awesome gold!

- Sam

Breaking KZoo: Fight the Nintendo Power


Hey guys it’s Sam, starting a new segment on my blog…BKZoo! An abbreviation of Breaking KZoo or Kalamazoo, this segment gives you the ultimate scoop on what’s happening at my house without all of it. This first issue is a very juicy one at most. I’m excited out of my wits for it. I have gotten my hands, for the first time, on a Nintendo Power magazine! (A monthly magazine about the juice Nintendo is squeezing out.)

The first-ever Nintendo Power magazine, just as the 80s were about to become the 90s.

Nintendo Power is one of the longest-running magazines of the American and the Canadian lands at over 20 years of age, and is the famous corporation’s official magazine. Spilling the beans about upcoming Nintendo recommendations ranging from Ocarina of Time 3D, to Dead or Alive: Dimensions, this magazine is one of the hottest funky junk I’ve read. I don’t even care leafing through pages and pages of microscopic print, but it pays off with its flamboyant styles and captivating perspectives.

The issue I have...the March 2011 subscriber edition magazine!

There, I learned lots of stuff that may be a little dated, but gives me some good recommendations whenever I get a 3DS. (courtesy of the Raise Money So Sam Mwakasisi Can Get a 3DS Fund) With the Nintendo power in your hands, Thor will look like an action figure. Check out a peek at some of March’s most anticipated games!

Some info behind some of the Street Fighter IV series newcomers.

  • Tiger Woods PGA Tour 12: The Masters – No sporting franchise has been as consistently successful on the Wii as Tiger Woods PGA Tour. But this new installment may be his biggest tee-up opportunity…in the Masters tournament! A first for the series, players can show off their skills at the famous Augusta National Golf Club. (I don’t know it, either) Can Woods make a comeback this season? Hey; at least his game never looked better.

The back cover of my issue, depicting SSF4 in a way you'd never think possible.

  •  Super Street Fighter 4 3D Edition – Wasn’t this picture just asking for it? Anyways, my issue revolved around a lot of games, but SSF4 3D Edition was its main premise. March being the month the 3DS was launched in America, (Japan almost got a 4-week boost!) Nintendo fans must’ve screamed with joy when this game was announced. “…the biggest name in fighting games shoryukens its way into the Nintendo 3DS launch-window lineup” the magazine said. Think it’s going to be impossible executing Zangief’s first ultra? (circle motion twice + all 3 punches = Ultimate Atomic Buster) The new, and head-smackingly easy, Lite Controls think otherwise. The magazine was so revolved around this game, they had to interview several Capcom masterminds to get the full scoop! (Seth Killian, the man behind our final boss’s name, gave us some tips to fight like a boss. Alongside, the producer that made it all happen, Yoshinori Ono answering six questions.)
  • Put pedal to the metal like you never have before in Asphalt 3D. (Yes, it is related with the Asphalt app series.) Predictably the most accessible racing game coming to the handheld, this game boasts an easy power-slide system and an abundance of extra modes and vehicles, providing a lot to offer for both casual and hardcore racers.

A look at the two Ocarina of Time editions, among others: the original, from 1998, and the most recent, this year.

  • Ocarina of Time 3D – You know it. You love it.  61% want to have his ears, 54% want to play as a female lead, it is The Legend of Zelda. One of Nintendo’s most timeless series starting just around the time this magazine did, it currently ranks as the fourteenth on the chart of best-selling game series at sales paying off at 60 million. This epic has never looked better than its transition into 3D. A sensationally visual enhance of the original by far, it also graces interface improvements such as touch-screen. Whether you’re a longtime Zelda super-fan, or you’ve never played a Zelda game before, this is one adventure that shouldn’t be missed.

A snapshot of a game of Ridge Racer 3D in mid-race.

  • “It’s Riiiiidge Racerrr! If you imagined the voice of a cheesy announcer when you read that, then you’ve probably played enough Ridge Racer to know the long-running series has such a loyal following…” begins Nintendo Power. Long-running it is at 18 years of age, besides setting off the craze of arcade sensation Pac-Man, one of Namco’s biggest hit series must be Ridge Racer. Is Need for Speed too old for you? Try Ridge Racer especially after its conversion onto the 3DS in Ridge Racer 3D. Cool cars, gorgeous tracks, and racing that takes us back to the golden-aged arcade days. All that magic in your own pocket and where you go, this stellar feller goes.
  • After Ubisoft’s stumble with their Michael Jackson experience, they should be able to get back on their feet with another conversion of an old-schooled game created before 2000 was even known. It is Rayman 3D, the 3DS transition of 1999′s Rayman 2: The Great Escape. One of the most influential games of the N64 era, Ubisoft has taken the most highly regarded version of the game (the Dreamcast edition) and re-released it. Just with 3D graphics and analog controls and gentler difficulty curves, and better camera systems! In the end…not so different.

A player navigates themselves through a meadow of flowers and bananas.

  • Wow…talk about balls of steel. After a decade of Sega’s hit series titles all sharing the main premise of a bunch of simians that went “bananas” and transported around in balls to get more…kind of regular. And in Super Monkey Ball 3D, it’s kind of the same thing, except in 3D.  There are two types of ways to get things “rolling”: the circle pad, or the motion controls. But this game is a bit of new while still a bunch of old. Two new mini-games are being featured: Monkey Race, and Monkey Fight. Monkey Race is a little Mario Kart-esque, as the whole yearning for first place occurs. Monkey Fight is a little more Super Smash Bros. Either way, critics may not have had positive hearts, but they’re critics; they’re not supposed to.
  • And to believe this was the 3DS’s bestselling game, and first platinum title. Pet-raising simulation? Pet-raising? Seriously? Were all the people who bought this game girls? Nintendogs + Cats was the leading game at not too far from 2 million copies, beating out Ocarina of Time 3D at 0.63 copies! Making a 6-year return after Nintendogs hit the DS, even my magazine revolved around this for at least one half of a page, explaining its use of 3D graphics, and cute stuff like dogs jumping at the screen to lick you, or throwing a boomerang for your pal to fetch. (Note: This game launched exactly the day the 3DS did.)

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Like what you’re seeing? Then maybe you should subscribe to Nintendo Power on Amazon to get a year’s worth of this juice! Anyways, keep checking back for more breaking Kalamazoo, and more on Sammwak! (Make sure you subscribe, or like this post if you blog here at WordPress.)

This is Sam breaking KZoo, signing out.

- Sam

OneByOne releases NEW VIDEO!!!


That’s right. Hey guys, and for any of you who have actually checked out me and my brother’s channel , you’d know that we haven’t been up to date ever since our most recent video back in February 2011 (released five days before yours truly’s birthday), which only mustered seven thousand views, which is not even a fifth of the amount of views our most viral video get.]

Well, now over half a year later, we’ve finally released a new video in a beautifully brand-new format (just today)! Only seventy people have seen this greatness, and since the thousands start here at Sammwak, I thought that this would be the best way to spread the word. See it and replay it and replay it and replay it and replay it and replay it in awe! My brother is officially an After Effects master for doing this. Software takes people places, doesn’t it?

See, I told you it would be beautiful. And if you think you’ve woken up from this best dream ever, we’ll be releasing new videos all week under this format!…Okay, now you can wake up. ;)

Our fresh logo, and hopefully our fresh YouTube icon.

I’ve been cooking up tag-team ideas ever since we got this whole format thing down. I’ve got some pretty good ones down, and hopefully they’ll go from my WordPad to your computer screen. I’ve already told my friends on GMail’s Buzz about it, and maybe they’ll continue the buzz too…pun intended?

Anyways, keep checking back to OneByOne for slick new videos under this format. Speaking of slick videos, wanna check out our most viral video? (breaking the record at over 200,000 views)

I guess that’s all here from Sammwak. Just a quick shout-out to spread the news.

p.s. For my bonehead mistake of procrastinating on blogging times, I’ll be giving you a short span of posts every Monday, Friday, and Wednesday! That’s right, for just 2 weeks, Sammwak will be triweekly…starting, now!

p.p.s. Keep your eyes peeled for SSF4 charge character tutorials! (Anyone named Benny must be very happy right now.)

Gamecritic – Super Crazy Guitar Maniac Deluxe 3


Hey it’s Sam,and since I don’t have anything else to yammer about, it’s another round of Gamecritical awesomeness! This game is one that every online rhythm game lover must know about. I dig this game. My friends dig this game. If you’re a fan of online music games, then Super Crazy Guitar Maniac Deluxe 3 (yes, it’s a long name) is the game for you.

Created by someone, or some company, named Shinki, the game was described on Not Doppler as “the super crazy guitar maniac returns with 14 new songs to master and 10 awesome guitars to choose from!” This is for people who aren’t ready for Guitar Hero quite yet. The controls are simple and easy to learn right on your keyboard, consisting of just the arrows (up, down, left, and right), the keys A, S, D, and F, and numbers 1-4. The rhythms are sweet, and the guitars look real in-game. The second sequel of Rob Sienkiewicz’s “G-rated” Super Crazy Guitar Maniac Deluxe, SCGMD3 has improved visuals and a bigger multiplier than either of the preceding games. Check out some super crazy maniac jams!

But there are some flaws that take away from the game, sincerely. Let me list them:

  • The track list has songs you wouldn’t know.
  • The voice you always hear can get annoying.
  • Still one stick man to rock with. Still one.
  • Tracks are way too hard.
  • Some carbon-copied things from the past haunt SCGMD3.
  • It may be an odd idea, but multiplayer could help instead of sitting around taking turns.
  • Tracking your notes isn’t always frequent.

SCGMD3's highest multiplier level in super crazy action!

Can’t deal with this on my own, though. Only the true critics can…all of you out there! Check out this game at Not Doppler in the link below! Yep, URLs are too mainstream.

Happy rocking!

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So, you’ve gotten the success of completing stage one of becoming an awesome rockstar! Now, onto Guitar Hero! ;) And, if you’re lucky, maybe even Rock Band! :D

Here are some merits and demerits that this game deserves!

THE GOOD

Sucks You In - A good game, online or video, can use their ability of sucking you in, and making you a part of that game, for an advantage. Games able to pull off this herculean feat, welcoming you for hours or days at a time, are marked with this handy merit.

Great Soundtrack – Any game can carelessly and clumsily slap together a handful of songs onto a mix tape. But when games include music that can help steer moods, it helps give more flair to the experience. Games like those are marked with this merit.

Funny - Even if it’s a comedy, the jokes can easily slip down the drain. And it really proves to be rather hard to keep some jokes moving across. For example: Why did the humor game cross the road? To get stuck with this awesome award. See, that wasn’t hilarious at all. But when games manage to ravish the ROFLCopter of it, it ends up on our Funny list.

Innovative – Games marked as Innovative take at least one aspect of game designing and push it forward. Let’s hear it for doing things differently!

Variety – Games that try different things and get lots of those things correct are very strong candidates for this enticing award.

Better than the Sum Of Its Parts - This award may not sound like it’s anything valuable, but its numerous run-of-the-mill pieces can come together in an interesting way, resulting in a game better than the thinkable.

Outstanding Gameplay - Some games play better than others, and regardless of whether it’s an exciting new development or a refined collection of playing systems that you’ve seen before, if there’s a game that goes above and beyond the call of duty, it’s worth the special mention.

Good Start – This new game introduces us to a lot of new things, and the end result is that we’re left wanting more, like an improved sequel/spin-off. Games that we’d like to see bigger and brighter things from in the future are marked with the Good Start merit.

THE BAD

Difficultly Punishing - Sure the ideal boss fight, like Mario vs. Bowser, can put up a good fight. But when games push it too far, you end up making a fool out of yourself. This game would’ve been more appealing if it reduced the Haterade and punishing difficulty.

Carbon Copycat – Wait, haven’t you lived through this before? This demerit is for games who recycle old feats and try to add them to the experience, and fail to complete the task.

Too Hard – There’s something up when you have to struggle with maintaining a game, if it varies from difficult controls to tough gameplay. When games like these are good exercises for brain tumors, they get marked with this demerit.

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Before this post stretches on for days, SCGMD3‘s final verdict is a “great” 7.9 out of 10. “Hard, punishing controls in a carbon copied environment does strip the experience away, but Super Crazy Guitar Maniac Deluxe 3 manages to compensate a new, distinguishing high for Shinki’s series.” So I guess that SCGMD3 is the breakthrough of Shinki’s series.

Check back here for more Gamecritical posts, more epic humor, and more from Sammwak! And, think you got what it takes to be on my next post? Send in an online game that you love, and if it has the guts, graphics, and genius to dazzle or dismay me, you could be responsible for the next Gamecritical post!

- Sam :D ;)

p.s. Can we just get to 30,000 hits already? I am still waiting… :(

p.p.s. Want to reminisce SCGMD2 without actually playing it? Here are some of my fave jams!

Thousand Pounds Fight Team Ultra Combos


Hey guys it’s Sam, and as you know, I’ve already expressed my interests in the Street Fighter series. And just yesterday, my brother found these videos, and displayed them for us. And I gotta say, I was pretty impressed. So impressed, I actually got MAD when the last video ended. They were from Thousand Pounds Action Company (whoops. Thought it was Action Comedy.), a pretty darn good stage fighting team that released a handful of stage fighting videos that actually looked like the real thing (Pfff. That’s what stage fighting’s SUPPOSED to do.) So today, I’m sharing with you, the videos that I marveled at and loved, and guarantee that you will too. The series features a first video, a second (“Femme Fatales”), and a third (“Final Round”). “Femme Fatales” scooped up the most views with over 1,000,000 of them. Video one would go second at over 800,000, and ‘Final Round” last with over a poor 400,000. Remember…no gore intended. ;)

WARNING: Rated  T for Teen for kinda-inappropriate content, language, alcohol reference, and violence.

And since we FINALLY made it to over 27,000 hits, I’ll throw in an extra to give you thanks for your commitments…

So, how are those flying fists, corrupt kicks, and superior smackdowns to you?

Well, as the French say: see you later on Sammwak! Stay in school, don’t do drugs, scream at the sky, and shampoo a squirrel.

- Sam

p.s. Locate the company at ThousandPoundsTeam@gmail.com.

p.p.s. Look forward to my Super Street Fighter IV review coming soon!

p.p.s.s. Why are you still looking at my postscripts? The post’s over!

SSF4 Arcade Edition coming this summer


That’s right. Capcom has gotten a whole new look on itself. They were a little unsure of Street Fighter IV at first. It was like a glob of wet clay with plenty of cracks. Then the fan nature called, and Super Street Fighter IV answered, filling in all the drab cracks that made it a masterpiece. I guess the Dimps-Capcom team thought that it just wasn’t enough. So now they’ve put their innovation to the test…and the Arcade Edition was born.

Some old-school Hongkongese fighters from SF3, Yun (left) and Yang, rebooted for the Arcade Edition.

The SSF4 series is still at its best in rebooting, like doing so for the pictured Yun and Yang. Think of this that sets them apart besides their couture: Yun’s a skater, but Yang’s more of a rollerblader. Back in April 2010, producer Yoshinori Ono announced that there would be an arcade version. Currently, Evil Ryu (Street Fighter Alpha 2) and the brand-new Oni have been announced as playable bad guys. A couple of play tests were handled in numerous arcades as well as during the SF4 finals at Tougeki Super Battle Opera. Shortly after the release, pictures showing debug 360 achievements with various AE characters were leaked, implying a console release in the future. Evil Ryu was officially announced as playable on March 25, 2011, and Oni was released two weeks later on April 8. It’s planned for a June 7 release for the 360, and the PS3 as online DLC and media 4 weeks later, on June 28. The Replay Channel from SSF4 is getting bumped up a notch. Now players can distribute their replays, follow others’ recent games, and view a special channel featuring proficient players. It has also been announced that a PC version is due for release in July, including a benchmark computer test, and making use of Games for Windows Live.

Oni (left) and Evil Ryu...AE's villainous hidden bosses.

Check out a taste of what to expect from Arcade Edition if you don’t know of it already:

“Yun and Yang’s Ultras”

“Yun and Yang Trailer”

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So if you want to unleash your inner warrior (and you own a PS3 or Xbox 360), invest in the Arcade Edition for just $39.99 when it hits stores July 28! And to me, that’s cheaper than most titles GameStop sell.

Goodbye for now, and if you still check out our channel‏, we plan to update as soon as possible when we get AE! ;)

- Sam :D

Super Diaper Baby 2 closer than you think


Hey it’s Sam back from a pandemonium-filled week! Scoring the power of polite by getting the school Green Team all year long, getting my second consecutive gold medal in our comprehensive reading test program (a.k.a. Accelerated Reader), the list goes on. But now I’m especially looking forward to something. This is something we’ve all being dying–well, crying–for. It’s actually releasing at the end of next month, June 28. Told you it was closer than you think. If you’re a fan of the potty humor heroes of Dav Pilkey (Captain Underpants, Super Diaper Baby), here comes a big, small, and special sequel to one of Dav’s hit bestsellers. Fans…open your mind to the world of the Potty Snatchers.

The follower of 2002′s Super Diaper Baby, this year’s Invasion of the Potty Snatchers is the 3rd graphic novel by “George Beard and Harold Hutchins” (in case you’re confused, the first two were Super Diaper Baby and Ook and Gluk), but the first to be referred to as an “epic novel” from the duo instead of a “graphic novel”, the only epic novels being Dav’s Captain Underpants series. Since nasty Principal Krupp has demanded the boys to stop making any comics associated with poop, they change to a whole different subject: pee. Speaking of pee, the new villain of Invasion of the Potty Snatchers is Rip Van Tinkle, a diabolical genius/inventor/bank robber that awakens to find himself a walking, talking puddle of pee. From this, his determination sprouts to demolish every toilet in town. And for a diabolical, ruthless, devious plan, that’s not too evil.

Could the terrifying Van Tinkle ruin bathrooms with his smart-alecky cat, Petey? Or is this a job for the amazing Super Diaper Baby? Well, duh! Of course it is! Will Billy meet a match when he encounters toilet-taking intruders and even the enormous SUPA KING MECHA-KITTY 3000 (it’s obvious from the ‘Supa’ that it’s gonna be the most hood villain ever)? Perhaps with a hand–well, PAW–from his mighty canine friend, Diaper Dog, our pint-sized hero might put an end to the reign of Van Tinkle terror, and make the planet safe for toilet-lovers everywhere!

As another “treat”/excuse from the release of the ninth Captain Underpants novel, if you’re in for some action, you’re in for some laughs, and you’re in for some more potty humor, “urine” for an awesome treat! Calling all Pilkey fans for the grand sequel to the hit novel that had readers wetting their pants with joy!

Featuring the return of Deputy Dangerous/Doo-Doo’s dynamic doggie, a special guest appearance of Principal Krupp himself, and more of the hit “cheesy animation technology” that had Pilkey fans on their feet! Coming soon to Dav Pilkey’s website: learn how-to-draw all the gallant heroes and diabolical villains from this adventure, and be on the lookout for artwork, videos, and updates from the book! As I said, this novel comes out on June 28, 2011…but start bugging your parents NOW! I mean, seriously; even the cover art’s out!

Speaking of the cover art, it looks like Captain Underpants lent some of his powers to Dav! Watch Dav whip up the cover art in two and a half minutes! Talk about pre-shrunk and cottony!

So, remember, lavatory lovers: if you’re only going to read one book in 2011 about an evil puddle of pee, make sure it’s Super Diaper Baby 2: Invasion of the Potty Snatchers! Amazon says they’re allowing pre-order for just $9.99, but Barnes & Noble pre-orders for cheaper at $9.49! Are you thinking what I’m thinking?

Well, that’s all for now! Remember, my friends: When you need some potty humor to make your day, you know what book will come to stay: Invasion of the Potty Snatchers!

With all due respect,

Sam ;)