If you remember how Sammwak used to be last year, you might remember my post in May asking you to decide what was the best Xbox Live Arcade game (if it doesn’t ring a bell, click here): the creepy world of Limbo, the plant soiling of Plants vs. Zombies, the arcade aesthetics of Scott Pilgrim, the blood-red ruckus of Super Meat Boy, and the futuristic frenzies of Monday Night Combat. Almost twenty votes came in over those months, and I’ve decided that you’ve waited long enough for 8 months straight. These were the results of the nomination. And the nominees, one more time, were…
Limbo is a creepy puzzle-platformer that got released for the Marketplace last summer, and has been a huge success since. It takes place in an eerie black-and-white monochromatic atmosphere (which is how the game got recognized as a “video game of art” as well as a “trial of death”) heavily resembling an olden horror flick, where you are this unnamed boy searching for his sister. But that’s not the worst thing. You have to fend off against deadly obstacles like giant spiders, worms, and bear traps! And you cannot pass this game once without gruesomely dying your head off a couple times. Pretty fun, huh? It was often blamed for its abrupt ending and minimal storyline, but Limbo brushed that off with plenty of awards for Best Visual Art, Excellence In Visual Art, and categories like that. Can this scream its way over to the Top XBLA Game title?
Plants vs. Zombies got its grand start at the Arcade back in September at the crack of back-to-school. It is a creative and enjoyable tower defense-stylized action game that takes place at the biggest battlefield of all: your house. With only plants with superb abilities, you must defend your house from the waves of pure zombie ferocity coming at you in different styles, like the Conehead Zombie and even the Zombie Bobsled Team. It as well as its soundtrack got a positive reaction from critics and players, being picked by Gamezebo as one of the “Best Games of 2010.” The game also received an app for the iPhone and iPad. Can this game be the one to soil the path to the grand title?
Scott Pilgrim vs. the World: The Game had a close shave releasing to the XBLA almost at the start of September 2010, but it got a boost a few days before at the end of August and picked up its pace. The game is a side-scrolling beat em’ up based not only on Bryan Lee O’Malley’s Scott Pilgrim graphic novel series, but tying in to the release of the 2010 movie of the same name. It picks up the 8-bit feel as you play as Scott, Ramona, Kim, or Stephen Stills, along with characters Nega-Scott as an unlockable and Knives Chau as DLC. The game’s storyline picks up from O’Malley’s classic: defeating Ramona’s seven evil exes. It also adds a touch as you can purchase items to replenish your health and boost stats, as well as the ability to revive knocked-out characters. The game received mixed to positive reviews, as critics complained of its lack of online co-op, visibility issues, and chaotic 3-player play. But can this game get the coins to win the XBLA title?
The successor, sequel, or adaptation of 2008′s flash game Meat Boy, Super Meat Boy takes it to the next level in October 2010. Actually, over 300 levels. As from the original game, the tiny, skinless, cube-shaped slab of meat we call Meat Boy must save his girlfriend, Band-Aid Girl, from the villainous and diabolical Dr. Fetus. But the quest isn’t just fun and games. Meat Boy’s quest is life-or-death, as he must overcome obstacles like sawblades, salt, etc. Having the required fine timing of series like Mega Man, this guy can run, jump, and stick to walls either to slide off them, jump off them, or as I liked to do, hop your way up them. The game also folds into warp zones and retro-styled bonus levels. Don’t forget to unlock “Teh Internets”! As acclaimed as the game is, can Meat Boy’s blood, sweat, and tears earn it the Top XBLA Game title?
Monday Night Combat is a downloadable third-person shooter from Uber Entertainment, represented as the futuristic Monday Night sport. Available for both the XBLA and Windows (supported by Steam), it pits you up as a Pro in either orange (Hotshot) or blue (Iceman). Its basis is almost like a tower-defense tradition–your job is, with your weapons, fending off against bots (Blitz Mode), opposing teammates, or even BOTH (Crossfire Mode) to destroy the opposing Moneyball (It’s a ball full of money. It’s so simple) while protecting your own. It’s also a good idea to construct turrets/towers in your base that automatically fire by themselves, and upgrade them with loose cash. The Assault is the main Soldier of the game shooting like there’s no tomorrow, while the Support likely resembles a Medic or an Engineer, healing teammates and bots, as well as hacking into built turrets. The Sniper is a good long-ranger with sneaky Flaks and surprising Traps. The Assassin has her own level, cloaking to invisible sights and attacking opposing teammates. And no one forgets the cash-bleeding mascot, Bullseye! Can all this with Mickey Cantor’s silly announcing have a successful fire at the grand title?
And the winner of the title of the B-E-S-T Xbox Live Arcade Game is…
Monday Night Combat! Snagging the lead with seven votes, MNC has literally grabbed the title and held it ever since the polls opened. With 43.75% of the votes for the taking, Monday Night Combat‘s not-so-hard work deserves to earn the award it rightly deserves! Ain’t it a beauty? You could cry just looking at it.
Oh, and the second place runner-up is…
…Limbo! Coming in second at an astonishing five votes, Limbo regardless has been noted as one of the top games of the 2010 year, so it might be a bit of a shocker for XBLA regulars that it fell behind. But as we all know, runner-ups still get awards!
Super Meat Boy covers the third-place title in red, mucky blood, and that’s a lot of what you’re going to shed as Meat Boy in his prime-cut adventure that will hand you your rump on a platter. This game got the bronze title at an astounding two votes, quite disappointing for a highly acclaimed game. No offense to Team Meat, the geniuses behind the game, but our fans just didn’t give your work of art a second thinking.
Scott Pilgrim and Plants vs. Zombies were both tied at one vote. Ouch. Anyway, comment, rate, like, share, and stay tuned for more Sammwak-y goodness! Also, my question of the week for you…if “Santa Claus Is Coming to Town” says “he sees you when you’re sleeping, he knows when you’re awake”, is Santa just a jolly old stalker? Comment below! And thanks for subscribing: I bet you’ll be first place in every top 5!
This case just needed to be rested. Hey guys, it’s Sam once again, coming back this time for yet another count down for the top ten Nintendo 64 games. I personally own a Nintendo 64, but all we have is Diddy Kong Racing and the somewhat critically-worshiped Super Mario 64. This case just needed to be cracked one way or another, and especially with all these Legend of Zelda games (especially Ocarina of Time being worshiped as the best—and I mean best—game of all time), I needed to put my foot down and take a chance…and I’m looking at my own opinions, not Wikipedia’s most bestselling N64 games. Well, enough talk, let’s go onto #10…
“ClayFighter 63 1/3 goes right back to boring players to tears” – GameSpot, 3.1/10
There really was no other spot bad enough to scratch the bottom of the barrel. Interplay’s ClayFighter 63 1/3 (mocking the fad of N64 games that have 64 as a suffix in their title, like Pilotwings 64) is either one of the funniest N64 games created, or one of the console’s worst letdowns, depending on who you rely on. The third of the ClayFighter series, after the original SNES ClayFighter and its sequel C2 Judgement Clay, it still continues its ancestors’ trend of using stop-motion clay animation (aka claymation) to provide cheesy but hilarious fighting. With parodies at every corner of the game, such as Mortal Kombat-mimicking “claytalities”, and “Let’s get ready to crumble!” based off of “Let’s get ready to rumble!”, this game was too hilarious for its own good. The gameplay nonetheless was terribly derivative, pathetically visualized, and very annoying with sounding. It’s a balance between a mediocre game and a horrible game. It’s not that I don’t recommend it, but it’s just that I don’t recommend it for people who know their fighting games. Now do you know why this is at the bottom of the list?
FUN FACT: Did you know that ClayFighter 63 1/3‘s later rental-only edition, ClayFighter: Sculptor’s Cut, is one of the rarest and most expensive N64 games of all time?
“…the kind of game you will spend many sleepless nights with” – GameSpot, 8.3/10
#9 goes to Star Fox 64, also known as (in the PAL region) Lylat Wars. This game actually was not the first Star Fox game, as the real original was released for the NES four years before this. You actually couldn’t classify this game as an “aerial space shooter”, but instead a “rail shooter.” This also became a first of N64 history to include the infamous force-feedback Rumble Pak. The game actually originated indeed from Shigeru “Big Boss” Miyamoto, which evolved finally into the process of controlling Fox McCloud and one of his piloted vehicles, usually his Arwing. That Arwing is also known to deflect enemy fire in the midst of performing a popular and official meme, the “barrel roll.” Fox only has 3 other members of his new Star Fox team (passed down from his father after his passing): Falco Lombardi, Fox’s friendly rival, Slippy Toad, Fox’s youthful friend, and Peppy “Barrel Roll” Hare, Fox’s mentor. It has been praised for its enjoyable gameplay, great soundtrack, nice-enough visuals, and more, but the only bad things people had to say were of its incredibly short duration and lack of rumble support. And the reason this game couldn’t even make the top 5 is since I personally know I’d be horrible at rail shooters. Shooting bad guys while keeping track of your team is a lot of work for a kid.
FUN FACT: Did you know that Star Fox 64‘s voice acting originated from Shigeru Miyamoto’s interest in English puppet dramas? While developing the game’s animation sequences, they had the characters’ mouths open and close like puppets.
“…the best snowboarding game around” – GameSpot, 8.6/10
#8 goes to 1080° Snowboarding (pronounced Ten Eighty), the most praised snowboarding game on the Nintendo 64. The player controls a snowboarder in one of six different modes; it has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and options. The objective of the whole game is to either arrive at a finish line as fast as possible, or to receive as much credit for tricks as you can. These wee goals have resulted in 1,230,000 copies sold just in the U.S., but also a ranking as only not even the thirtieth-most bestselling game. It still has been considered either the best snowboarding game created, or one of the most strenuous created, depending on who you rely on.
FUN FACT: Did you know that 1080‘s graphics were the highest on the N64 at that time (aka 1998)?
“Diddy Kong Racing probably wasn’t supposed to see the light of day for months” – GameSpot, 6.6/10
#7 goes to the Rare-Nintendo team’s world record-setting Diddy Kong Racing, with 800,000 copies ordered before Christmas 1997 even arrived. Released 2 months after the N64, this game supported the storyline of a tiger named Timber being left in charge of an island soon to be terrorized by the horrific Wizpig, so Timber recruits his racer-skilled friends to form a team and beat Wizpig once and for all. This game is either one of the best or worst N64 racers, depending on either its amazing soundtrack and smooth gameplay outcome, or its horribly tedious story-mode process. This game is the only N64 racing game I have, and so far, it’s a guilty pleasure, and a perfect example of the N64’s unusually impressive freezing abilities. But hey—racers like these don’t come often, and no one like Mickey Mouse should come along and copy it!…What? He already did? Dang it!
FUN FACT: Did you know that Diddy Kong Racing had an entire course in something like beta that sadly never made it to market? That course was called Horseshoe Gulch, and even if I don’t know what domain it belongs to, you can check out the beta course here… (Are you with or against the fact that this course was unreleased? Comment your response, kay-kay?)
“…anyone who wants a great golf game need look no further” – GameSpot, 8.7/10
#6 goes to the Camelot-Nintendo team’s creation of Mario Golf, the actual second game in the eponymous series, after NES Open Tournament Golf, which actually still starred Mario and Luigi. This game was a critic’s paradise with no review with a score dropping below a limit of 8.0/80%. IGN was even nice enough to cater a perfect score for the game! This game actually is a blast, with its keen and precise golfing engines, like setting power. There are 11 characters in the game overall (with 3 unlockables), who include Mario, Luigi, Bowser, Donkey Kong, Metal Mario, and even our beloved Baby Mario. The first golfing game our princess-saving plumber has starred in with 3D computer graphics (like Super Mario 64 introducing Mario to 3D graphics), this game was just released in mid-summer 1999, and for the duration of five years, it’s gotten two sequels, plus a mobile golfing simulator. What could be better than such a unique game?
FUN FACT: Did you know that Mario Golf was developed by Camelot, and this was its first Mario game to contribute in?
“…strikes gold on the three points that matter most: value, gameplay, and fun” – GameSpot, 8.2/10
I know, a Mario sports game beat another Mario sports game, big shocker. But Mario Tennis is our first member of the top 5 best N64 games, and the ace they served up is an unbeatable one. An amazingly good game of tennis that may make your hands sweat instead of your brow, this game really does use its material upon real-life tennis to know what they’re talking about, since every type of tennis shot is present and accounted for. “So what,”, you might scoff, “is it fun?” Yes, no doubt. Matches are fast-paced and entertaining, the hilarity increases every second of the game with unnecessary vocal and visual outbursts, and lots, lots more. Now all Nintendo needs to do is to have its people call Camelot’s people and notify it of the idea of the latest Mario sports game: Mario Table Tennis!
FUN FACT: Did you know that the Mario Tennis series is due to continue sometime in 2012 when the series is serving a brand new ace on the 3DS? Look out for it, 3DS owners (or pre-3DS-gonna-get-one-for-Christmas owners)!
“the type of game N64 owners have been waiting for since they finished Mario 64” – GameSpot, 9.8/10
Surprise! Did I not tell you that there were gonna be a couple surprises up my sleeve?…I didn’t? Well, surprise! #4 1/2 goes to the Rare-Nintendo team’s GoldenEye 007. No offense to all you spy junkies, but I don’t really like James Bond, except for his classic phrases that include “The name’s Bond. James Bond.”, and “Shaken, not stirred” that have obviously skyrocketed him. Speaking of skyrocketing, this game got lots of it into the inclusion of being one of the most important first-person shooters created. Released just as summer 1997 was coming to an end, this game is not only famed for being maybe the only acclaimed movie-licensed game of all time (based off of the 1995 movie of the same name), and also for having one of the cheesiest game-over sequences Nintendo could think of—having James’s vision get drenched in red like in the gun-barrel sequence, and watching Bond hopelessly die from different angles like in a movie. What gets cheesier than that? A ranking as the third-most bestselling N64 game?…
FUN FACT: Did you know that GoldenEye 007 sold 8 million copies, and that amount even beat out Ocarina of Time, by just 1 million consumers, to get into the top 3? Yeah, the bestseller’s list is a huge competition.
“…so graphically clean and simple, one instinctively wants to go exploring” – GameSpot, 9.4/10
#4 somewhat goes to the N64’s most bestselling game, Super Mario 64. Released as the launch game of the console, this game featured the control of Mario in a full 3D-graphic-and-polygon free-roaming platforming adventure game that was one of the most anticipated aspects of the Mario series…hopefully. This game was considered a revolutionary classic by millions of [if not] billions of gamers, getting a near-perfect-to-perfect score whenever one dared to review it. Released just as summer 1996 became official, it has to be called one of the most successful Mario games created, with it and its spiffy 11.62 million copies…
FUN FACT: Did you know that upon meeting Yoshi in the game (which requires 120 stars), he adds life after life until you have a total of 100 lives? I better start working on that!
“…a game that can’t be called anything other than flawless” – GameSpot, 10/10
I know, I know. A game you may call the most legendary of all time only got #3 on the best-of-N64 list. I have a feeling you’re probably urged to pick up your pitchforks and torches and come to my house in all-out riot mode. But this is my own opinion! And I’ll give you some reasons why Ocarina of Time fell to just a #3 score. My own best friend owns this game (like for unnecessary mentionings!), but he says he’s got his socks scared off every time he plays the game. Monsters, mostly. This game may be a worldwide sensation for its unbeatable charms, but when you give this game to a kid…their fearful juices will flow. Even if this game was so famous, even a 3DS remake couldn’t shut everyone’s pieholes, this game is a beautiful nightmare, and just like A Series of Unfortunate Events‘ Lemony Snicket says: “I cherished, you perished, the world’s been nightmarished.”
FUN FACT: Did you know that Ocarina of Time sold 7.6 million copies worldwide, and beat out Super Smash Bros. in the process, by just 2.6 million sellers? Now you know!
“…Stadium comes off as bit of a disappointment” – GameSpot, 5.7/10 (Don’t blame me when I sent vicious and fully-evolved Pokemon to this company’s door.)
I do not understand what GameSpot means when they say this, but to me, Pokemon Stadium was fun enough to reach the #2 slot. This game is just a classic revamped 64-bit imagining of your usual Game Boy Pokemon games: full of strategy, stretches your brain to breaking points, and full of hidden support. Speaking of that support, it can be found with the power to transfer Pokemon from Pokemon Red, Blue, and even Yellow: Special Pikachu Edition, all with the usage of the N64 Transfer Pak, such as how the Rumble Pak provides force feedback. The AI has been toned down to the point where average Pokemon catchers could beat it, as of the Japanese version of the game was actually a sequel, and the original Japan-only game received lots of hate for being so hard. This game is so epic, it doesn’t even need a storyline! The only progress in-game can be made by winning Cups and completing the Gym Leader Castle. People have been looking at it in mixed to positive ways, with one even complimenting it as bringing “a tear of pride to your eye.” All I have to say to that person is three letters: IKR?
FUN FACT: Did you know that the game was released as a cartridge (bet you already knew that), but was originally going to hold use of the Nintendo 64DD. But since the 64DD turned out to be a commercial failure, cartridge format became the transferred, and official, format.
“Super Smash Bros. is definitely worth a purchase” – GameSpot, 7.5/10
My, this is just full of surprises, isn’t it? But that announcer is right…something has gone wrong in the happy-go-lucky world of Nintendo, with a paradise of results. Think of being able to duke it out with your favorite Nintendo characters across arenas from your favorite Nintendo games, with music from your favorite Nintendo soundtracks. Mold that all together, and you get Super Smash Bros. at our #2 1/2 slot. This game is just a free world of amazing impression, with cheesy and entertaining violence, heart-stopping enthusiasm from the off-screen audience, and even the most beneficial power-ups I’ve seen in an N64 game since I could pop on my Wing Cap in Super Mario 64 and at least try to fly away. Will you be having fun with a totally boss laser sword, amazingly powerful Bob-ombs, or are you gonna stop and have some Hammer time? You can play as Kirby and always be able to float to safety, Link with the ability to throw his own bombs, Donkey Kong with him and his banana-fueled insanity, Mario (obviously) with his roots that created this game in the first place, Captain Falcon with him and his devastatingly popular (and pioneered) falcon punch, and more! No wonder this game had the 5 million copies that beat out even Diddy Kong Racing!
FUN FACT: Did you know that the Super Smash Bros. series is due to continue with its untitled fourth installment currently announced for the Wii U and 3DS? The date of release is not announced yet, but keep on the lookout for more news!
And here it is. #1. My favorite N64 game to play. I bet you agree with me, too. The winner of Sam’s Totally Top 10 Best Nintendo 64 Games Created is… (I am now going to upload dramatic music so the suspense can grow with every endearing second.)
“…likely to disappoint you after a week” – GameSpot, 6.4/10
If you know your Mario, there really is no other choice for the top of the barrel. Amazing soundtrack, fun racing, amusing power-up outcomes, this game has it all, but critics just don’t take the time to look at it the right way! This game really does deserve its spot as the second-most bestselling N64 game, and don’t you think otherwise! Kenta Nagata, Shigeru Miyamoto, everyone needs at least a little respect! So I’m giving you some of the best aspects of the game, in a nutshell.
- Amazing soundtrack. (Some of my favorite songs are Kalimari Desert, Rainbow Road, Toad’s Turnpike, and Banshee Boardwalk (NOT shown above).)
- Fun racing fueled by easy controls. (And when I say fuel, I mean fuel.)
- Classic but still fun power-ups. (I will still remember Yoshi’s sacred cry of pain: “Owowowowowowowowowow!”)
- Good—no, revolutionary—voice acting. (I want to give the person who voiced Toad a passionate rub on the head as well as a dog treat.)
Get the point? If you do, comment, rate, and subscribe, please. If you don’t, try rereading this entire post, alright?
p.s. What should I Totally Top 10 next? Comment your opinions, and you could be responsible for our next countdown!
Hey guys it’s Sam, and I feel really super good today (besides feeling sluggish about it being September aka school month). You know why? Because I checked my site stats, and last Saturday morning I had fifty views! Did you know that’s the same number of homes in a city of Nebraska? Do you know how good that makes me feel? Anyway I figured that it’s a Monday, and after an ignorant hiatus, I’ve decided to come back at you with an old Sammwak original: the top 10 Xbox 360 games! (See I published it!) To agree or disagree? That is the answer. From the fighting ring to the soccer field and everything in between, bring on the list!
10. Get ready to soil your plants in Plants vs Zombies.
One of last year’s most memorable games that hit the Xbox Live Arcade, PvZ took tower defensive games to the next level. If you’re not very “bright” (get it?), you won’t know the storyline: Your house is attacked by hordes of zombies looking for brains, and while you chill in your house, the only battlefield you have is your lawn. The soldiers? Plants.
HOW THIS GAME ROCKED: Beautiful graphics never go awry. Endless amount of opportunities, such as getting new plants (earned or bought as a Twiddydinky) or facing new zombies. Impressive mini games when you want to take a break from the adventure. Awesome versus mode.
HOW IT DIDN’T: You actually have to w-w-(if I say this, my lips will swell like salami)-work to earn things! Progress is unbelievably slow (unlike the iPhone version, the most fair edition sold). Take a white kid and dab two drops of ketchup on his neck and call him a vampire, that’s simply not my league of gaming.
9. Be the predator, but don’t be the prey in Mirror’s Edge.
Faith in mid-fight with a “Blue.”
One of 2008-2010’s most reflected action-adventure games (and my sister’s only played game), taking the phrase “freedom of movement” to a dangerously high level. You play as Faith, a 24-year old in a utopian city that makes a living as a runner, a master of parkour who carries communiques about the city. Faith discovers corruption at the city’s core, and she gets hunted down (at least, that’s what the back said). Along the way, you encounter the Pursuit Police (also skilled in parkour), former runner Jackknife, and even Ropeburn the bulky wrestler!
HOW THIS GAME ROCKED: The most beautiful graphics I’ve seen in an action-adventure game. The core controls are super easy, and you can string them together for even more combat skill. Reasonable voice acting for each character, and a real bang of an ending.
HOW IT DIDN’T: Freaking impossible, even on easy. The combat does sag a little, and the amount of trial and error is time-sucking, soul-sucking, and…well, frustrating.
8. Team up and throw down in Skate 3.
The third and most recent installment in Electronic Art’s open-world skateboarding series Skate, this game flipped into retail stores May 2010. Since San Vanelona has put up a strict skate-free rule, we take to the streets of Port Carverton (home of the Sharks). But this city of not only the residence of Sharks, but stars. Stars in the skateboarding history, that is, from Danny Way to Rob Dydrek and everyone in between.
HOW THIS GAME ROCKED: The controls did churn out easy and quite impressive. The environments were breathtaking and so lifelike, and there are very worthy skaters to unlock, even if they’re skeletons of slabs of meat. Simply throwing yourself off buildings is instant fun.
HOW IT DIDN’T: The engine just couldn’t keep up with the visuals, so every now and then Skate 3 does glitch up (carrying the series’ old tradition). The droning format it undergoes simply melted away my entertainment. Challenges slowly got impossible.
FUN FACT: Did you know that the game before this installment was not Skate 2, but instead the spin-off Skate It? Since Thanksgiving 2008, this extreme sporting game has been getting air on the DS, the Wii, and the iPhone.
7. It’s a futuristic battle to the finish in Monday Night Combat.
Juicing up the XBLA last summer as part of the Xbox Live Summer of Arcade, MNC has intelligent and heavy use of a Monday Night Football background, with a character-class based system with clones that fight for money. Speaking of money, there’s a Moneyball (a ball of money….) that must be defended on one team, while destroyed on the other. Classes, defense, money…yup, it’s pretty much tower defense.
HOW THIS GAME ROCKED: The visuals are also clean and striking, and the controls are actually awfully easy at the core. It makes you feel as if you’re in the arena, and I might be a thick-header for saying this, but it’s very lifelike. Bullseye has to be the best mascot in a 3-person shooter game.
HOW IT DIDN’T: And that’s pretty much it, save the fact that you’re literally blazing bullets every five seconds.
FUN FACT: Did you know that MNC is getting a free-to-play sequel sometime in late 2011 or early 2012 called Super MNC? It’s got new classes, bringing back the old ones, but gives out more of a strategical test.
6. Take the rallies and the ridges in Kinect Adventures.
The first game for the Xbox 360’s Kinect, Kinect Adventures depicted an adventurous storyline with people looking for journeying. There are five mini-games in Free Play, let alone Adventure Mode: River Rush (see picture), Reflex Ridge, Space Pop, 20,000 Leaks, and Rallyball. Adventure on your own or have a cooperative or competitive time with friends.
HOW IT ROCKED: The events did have lots of range, and they were fun in their own ways. As long as the Kinect could track you, the controls did work good. Successful multiplayer, whether it’s co-op or competition.
HOW IT DIDN’T: The most annoying way of telling players that they can’t be tracked: A huge message pops up in the corner of the screen, and tells you to move backward or move forward or left, IT’S SO ANNOYING! Anyway, the game’s also really repetitive so it doesn’t have much interest for people to stay round for at least a handful of hours.
5. You’re the ninja Terminator, and you’re no conjurer of cheap tricks in Mini Ninjas.
Welcome back to the world of Japanese adventure! In this big little action-adventure, flatlands are attacked with horrific weather as bad as earthquakes, and mysterious figures are seen caging animals. The truth is that the Evil Samurai Warlord banished 300 years ago had made an unholy return turning caged animals into mindless warriors in an attempt to take over the world! When the ninja master sends out armies of ninjas with no return, he turns to his final two, knowing that the fate of the world rests in their little hands.
HOW IT ROCKED: Beautiful art making a cohesive world of vibrancy. (sorry, too psychedelic?) Unlimited combat options, which make for some pretty fun fights, whether you need to possess a fox for a quick retreat, or a bear for a good old mauling.
HOW IT DIDN’T: Every flaw literally points their finger at the bad camera. Fighting does get tiresome towards the end of the game. And a not very impressive way to fight bosses, but an extremely hilarious one at most: pantsing them. (I’m not even pulling your chain!) So points for and against you.
4. Get to the dancefloor and get funky in Dance Central.
The killer app of the Xbox 360’s Kinect (hands down), Dance Central is the second game for the Kinect (see no. 6 for the first) and actually sneaked exercises into what seems to be just having a good time. With a soundtrack with grooves as classic as “Funkytown”, to as current as Pitbull’s “I Know You Want Me (Calle Ocho)”. There are ten avatars (counting ELIOT and the Pink Ninja), and t0 top it off, there’s even a ten-second freestyle!
HOW IT ROCKED: Invigorating visuals upon a wide complexity of dance, a helpful training mode. It’s hard to resist dancing with your friends. A party’s dream game.
HOW IT DIDN’T: Girlie moves that men can’t survive to perform. When routines are easy, they’re a little too easy; they’re super-duper-fragilisticexpialadocius-1-million-points easy. No character customization? Well, that stinks, because I was looking forward to dancing under my own creation. And at first glance, you’d think you reached hip-hop-happy land. So why is this game always defending the right to get funky?
3. For these ragdolls, it’s a rush in Activision’s Wipeout: In The Zone.
In 2008, we first received the hilarious show, Wipeout. Then we received Wipeout: The Game in 2010. And now, the Kinect evolution! Yessiree, this game totally supports Kinect gaming! And for once…this isn’t garbage! It’s actually fun for a change, even if you’re playing a little experience at Best Buy!
HOW IT ROCKED: Successful Kinect mechanics for multiplayer, and awesome mechanics of obstacles you’d actually see on the show. Good voice samples and entertaining visuals never grate up. A good game to get a simple handful of laughs out of.
HOW IT DIDN’T: Replays rub your misfortune in your unlucky face. Tasks to do before running a course are embarrassing, like striking poses or dancing. Kinect models do patch up, while it’s infrequent, but noticeable. Not really some achievements worth striving for.
2. Put the pedal to the metal with over twenty Sega characters in Sonic & Sega Racing.
for comic mischief, cartoon violence, and mild suggestive themes.
First revving into the market February 2010 nine days after Valentine’s Day (six after my birthday), Sonic & Sega Racing is the third and most recent installment in the Sega Superstars crossover series. With an endless amount of courses to unleash your inner all-star, it’s also a great game for friends who want competition, whether it’s racing or the mini-games’ varies from king of the hill to knockout!
HOW IT ROCKED: Very smooth controls with endless speed senses which fall into the beautiful visuals and great frame rates. Impressive course design with plenty of variety and range even when you have to drive in a circle three times. Even when they’re literal Sega mascots to ultimate D-listers, this game has a good mix range of racers. Ultimately successful multiplayer with endless fun.
HOW IT DIDN’T: No way to Grand Prix with a friend. Even with up to four players racing, the one signed in gets all the credit.
Okay, this is it. My most recommended game. Change your underwear. Man the floorboards. Take your vitamins. Because number one has arrived, and even critics and players alike agree with me all across the country….
The best fighting game around for ages. Super Street Fighter IV brought everything back of what we needed. Bringing back “forgotten” characters while introducing newcomers, giving “that new touch” to that old game, man this game has it all. I can do the whole evening just in training mode. No wonder me and my brother made onebyonetv in its honor.
HOW IT ROCKED: Gorgeous models and arena designs. Ultimate success in rebalancing characters along with the robust gameplay. Excellent competitive multiplayer if imperfect. Video replay is the best way to share fights with friends in a new, evolved way. All together, definitely makes a better game than last year’s at 2 thirds of the price.
HOW IT DIDN’T: Only limited to a wee two-player multiplayer. You know what would’ve patched it up? Team battle. DUH! Online fighting does suffer if either fighter has slow connection. Video replay mode could be a tad easier to use.
So that’s all, folks. A deep sorry for not being able to catch up these past weeks, so I forced myself to do this one. Thanks for always being a part of Sammwak, and if you blog here at WordPress, please like this post. And if you’re just a viewer, then please subscribe or leave a comment in that section!
p.s. Do you know I’ve gotten up to sixty comments here on Sammwak? Good golly!
Hey guys, it’s Sam with a major announcement! Have you spent your life battling between two games? Is your life doomed to be defied picking one game over the other? (Mortal Kombat 9 or Portal 2? We can never decide…) Worry no more! The upcoming posts about the top five biggest game companies are headed to Sammwak! Get some history behind your favorite companies and their top games, some feedback to know what games are worth it. So starting the Monday after this week’s Monday, come on down to Sammwak to find out…
So starting August the 8th, find out which company’s hot, and which others are a hot mess! Be there or be a hot mess!
Hey guys it’s Sam and since it’s the new year of 2011, it’s time to reflect on the unforgettable games 2010 had to offer. Some were nail-biting thrillers like Alan Wake, others were baths of bullets like Battlefield: Bad Company 2. This one goes off to the outstanding motion-control Wii console. Especially for those who don’t know WHAT to pick for their Wii for the new year. Here are the top Wii games of 2010 that could just be a helper.
5. Tatsunoko vs. Capcom: Ultimate All-Stars
In this groundbreaking crossover, players compete in one-and-one battles to give their opponents the beautiful K.O. they’ve dreamed of. They also have lifebars like the old but still at large Mortal Kombat series, but there’s no kill. This game depicts a 2.5D environment. Players brawl in 2D arenas, but the models themselves are modeled in a 3-dimensional style. A perfect twist on your usual Capcom crossover. I haven’t the foggiest idea why this game was LIKED, but I haven’t played a Capcom crossover. NONE. Ultimate All-Stars met with respective critical acclaim, and it seems like this game might be worth the owning. You can hitch the pre-owned version at GameStop for $24.99 if you’re interested.
4. Kirby’s Epic Yarn
In this charming tenth platform installation in the Kirby series, our charming hero gets sucked into Patch Land after eating a “Metamato”, where everything is made of yarn…even himself. You crank the Wii remote sideways to engage in this breathtaking adventure as you can turn Kirby into a tank, a submarine, and practically anything else that is mobile in this cute-as-a-button Wii game. The reception for this game is better than any other, so maybe you might wanna hitch it at GameStop for $49.99, or if you’re a swell investor, you can hit the pre-owned version for $39.99.
3. Donkey Kong Country Returns
What to get if you combine a game with 2D gameplay and a chunk of 3D graphics? Donkey Kong Country Returns. In this groundbreaking adventure from Nintendo once again, it brings its good old pal from the 90s, Donkey Kong Country, to life collecting bananas, and the precious golden ‘KONG’ words. According to X-Play, it was something and the 2-player co-op that brought it down. Whatsoever, the game met with positive reception from critics, so maybe hitching this game for $49.99, or the pre-owned version for $39.99, could just be your matchmaker.
2. Disney Epic Mickey
In this platforming action-adventure from Disney Interactive Studios, Mickey Mouse is back with a magical paintbrush that can be used to paint OR thin. Mickey is in the not-too-good land of Wasteland, the land of all forgotten and neglected Disney characters from maybe decades ago, like Oswald the Lucky Rabbit. After it garnered a perfect 5 stars out of 5 from X-Play, I’m starting to get closer looks for this game. This used 2D side-scrolling, and some say the camera got a bit uncooperative, like in Mini Ninjas. But, that looked like the only con for Epic Mickey as it garnered mixed to positive reviews, respectively. It’s waiting at GameStop for only $49.99, or the pre-owned version for $39.99. Come on, you know you want to buy it…
AND THE TOP WII GAME OF 2010 IS….
***(pause for effect)***
Naw, I’m just pulling your leg. The REAL winner is…
1. Super Mario Galaxy 2
In this great Super Mario Galaxy sequel, you must collect Power Stars, which are earned for accomplishing tasks and challenges that lead to later challenges, all around 3D planets that the game throws at you. It has groundbreaking effects that make Mario fans stand up and root for its Italian hero. The music is beautiful, the visuals are just are good…there’s respectively no con for Super Mario Galaxy 2 as it garners universal acclaim…even the critics just can’t resist the irresistible Mario and his brother, Luigi. It’s waiting at GameStop for $49.99, or the pre-owned version for $39.99.
I also acknowledge some of the approval of this game selection to Henry Udongo, one of my closest friends. He helped me decide Donkey Kong Country Returns‘s place on the list, and a small early chunk of Epic Mickey. Can YOU find it?
These are the (in my opinion) best Wii games 2010 had to offer, with Super Mario Galaxy 2 leading the five like a conga. This has been Sammwak, and stay tuned for my Top Xbox 360 Games of 2010! Later!
p.s. Henry made me write that :D
Hey guys it’s Sam and you know I have Skate 3, right? Well, guess what? I found this guy whose bails were so painful, they were laughable. The guy’s name is DDCommentaries, so check out his channel if you have access to YouTube…unlike some people…
But if you want to see the video without all the hunting, it’s right here:
Man, whatever happened to the skater? These are the most brutal bails I’ve seen, and I’ll inform you if I see brutal-er.
Also, if it’s happened, comment/email me your biggest bails, because I’m always willing to see brand-new bails. But anyways, I wish I could be on Sammwak more often. I guess I’ll just have to see what life tosses at me.
Comment/email them bails, and you’ll get a prize. So get a PS3 or Xbox 360 (or if you already have one), get this game, and rock up them bails!