I was ecstatic when I first saw a trailer for the Xbox Kinect. This only proved that technology has finally reached a caliber high enough to put up works at this level. Needless to say, the next birthday bash I had I got a Kinect as a present. And I’ve cherished that thing like the rarest Pokemon card in history ever since. First game I ever played on it was Kinect Adventures, but the first standalone was Dance Central. Think I got Kinect Sports for my next birthday. And then I did some pretty hard chores and got Kinect Sports Season Two for that. Either way, I’ve had a long history with the Kinect. And if you were to sift through all gaming generations and pick out its strongest enemy, you’d likely pick the Wii. Who wouldn’t? They both specialize in motion control, voice recognition, and vice versa. But the Wii and Kinect really built an enmity for one another over two of their most famous series: Dance Central, obviously, and Just Dance. Although Just Dance had a head start, they both seem equally up to par. Well, maybe their latest upcoming titles can break the tie.
Let’s do Dance Central first because, to me, DC > JD. (Don’t wanna start a controversy or anything.) First announced at this year’s E3 Microsoft press conference, Dance Central 3 seems to be this year’s new adaptation to the Kinect’s top-dog dance series. As with its predecessors, players must dance to imitate the motions of onscreen characters, with their score multiplying and increasing depending on how well the player performs. Instead of having simply the three core categories (easy-medium-hard), it now introduces the new beginner and expert categories. Some new modes include the “Crew Throwdown”, which is basically a more advanced and hardcore version of the Dance Battle; in this mode, two teams of four fight tooth-and-nail for dance supremacy in a series of performances, battles, and even mini games. More modes include “Keep the Beat”, a rhythm-tracking mode, and “Make Your Move”, which finally interprets the create-your-own-dance mechanics that we’ve been praying for. (Guess who got to it first, though? :-x) There is also a standalone beginner mode for complete dance game newbies, and there is Party Mode. Party Mode plays random tracks and mini games as people play, bumping the difficulty higher or lower depending on the dancer’s performance.
Now, one of the biggest changes in DC3 compared to its previous games is mostly the “dancing through the decades” mode. Each crew in the game is now assigned with a different decade to represent, so I guess they’ll be looking like those actors on those old-time field trips you always took with classmates.
- Lu$h Crew, composed of classics Angel (pronounced “awn-hell”) and Miss Aubrey, will be representing the 70s. Well, save for Hi-Def’s electric boogie.
- Hi-Def, composed of classic Mo and newbie Glitch, will be representing the 80s.
- Flash4wrd, composed of classic Taye and newbie Lil’ T, will be representing the 90s.
- Riptide, composed of classic Emilia and newbie Bodie, will be representing the 2000s.
- DCI, the brand-new crew composed of Rasa and Lima, will be representing the 2010s/present day.
But don’t get me wrong, that’s not every crew in the game. There’s still M.O.C. (classic Oblio + DC2 antagonist Dr. Tan) and DeCoy (classics Dare & MacCoy) that will be appearing in the game, so be ready for a nostalgic throwback-filled trip down memory lane. Each crew will also have their own venue: the DCI will have the DCI HQ, Lu$h with the Roller Disco, Hi-Def with Street Side, Flash4wrd with House Party, Riptide with Dance Central Live, M.O.C. with (according to the intro) Tan’s Castle, and DeCoy with a venue that has yet to be determined and announced. There will be over 100 songs to jam to, plus bonus tracks only available from pre-ordering them at select retailers (I’ll give you the heads-ups when you need it). These are some of the songs to expect:
- “1, 2 Step” by Ciara ft. Missy Elliott, from Goodies (2004)
- “Around the World” by Daft Punk, from Homework (1997)
- “I Will Survive” by Gloria Gaynor, from Love Tracks (1978)
- “In Da Club” by 50 Cent, from Get Rich or Die Tryin’ (2003)
- “Everybody (Backstreet’s Back)” by the Backstreet Boys, from Backstreet’s Back (1997)
- “Moves Like Jagger” by Maroon 5 ft. Christina Aguilera, from Hands All Over (2010)
- “Sexy and I Know It” by LMFAO, from Sorry for Party Rocking (2011)
- “OMG” by Usher ft. will.i.am, from Raymond v. Raymond (2010)
- “Teach Me How to Dougie” by Cali Swag District, from The Kickback (2011)
- “YMCA” by the Village People, from Cruisin’ (1978)
- “I Am the Best (Original Version)” by 2NE1, from 2NE1 (2011)
- “Now That We Found Love” by Heavy D & the Boyz ft. Aaron Hall, from ??? (???)
- “On the Floor” by Jennifer Lopez ft. Pitbull, from Love? (2011)
- “You Got It (The Right Stuff)” by the New Kids On the Block, from Hangin’ Tough (1988)
- “Boom Boom Pow” by the Black Eyed Peas, from The E.N.D. (2009)
- “Boyfriend” by Justin Bieber, from Believe (2012)
- “Macarena (Bayside Boys Mix)” by Los Del Rio, from A mí me gusta (1994) and Fiesta Macarena (1996)
And all the special pre-order-only tracks:
- “Alejandro” by Lady Gaga, from The Fame Monster (2009) (Amazon-only)
- “Paparazzi” by Lady Gaga, from The Fame (2008) (Amazon-only)
- “Sorry for Party Rocking” by LMFAO, Sorry for Party Rocking (2011) (Walmart-only)
- “Euphoria” by Usher ft. Swedish House Mafia, from Looking 4 Myself (2012) (Best Buy-only)
- “Whip It” by Nicki Minaj, from Pink Friday: Roman Reloaded (2012) (Walmart-only)
- “Twisted” by Usher ft. Pharrell, from Looking 4 Myself (2012) (Best Buy-only)
And that’s not even all! Believe it or not, each song will have their own choreographer! (But I refuse to say goodbye to that talking boombox.) Some of these ‘graphers include Usher, Marcos Aguirre, Frenchy Hernandez, and Chanel Thompson. I guess you know all about this game, so you’ll be ready when it releases this Tuesday! Now onto–the other one. :roll:
The latest in Ubisoft’s so-called hit series, Just Dance 4 was also announced at this year’s E3, but to make it more pizzazz-y they had Flo Rida and Aisha Tyler announce it! Not only that, but it’s gonna be for the PS3 (PS Move), Xbox (Kinect), Wii, and Wii U!!! Gameplay remains similar to previous titles, but now new modes will be introduced (one of them being the dance battle mode), unlockable bonus routines will be hidden, and there will also be a Wii U-exclusive “Puppetmaster” mode as well, using the controller to “Master” and manipulate the dance and visuals. Another mode will be the Just Sweat mode, which actually splits into five workouts, 3 females and 2 males: Aerobics in Space, Electro Body Combat, Sweat Around the World, Cheerleaders Boot Camp, and Swinging 60s Workout. Additional modes, like Simon Says Mode and the 8-player feat, will be removed in this game. There are also “dance quests” that come in six for each song, which build up your “mojo” as you complete them. You can also make your own “dancer cards” which showcase stats like your fave songs, best scores, challenges, etc. Every version except the Wii’s (sorry, folks :() also allows online leaderboards. Now this game only has fifty tracks, and like before I’ll only show some of them.
- “(I’ve Had) The Time of My Life” by Bill Medley & Jennifer Warnes, from Dirty Dancing (1987)
- “Ain’t No Other Man” by Christina Aguilera, from Back to Basics (2006)
- “Call Me Maybe” by Carly Rae Jepsen, from Curiosity (2012)
- “Maneater” by Nelly Furtado, from Loose (2006)
- “Never Gonna Give You Up” by Rick Astley, from Whenever You Need Somebody (1987)
- “Love You Like a Love Song” by Selena Gomez & the Scene, from When the Sun Goes Down (2011)
- “Beauty and a Beat” by Justin Bieber ft. Nicki Minaj, from Believe (2012)
- “Rock N’ Roll (Will Take You To the Mountain)” by Skrillex, from Scary Monsters and Nice Sprites (2010)
- “Domino” by Jessie J, from Who You Are (2011)
- “Istanbul” by They Might Be Giants, from Flood (1990)
- “Good Feeling (Alice Version)” by Flo Rida, from Wild Ones (2012)
- “Superstition” by Stevie Wonder, from Talking Book (1972)
- “The Final Countdown” by Europe, from The Final Countdown (1986)
- “Super Bass” by Nicki Minaj, from Pink Friday (2010)
- “Wild Wild West” by Will Smith ft. Dru Hill and Kool Moe Dee, from Wild Wild West (1999) and Willennium (1999)
- “What Makes You Beautiful” by One Direction, from Up All Night (2011)
- “Umbrella” by Rihanna ft. Jay-Z, from Good Girl Gone Bad (2007)
- “Oops!… I Did It Again” by Britney Spears, from Oops!… I Did It Again (2000)
- “So What” by P!nk, from Funhouse (2008)
So now that you know all you need to about this game, you’ll be ready for it to start the war–since it’s actually out right now. Well, the Wii U version’s not coming out until next month, but I guess you can already start “just dancing” right now.
Oh, that reminds me! Some of my sister’s high school friends made this video in an effort to make a new raving dance. They were successful. It’s become a school trend, and its video has over 1,000 hits and fifteen likes already! And they put this up two weeks ago! Anyway, prepare to have a newly-planted earworm in your head. Because Off Brand, JH UpintheStudio, ButterScott, Broseph Chillingston, Sneaky Nick, and Big Ash (pretty thoughtful gamertags, guys :D) are now Shugga Street Dynasty. This is no normal Cupid shuffle, or electric slide, or cha-cha slide, or wobble. This–is “Do the Shugga“. (Put #shugga in your comment to get this thing trending!)
Vote wisely. And do wisely–by subscribing, commenting, liking, sharing, re-blogging, Pressing This, checking out my G+, and coming back next time for more awesomeness courtesy of Sammwak!
Video of the Week: This was kind of a last-minute entry, but it was so funny I decided to include it anyway. In this episode, Sneaky Nick & Broseph Chillingston from the Shugga Street Dynasty are back! But it’s not a new song they’re debuting. They’ve done this fake little commercial for the slingshot of generations to come. It’s got speed, it’s got durability, it’s got accuracy–or so they advertise! It’s the Slingshot 2000! (Came out last Sunday, so it’s only at 100+ hits and only a single like. Can’t blame it, can ya?) And put up #shuggastreetdynasty or #ssd in your comment if you want more sweet-as-shugga hits!
WARNING: One case of coarse language, and lots of blades and sharp, pointy things.
And let that be known. I already told you all about the news, and what I found next was even more than I had blogged about. A surprise beyond surprises. A surprise good enough to land the cover story of the latest Nintendo Power! Lemme recap from my previous post about the news: “Back in the years of the twentieth century, there was a craze that I’d like to call the “animation invasion” or the “cartoon boom”. This was a time where cartoons literally came into our world and ran wild, changing rules and righting wrongs. This era still echoes in our minds today, but there are some mass-media businesses that brought us the echo, most of them being stuff like Nickelodeon or Disney. Nickelodeon jumped into action in about the early to late 90s, and perhaps the early 2000s as well, introducing timeless classics like Doug, Rocko’s Modern Life, CatDog, and, of course, SpongeBob (most likely the only creation during the cartoon boom that still runs today). But don’t forget about Disney and all they’ve done with bringing memorable characters to our time. Especially Mickey Mouse, and this brings up a new point. If you were a Wii owner headed in the right direction as of ’10, you might have picked up the M. Mouse game Epic Mickey. And, like usual, it triggered a swarm of rumors about a possible sequel. Well, everything you’ve heard is true.”
I already informed you about information like Epic Mickey officially receiving a sequel, and the tons of debuts the new sequel was gonna have: Oswald making his playable debut, the series making its debut on console and computer alike, the new modes in the game, its plot and list of tentative titles, and even its possible date: holiday 2012. Well, you’re about to add more to what you already know, because Epic Mickey and company are coming back later this year, but not in just one sequel, but two! The NP cover story issue isn’t hitting the markets until tomorrow, so be lucky I’ve got this exclusive info for you. The two sequels will be The Power of Two for the Wii, and The Power of Illusion for the 3DS. Get your paint and thinner ready, folks—you’re getting more opportunity than you even bargained for.
Although I showed you four possible covers for the game that were competing for the ultimate and official title, they basically all lost to another cover that I honestly believe doesn’t parallel as much, but is still kinda cool.
But, hey—what the creators must announce is what the fans must anticipate. Anyway, let’s talk a bit about The Power of Two, the more-known-about sequel of the two, the one that actually has a Wikipedia article. The platform range for this game have branched out tremendously, abandoning the concept of being just a Wii-exclusive title. It is now available for the Mac OS X, the PC, and the three rivals of the seventh generation of gaming: the PS3, Wii, and X360. Now that’s a severe case of irony. The excitement first kindled thanks to Destructoid when they put up an article last summer speculating the sequel and its possible covers. The rumors inched closer to reality when the French division of Disney as well as game designer Warren Spector invited the French to an “epic project” comencing in late March 2012. The rumors came even closer when Nintendo Power announced, at the end of their March ’12 issue, that their next issue in April would have a “top-secret” preview, and this is what that would look like if you actually read the last page:
GameTrailers also stated that their March 22, 2012 episode would involve a “world-exclusive preview of Warren Spector’s new epic adventure”, and it would be “notably significant.” Tons of clues and mind-boggles later, Warren finally confirmed that the rumors were true on the 21st, and that the title of the game would be Power of Two, and would feature new parts of the city as well as old ones ruined by earthquakes and other natural disasters. But luckily, for us, I confirmed this information even earlier. Not to be a showoff. Warren said that over 700 people would be part of the sequel’s crew, and that over a thousand alters were made to the camera issues that were criticized in the first game. Now, about the plot.
Taking place some time after the original title, the Mad Doctor (whom Mickey had defeated in the original), mysteriously returns to the Wasteland, despite being presumably blown up in the original game. [This reminds me about a metaphor you could always use in these peculiar situations: when Kenny dies in South Park, he almost always comes back for the next episode he appears in.] Claiming to have realized the error of his ways, ironically enough, he offers to work alongside Oswald and other Wasteland residents to mend the damage caused by earthquakes in order to make a few amends.
Giving him the benefit of the doubt, Oswald accepts the Mad Doctor’s helpful plan for the city. However, not long after this, the Wasteland suffers even more wear-and-tear than before, and suspicion rises that the Mad Doctor is not keeping to his own truth. Gus the Gremlin, Oswald’s buddy advisor, and his girlfriend Ortensia (confirming that rabbits can actually have love lives), all come to a conclusion: “When there’s something strange in the neighborhood, who we gonna call? MICKEY MOUSE!” And apparently this is the best possible plan since Mickey had saved Wasteland in 2010. Mickey climbs through the same mirror that he did in 2010, retrieves his magical paint-and-thinner brush from Yen Sid’s workshop, after having it taken away at the end of–gee, this game has a lot of tie-ins to its predecessor, doesn’t it? With the help of Gus, Mickey returns to the corrupted Wasteland to uncover the truth behind the Mad Doctor’s “little white lie”, with Oswald as a sidekick along the way.
And indeed, they discover that the Mad Doctor had tricked them, using his helpful offer as an excuse to create and release his new works known as “Blotworx” into the already troubled districts, hybrids of the original game’s Blotlings and Beetleworx. Realizing his mistake that could cost him the life of the city, Oswald becomes Mickey’s assist in taking down the Mad Doctor once again to fix a mess he himself had started.
For Wii users, your game will be developed by Junction Point Studios, but for PS3 and X360 users, yours will be from Blitz Games. For everyone, it will be published by Disney and distributed by Buena Vista, running under the Gamebryo engine, used by companies like 2K Games, Ubisoft, and Sony. Instead of coming out in the holidays of the year, it will instead come around the fall season in September. Waiting 5 months isn’t all that bad, is it? If you can’t wait, you can always hitch up the Nintendo Power April issue and get your fix before the primetime release.
Yep, this is the final cover art. Not some fake that I made to be show-y…POST APRIL FOOLS! You totally fell for that, didn’t you? Yeah, this is just a fake I made, but at least it looks cool. And, Disney, if you’re coming up with a cover for Power of Illusion, you could always use mine under my 100% permission, but only with 5% of the game’s financial revenues. Anyway, Power of Illusion will be an apparent 3DS-exclusive Epic Mickey sequel, and it will probably be the second of the two sequels, as its date is not yet determined. So, the game is basically a sequel’s sequel. This time, a company named Dreamrift will be grabbing the reins of development, and Peter Ong will be designing, but Disney and Buena Vista still have their jobs. It is not yet known what engine it will run on, but it has been spreading that the sequel will possibly be running under hand-drawn sprites and scrolling backgrounds, which Spector has confirmed as true.
The plot for this game is completely irrelevant with that of The Power of Two, but still takes place after the original game. In this, the evil witch Mizrable (good name), and her Castle of Illusion, have accidentally been transported to the Wasteland thanks to the wizard Yen Sid, the same guy with the workshop Mickey got his brush back from in Power of Two. Oswald tells Mickey the news, but also adds that Minnie Mouse has been detected inside. So now, for his second sequel, the two are on a mission to save not only Minnie, but the “Illusions” of other trapped Disney characters inside the castle.
The 3DS mechanics of the game basically resemble the game Scribblenauts; where you must write out words to convert them into real objects. In this game, you must trace out those objects to bring them to existence. And for people who aren’t the best illustrators, that’s a bad thing, since the quality of your drawings reflect on the quality of the drawn object. Nintendo Power used a cannon as an example. A well-traced cannon will only inflict harm on enemies, but a badly traced cannon can inflict harm on everyone else, even Mickey! Each stage of the game will resemble a different Disney animated feature. Some announced ones include Peter Pan, Sleeping Beauty, and even Tangled.
So are you excited for these sequels? I know I’ll be checking the ratings in September this year to see if I should pick it up! Anyway, I’ll give you one last thing to participate in before you leave. Mwak out.
p.s. Time for our Would You Rather o’ the Week! Would you rather…every time you go #1 in the bathroom, it lights on fire, or every time you go #2, it blows up?
Hey guys it’s Sam, and if there’s one thing I report myself doing, it’s to play video games. I review video games. I recommend video games. I rant over video games. I get a couple new video games all the time. And today, we’re taking it to the course of boxing gloves and rubber balls known as ABC’s Wipeout. The slapstick violent comedic competition was so famed, it not only got several KCA nominations, but it got a hand with Activision to make Wipeout: The Game in 2010 alongside the season 3 premiere, currently for the Wii, DS, and DSi. The game then got a following brother in summer 2011, now gracing the Kinect motion controls in Wipeout: In The Zone. And when you think it’s the end of the line, it’s just begun. Because just tomorrow, yet another Wipeout-licensed game is flopping into stores tomorrow…Wipeout 2.
Name: Wipeout 2/Wipeout II
Releasing: October 11, 2011
Announced: August 18, 2011
Publisher/Developer: Activision (Activision Blizzard?)/Endemol
Rating: E10+ for mild cartoon violence (and possibly an extra comic mischief, as of the DS version)
Sequel to: Wipeout: The Game, the first of the trio. Surprising, isn’t it?
Difference from original: The player will navigate the same ragdoll-esque contestant from In The Zone, but through environments of more snowy and icy obstacles. Looks like someone’s preparing for the winter!
I don’t get it. Why is it called Wipeout 2 if it’s the third game in the series? Why not Wipeout 3? The truth is that despite its Kinect compatibility (compatible, not required), it is the partner of the original Wipeout-licensed 2010 game. But its Kinect controls aren’t limited to just the Xbox…turns out it’s available for the PS3 (via Move compatibility), the Wii, the DS, and even the 3DS! The game claims to have more than fifty whopping obstacles up its sleeve. The game is cut into eight whole episodes, each half being a different season (summer or winter). Then those episodes are broken into sections. The first is a race against speed, the second is an endurance challenge of survival, and the third is yet another speed race. GameSpot already has their share of previews, and the game is to be crafted and distributed in yet the same hands from last time. Is it going to be the biggest? Perhaps. Is it going to be the best? At over half of the price of summer’s game, it just might be.
So bounce on over to game retailers near you and get Wipeout 2 for just the predictably-assumed price of $50! But then again, GameStop almost always assigns that price. Go figure. Anyway, this is Sam again from Sammwak, telling you to have a great week!
Good night and big balls,
Hey guys, it’s Sam back from a long, rough computer ban! (Don’t ask why.) Sorry for being absent otherwise, but I have a juicy post in store for YOU! And–I can’t help it!–I LOVE TO DANCE! I’m a dancer. I got the dancing parasite, and there’s only one cure…busting moves! And, according to the city, that’s why people bought the Kinect.
You know why? People, including me, were hype for the new game Dance Central and its first jump into full-body gaming. People already proclaim it the best game of its kind. But there’s also this other new video game coming out. A video game that makes the second jump into full-body gaming. I can’t say it all now, but here’s one thing–it’s a real experience!
That’s right. Michael Jackson: The Experience is the next gas station on the road of the Kinect’s brand-new full-body dancing formula. It’s playable for the Kinect, the Wii, the PSP, and even the DS and PS3. It got mixed to positive critical feedback, and contains a bunch of Michael Jackson’s plentiful hits, such as “Thriller”, “Smooth Criminal”, and “Dirty Diana”. Every launch of the game will even come with a replica of Michael’s sequined glove! Who wouldn’t want to dance without his glove?
I’m also mad for one part. You know why? The Experience thinks the Kinect is some joke! I have proof!
- In the Kinect edition, you play as some weird ghostly dancer with some weird ghostly backups!
- In the Wii edition, you actually get to BE Michael Jackson with REAL backups!
- In the Kinect edition, you’re only limited to one player at a time!
- In the Wii edition, you get to go up to FOUR players!
- In the Kinect edition, you can sing along to songs!
- In the Wii edition, you can actually PUT UP the lyrics!
- In the Kinect edition, the sensor tracks your whole body!
- In the Wii edition, it tracks you, but PUTS YOU UP in your own MJ video!
- The Kinect edition was developed by Ubisoft Montreal!
- The Wii edition was developed by Ubisoft Montpelier and PARIS!
See what I mean? The Wii is trying to beat out the Kinect. I know! It’s revenge for poor sales and a defeat to the Xbox 360! It’s simple math! And another thing is that the Wii version is already out RIGHT NOW and has been since November 2010! The Kinect version is still “hanging in there” until this coming Wednesday! How unfair is that? Looks like we’re going to have to protest to Ubisoft Montreal. This, my friend, is why.
And I’m going to end this war once and for all. YOU will vote for your favorite version of Michael Jackson: The Experience, and we’ll see who gets the supremacy! (You may want to deepen your experience on YouTube. :D)
We’ll come back to declare the real experience! The impostor will crawl on its belly and eat dust for all the days of its life! >:( (What, I can’t talk Bible?)
With all due respect,
Sam the Decider
p.s. Did you know that in the DS version, there’s a PIRATE VERSION? When this is detected, the game won’t display any notes and a vuvuzela sound loop will play with the music? The case was finally cracked within 24 hours of release. Talk about WORLD CUP FEVER! :D :D :D :D ;D
Hey guys it’s Sam and since it’s the new year of 2011, it’s time to reflect on the unforgettable games 2010 had to offer. Some were nail-biting thrillers like Alan Wake, others were baths of bullets like Battlefield: Bad Company 2. This one goes off to the outstanding motion-control Wii console. Especially for those who don’t know WHAT to pick for their Wii for the new year. Here are the top Wii games of 2010 that could just be a helper.
5. Tatsunoko vs. Capcom: Ultimate All-Stars
In this groundbreaking crossover, players compete in one-and-one battles to give their opponents the beautiful K.O. they’ve dreamed of. They also have lifebars like the old but still at large Mortal Kombat series, but there’s no kill. This game depicts a 2.5D environment. Players brawl in 2D arenas, but the models themselves are modeled in a 3-dimensional style. A perfect twist on your usual Capcom crossover. I haven’t the foggiest idea why this game was LIKED, but I haven’t played a Capcom crossover. NONE. Ultimate All-Stars met with respective critical acclaim, and it seems like this game might be worth the owning. You can hitch the pre-owned version at GameStop for $24.99 if you’re interested.
4. Kirby’s Epic Yarn
In this charming tenth platform installation in the Kirby series, our charming hero gets sucked into Patch Land after eating a “Metamato”, where everything is made of yarn…even himself. You crank the Wii remote sideways to engage in this breathtaking adventure as you can turn Kirby into a tank, a submarine, and practically anything else that is mobile in this cute-as-a-button Wii game. The reception for this game is better than any other, so maybe you might wanna hitch it at GameStop for $49.99, or if you’re a swell investor, you can hit the pre-owned version for $39.99.
3. Donkey Kong Country Returns
What to get if you combine a game with 2D gameplay and a chunk of 3D graphics? Donkey Kong Country Returns. In this groundbreaking adventure from Nintendo once again, it brings its good old pal from the 90s, Donkey Kong Country, to life collecting bananas, and the precious golden ‘KONG’ words. According to X-Play, it was something and the 2-player co-op that brought it down. Whatsoever, the game met with positive reception from critics, so maybe hitching this game for $49.99, or the pre-owned version for $39.99, could just be your matchmaker.
2. Disney Epic Mickey
In this platforming action-adventure from Disney Interactive Studios, Mickey Mouse is back with a magical paintbrush that can be used to paint OR thin. Mickey is in the not-too-good land of Wasteland, the land of all forgotten and neglected Disney characters from maybe decades ago, like Oswald the Lucky Rabbit. After it garnered a perfect 5 stars out of 5 from X-Play, I’m starting to get closer looks for this game. This used 2D side-scrolling, and some say the camera got a bit uncooperative, like in Mini Ninjas. But, that looked like the only con for Epic Mickey as it garnered mixed to positive reviews, respectively. It’s waiting at GameStop for only $49.99, or the pre-owned version for $39.99. Come on, you know you want to buy it…
AND THE TOP WII GAME OF 2010 IS….
***(pause for effect)***
Naw, I’m just pulling your leg. The REAL winner is…
1. Super Mario Galaxy 2
In this great Super Mario Galaxy sequel, you must collect Power Stars, which are earned for accomplishing tasks and challenges that lead to later challenges, all around 3D planets that the game throws at you. It has groundbreaking effects that make Mario fans stand up and root for its Italian hero. The music is beautiful, the visuals are just are good…there’s respectively no con for Super Mario Galaxy 2 as it garners universal acclaim…even the critics just can’t resist the irresistible Mario and his brother, Luigi. It’s waiting at GameStop for $49.99, or the pre-owned version for $39.99.
I also acknowledge some of the approval of this game selection to Henry Udongo, one of my closest friends. He helped me decide Donkey Kong Country Returns‘s place on the list, and a small early chunk of Epic Mickey. Can YOU find it?
These are the (in my opinion) best Wii games 2010 had to offer, with Super Mario Galaxy 2 leading the five like a conga. This has been Sammwak, and stay tuned for my Top Xbox 360 Games of 2010! Later!
p.s. Henry made me write that :D
Hey guys it’s Sam, back and in business at Sammwak!
But guess what? I have a fresh new review! No, it still isn’t an app (YET) review, but it’s even better. It’s finally another video game review. And since I got an Xbox 360, I am racking up those reviews! Today’s is a little like SEGA Superstars Tennis. If you haven’t seen THAT review, click here!
The only major difference is that this game involves RACING, not tennis. That’s right…it’s Sonic & Sega All-Stars Racing with Banjo-Kazooie, or Sonic & Sega Racing for short.
Now, we bought this game at Video Hits Plus, and from my experience with the demo, I absolutely fruit-tootedly LOVE this game, no matter how you slice it. It’s practically the only game I’m interested in playing nowadays. I have a couple reasons how this game is fun:
The adrenaline just makes my heart race as fast as the cars in this pedal-to-the-metal crossover. SEGA Superstars Tennis lacked those special ingredients that are somewhat taken for granted: enjoying it. All you do is hit a ball back and forth. What good does that bring? Luckily, in Sonic & Sega Racing, they picked up those ingredients, tossed them into the pot, stirred it up, and served it fresh and warm.
The enjoyment is a new high for Sega crossovers. The power-ups really set that level for games like these. Any crossover could look epic, but really have the most dull enjoyment, if any enjoyment at all. In this game, the enjoyment was set for no mercy. The expectations are so complete and well-organized.
The power-ups! A racing game isn’t complete without power-ups! Sure, Mario Kart had cool power-ups, but this is Sega. This is not Nintendo. And speaking of power-ups…:
Mega-Horn: Perfect in those situations where opponents are too close for comfort. Its blare is strong enough to knock at least one opponent away. Its icon is a blaring horn.
Hi-Speed Shoe(s): Perfect in those situations where there’s just that “need for speed.” This shoe is strong enough for one boost of speed. If you’re lucky, you can get three shoes in one power-up! Its icon is a Hi-Speed Shoe, or three Shoes if you get three Hi-Speed Shoes.
Shield: Always mauled by bowling bombs here, rockets there, and boxing gloves everywhere? The Shield is the power-up for you! This artificial orb surrounds you and your car, and takes a hit for you! It only lasts for a hit before it shrinks out, so think before you use it! Its icon is an orb.
Bowling Bombs: You’ve heard of bombs and sticks of dynamite, obviously. But have you ever heard of BOWLING BOMBS? These take the most precious aiming to pull off on your moving target. These do not lock on and track to opponents, but if you’re lucky, its detonation may be enough to knock your opponent away! Also, like Hi-Speed Shoes, three of these are possible in one item if you’re lucky. Its icon is a bomb, or three bombs if you’re lucky.
Rockets: Even when Bowling Bombs don’t lock on, there are items that DO lock on…Rockets! These also come in threesomes, and you can aim on a target to fire a rocket. These also knock people away. Its icon is a rocket, or three rockets if you’re lucky.
Confusing Star: Have bullies been turning your world upside-down? The Star turns your world upside-down, too….LITERALLY! A racer’s view is turned upside-down for a few seconds before returning to normal view with this Star. Like rockets, you can aim as well. Its icon is a star. No, these do not come in threesomes.
Boxing Gloves: You’ve seen WWE, right? Well these gloves are enough to knock a racer away! Boxing Gloves come in threesomes, but like Bowling Bombs, you cannot aim for a particular person. Get a mouthful of glove with one of these bad boys! Its icon is a green boxing glove, or three gloves if you’re lucky enough to receive the item.
All-Stars: If you’re having a rough time in the race, an All-Star could be enough to get you back in the race. For example, Sonic’s is when he transforms into Super Sonic, abandons his car and speeds to the front. Its icon may vary, due to the person using the All-Star (Sonic’s icon being Chaos Gems, Knuckles’s icon being one emerald, etc.). See what I mean?
Another one of my favorites are THE ANNOUNCER! He will make you lol until your lungs need air. Here are a few of his quotes:
“Food? Water? CLOTHING? Who needs it when you got racing like that?”
“And that’s the end of another beautiful friendship, I mean, race.”
“Boy, am I glad that race is over! I got sweatin’ places that don’t even sweat!”
“Hungry for more electrifying race action? Of course you are! Then don’t touch that dial!”
“What a show of speed and skill! I can’t wait to do it all over again! Until then, take care!”
Oh, and since my other computer has access to YouTube, I’ll show you the INTRO to the game!
The characters in this game are:
Sonic the Hedgehog from Sonic the Hedgehog
Miles “Tails” Prower from Sonic the Hedgehog 2
Knuckles the Echidna from Sonic the Hedgehog 3
Shadow the Hedgehog from Sonic Adventure 2
Big the Cat from Sonic Adventure
Amy Rose from Sonic the Hedgehog CD
Dr. Eggman from Sonic the Hedgehog
Amigo from Samba de Amigo
Aiai from Super Monkey Ball
Beat from Jet Set Radio
Ulala from Space Channel 5
B.D. Joe from Crazy Taxi
Chuih, ChuBei, ChuPea and ChuBach from ChuChu Rocket!
Mobo and Robo from Bonanza Bros.
Mii from Wii (Wiis only)
Avatar from Xbox 360 (Xbox 360s only)
Banjo and Kazooie from Diddy Kong Racing (Xbox 360s only)
Ryo Hazuki from Shenmue
A final consensus: Racing isn’t all it’s cracked up to be, but Sonic and Sega All-Stars Racing really includes the ingredients to a successful racing game that are often taken for granted. (9.4, nine and a quarter out of ten)
Here’s what critics had to say about it!
Wikipedia: The game has received mostly positive scores. GamesMaster gave the game 83% for the console versions and 70% for the DS version, calling it ‘the best kart racer on 360/PS3, but not quite the Mario Kart-beater we hoped for’. Nintendo Power gave the Wii version 8/10 and the DS version 6/10. Official Nintendo Magazine gave both the DS and Wii version 75%. Wiiloveit.com gave the game a 27/30 calling it an “excellent kart racer”, praising it’s “natural” drifting mechanics, the varied multiplayer modes, as well as the large amount of “fan service” that exists in the game. The online incorporation was praised, however it was also commented that it could’ve been stronger had there been additional modes, a stronger setup, and some sort of a ranking system. Computer Bild Spiele, a German video game magazine, rated the Xbox 360 and PS3 versions a score of 2.32 out of 3. The Wii version was given a 2.46 out of 3 score. GamesRadar gave the console versions of the game 8/10, praising its pick-up-and-play fun while criticising its uninspired weapons, whereas the DS version got 7/10. IGN gave both the console and DS versions 8.0 each, calling it ‘a clone that gets it right.’ GameSpot also gave it 8.0, praising its responsive controls and excellent track design. Kotaku calls it a competent racer which evokes fond memories, although laments that the tracks and music selection don’t delve as deep into Sega lore as the character roster. GameTrailers gave the game 8.0 as well, praising its track design and addictive gameplay.
By March 2010, Sonic & Sega had sold 1.07 million copies worldwide.
And here are the emblems it received from GameSpot:
Check out the whole review here: http://www.gamespot.com/xbox360/driving/sonicandsegaallstarsracing/review.html
This has been another Sammwak video game review. Comment or email me what game you want me to review and you could be responsible for the next review!