I was ecstatic when I first saw a trailer for the Xbox Kinect. This only proved that technology has finally reached a caliber high enough to put up works at this level. Needless to say, the next birthday bash I had I got a Kinect as a present. And I’ve cherished that thing like the rarest Pokemon card in history ever since. First game I ever played on it was Kinect Adventures, but the first standalone was Dance Central. Think I got Kinect Sports for my next birthday. And then I did some pretty hard chores and got Kinect Sports Season Two for that. Either way, I’ve had a long history with the Kinect. And if you were to sift through all gaming generations and pick out its strongest enemy, you’d likely pick the Wii. Who wouldn’t? They both specialize in motion control, voice recognition, and vice versa. But the Wii and Kinect really built an enmity for one another over two of their most famous series: Dance Central, obviously, and Just Dance. Although Just Dance had a head start, they both seem equally up to par. Well, maybe their latest upcoming titles can break the tie.
Let’s do Dance Central first because, to me, DC > JD. (Don’t wanna start a controversy or anything.) First announced at this year’s E3 Microsoft press conference, Dance Central 3 seems to be this year’s new adaptation to the Kinect’s top-dog dance series. As with its predecessors, players must dance to imitate the motions of onscreen characters, with their score multiplying and increasing depending on how well the player performs. Instead of having simply the three core categories (easy-medium-hard), it now introduces the new beginner and expert categories. Some new modes include the “Crew Throwdown”, which is basically a more advanced and hardcore version of the Dance Battle; in this mode, two teams of four fight tooth-and-nail for dance supremacy in a series of performances, battles, and even mini games. More modes include “Keep the Beat”, a rhythm-tracking mode, and “Make Your Move”, which finally interprets the create-your-own-dance mechanics that we’ve been praying for. (Guess who got to it first, though? :-x) There is also a standalone beginner mode for complete dance game newbies, and there is Party Mode. Party Mode plays random tracks and mini games as people play, bumping the difficulty higher or lower depending on the dancer’s performance.
Now, one of the biggest changes in DC3 compared to its previous games is mostly the “dancing through the decades” mode. Each crew in the game is now assigned with a different decade to represent, so I guess they’ll be looking like those actors on those old-time field trips you always took with classmates.
- Lu$h Crew, composed of classics Angel (pronounced “awn-hell”) and Miss Aubrey, will be representing the 70s. Well, save for Hi-Def’s electric boogie.
- Hi-Def, composed of classic Mo and newbie Glitch, will be representing the 80s.
- Flash4wrd, composed of classic Taye and newbie Lil’ T, will be representing the 90s.
- Riptide, composed of classic Emilia and newbie Bodie, will be representing the 2000s.
- DCI, the brand-new crew composed of Rasa and Lima, will be representing the 2010s/present day.
But don’t get me wrong, that’s not every crew in the game. There’s still M.O.C. (classic Oblio + DC2 antagonist Dr. Tan) and DeCoy (classics Dare & MacCoy) that will be appearing in the game, so be ready for a nostalgic throwback-filled trip down memory lane. Each crew will also have their own venue: the DCI will have the DCI HQ, Lu$h with the Roller Disco, Hi-Def with Street Side, Flash4wrd with House Party, Riptide with Dance Central Live, M.O.C. with (according to the intro) Tan’s Castle, and DeCoy with a venue that has yet to be determined and announced. There will be over 100 songs to jam to, plus bonus tracks only available from pre-ordering them at select retailers (I’ll give you the heads-ups when you need it). These are some of the songs to expect:
- “1, 2 Step” by Ciara ft. Missy Elliott, from Goodies (2004)
- “Around the World” by Daft Punk, from Homework (1997)
- “I Will Survive” by Gloria Gaynor, from Love Tracks (1978)
- “In Da Club” by 50 Cent, from Get Rich or Die Tryin’ (2003)
- “Everybody (Backstreet’s Back)” by the Backstreet Boys, from Backstreet’s Back (1997)
- “Moves Like Jagger” by Maroon 5 ft. Christina Aguilera, from Hands All Over (2010)
- “Sexy and I Know It” by LMFAO, from Sorry for Party Rocking (2011)
- “OMG” by Usher ft. will.i.am, from Raymond v. Raymond (2010)
- “Teach Me How to Dougie” by Cali Swag District, from The Kickback (2011)
- “YMCA” by the Village People, from Cruisin’ (1978)
- “I Am the Best (Original Version)” by 2NE1, from 2NE1 (2011)
- “Now That We Found Love” by Heavy D & the Boyz ft. Aaron Hall, from ??? (???)
- “On the Floor” by Jennifer Lopez ft. Pitbull, from Love? (2011)
- “You Got It (The Right Stuff)” by the New Kids On the Block, from Hangin’ Tough (1988)
- “Boom Boom Pow” by the Black Eyed Peas, from The E.N.D. (2009)
- “Boyfriend” by Justin Bieber, from Believe (2012)
- “Macarena (Bayside Boys Mix)” by Los Del Rio, from A mí me gusta (1994) and Fiesta Macarena (1996)
And all the special pre-order-only tracks:
- “Alejandro” by Lady Gaga, from The Fame Monster (2009) (Amazon-only)
- “Paparazzi” by Lady Gaga, from The Fame (2008) (Amazon-only)
- “Sorry for Party Rocking” by LMFAO, Sorry for Party Rocking (2011) (Walmart-only)
- “Euphoria” by Usher ft. Swedish House Mafia, from Looking 4 Myself (2012) (Best Buy-only)
- “Whip It” by Nicki Minaj, from Pink Friday: Roman Reloaded (2012) (Walmart-only)
- “Twisted” by Usher ft. Pharrell, from Looking 4 Myself (2012) (Best Buy-only)
And that’s not even all! Believe it or not, each song will have their own choreographer! (But I refuse to say goodbye to that talking boombox.) Some of these ‘graphers include Usher, Marcos Aguirre, Frenchy Hernandez, and Chanel Thompson. I guess you know all about this game, so you’ll be ready when it releases this Tuesday! Now onto–the other one. :roll:
The latest in Ubisoft’s so-called hit series, Just Dance 4 was also announced at this year’s E3, but to make it more pizzazz-y they had Flo Rida and Aisha Tyler announce it! Not only that, but it’s gonna be for the PS3 (PS Move), Xbox (Kinect), Wii, and Wii U!!! Gameplay remains similar to previous titles, but now new modes will be introduced (one of them being the dance battle mode), unlockable bonus routines will be hidden, and there will also be a Wii U-exclusive “Puppetmaster” mode as well, using the controller to “Master” and manipulate the dance and visuals. Another mode will be the Just Sweat mode, which actually splits into five workouts, 3 females and 2 males: Aerobics in Space, Electro Body Combat, Sweat Around the World, Cheerleaders Boot Camp, and Swinging 60s Workout. Additional modes, like Simon Says Mode and the 8-player feat, will be removed in this game. There are also “dance quests” that come in six for each song, which build up your “mojo” as you complete them. You can also make your own “dancer cards” which showcase stats like your fave songs, best scores, challenges, etc. Every version except the Wii’s (sorry, folks :() also allows online leaderboards. Now this game only has fifty tracks, and like before I’ll only show some of them.
- “(I’ve Had) The Time of My Life” by Bill Medley & Jennifer Warnes, from Dirty Dancing (1987)
- “Ain’t No Other Man” by Christina Aguilera, from Back to Basics (2006)
- “Call Me Maybe” by Carly Rae Jepsen, from Curiosity (2012)
- “Maneater” by Nelly Furtado, from Loose (2006)
- “Never Gonna Give You Up” by Rick Astley, from Whenever You Need Somebody (1987)
- “Love You Like a Love Song” by Selena Gomez & the Scene, from When the Sun Goes Down (2011)
- “Beauty and a Beat” by Justin Bieber ft. Nicki Minaj, from Believe (2012)
- “Rock N’ Roll (Will Take You To the Mountain)” by Skrillex, from Scary Monsters and Nice Sprites (2010)
- “Domino” by Jessie J, from Who You Are (2011)
- “Istanbul” by They Might Be Giants, from Flood (1990)
- “Good Feeling (Alice Version)” by Flo Rida, from Wild Ones (2012)
- “Superstition” by Stevie Wonder, from Talking Book (1972)
- “The Final Countdown” by Europe, from The Final Countdown (1986)
- “Super Bass” by Nicki Minaj, from Pink Friday (2010)
- “Wild Wild West” by Will Smith ft. Dru Hill and Kool Moe Dee, from Wild Wild West (1999) and Willennium (1999)
- “What Makes You Beautiful” by One Direction, from Up All Night (2011)
- “Umbrella” by Rihanna ft. Jay-Z, from Good Girl Gone Bad (2007)
- “Oops!… I Did It Again” by Britney Spears, from Oops!… I Did It Again (2000)
- “So What” by P!nk, from Funhouse (2008)
So now that you know all you need to about this game, you’ll be ready for it to start the war–since it’s actually out right now. Well, the Wii U version’s not coming out until next month, but I guess you can already start “just dancing” right now.
Oh, that reminds me! Some of my sister’s high school friends made this video in an effort to make a new raving dance. They were successful. It’s become a school trend, and its video has over 1,000 hits and fifteen likes already! And they put this up two weeks ago! Anyway, prepare to have a newly-planted earworm in your head. Because Off Brand, JH UpintheStudio, ButterScott, Broseph Chillingston, Sneaky Nick, and Big Ash (pretty thoughtful gamertags, guys :D) are now Shugga Street Dynasty. This is no normal Cupid shuffle, or electric slide, or cha-cha slide, or wobble. This–is “Do the Shugga“. (Put #shugga in your comment to get this thing trending!)
Vote wisely. And do wisely–by subscribing, commenting, liking, sharing, re-blogging, Pressing This, checking out my G+, and coming back next time for more awesomeness courtesy of Sammwak!
Video of the Week: This was kind of a last-minute entry, but it was so funny I decided to include it anyway. In this episode, Sneaky Nick & Broseph Chillingston from the Shugga Street Dynasty are back! But it’s not a new song they’re debuting. They’ve done this fake little commercial for the slingshot of generations to come. It’s got speed, it’s got durability, it’s got accuracy–or so they advertise! It’s the Slingshot 2000! (Came out last Sunday, so it’s only at 100+ hits and only a single like. Can’t blame it, can ya?) And put up #shuggastreetdynasty or #ssd in your comment if you want more sweet-as-shugga hits!
WARNING: One case of coarse language, and lots of blades and sharp, pointy things.
And let that be known. I already told you all about the news, and what I found next was even more than I had blogged about. A surprise beyond surprises. A surprise good enough to land the cover story of the latest Nintendo Power! Lemme recap from my previous post about the news: “Back in the years of the twentieth century, there was a craze that I’d like to call the “animation invasion” or the “cartoon boom”. This was a time where cartoons literally came into our world and ran wild, changing rules and righting wrongs. This era still echoes in our minds today, but there are some mass-media businesses that brought us the echo, most of them being stuff like Nickelodeon or Disney. Nickelodeon jumped into action in about the early to late 90s, and perhaps the early 2000s as well, introducing timeless classics like Doug, Rocko’s Modern Life, CatDog, and, of course, SpongeBob (most likely the only creation during the cartoon boom that still runs today). But don’t forget about Disney and all they’ve done with bringing memorable characters to our time. Especially Mickey Mouse, and this brings up a new point. If you were a Wii owner headed in the right direction as of ’10, you might have picked up the M. Mouse game Epic Mickey. And, like usual, it triggered a swarm of rumors about a possible sequel. Well, everything you’ve heard is true.”
I already informed you about information like Epic Mickey officially receiving a sequel, and the tons of debuts the new sequel was gonna have: Oswald making his playable debut, the series making its debut on console and computer alike, the new modes in the game, its plot and list of tentative titles, and even its possible date: holiday 2012. Well, you’re about to add more to what you already know, because Epic Mickey and company are coming back later this year, but not in just one sequel, but two! The NP cover story issue isn’t hitting the markets until tomorrow, so be lucky I’ve got this exclusive info for you. The two sequels will be The Power of Two for the Wii, and The Power of Illusion for the 3DS. Get your paint and thinner ready, folks—you’re getting more opportunity than you even bargained for.
Although I showed you four possible covers for the game that were competing for the ultimate and official title, they basically all lost to another cover that I honestly believe doesn’t parallel as much, but is still kinda cool.
But, hey—what the creators must announce is what the fans must anticipate. Anyway, let’s talk a bit about The Power of Two, the more-known-about sequel of the two, the one that actually has a Wikipedia article. The platform range for this game have branched out tremendously, abandoning the concept of being just a Wii-exclusive title. It is now available for the Mac OS X, the PC, and the three rivals of the seventh generation of gaming: the PS3, Wii, and X360. Now that’s a severe case of irony. The excitement first kindled thanks to Destructoid when they put up an article last summer speculating the sequel and its possible covers. The rumors inched closer to reality when the French division of Disney as well as game designer Warren Spector invited the French to an “epic project” comencing in late March 2012. The rumors came even closer when Nintendo Power announced, at the end of their March ’12 issue, that their next issue in April would have a “top-secret” preview, and this is what that would look like if you actually read the last page:
GameTrailers also stated that their March 22, 2012 episode would involve a “world-exclusive preview of Warren Spector’s new epic adventure”, and it would be “notably significant.” Tons of clues and mind-boggles later, Warren finally confirmed that the rumors were true on the 21st, and that the title of the game would be Power of Two, and would feature new parts of the city as well as old ones ruined by earthquakes and other natural disasters. But luckily, for us, I confirmed this information even earlier. Not to be a showoff. Warren said that over 700 people would be part of the sequel’s crew, and that over a thousand alters were made to the camera issues that were criticized in the first game. Now, about the plot.
Taking place some time after the original title, the Mad Doctor (whom Mickey had defeated in the original), mysteriously returns to the Wasteland, despite being presumably blown up in the original game. [This reminds me about a metaphor you could always use in these peculiar situations: when Kenny dies in South Park, he almost always comes back for the next episode he appears in.] Claiming to have realized the error of his ways, ironically enough, he offers to work alongside Oswald and other Wasteland residents to mend the damage caused by earthquakes in order to make a few amends.
Giving him the benefit of the doubt, Oswald accepts the Mad Doctor’s helpful plan for the city. However, not long after this, the Wasteland suffers even more wear-and-tear than before, and suspicion rises that the Mad Doctor is not keeping to his own truth. Gus the Gremlin, Oswald’s buddy advisor, and his girlfriend Ortensia (confirming that rabbits can actually have love lives), all come to a conclusion: “When there’s something strange in the neighborhood, who we gonna call? MICKEY MOUSE!” And apparently this is the best possible plan since Mickey had saved Wasteland in 2010. Mickey climbs through the same mirror that he did in 2010, retrieves his magical paint-and-thinner brush from Yen Sid’s workshop, after having it taken away at the end of–gee, this game has a lot of tie-ins to its predecessor, doesn’t it? With the help of Gus, Mickey returns to the corrupted Wasteland to uncover the truth behind the Mad Doctor’s “little white lie”, with Oswald as a sidekick along the way.
And indeed, they discover that the Mad Doctor had tricked them, using his helpful offer as an excuse to create and release his new works known as “Blotworx” into the already troubled districts, hybrids of the original game’s Blotlings and Beetleworx. Realizing his mistake that could cost him the life of the city, Oswald becomes Mickey’s assist in taking down the Mad Doctor once again to fix a mess he himself had started.
For Wii users, your game will be developed by Junction Point Studios, but for PS3 and X360 users, yours will be from Blitz Games. For everyone, it will be published by Disney and distributed by Buena Vista, running under the Gamebryo engine, used by companies like 2K Games, Ubisoft, and Sony. Instead of coming out in the holidays of the year, it will instead come around the fall season in September. Waiting 5 months isn’t all that bad, is it? If you can’t wait, you can always hitch up the Nintendo Power April issue and get your fix before the primetime release.
Yep, this is the final cover art. Not some fake that I made to be show-y…POST APRIL FOOLS! You totally fell for that, didn’t you? Yeah, this is just a fake I made, but at least it looks cool. And, Disney, if you’re coming up with a cover for Power of Illusion, you could always use mine under my 100% permission, but only with 5% of the game’s financial revenues. Anyway, Power of Illusion will be an apparent 3DS-exclusive Epic Mickey sequel, and it will probably be the second of the two sequels, as its date is not yet determined. So, the game is basically a sequel’s sequel. This time, a company named Dreamrift will be grabbing the reins of development, and Peter Ong will be designing, but Disney and Buena Vista still have their jobs. It is not yet known what engine it will run on, but it has been spreading that the sequel will possibly be running under hand-drawn sprites and scrolling backgrounds, which Spector has confirmed as true.
The plot for this game is completely irrelevant with that of The Power of Two, but still takes place after the original game. In this, the evil witch Mizrable (good name), and her Castle of Illusion, have accidentally been transported to the Wasteland thanks to the wizard Yen Sid, the same guy with the workshop Mickey got his brush back from in Power of Two. Oswald tells Mickey the news, but also adds that Minnie Mouse has been detected inside. So now, for his second sequel, the two are on a mission to save not only Minnie, but the “Illusions” of other trapped Disney characters inside the castle.
The 3DS mechanics of the game basically resemble the game Scribblenauts; where you must write out words to convert them into real objects. In this game, you must trace out those objects to bring them to existence. And for people who aren’t the best illustrators, that’s a bad thing, since the quality of your drawings reflect on the quality of the drawn object. Nintendo Power used a cannon as an example. A well-traced cannon will only inflict harm on enemies, but a badly traced cannon can inflict harm on everyone else, even Mickey! Each stage of the game will resemble a different Disney animated feature. Some announced ones include Peter Pan, Sleeping Beauty, and even Tangled.
So are you excited for these sequels? I know I’ll be checking the ratings in September this year to see if I should pick it up! Anyway, I’ll give you one last thing to participate in before you leave. Mwak out.
p.s. Time for our Would You Rather o’ the Week! Would you rather…every time you go #1 in the bathroom, it lights on fire, or every time you go #2, it blows up?
Hey guys it’s Sam, and if there’s one thing I report myself doing, it’s to play video games. I review video games. I recommend video games. I rant over video games. I get a couple new video games all the time. And today, we’re taking it to the course of boxing gloves and rubber balls known as ABC’s Wipeout. The slapstick violent comedic competition was so famed, it not only got several KCA nominations, but it got a hand with Activision to make Wipeout: The Game in 2010 alongside the season 3 premiere, currently for the Wii, DS, and DSi. The game then got a following brother in summer 2011, now gracing the Kinect motion controls in Wipeout: In The Zone. And when you think it’s the end of the line, it’s just begun. Because just tomorrow, yet another Wipeout-licensed game is flopping into stores tomorrow…Wipeout 2.
Name: Wipeout 2/Wipeout II
Releasing: October 11, 2011
Announced: August 18, 2011
Publisher/Developer: Activision (Activision Blizzard?)/Endemol
Rating: E10+ for mild cartoon violence (and possibly an extra comic mischief, as of the DS version)
Sequel to: Wipeout: The Game, the first of the trio. Surprising, isn’t it?
Difference from original: The player will navigate the same ragdoll-esque contestant from In The Zone, but through environments of more snowy and icy obstacles. Looks like someone’s preparing for the winter!
I don’t get it. Why is it called Wipeout 2 if it’s the third game in the series? Why not Wipeout 3? The truth is that despite its Kinect compatibility (compatible, not required), it is the partner of the original Wipeout-licensed 2010 game. But its Kinect controls aren’t limited to just the Xbox…turns out it’s available for the PS3 (via Move compatibility), the Wii, the DS, and even the 3DS! The game claims to have more than fifty whopping obstacles up its sleeve. The game is cut into eight whole episodes, each half being a different season (summer or winter). Then those episodes are broken into sections. The first is a race against speed, the second is an endurance challenge of survival, and the third is yet another speed race. GameSpot already has their share of previews, and the game is to be crafted and distributed in yet the same hands from last time. Is it going to be the biggest? Perhaps. Is it going to be the best? At over half of the price of summer’s game, it just might be.
So bounce on over to game retailers near you and get Wipeout 2 for just the predictably-assumed price of $50! But then again, GameStop almost always assigns that price. Go figure. Anyway, this is Sam again from Sammwak, telling you to have a great week!
Good night and big balls,
Hey guys it’s Sam, and I feel really super good today (besides feeling sluggish about it being September aka school month). You know why? Because I checked my site stats, and last Saturday morning I had fifty views! Did you know that’s the same number of homes in a city of Nebraska? Do you know how good that makes me feel? Anyway I figured that it’s a Monday, and after an ignorant hiatus, I’ve decided to come back at you with an old Sammwak original: the top 10 Xbox 360 games! (See I published it!) To agree or disagree? That is the answer. From the fighting ring to the soccer field and everything in between, bring on the list!
10. Get ready to soil your plants in Plants vs Zombies.
One of last year’s most memorable games that hit the Xbox Live Arcade, PvZ took tower defensive games to the next level. If you’re not very “bright” (get it?), you won’t know the storyline: Your house is attacked by hordes of zombies looking for brains, and while you chill in your house, the only battlefield you have is your lawn. The soldiers? Plants.
HOW THIS GAME ROCKED: Beautiful graphics never go awry. Endless amount of opportunities, such as getting new plants (earned or bought as a Twiddydinky) or facing new zombies. Impressive mini games when you want to take a break from the adventure. Awesome versus mode.
HOW IT DIDN’T: You actually have to w-w-(if I say this, my lips will swell like salami)-work to earn things! Progress is unbelievably slow (unlike the iPhone version, the most fair edition sold). Take a white kid and dab two drops of ketchup on his neck and call him a vampire, that’s simply not my league of gaming.
9. Be the predator, but don’t be the prey in Mirror’s Edge.
Faith in mid-fight with a “Blue.”
One of 2008-2010’s most reflected action-adventure games (and my sister’s only played game), taking the phrase “freedom of movement” to a dangerously high level. You play as Faith, a 24-year old in a utopian city that makes a living as a runner, a master of parkour who carries communiques about the city. Faith discovers corruption at the city’s core, and she gets hunted down (at least, that’s what the back said). Along the way, you encounter the Pursuit Police (also skilled in parkour), former runner Jackknife, and even Ropeburn the bulky wrestler!
HOW THIS GAME ROCKED: The most beautiful graphics I’ve seen in an action-adventure game. The core controls are super easy, and you can string them together for even more combat skill. Reasonable voice acting for each character, and a real bang of an ending.
HOW IT DIDN’T: Freaking impossible, even on easy. The combat does sag a little, and the amount of trial and error is time-sucking, soul-sucking, and…well, frustrating.
8. Team up and throw down in Skate 3.
The third and most recent installment in Electronic Art’s open-world skateboarding series Skate, this game flipped into retail stores May 2010. Since San Vanelona has put up a strict skate-free rule, we take to the streets of Port Carverton (home of the Sharks). But this city of not only the residence of Sharks, but stars. Stars in the skateboarding history, that is, from Danny Way to Rob Dydrek and everyone in between.
HOW THIS GAME ROCKED: The controls did churn out easy and quite impressive. The environments were breathtaking and so lifelike, and there are very worthy skaters to unlock, even if they’re skeletons of slabs of meat. Simply throwing yourself off buildings is instant fun.
HOW IT DIDN’T: The engine just couldn’t keep up with the visuals, so every now and then Skate 3 does glitch up (carrying the series’ old tradition). The droning format it undergoes simply melted away my entertainment. Challenges slowly got impossible.
FUN FACT: Did you know that the game before this installment was not Skate 2, but instead the spin-off Skate It? Since Thanksgiving 2008, this extreme sporting game has been getting air on the DS, the Wii, and the iPhone.
7. It’s a futuristic battle to the finish in Monday Night Combat.
Juicing up the XBLA last summer as part of the Xbox Live Summer of Arcade, MNC has intelligent and heavy use of a Monday Night Football background, with a character-class based system with clones that fight for money. Speaking of money, there’s a Moneyball (a ball of money….) that must be defended on one team, while destroyed on the other. Classes, defense, money…yup, it’s pretty much tower defense.
HOW THIS GAME ROCKED: The visuals are also clean and striking, and the controls are actually awfully easy at the core. It makes you feel as if you’re in the arena, and I might be a thick-header for saying this, but it’s very lifelike. Bullseye has to be the best mascot in a 3-person shooter game.
HOW IT DIDN’T: And that’s pretty much it, save the fact that you’re literally blazing bullets every five seconds.
FUN FACT: Did you know that MNC is getting a free-to-play sequel sometime in late 2011 or early 2012 called Super MNC? It’s got new classes, bringing back the old ones, but gives out more of a strategical test.
6. Take the rallies and the ridges in Kinect Adventures.
The first game for the Xbox 360’s Kinect, Kinect Adventures depicted an adventurous storyline with people looking for journeying. There are five mini-games in Free Play, let alone Adventure Mode: River Rush (see picture), Reflex Ridge, Space Pop, 20,000 Leaks, and Rallyball. Adventure on your own or have a cooperative or competitive time with friends.
HOW IT ROCKED: The events did have lots of range, and they were fun in their own ways. As long as the Kinect could track you, the controls did work good. Successful multiplayer, whether it’s co-op or competition.
HOW IT DIDN’T: The most annoying way of telling players that they can’t be tracked: A huge message pops up in the corner of the screen, and tells you to move backward or move forward or left, IT’S SO ANNOYING! Anyway, the game’s also really repetitive so it doesn’t have much interest for people to stay round for at least a handful of hours.
5. You’re the ninja Terminator, and you’re no conjurer of cheap tricks in Mini Ninjas.
Welcome back to the world of Japanese adventure! In this big little action-adventure, flatlands are attacked with horrific weather as bad as earthquakes, and mysterious figures are seen caging animals. The truth is that the Evil Samurai Warlord banished 300 years ago had made an unholy return turning caged animals into mindless warriors in an attempt to take over the world! When the ninja master sends out armies of ninjas with no return, he turns to his final two, knowing that the fate of the world rests in their little hands.
HOW IT ROCKED: Beautiful art making a cohesive world of vibrancy. (sorry, too psychedelic?) Unlimited combat options, which make for some pretty fun fights, whether you need to possess a fox for a quick retreat, or a bear for a good old mauling.
HOW IT DIDN’T: Every flaw literally points their finger at the bad camera. Fighting does get tiresome towards the end of the game. And a not very impressive way to fight bosses, but an extremely hilarious one at most: pantsing them. (I’m not even pulling your chain!) So points for and against you.
4. Get to the dancefloor and get funky in Dance Central.
The killer app of the Xbox 360’s Kinect (hands down), Dance Central is the second game for the Kinect (see no. 6 for the first) and actually sneaked exercises into what seems to be just having a good time. With a soundtrack with grooves as classic as “Funkytown”, to as current as Pitbull’s “I Know You Want Me (Calle Ocho)”. There are ten avatars (counting ELIOT and the Pink Ninja), and t0 top it off, there’s even a ten-second freestyle!
HOW IT ROCKED: Invigorating visuals upon a wide complexity of dance, a helpful training mode. It’s hard to resist dancing with your friends. A party’s dream game.
HOW IT DIDN’T: Girlie moves that men can’t survive to perform. When routines are easy, they’re a little too easy; they’re super-duper-fragilisticexpialadocius-1-million-points easy. No character customization? Well, that stinks, because I was looking forward to dancing under my own creation. And at first glance, you’d think you reached hip-hop-happy land. So why is this game always defending the right to get funky?
3. For these ragdolls, it’s a rush in Activision’s Wipeout: In The Zone.
In 2008, we first received the hilarious show, Wipeout. Then we received Wipeout: The Game in 2010. And now, the Kinect evolution! Yessiree, this game totally supports Kinect gaming! And for once…this isn’t garbage! It’s actually fun for a change, even if you’re playing a little experience at Best Buy!
HOW IT ROCKED: Successful Kinect mechanics for multiplayer, and awesome mechanics of obstacles you’d actually see on the show. Good voice samples and entertaining visuals never grate up. A good game to get a simple handful of laughs out of.
HOW IT DIDN’T: Replays rub your misfortune in your unlucky face. Tasks to do before running a course are embarrassing, like striking poses or dancing. Kinect models do patch up, while it’s infrequent, but noticeable. Not really some achievements worth striving for.
2. Put the pedal to the metal with over twenty Sega characters in Sonic & Sega Racing.
for comic mischief, cartoon violence, and mild suggestive themes.
First revving into the market February 2010 nine days after Valentine’s Day (six after my birthday), Sonic & Sega Racing is the third and most recent installment in the Sega Superstars crossover series. With an endless amount of courses to unleash your inner all-star, it’s also a great game for friends who want competition, whether it’s racing or the mini-games’ varies from king of the hill to knockout!
HOW IT ROCKED: Very smooth controls with endless speed senses which fall into the beautiful visuals and great frame rates. Impressive course design with plenty of variety and range even when you have to drive in a circle three times. Even when they’re literal Sega mascots to ultimate D-listers, this game has a good mix range of racers. Ultimately successful multiplayer with endless fun.
HOW IT DIDN’T: No way to Grand Prix with a friend. Even with up to four players racing, the one signed in gets all the credit.
Okay, this is it. My most recommended game. Change your underwear. Man the floorboards. Take your vitamins. Because number one has arrived, and even critics and players alike agree with me all across the country….
The best fighting game around for ages. Super Street Fighter IV brought everything back of what we needed. Bringing back “forgotten” characters while introducing newcomers, giving “that new touch” to that old game, man this game has it all. I can do the whole evening just in training mode. No wonder me and my brother made onebyonetv in its honor.
HOW IT ROCKED: Gorgeous models and arena designs. Ultimate success in rebalancing characters along with the robust gameplay. Excellent competitive multiplayer if imperfect. Video replay is the best way to share fights with friends in a new, evolved way. All together, definitely makes a better game than last year’s at 2 thirds of the price.
HOW IT DIDN’T: Only limited to a wee two-player multiplayer. You know what would’ve patched it up? Team battle. DUH! Online fighting does suffer if either fighter has slow connection. Video replay mode could be a tad easier to use.
So that’s all, folks. A deep sorry for not being able to catch up these past weeks, so I forced myself to do this one. Thanks for always being a part of Sammwak, and if you blog here at WordPress, please like this post. And if you’re just a viewer, then please subscribe or leave a comment in that section!
p.s. Do you know I’ve gotten up to sixty comments here on Sammwak? Good golly!
Hey it’s Sam, and I sincerely apologize for my absence from Sammwak. I had to go on a trip, and now I’m in Peoria, IL as I speak! Today we’re taking a look at another “superior” Sonic game. I experienced the demo of this game first (which absolutely rocked!), then the full game. Today, our subject is 2008’s action platformer, Sonic Unleashed. (What, I cannot do online and video games in one segment?)
In just a handful of words to describe Unleashed: A total waste of twenty bucks. Yes, it was that bad. The demo took me as far as the ground. The actual game didn’t do that. It dragged me through excruciatingly punishing difficulties, pestiferous characters, and repeated controls. I really didn’t enjoy the game, and I haven’t even finished the game to date. See what I mean? It’s just too hard. Oh, I need to tell you about the plot.
Well, it starts when Eggman shoots the world with an enormous ray gun. Predictably, Earth breaks apart, but with a side effect: at night, when the moon is out and full, Sonic transforms into his grotesque beastly form…Sonic the Werehog! Dealing with adventures day and night, Sonic has to restore the world to normal after Eggman’s mass destruction.
Every one of Sega’s releases starring that supersonic blue hedgehog carry the hope of picking up the pace that made Sonic a star in the 90s. And every destined venture through Sega’s front door has ended in various degrees of tripping out the back. 2006’s Sonic the Hedgehog met unanimously negative reviews, and Sonic Heroes had some negative points critics had to point out. But Unleashed stooped up to brand new roots of failure. Not only did I feel like the game droned on and on, but it lacked what every platformer had to have: fun. That’s unforgivable! And these slews of infinite problems are caught by an achy shaky camera. All of these mean there is basically no point in playing Unleashed.
The werehog levels were definitely unfinished. And they took longer than the classic, and enjoyable, sprint-to-the-finish races. You couldn’t toggle day and night like The Sims 3 let you. And you might have the vigorous ability to send enemies flying with a flaming punch from your stretchy arm, but it didn’t feel that cool, and besides; you’d have to keep doing that for the whole night. Sure you’ll go places, but only in the method of mindlessly mashing the attack button until they explode into rings and whatnot. And the enemies either lack some good AI, or are menacingly challenging. They stand around until you feel like putting the hurt on them. Sock them until they explode. The most common factor for defeating tiny enemies, and one that will never evolve.
In the pictured form, and as I told you, you earn stretchable arms and the ability to grab onto ledges. It’s an essential thing to have when wandering in these stages. And the camera can get restricted when a line of sight is necessary. And since the punishing is so quick, these can rid you life after life in bouts of frustration.
And there are also townsfolk standing around that you can talk to; just be prepared for the boring, bitter aftertaste. I really did not like one bit of the game except for its truthfully proficient graphics. :D So let’s scroll down the list of what Unleashed was taken back by:
- Repetitive, iterative combat that gets super old, super fast.
- It’s impossible to talk to townsfolk without getting pestered or bored.
- Punishing difficulty, which makes the game impossible to beat. What did we do?
- A lousy camera restricts a good view when you need it.
- Nighttime levels will take forever to get through.
- The designs for levels are hideous, especially at night.
And let’s take a look at some of the tarnishing demerits Unleashed got for its trouble!
Annoying Characters – Maybe it’s a lazy facial expression or two. Maybe it’s that pestering voice you have to hear every time. But this demerit only goes out to games worthy of characters who really put the “pest” in “pestiferous.”
Bad Controls – It can differ to overly hard control to overly unresponsive abilities, but something in that controller/joystick/whatever is so jacked up, that you just might want to say, “Controller/joystick/whatever, meet wall!”
Shallow – Some games make up the “negative extreme”, and others reach new lows of that negative extreme. When it just varies to mashing the same thing for a couple minutes, or having to repeat every action from start to finish, you might be playing a Shallow game.
Poor Camera – One of the aggravating things games can do is obscure the way it catches the footage of the game, lacking the ability to show a good view of what’s going on, let alone keep up with any necessary action. Games like this “win” our “award.”
Difficultly Punishing – Sure the ideal boss fight, like Mario vs. Bowser, can put up a good fight. But when games push it too far, you end up making a fool out of yourself. This game would’ve been more appealing if it reduced the Haterade and punishing difficulty.
Disappointing – The ordinary mediocre game can be shaken off in a matter of time. But when games really don’t live up to the potential markets, gamers, and retailers alike, they earn this demerit for their trouble.
Unworthy Value – Expensive games that aren’t worth the huge price, as well as the short and repetitive, come short in the value column. There are more efficient ways to spend your precious cash, but we don’t say the game stinks.
I guess the final verdict for Sonic Unleashed is a “terrible” 3 out of 10. Worse than Super Smash Flash 2, literally the worst crossover a man can play! I would’ve felt like getting a refund, but, unfortunately, Video Hits Plus went out of business. >:( “Although it runs aground on sleek visuals, Sonic Unleashed is an awful adventure with a poor camera, dreadful controls, pestiferous characters, the list goes on.” This game was supposed to revive all of the negative downfalls Sega suffered, but it’s just become a member of the heap.
Check back for more Gamecritical posts, as well as the other humor that hooked the hemisphere of WordPress, right here on Sammwak! ;)
p.s. This post is sponsored by Sprintz Sports Gum. When you need to go for the gold when it comes to speed, pick Sprintz. Sprintz Sports Gum, now with 10% less liver damage…and the sweet smell of lemons!
Hey guys, it’s Sam. And do you know what was and is perhaps the most bloodiest, and most gruesome fighting tournament of the 90s…Mortal Kombat? You can’t NOT know that tournament. It is perhaps one of the most famous ones you’ll find. Mortal Kombat is just a tournament to determine the grand Mortal Kombat champion (currently Shaolin monk Liu Kang). But to be determined winner, combatants must battle through a stomach-churning event of guts, tears, and buckets of blood way more than a human can bleed. MK is still alive, meaning that it’s approximately 18 years old since the first game. And guess what? As an addition, the ninth main entry of the series is almost here…Mortal Kombat.
But, no lie, it actually is called Mortal Kombat. No 9; just Mortal Kombat. This game is said to be the first in the series to include 3D graphics with gameplay on the 2D plane, in other words, 2.5D. Developers have also said this is actually the first game in which they are putting in deeper gameplay to more dedicated combatants.
This game is also depicted after the events of Mortal Kombat Armageddon (the worst MK game EVER!), but set at the period when the first three games unfold. But due to a plot-line twist (Raiden now having knowledge of the future), the events are slightly altered…heh, heh. MK9 was announced on June 10, 2010, being published by Warner Bros. Interactive Entertainment, and being developed by the newly-founded NetherRealm Studios. In North America, it is set for release for the PS3 and X360 on April 19, 2011.
But that’s not all. That’s not all…no, babies aren’t drinking alcohol. You’re thinking of a different song.
Are there any people out there who love God of War, but hate Mortal Kombat? Or people that just love God of War? Don’t be embarrassed. Raise your hands. Well, a special surprise is coming to the MK9 universe…Kratos is a playable character!!! Sadly, only for the PS3 version. T_T
Ed Boon (co-creator of MK and leader of NetherRealm Studios) felt that Kratos would simply fit perfectly into the MK universe. We all know he’s got another thing coming…
Keep an eye out for April 19, and it’s no fool!
p.s. Check YouTube for more info, such as gameplay and announced Fatalities! DOUBLE RARE!!!
Hey guys it’s Sam. And do you know Snowboard Supercross, or more simply and commonly referred as, SSX? The greatest snowboarding game series of all time? Consisting of SSX, Tricky, 3, On Tour, and Blur? Perhaps these videos will help tickle your peach if it isn’t tickled already:
Is that better?
If you’re still baffled, SSX is simply one of EA Sports BIG’s greatest creations, with arcade-styled larger-than-life adrenaline lying in your snowboard (or skis, in that matter). And I have some good, if not great, news associated with that series. At the 2011 Spike Video Game Awards, it was announced that a sixth installment will be added to SSX very, very soon. Being developed by EA Canada, and published by EA Sports, the new game has a more realistic turn on real-life snowboarding and vice versa…but in a much, much DARKER tone. A trailer is already out, and from the looks of it, it seems like it is to reach…DEADLY DESCENTS.
See the much more morbid sights of this new game? It’s even been described by websites as looking akin to Call of Duty. And believe me, you can’t NOT know how THAT looks like. But, seriously, this game is called SSX: Deadly Descents, and according to Wikipedia, the PS3 and Xbox 360 are available for this game. If you also enjoy avalanches and wingsuit flying, think about picking this game up.
And I don’t know about you, but it’s becoming a frozen wasteland here in Michigan…well, if you call a wind chill of -13 COLD…